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Thread: [EDH] Experiment Kraj

  1. #1
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    [EDH] Experiment Kraj

    Experiment Kraj
    Legendary Creature - Ooze Mutant 4/6, 2UUGG (6)
    Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
    {T}: Put a +1/+1 counter on target creature.

    // Lands
    1 Llanowar Reborn
    11 Island
    10 Forest
    1 Misty Rainforest
    1 Flooded Strand
    1 Polluted Delta
    1 Oran-Rief, the Vastwood
    1 Vivid Grove
    1 Vivid Creek
    1 Tropical Island
    1 Breeding Pool
    1 Simic Growth Chamber
    1 Novijen, Heart of Progress
    1 Tolaria West
    1 Yavimaya Coast
    1 Urza's Mine
    1 Urza's Power Plant
    1 Urza's Tower

    // Creatures
    1 Experiment Kraj
    1 Plaxcaster Frogling
    1 Cytoplast Manipulator
    1 Spike Weaver
    1 Spike Feeder
    1 Murkfiend Liege
    1 Triskelion
    1 Body Double
    1 Indrik Stomphowler
    1 Novijen Sages
    1 Wood Elves
    1 Vesuvan Shapeshifter
    1 Mycoloth
    1 Wickerbough Elder
    1 Inkwell Leviathan
    1 Elvish Aberration
    1 Glen Elendra Archmage
    1 Ixidron
    1 Eternal Witness
    1 Aquastrand Spider
    1 Skill Borrower
    1 Woodfall Primus
    1 Quirion Ranger
    1 Devoted Druid
    1 Scryb Ranger
    1 Overbeing of Myth
    1 Sages of the Anima
    1 Fungal Behemoth
    1 Imperious Perfect
    1 Cytoplast Root-Kin
    1 Brine Elemental
    1 Sage of Fables
    1 Mulldrifter
    1 Phantom Centaur
    1 Trygon Predator
    1 Quirion Dryad

    // Spells
    1 Fact or Fiction
    1 Sword of Fire and Ice
    1 Power Conduit
    1 Incremental Growth
    1 Decree of Savagery
    1 Concentrate
    1 Regrowth
    1 Tooth and Nail
    1 Scapeshift
    1 Sylvan Library
    1 Sword of Light and Shadow
    1 Opportunity
    1 Harmonize
    1 Rite of Replication
    1 Temporal Spring
    1 Ovinize
    1 Counterspell
    1 Put Away
    1 Krosan Grip
    1 Negate
    1 Snakeform
    1 Simic Signet
    1 Rushing River
    1 Dissipate
    1 Hinder
    1 Cryptic Command
    1 Wipe Away
    Last edited by Brushwagg; 12-24-2009 at 10:06 PM.
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  2. #2

    Re: [EDH]Experiment Kraj

    Have you considered any of these:

    Phyrexian Devourer
    Skill Borrower
    Quicksilver Elemental
    Jodah's Avenger

    Anthroplasm
    Descendant of Masomaru
    Fungal Behemoth
    Golgari Grave Troll
    Wiitigo

  3. #3
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    Re: [EDH]Experiment Kraj

    Something I would point out, cause it's hilarious and in the spirit of EDH:

    Experiment Kraj + Mycosynth Lattice + March of the Machines + any way of getting +1/+1 counters (the kraj itself, dragons blood, anything) + Planeswalkers = Instant Win.

    The Planeswalkers become Aritfacts (lattice) and then Aritfact Creatures (march), and as long as they have a +1/+1 counter on them, Kraj can copy their abilities. However, not being a planeswalker, he is able to activate those abilities for loyalty counters as many times as you'd like. This allows you to draw up and mill your opponent out (jace), tutor up every artifact in your deck and make everything a 5/5 for the win with Tezzie, or use Garruk to pump out an ungodly amount of 3/3s and blow a million overruns FTW.


    Okay, I know, probably not worthy of space in the deck. But the possibilites that are available are hilarious and awesome and fit the spirit of the format, and depending on what you're looking at doing, not too difficult ot squeeze in.
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    Re: [EDH]Experiment Kraj

    This deck needs Forgotten Ancient something fierce. That card is freaking insane in a Kraj deck, esp. with Triskelion. It was my MVP in my Kraj build.

    Needs more Tooth & Nail.

    And 32 lands really doesn't seem like enough. I'd rather have lands than things like Llanowar/Quirion Elves in a deck like this, personally.
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  5. #5
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    Re: [EDH]Experiment Kraj

    @Sims: That would be great. I think the space for the combo and to find the combo would be the whole deck though.

    @Tooth and Nail: I just need to meet up with Bryant to get it.

    @Lands: I might try cuttin the Bop, Llanowar, Quirion and wall. The Devoted Druid stays since it can lead to Kraj abuse.
    Quote Scrumdogg @ Amrod's:
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    Re: [EDH]Experiment Kraj

    @Sims: That would work... if Mycosynth Lattice made non-permanents into artifacts. It doesn't however, just makes them colorless.

  7. #7

    Re: [EDH]Experiment Kraj

    Quote Originally Posted by rukcus View Post
    @Sims: That would work... if Mycosynth Lattice made non-permanents into artifacts. It doesn't however, just makes them colorless.
    You need to reread Mycosynth Lattice. Its first line:

    All permanents are artifacts in addition to their other types.

  8. #8
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    Re: [EDH]Experiment Kraj

    Also, planeswalkers are permanents, so his large and complicated combo does work.

  9. #9
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    Re: [EDH]Experiment Kraj

    Quote Originally Posted by Sims View Post
    Something I would point out, cause it's hilarious and in the spirit of EDH:

    Experiment Kraj + Mycosynth Lattice + March of the Machines + any way of getting +1/+1 counters (the kraj itself, dragons blood, anything) + Planeswalkers = Instant Win.

    The Planeswalkers become Aritfacts (lattice) and then Aritfact Creatures (march), and as long as they have a +1/+1 counter on them, Kraj can copy their abilities. However, not being a planeswalker, he is able to activate those abilities for loyalty counters as many times as you'd like. This allows you to draw up and mill your opponent out (jace), tutor up every artifact in your deck and make everything a 5/5 for the win with Tezzie, or use Garruk to pump out an ungodly amount of 3/3s and blow a million overruns FTW.


    Okay, I know, probably not worthy of space in the deck. But the possibilites that are available are hilarious and awesome and fit the spirit of the format, and depending on what you're looking at doing, not too difficult ot squeeze in.
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    Re: [EDH]Experiment Kraj

    Quote Originally Posted by sorrel View Post
    You need to reread Mycosynth Lattice. Its first line:

    All permanents are artifacts in addition to their other types.
    Reading FTW.

    I specifically mentioned non-permanents. Thus Tezzeret is largely useless with Mycosynth Lattice unless to untap all your new artifacts. The cards in your deck are not artifacts, they're just colorless.

  11. #11
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    Re: [EDH]Experiment Kraj

    Reading FTW.
    Indeed.

    Quote Originally Posted by sims
    tutor up every artifact in your deck
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    Re: [EDH]Experiment Kraj

    Yes, this ability is still powerful. In fact, any of the planeswalkers make it pretty ridiculous. Especially Nicol Bolas.

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    Re: [EDH]Experiment Kraj

    Posted an updated list and no it doesn't have the "combo" in it.

    I am looking at Glen Elendra Archmage. But that might take the F-U-N out of fun for other people.
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    Re: [EDH]Experiment Kraj

    Are you sure that the mycosynth lattice combo works? I agree to the point that Kraj gains the plainswalker abilities, but can he use them if he doesn't have any loyalty counters?

    Rules that are likely relevant:

    306.5. Loyalty is a characteristic only planeswalkers have.

    [snip]

    306.7a The cost to activate an ability of a planeswalker is to put on or remove from that planeswalker a certain number of loyalty counters, as shown by the loyalty symbol in the ability’s cost.

    306.7b An ability with a negative loyalty cost can’t be activated unless the planeswalker has at least that many loyalty counters on it.
    Also, with Glen Elendra Archmage you would have to sacrifice Kraj whenever you activated it. Even though the ability says "Sacrifice Glen Elendra Archmage" if a card refers to itself using its own name, the game counts that as a relative reference if it is copied. The way around this would be if it said, "Sacrifice a card named Glen Elendra Archmage."

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    Re: [EDH]Experiment Kraj

    Also, with Glen Elendra Archmage you would have to sacrifice Kraj whenever you activated it. Even though the ability says "Sacrifice Glen Elendra Archmage" if a card refers to itself using its own name, the game counts that as a relative reference if it is copied. The way around this would be if it said, "Sacrifice a card named Glen Elendra Archmage."
    To answer:
    To activate the abilities you must use the correct colors of mana and all other applicable costs. [Dissension FAQ 2006/04/13]
    If an ability has text that refers to the name of the card it is on, then this card gains a version of that ability that refers to this card instead of the card it came from. These rulings use the keyword '~this~' to mark all places where an ability means "this card" and does not mean to refer to something by name. [D'Angelo 2008/03/16]
    If an activated ability is added to a creature through an effect, that ability will still be copied. For example, Fire Whip gives the creature it enchants an activated ability, and so Experiment Kraj will get that same ability. [D'Angelo 2009/02/07]
    As a weird case, Shuriken grants an ability that refers back to itself. So if another creature has Shuriken on it, Experiment Kraj will end up with an ability that can be used to unattach Shuriken from whatever it currently equips. [D'Angelo 2009/02/07]
    Note - Also see Legendary, Rule G12.9.
    But I would never sac Kraj to that ability. Mage is there to just be annoying to other players.

    Sac Mage she Presists back into play, then you either Graft a +1/+1 counter on to it or have Kraj give her a counter. The -1/-1 and +1/+1 counters cancel each other out so you can keep countering with her.
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    Re: [EDH]Experiment Kraj

    Ah, I see how you're using the mage. I hadn't really thought it through that much. I just assumed that you meant to have Kraj gain the ability and use it through him.

    Edit: I suppose that I'm right that the planeswalker thing doesn't work.

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    Re: [EDH] Experiment Kraj

    I think that the Kraj thing works because he can do the +X Loyalty abilities too, gain infinitely many, and then use the negative ones. Like If garruk is in play he can just untap the same lands over and over again. Make infinite mana, and have a bunch of loyalty counters. He gains the whole ability which reads something like, "add a loyalty counter: do something" so I think it does work. I don't think the rules say that non-planeswalkers can't get loyalty counters.

    EDIT: Correction, it used to work this way until the Zendikar rules changes came out. They changed the planeswalker abilities to become "linked abilities" the point being that now those abilities have as part of them, only use once each turn, not the planeswalkers themeselves. See Section 606 in the comprehensive rules.

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    Re: [EDH] Experiment Kraj

    Wouldn't Morphling and Thornling be good with Kraj? They would give him a bunch of useful abilitys. Shroud, indestructibility, U: Put a +1/+1 counter on a creature...

  19. #19

    Re: [EDH] Experiment Kraj

    Deck seems like really wants Wickerbough Elder. Can Machine Gun artifacts and Enchantments.

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  20. #20
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    Re: [EDH] Experiment Kraj

    Deck seems like really wants Wickerbough Elder. Can Machine Gun artifacts and Enchantments.
    I put it in. The list has changed some and when I get around to it I'll update it.
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