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Thread: [Deck] RW Rifter (White-Based Control)

  1. #201

    Re: [Deck] RW Rifter (White-Based Control)

    I'd mostly like to agree with everything zombies said, except that I think the deck can still be solid if given a major workover. However, it won't be tier 1.

    A more modern meta focused list would look something like this:

    Enchantments
    4x Lightning Rift

    Planeswalkers
    3x Elspeth, Knight Errant
    2x Ajani Vengeant

    Beats
    4x Jotun Grunt
    4x Ethersworn Canonist

    Cyclers
    4x Radiant's Judgement
    3x Scrap
    4x Clear

    Instants
    4x Swords to Plowshares
    3x Shining Shoal

    Lands
    4x Forgotten Cave
    4x Secluded Steppe
    4x Plateau
    6x Plains
    5x Mountain
    1x Kor Haven
    1x Keep of Kher Ridges

    Sideboard
    3x Duergar Hedge-Mage
    4x Thorn of Amethyst
    4x Kitchen Finks
    4x Gilded Light/Silence/Orim's Chant

    That might not be exactly sixty cards, but you get the idea. Canonist and Grunt give you maindeck hate on graveyards and combo, while shoal + spare 'walker is vicious vs. significant amounts of the format. Plus you've got lots of artifact/enchantment hate maindeck too. And Radiant's Judgement kills Tarmogoyf, Tombstalker, Mystic Enforcer, Dreadnought, and cycles.

  2. #202
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    Re: [Deck] RW Rifter (White-Based Control)

    If one of the deck main problem is "lack of a clock" and another is "most red cards played now suck" then why not switch red with another color?
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  3. #203
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    Re: [Deck] RW Rifter (White-Based Control)

    I'd play Rifter Landstill-like with Humilities (maybe even Moat(s)). You can now easily win with Elspeth through both of them if needed. Having space for Ajani main isn't bad either. Ajani Vengeant could be interesting but I think he's straight worse than Ajani Goldmane and Elsbitch.

    I would, however, cut all creatures besides those the Walkers produce to make all creature-removal of your opponents useless.

    Top would be cool but as you run zero shuffling effects it would be not nearly as good as in other control decks.

    Then I'd play Wrath again (you know, Merfolk and other Tribal) and maybe the white Command which is a Akroma's Vengeance but might kill not your Humilities.

    Then again I would never ever fucking never cut Decree of Justice Oo
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  4. #204
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    Re: [Deck] RW Rifter (White-Based Control)

    Quote Originally Posted by Elfrago View Post
    If one of the deck main problem is "lack of a clock" and another is "most red cards played now suck" then why not switch red with another color?
    There is the whole point of half the deck being red.
    It would be a completely different deck if you took red out.
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  5. #205
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    Re: [Deck] RW Rifter (White-Based Control)

    Quote Originally Posted by Joon View Post
    I'd play Rifter Landstill-like with Humilities (maybe even Moat(s)). You can now easily win with Elspeth through both of them if needed. Having space for Ajani main isn't bad either. Ajani Vengeant could be interesting but I think he's straight worse than Ajani Goldmane and Elsbitch.

    I would, however, cut all creatures besides those the Walkers produce to make all creature-removal of your opponents useless.

    Top would be cool but as you run zero shuffling effects it would be not nearly as good as in other control decks.

    Then I'd play Wrath again (you know, Merfolk and other Tribal) and maybe the white Command which is a Akroma's Vengeance but might kill not your Humilities.

    Then again I would never ever fucking never cut Decree of Justice Oo
    Moat seems like it has 0 drawbacks in this deck if you run Dragon, Elspeth and DoJ. Quick list I drew up.

    // Lands
    2 [U] Plateau
    6 [CST] Mountain (1)
    9 [US] Plains (4)
    4 [DDC] Secluded Steppe
    4 [ON] Forgotten Cave

    // Creatures
    2 [ALA] Ajani Vengeant
    2 [ALA] Elspeth, Knight-Errant
    4 [SC] Eternal Dragon

    // Spells
    3 [ON] Renewed Faith
    3 [LG] Moat
    2 [US] Clear
    4 [4E] Swords to Plowshares
    4 [UL] Radiant's Judgment
    2 [US] Scrap
    2 [SC] Decree of Justice
    4 [ON] Lightning Rift
    3 [FNM] Slice and Dice

    I really like the idea of running possible even a playset of Moats here, seems very solid especially decks like Zoo.
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  6. #206

    Re: [Deck] RW Rifter (White-Based Control)

    Slice and Dice without Humility?

  7. #207
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    Re: [Deck] RW Rifter (White-Based Control)

    Quote Originally Posted by beastman View Post
    I challenge you to find a metagame where this is playable. Edit: I will give you cookies if you post results.
    .
    .
    .
    Hadn't even thought of merfolk. That is an incredible match though.
    The thing is, with goyf and ponder and countertop being around now, as well as grip, this deck's threshold matchup decreases greatly.
    Like others before me said, Rifter would probably perform favorably in an aggro-focused meta, however, that doesn't necessarily imply that it would perform poorly against control decks.

    While CounterTop decks present a challenge to Rifter decks, I think, like many other decks that are threatened by CounterTop, the deck has outs to said strategy through its silver bullet removal (O-Ring, REB in the sb) and threats of their own (Blood Moon, Boil in the sb, Elspeth).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    I took a gander at some of the lists posted are mine. While Lightning Rift is an integral part of the deck, I think running cards such as Scrap, Clear, and Radiant's Judgment are unnecessary as their only real selling point for being in the deck is to support the cycling theme. Perhaps the deck doesn't run enough cyclers, but I can't imagine replacing Wrath of Gods or Humilities with these cycling cards.

    Oh, Moat is definitely very powerful, but I keep it in the sb. Yeah, I didn't post my sideboard because when I made it, I didn't have any particular meta in mind, I made a very generic sideboard.

    But, whatever, I'll post it for kicks. Just observe with a grain of salt, though:

    // Sideboard
    SB: 1 [US] Rune of Protection: Red (Burn, red aggro, Goblins)
    SB: 2 [4E] Red Elemental Blast (Merfolk, Blue decks, extra Storm hate)
    SB: 2 [8E] Boil (ditto)
    SB: 1 [10E] Aura of Silence (Enchantress, MUC, extra Storm hate)
    SB: 1 [ALA] Relic of Progenitus (Loam, Ichorid, Threshold)
    SB: 1 [SHM] Runed Halo (Combo, Burn, Control)
    SB: 1 [TSB] Tormod's Crypt (Loam, Ichorid)
    SB: 1 [9E] Sacred Ground (AggroLoam, EvaGreen/Team America, Pox)
    SB: 2 [DS] Pulse of the Fields (Burn, aggro in general)
    SB: 1 [ALA] Ethersworn Canonist (Combo)
    SB: 1 [10E] Pithing Needle (versatile answer)
    SB: 1 [LG] Moat (aggro, including Merfolk)

  8. #208

    Re: [Deck] RW Rifter (White-Based Control)

    A year later I wonder why it doesn't have blood moons.

  9. #209

    Re: [Deck] RW Rifter (White-Based Control)

    So I know this deck is old as dirt but seriously, inthe current meta it might be insane. I talking the old school lists but just add like, elspeth and maybe either ajani. Planeswalkers seem really good in this deck due to its lack of win. You can dedicate the lightning rift triggers to just creatures and get there with planeswalkers. Can we come up with a list? I will work on one and post it soon but gimme some ideas. :)

    Added List:

    // Lands
    4 [DDC] Secluded Steppe
    4 [EVG] Forgotten Cave
    1 [NE] Kor Haven
    4 [R] Plateau
    5 [B] Mountain (1)
    7 [5E] Plains (1)

    // Creatures
    3 [SC] Eternal Dragon

    // Spells
    1 [ALA] Ajani Vengeant
    1 [HOP] Oblivion Ring
    2 [ALA] Elspeth, Knight-Errant
    1 [LG] Moat
    1 [CH] Blood Moon
    1 [ALA] Relic of Progenitus
    3 [6E] Wrath of God
    4 [IA] Swords to Plowshares
    2 [FNM] Slice and Dice
    3 [FNM] Lightning Rift
    1 [TE] Humility
    3 [6E] Enlightened Tutor
    3 [SC] Gilded Light
    3 [ON] Renewed Faith
    3 [SC] Decree of Justice

    // Sideboard
    SB: 1 [WL] Aura of Silence
    SB: 1 [SHM] Runed Halo
    SB: 1 [ALA] Ethersworn Canonist
    SB: 3 [10E] Pyroclasm
    SB: 2 [DS] Pulse of the Fields
    SB: 1 [M10] Pithing Needle
    SB: 3 [PS] Orim's Chant
    SB: 1 [8E] Sacred Ground
    SB: 2 [TSB] Tormod's Crypt
    Last edited by Kilz88; 03-05-2010 at 07:06 PM. Reason: Added list:)
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  10. #210
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    Re: [Deck] RW Rifter (White-Based Control)

    As you wish: http://www.deckcheck.net/deck.php?id=27487

    I like Rifter a lot, and Planeswalkers can help to make it competitive.
    But Rifter always was a metagame deck, losing to Combo and beating Aggro.
    I don't know how can we improve this, perhaps a set of Gilded Light, more Canonist or a set of Enlightened tutor.

  11. #211
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    Re: [Deck] RW Rifter (White-Based Control)

    This is really a deck where you take a hard look at Firespout. Slice and Dice is likely far to slow and activating Rift isn't a very solid reason for inclusion.

    You play at least one Day of Judgment over a Wrath of God simply because the card's name isn't Wrath of God.

    I seem to remember the deck playing Abeyance and Chant somewhere to push through bombs and to be amazing against combo game one, this doesn't seem like something that should change.

    Playing 2 Humility in the main is a must - that card needs to resolve. There may also be considerable need for Story Circle, Rune or Circle of Protection Green/Red.

    An cannonist in the main may be pretty good as well - it will be dead sometimes but... this is Rifter!

  12. #212
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    Re: [Deck] RW Rifter (White-Based Control)

    If you want to make Rifter metagame-relevant, you have to be able to realistically answer an on-battlefield Iona or preventing it from ETB. Iona on White pretty much nails this deck in the ass as you are denied using your effective removal such as WoG and Humility. Dead//Gone comes to mind as a silver bullet against Iona calling white.

  13. #213
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    Re: [Deck] RW Rifter (White-Based Control)

    Hi all how's it going. Just dusted rifter off for a tourney last Thursday and had a blast. Better yet I went undefeated out of like 40 people. My match-UPS were pro-thresh pro-thresh goblins tempo thresh and then uwb fish and landstill I took first. Without further wait here is the list.
    4 steppe
    4 cave
    3 arid mesa
    1 ancient den
    7 plains
    6 mountains

    3 e dragon
    2 ajani ven
    3 lightning rift
    2 decree
    3 humility
    4 stp
    2 fire spout
    2 slice and dice
    2 akromas ven
    4 renewed faith
    2 e tutor
    3 abeyance
    1 blood moon
    1 ruined halo
    1 o ring
    1 rune pro red
    Sb is
    1 e tutor
    1 crypt
    2 boil
    2 ruination
    1 sacred ground
    1 ruined halo
    3 dead//gone
    1 ethersworn
    1 relic
    1 aura of silence
    1 serenity
    Best play in magic: Tundra, vial, - Force vial-Daze force...I win.

  14. #214
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    Re: [Deck] RW Rifter (White-Based Control)

    Someone should actually pay attention to this deck. The way the legacy meta is shifting its getting stronger
    Best play in magic: Tundra, vial, - Force vial-Daze force...I win.

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