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Thread: Chains of Faeries

  1. #1
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    iamajellydonut's Avatar
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    Chains of Faeries

    Landx20
    3 * Island
    1 * Swamp
    3 * Mutavault
    4 * Polluted Delta
    2 * Riptide Laboratory
    1 * Seat of the Synod
    1 * Tundra
    4 * Underground Sea
    1 * Vault of Whispers

    Creaturesx21
    4 * Soul Warden
    2 * Sower of Temptation
    4 * Spellstutter Sprite
    3 * Trinket Mage
    4 * Vendilion Clique
    4 * Dark Confidant

    Other Spellsx19
    3 * Force of Will
    1 * Mana Leak
    2 * Spell Snare
    4 * Bitterblossom
    4 * Chains of Mephistopheles
    3 * Chrome Mox
    1 * Engineered Explosives
    1 * Pithing Needle
    --------------------
    Sidenboard
    2 * Sower of Temptation
    3 * Blue Elemental Blast
    2 * Hydroblast
    3 * Submerge
    1 * Relic of Proginitus
    4 * Tormod's Crypt


    Just a thought. It's Faeries with Chains. Clique is pumped up, and any bonuses other control decks might get via CA/CF are lost.

    I don't know. It's just an idea. I'm bored.

    p.s. Soul Warden is in there to counteract the lifeloss. I've tried it in similar decks and it really does work.
    Last edited by iamajellydonut; 08-20-2009 at 02:03 PM.
    Quote Originally Posted by sdematt View Post
    tits.

  2. #2

    Re: Chains of Faeries

    This would be a cool deck if there was a Faerie that had the Chains ability.

    Also, 3 Force of Will?

  3. #3
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    Re: Chains of Faeries

    Cloud of Faeries is good friends with spellstutter sprite.

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    Re: Chains of Faeries

    Quote Originally Posted by MTG-Fan View Post
    This would be a cool deck if there was a Faerie that had the Chains ability.

    Also, 3 Force of Will?
    I'm not exactly sure what the first part meant... As for the second, I don't believe there are enough blue cards to warrant it. Plus, it would suck to hit FoW with Confidant.

    Quote Originally Posted by Fons View Post
    Cloud of Faeries is good friends with spellstutter sprite.
    Eh, it's clever, but not really super fantastic with any of my previous toys.
    Quote Originally Posted by sdematt View Post
    tits.

  5. #5

    Re: Chains of Faeries

    Quote Originally Posted by iamajellydonut View Post
    I'm not exactly sure what the first part meant...
    You know how Sower of Temptation is just Control Magic on a stick, and Spellstutter Sprite is just a Counterspell on a stick?

  6. #6
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    Re: Chains of Faeries

    Quote Originally Posted by MTG-Fan View Post
    You know how Sower of Temptation is just Control Magic on a stick, and Spellstutter Sprite is just a Counterspell on a stick?
    Ah, indeed. Imagine a Magus of the Chains...
    Quote Originally Posted by sdematt View Post
    tits.

  7. #7

    Re: Chains of Faeries

    Is Chains of Mephistopheles actually all that good in Legacy? You hit Brainstorm and Standstill, and that's about it. If you're playing Faeries, shouldn't you already be able to smash the blue decks by virtue of having good instants?
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  8. #8

    Re: Chains of Faeries

    Quote Originally Posted by iamajellydonut View Post
    I'm not exactly sure what the first part meant... As for the second, I don't believe there are enough blue cards to warrant it. Plus, it would suck to hit FoW with Confidant.



    Eh, it's clever, but not really super fantastic with any of my previous toys.
    If you play any FoWs, play 4. At the worst it's another blue pitch card, so it only helps the other forces. -1 Soul Warden, +1 Force of Will

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    Re: Chains of Faeries

    Quote Originally Posted by Anusien View Post
    Is Chains of Mephistopheles actually all that good in Legacy? You hit Brainstorm and Standstill, and that's about it. If you're playing Faeries, shouldn't you already be able to smash the blue decks by virtue of having good instants?
    Thresh, Loam, anything else that cycles, etc. It'd surprise you how much it actually effects a game. The only decks that really don't use draw are Dredge, D-Stompy, and Goblins off the top of my head. (Dredge likes Chains, though...)

    p.s. Brainstorm alone is played in 75% of all decks.
    Quote Originally Posted by sdematt View Post
    tits.

  10. #10

    Re: Chains of Faeries

    Chains seems good at first glance, but they can still draw cards. So it doesn't really affect Loam engines all that much. They just have to discard, then they replace their draw with the dredge action.

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    Re: Chains of Faeries

    Quote Originally Posted by MTG-Fan View Post
    Chains seems good at first glance, but they can still draw cards. So it doesn't really affect Loam engines all that much. They just have to discard, then they replace their draw with the dredge action.
    Ah, shit, indeed. I haven't tested Chains against Loam ever. I just figured cycling+Chains=bad.
    Quote Originally Posted by sdematt View Post
    tits.

  12. #12
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    Re: Chains of Faeries

    Quote Originally Posted by Anusien View Post
    Is Chains of Mephistopheles actually all that good in Legacy? You hit Brainstorm and Standstill, and that's about it. If you're playing Faeries, shouldn't you already be able to smash the blue decks by virtue of having good instants?
    A good faerie pilot should never lose to another blue deck... NEVER!


    It is a real shame that it fell to the wayside like it did... a truly powerful tribe is just going to total waste...

    Chains is really only good against other blue control, so it is kind of a waste...

    Although chains is pretty good against decks like threshold (only manipulation is then top)...

    Anyways... I am done, its not like anyone listens to me on here anyways.

  13. #13
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    Re: Chains of Faeries

    It's good against merfolk, threshold, loam, enchantress, landstill, planeswaker decks and solidarity. I was considering running some in the sideboard myself, but I dismissed the idea because Chains doesn't "impact the board" and I didn't play any other cards that work well with it.

  14. #14
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    Re: Chains of Faeries

    Quote Originally Posted by DrJones View Post
    It's good against merfolk, threshold, loam, enchantress, landstill, planeswaker decks and solidarity. I was considering running some in the sideboard myself, but I dismissed the idea because Chains doesn't "impact the board" and I didn't play any other cards that work well with it.
    Excluding Goblins, that's pretty much every tier1 deck and a good chunk of 1.5s.

    Spellstutter, Sower, Trinket Mage, Confidant, Bitterblossom, Clique (w/ help) are all card advantage. Mix in Chains completely denying any of your opponents CA, and you should just be able to overwhelm them.
    Quote Originally Posted by sdematt View Post
    tits.

  15. #15
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    Re: Chains of Faeries

    Quote Originally Posted by MTG-Fan View Post
    Chains seems good at first glance, but they can still draw cards. So it doesn't really affect Loam engines all that much. They just have to discard, then they replace their draw with the dredge action.
    You also have the Zoo builds that run Sylvan Library for extra gas. eat down their hand before they really get going and make sure that they stay down as much as you can. Just a thought. Also there's Jace in Ultimate Walker, though you would have to discard as well, so that might be a time where the Chains would sit in your hand

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    Re: Chains of Faeries

    Quote Originally Posted by Pastorofmuppets View Post
    Also there's Jace in Ultimate Walker, though you would have to discard as well, so that might be a time where the Chains would sit in your hand
    It's easy enough to hold a land or an extra Bitterblossom to take advantage of that. It's not like it's 3 cards.
    Quote Originally Posted by sdematt View Post
    tits.

  17. #17
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    Re: Chains of Faeries

    with the exception of those who like their bobs, every other deck's draw engine is a DRAW engine. Extra credit for making Goblins' most popular kill spell (cycling Incinerator) cost 2 mana AND 2 cards to do maybe 6 damage to a creature.
    Chains really is good in the current Meta. Too bad Ad Nauseam doesn't draw. What do you SB it with against ANT and Eva Green?

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