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Thread: [DTW] Bant Survival

  1. #281
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    Re: [Deck] Surviving Bant

    landed him early with a heirarch and just locked cats out of the game.
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  2. #282
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    Re: [Deck] Surviving Bant

    Quote Originally Posted by beastman View Post
    landed him early with a heirarch and just locked cats out of the game.
    So wouldn't he be weak as a one of just to tutor up? I won't deny that he can win games but tutoring him up turn 3 and laying him down turn 4, just to attack on turn 5 seems slow. I just don't picture him getting through much unless you have Wonder in the yard which means you should be in an incredible position.

    I'll definitely try him because I am just theory crafting here.

  3. #283
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    Re: [Deck] Surviving Bant

    The fact is, if you have an exalted guy or two, and a form of protection, he will just end the game. Any of your other creatures will still take a good few attacks, and allow the opponent to draw an answer, where as with one swing, constable can set back the opponent way to far for them to come back.
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  4. #284
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    Re: [Deck] Surviving Bant

    Quote Originally Posted by beastman View Post
    The fact is, if you have an exalted guy or two, and a form of protection, he will just end the game. Any of your other creatures will still take a good few attacks, and allow the opponent to draw an answer, where as with one swing, constable can set back the opponent way to far for them to come back.
    So will goyf.

  5. #285
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    Re: [Deck] Surviving Bant

    Goyf takes a couple of turns to kill them, but one connection with constable just ends the game.
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  6. #286
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    Re: [Deck] Surviving Bant

    Quote Originally Posted by beastman View Post
    Goyf takes a couple of turns to kill them, but one connection with constable just ends the game.
    But look how much needs to be set up just to make him work. I didn't like him a ton in testing since he either pitched to Force when I was trying to take control of the game or it didn't matter if I grabbed him or Goyf because I was going to win in 2 turns anyway.

    I'm going to a tournament today (just local) and am going to be trying out a new list. It basically came from wanting to add more cards that did a lot for me like Clique and cutting down on the cards that had narrower applications. Now, I still live the other list so hopefully after playing today I can find a happy medium.

  7. #287
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    Re: [Deck] Surviving Bant

    He takes a bit of setting up, but bouncing lands against storm the turn before they go off, bouncing thresh's lands, I guess I just like the idea of him way too much. Try it at the tournament today if you want and if he sucks for you I promise I won't get mad if you call me stupid.
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  8. #288

    Re: [Deck] Surviving Bant

    I tested him a bit (had nothing much to do this weekend) and he was decidedly "meh". There were times where I would have triple Exalted and Wonder in the GY and he would be sweet...but at that point, almost any creature is capable of winning the game. Also, I never, ever wanted to tutor for him as opposed to a Venser or something whenever I really needed something bounced immediately. His greatest use was being a Blue card and a Creature so I could pitch him to both FoW and Survival.
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  9. #289
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    Re: [Deck] Surviving Bant

    I ended up taking third out of 14 with a record of 3-1. I played against jank and won basically, so meh.

    The list did meh as well.

    18 Lands

    4 Survival
    4 Force
    4 Daze
    4 Swords
    4 Brainstorm
    4 Ponder

    2 Noble Hierarch (still need two more)
    3 Nimble Mongoose
    2 Qasali Pridemage
    4 Tarmogoyf
    2 Vendilion Clique
    1 Eternal Witness
    1 Rhox War Monk
    1 Trygon Predator

    1 Squee
    1 Wonder

    Daze was pretty bad and they will be changed back to Sprites. I disliked having so few creatures (around 18), so I think going back to 3 Ponder is necessary. Unsure about Mongoose. It was meant to fill in the one drop spot since I was missing Hierarchs, be big later on, block Lackeys, and be decent against control. I didn't really play any relevant MUs other than Goblins so I can't rate the card.

  10. #290
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    Re: [Deck] Surviving Bant

    what did you lose to?
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  11. #291
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    Re: [Deck] Surviving Bant

    Quote Originally Posted by beastman View Post
    what did you lose to?
    Goblins. I just was never able to stop all his CA spells and got run over even when I did have 2 Goyfs and 2 War Monks out. It is really depressing. I am sure Spore Frogs would have helped, but I didn't run any in the board. Now, I beat the same deck and player 2 weeks ago, but those games were too close and he probably should have won the third game as well.

    I am thinking of running 2 Spore Frogs, 1 Rhox War Monk, and 3-4 Hydroblasts just to deal with it.

  12. #292
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    Re: [Deck] Surviving Bant

    In all the testing and games I've had with RGBSA, I've never found fog frog to be that useful against a competent goblins player, as they can cycle incinerater, or fanatic him(assuming they still run him) on your turn and then alpha strike you.
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  13. #293
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    Re: [Deck] Surviving Bant

    Quote Originally Posted by beastman View Post
    In all the testing and games I've had with RGBSA, I've never found fog frog to be that useful against a competent goblins player, as they can cycle incinerater, or fanatic him(assuming they still run him) on your turn and then alpha strike you.
    Yeah, I know, but then that means that War Monks will survive or something. His list is different then the one I usually test against which has mana denial, a lot of lands, and then the best goblins. His forgoes the mana denial and extra lands for Goblin lords. In the end, it is just him alpha striking once his board is big enough. He attacked with Piledrivers with a smaller army to get my Goyfs since I had to block then just amassed a large horde via Ringleaders and SGC. I don't know how to play it.

  14. #294
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    Re: [Deck] Surviving Bant

    I retract my statement about fog frog because I completely forgot that this deck runs vial, which make frog a hardlock if you can keep a vial set at 1.
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  15. #295
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    Re: [Deck] Surviving Bant

    Quote Originally Posted by beastman View Post
    I retract my statement about fog frog because I completely forgot that this deck runs vial, which make frog a hardlock if you can keep a vial set at 1.
    I don't run Vial.

  16. #296

    Re: [Deck] Surviving Bant

    Jak - What is your current board, and what cards are you taking out in the Goblins MU?
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  17. #297
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    Re: [Deck] Surviving Bant

    SB if I can remember was...

    3 Hydroblast
    1 Rhox War Monk
    3 Spell Snare
    3 Krosan Grip
    2 Meddling Mage
    1 Gaddock Teeg
    1 Genesis
    1 ??? (wouldn't have helped against aggro)

    I was on the play game 2 so I sided out 2 Ponder and 2 Cliques wanting to leave Daze in. I put in 3 Blasts and 1 Monk. I plan to up it to 4 Blasts or a combination of Blasts and Path to Exile. I also might try throwing Stifle in.

  18. #298
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    Re: [Deck] Surviving Bant

    One of the things I liked most about this deck was vial. It allows you to spend your mana on things like abusing survival and genesis, without losing too much tempo.
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  19. #299
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    Re: [Deck] Surviving Bant

    Quote Originally Posted by beastman View Post
    One of the things I liked most about this deck was vial. It allows you to spend your mana on things like abusing survival and genesis, without losing too much tempo.
    What would you cut out for Vial?

  20. #300
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    Re: [Deck] Surviving Bant

    This is the list I'm running now:

    2 forest
    1 plains
    3 heath
    3 strand
    4 tropical island
    4 savana
    1 tundra
    4 tarmagoyf
    3 spellstutter
    4 heirarch
    2 pridemage
    3 rhox war monk
    1 wonder
    1 squee
    1 genesis
    1 sower
    1 vendillion
    4 survival
    4 swords
    4 vial
    4 force
    4 brainstorm

    the sideboard isn't finalized, but I do have some meddling mages, grips, and teegs.
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