I went undefeated in a 2x Beta Trop event yesterday. It was a small turnout, only 16 peaople showed but first was 2x Beta Trops and 2nd was 4x fbb Trops. It was only 4 rounds swiss with a cut to top 4 so it was pretty much 5 rounds of single elimination. I beat Eva Green, Merfolk and Zoo x3. I'm not gonna bother posting the list since The store should be putting up the top 4 lists at some point anyway. I will take a second to note that I ran 3x Preacher in my SB and while they require considerable more testing I was quite happy with them yesterday. Figured i'd take a second to say it is not a typo for when he gets the lists up.
Team Pandora
Team Disqualified Poster
Preacher :D
Congrats on the finish man, and you keep surprising with all these cool and techy sideboard choices! First it's Liliana Vess and now preacher :D
I haven't even thought of this card before, man what a cool idea.
Hello friend.
Team Left Field- winning tournaments with cards that should never see sanctioned play.
Team Pandora
Team Disqualified Poster
Stuck it in my MWS sideboard at least :) Let's see what happens
Hello friend.
@Konsultant, congratz with your finish, but how the hell can they afford such insane expensive prizes with a small turnout like that?
team HASTE!
I did really bad for the Waco tourney, doing 0-3 (giving my Ichorid friend the win instead of playing out so he could go top 4).
I lost to Affinity and Imperial Painter. Imperial Painter games were very close, and he stole games via grinding despite having answers. Affinity was retarded as he drew the nuts in the 2 games he won while I drew little to no removal. Out of all the games, I saw StP 5 times and Wrath twice, EE once so I drew very little removal in those games. It was perhaps bad luck, but I did make some play mistakes but it wasn't those that costed the game.
Overall it was depressing but I still love the deck and how it played. I'm taking a break from UWb Landstill and will explore UWr for awhile now or just work on Legacy Welder.decs for fun :)
I was just angry I lost the affinity matchup when it is a matchup in our favor. It seems that I just didn't draw removals at all that tourney. It wasn't a good meta for Landstill anyway. Top 4 were: Aggro Loam, Ichorid, Stax, Dreadstill so I think Landstill wouldn't have fared in such a meta. There wasn't any aggro decks contrary to the belief that TX metagame is fairly aggro.
Quick note:
1. Affinity is not a favorable matchup. It's on scale with ugw thresh. If your opponent knows what he/she's doing, which is 1/10 people then you better have a clear cutt game plan and not a (Well I have 3 lands and some cool interactions) kind of hand. That will get you beat very quickly. Affinity requires you to dodge 3 critical points in the game:
- The big early game swing
- The cranial plating second push
- Desciple Finish
If you can do this more then likely you can stabilize to make it go better for yourself in the long run.
2. Lack of removal. If you can't win matchups based on knowing how to open with hands (im not pointin a finger at you crz) then you need to reconsider your opening hands and what your role is in each matchup.
In landstill knowing ones role in each matchup is the absolute most important thing. Anyone can send a goyf farming, but it takes an elite to know when to just suck the damage and when to sit back.
I would have said that much of the play mistake was greed to xfor1 Affinity. I never let Cranial Plating pass since I know that's the GG for the deck. I don't believe he got the Cranial plating except for one equipment on a 5/6 Ornithopter. One game he simply beat me with 2 Blinkmoth that had Ravager tokens. I already used an StP on his Master. Factories couldn't do much and EE does not kill manlands.
The 3rd game he won through chaining Thoughtcast, and that got him his double disciple. I usually think it's an easy matchup simply because Affinity runs dry fast, so a timed Wrath destroys the board. Obviously, you hold onto StP for Masters/post-ravager creature, and the great thing is that Path from the board become much better StPs. I never saw my Paths against Affinity. My opening hand was kept with Wrath and mass removal, and I justified it because I had disruption until turn 4, which we played out the games safely. It was usually post-wrath that he got insane thoughtcast draws or I was too greedy and wrathed too late (taking too much damage in one game, that was my mistake). Overally, I would say 30% was due to me being a bad player, 70% was just not drawing/digging the stuff I need. Basically, I just drew bunch of lands/Brainstorm/SDT and no business lol.
Actually, Iīve never lost to Affinity in a tournament. Iīm like 10-0 against them but thats just because 99% of the people going to a tournament with the decks are people with few experience (donīt want to call them newbies :S).
But then again, I tested against a competitive list piloted by a friend of me with Winter Orbs Maindeck and he just crushed the shit out of me :S
But until I donīt stop winning the important games against them, itīs all right for me.
So about Disk. I really haven't been liking it in testing. I love the 4cc and its interaction with elspeth (which I still kinda look at as a cute trick more than anything else, since by the time she hits 8 counters the game is mine 99 times out of 100 against everything), but it just seems like a slot which would be better served with something... else. Where have you guys found disk to shine? Maybe I'm just looking at it the wrong way.
Sorry to post a fairly standard decklist, but I hate the (player X's list -x, +x, -x, +x thing) Credit goes to Mossivo for like 70/75 of the list, all of the slots eventually proved themselves, which is part of why I'm hesitant to stop testing disk.
4 STP
3 EE
2 Wog
1 Humility
4 FOW
3 SS
3 CS
2 DoJ
2 Els
2 C. Wish
2 SDT
3 Brainstorm
3 Standstill
1 Jace
1 FoF (In place of SDT#3, I'm not sold on it yet)
3 Factory
2 wasteland
1 ruins
6 fetch
6 duals
3 plains
3 island
SB:
3 plague
2 P2E
3 Negate
2 Relic
1 Crucible
1 extirpate
1 pulse
1 FoF
1 E. Tutor
@Standstill: I rarely in testing wished I had a standstill in hand when I had a different draw piece (see: a couple pages back), but what I noticed was that in most situations that standstill was just more efficient. If I'm going to run them, I want the deck to back them up though, thus the wastelands. I know it should be 3/3 between factories and wastes probably with no ruins, but the 1-of has won me a retarded number of games. Long story short: I'd consider the standstill-less build in a meta teaming with merfolk, but then again, I'd probably just run goblins in that case and go X-0.
I'm here to kick ass and play card games.
BZK
Disk is nice because it can be tutored for, recurred, and destroys man-lands and other annoying things. Coming into play tapped and an artifact makes it a horrible top deck in an emergency.
I'm not 100% sold on it since sometimes I'd rather have a Wrath but theres been other times where its saved me. As a one of, I guess its okay.
Standstill doesn't seem to be as powerful as it once was since more decks seem to be running man-lands these days, and it ends up backfiring. I thought of Ancestral Vision but in most cases I still don't think its as good as Standstill.
Standstill works with so many things in the typical Landstill build though. Manlands, Wasteland, Crucible, Elspeth, DoJ, the counters it draws to stop whatever broke it, etc. There are just so many cards that you can abuse with Standstill that it is probably the most asymmetrical card in your favor in the deck. That balances off very nicely against the situational inability to use it that you occasionally run up against in the control mirror and against high octane aggro.
So when was the peak time for standstill? I really don't think that it was all that much better when 60% of the meta was gobos. Sure it has its downsides and its never quite the ancestral recall for 1U but I don't consider the current meta to be "bad" for standstill. Disclaimer: There are very, very, few merfolk where I've been playing.
Disclaimer: if you are having trouble running standstill against merfolk (I play 3 myself), run more wasteland. Your manlands fuck up their pussy mutavaults and you can use wastelands to just take them out, compared to a stupid dust bowl which dies to a single wasteland form the other side of the table.
Hello friend.
How often do you feel comfortable when drawing Jace? Iīve cutted him because he was NEVER as good as Fact :( This actually makes me a little sad because Iīd really love to play at least one Jace in the main...Sidenote:
I rarely face control!
When I look at Geogg Smelski's Landstill lists they seem to be the most lategame oriented ones. Many cards that are considered to be very good in the current metagame and played 3 - 4 times, such as Spell Snare don't even find a place in his maindeck at all. He runs no Sensei's Divining Top and therefore most of his lists feature 3 of each, Wrath of God, Vindicate and Fact of Fiction.
Is this just another take on the deck or is the metagame in the USA really that much different to the European one? I tested those lists and despite their awesome success in America they actually failed hard against half of my testing gauntlet.
Aggro Loam, Goyf Sligh, and to some degree Merfolk and Nassif.dec (rather Dark Confidant with backup) proved to be quite difficult matchups for me.
The american meta is significantly differant then the european circuit do to card avalibility and lack of consistently good prize pay outs across the board. Geoff is also a different style of player then most here. Geoff likes to run natural redundancy, while I preferibrary manipulation. Its really all quite elementary my dear european.
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