Page 151 of 310 FirstFirst ... 51101141147148149150151152153154155161201251 ... LastLast
Results 3,001 to 3,020 of 6196

Thread: [DTB] Vial Goblins

  1. #3001
    Just walk away.
    P.S.'s Avatar
    Join Date

    Aug 2009
    Posts

    45

    Re: [DTB] Vial Goblins

    Guess that's why he's Mythic.
    Quote Originally Posted by iamfrightenedtoo View Post
    Testing is garbage. I am not saying do not do it. I play test, to see how a deck runs. I do not play test to get any kind of real knowledge of a particular deck.

  2. #3002
    Rapin' your villages, Burnin' your women
    Jeff Kruchkow's Avatar
    Join Date

    Dec 2008
    Posts

    412

    Re: [DTB] Vial Goblins

    // Lands
    4 [ON] Bloodstained Mire
    4 [A] Badlands
    10 [MR] Mountain (2)

    // Creatures
    4 [M10] Goblin Chieftain
    4 [MOR] Frogtosser Banneret
    4 [LE] Gempalm Incinerator
    4 [US] Goblin Lackey
    4 [ON] Skirk Prospector
    4 [SC] Goblin Warchief
    4 [US] Goblin Matron
    2 [SC] Siege-Gang Commander
    4 [ON] Goblin Piledriver
    4 [TKX] Goblin

    // Spells
    4 [DS] AEther Vial

    So this is what Ive been testing for the last 30 mins since the spoiler came out. The random token is the new guy. I realize that losing ringleader loses the deck alot of late game, but the fact is with testing this so far, i kill on turn 4 or 5 almost every game without fail. this by large helps with the fact that the deck hates sweepers and heck, you can always board for against decks packing wrath and such. Its thoroughly unoptimized by just throwing it out there for speculation on the Instigator.

  3. #3003
    Your life total: 4, My life total: 20
    FoulQ's Avatar
    Join Date

    Jul 2008
    Posts

    230

    Re: [DTB] Vial Goblins

    I think you are going to need to play either gemstone caverns and/or chrome mox if you plan on maximizing warren instigator, as well as 8 total lackies for impact. And I'm also starting to think plenty of turn2 ways to get rid of blockers or potential lackey problems is important like weirding. And a little nitpicking about the list is that you are playing warchief + frogtosser, but than chieftain, warchief, and instigator, which is kind of anti synergistic. but who cares, it is thrown together, I understand that.

    Honestly, I was hoping for a 1/1 double striking mini ringleader. Like, just the top two or something. Mmm that would have been sexy.
    Quote Originally Posted by Nihil Credo View Post
    The first time I heard of the site, I went to www.thesource.com and was greeted with a full-page picture of some thug pointing a gun at me. I immediately realised that Legacy was the most hardcore format ever.

  4. #3004

    Re: [DTB] Vial Goblins

    Isn't the Ringleader one of the most abusive cards you can drop with the Instigator? Seems counterproductive to take him out for it.

  5. #3005
    The Courage Wolf
    chokin's Avatar
    Join Date

    Sep 2007
    Location

    Tucson, AZ
    Posts

    267

    Re: [DTB] Vial Goblins

    Seriously. Drop that Banneret or Skirk Prospector shit before you nix Ringleader.

  6. #3006

    Re: [DTB] Vial Goblins

    Yeah dropping ringleader is definitly not the way to go.

    The guy puts up some interesting design questions. Like, I'm not sure if playing 4 will be the right thing to do. If you're playing this card you should also be playing a lot of bombs to abuse the card. Very intersting card though.

  7. #3007
    Rapin' your villages, Burnin' your women
    Jeff Kruchkow's Avatar
    Join Date

    Dec 2008
    Posts

    412

    Re: [DTB] Vial Goblins

    Quote Originally Posted by chokin View Post
    Seriously. Drop that Banneret or Skirk Prospector shit before you nix Ringleader.
    Fair enough. The reason I had banneret and prospector was because
    1)turn 2 warchief means turn 3 sick shit. and
    2) more cost reduction makes me happy.

    changes -4 banneret -2 prospector
    +4 ringleader +2 lands
    and i need room for weirdings i suspose.

  8. #3008
    xtuffx

    Join Date

    Dec 2008
    Location

    619
    Posts

    213

    Re: [DTB] Vial Goblins

    This guy seems fucking shitty in every format, unless Zendikar has some Goblins, then Block Constructed Goblins might be okay.

    The only way this guy is sick is if the Goblins player also has Warren's Weirding in hand. Almost every deck has a two-drop, so the opposing player is obviously going to block the Instigator if Weirding is not played. Goblin Lackey is awesome because there are close to zero one-drops, especially in the current metagame. Zoo and tribal are the only decks actually able to block Lackey on the draw. If Instigator had Haste, then it is probable that it would see play. As it stands now, it is a shitty 1/1.

  9. #3009

    Re: [DTB] Vial Goblins

    Quote Originally Posted by HAVE HEART View Post
    This guy seems fucking shitty in every format, unless Zendikar has some Goblins, then Block Constructed Goblins might be okay.

    The only way this guy is sick is if the Goblins player also has Warren's Weirding in hand. Almost every deck has a two-drop, so the opposing player is obviously going to block the Instigator if Weirding is not played. Goblin Lackey is awesome because there are close to zero one-drops, especially in the current metagame. Zoo and tribal are the only decks actually able to block Lackey on the draw. If Instigator had Haste, then it is probable that it would see play. As it stands now, it is a shitty 1/1.
    Or, you know, Stingscourger/Gempalm Incinerator, I hear they're pretty decent at helping lackeys get through...

    I'm actually pretty happy with this guy, as a 2-3 of. But then again I'm still running FCG with C-Mox in the main. Lackey is what wins games before turn 4, and having more of them will never be a bad thing.

  10. #3010
    Samurais suck
    Volt's Avatar
    Join Date

    May 2006
    Location

    Portland, OR
    Posts

    1,884

    Re: [DTB] Vial Goblins

    Regarding Instigator... Meh.
    Team Info-Ninja: Shhh... We don't exist.

  11. #3011
    xtuffx

    Join Date

    Dec 2008
    Location

    619
    Posts

    213

    Re: [DTB] Vial Goblins

    Quote Originally Posted by Eseph View Post
    Or, you know, Stingscourger/Gempalm Incinerator, I hear they're pretty decent at helping lackeys get through...

    I'm actually pretty happy with this guy, as a 2-3 of. But then again I'm still running FCG with C-Mox in the main. Lackey is what wins games before turn 4, and having more of them will never be a bad thing.
    Gempalm Incinerator does not deal with most two-drops, unless the Goblins player also played a one-drop (Lackey/Vial). Stingscourger is a card I forgot about, but it seems relatively weak if the Goblins player does not play a Lackey or Instigator.

    Also, the reason Goblins is a competitive deck is because it can win past turn four with plays like Matron off the top into Ringleader, refill the Goblins player's hand. Winning on/before turn four is nice, but not necessary to win.

  12. #3012

    Re: [DTB] Vial Goblins

    What I like about instigator is that you can drop a Matron/Ringleader, tutor/draw cards in the first strike step and then use one of the cards drawn in the normal combat step.

    I think this'll help most in Landstill MU's.

  13. #3013
    Just walk away.
    P.S.'s Avatar
    Join Date

    Aug 2009
    Posts

    45

    Re: [DTB] Vial Goblins

    I will never listen to anyone that cuts Ringleader from Goblins. Credibility out the window.
    Quote Originally Posted by iamfrightenedtoo View Post
    Testing is garbage. I am not saying do not do it. I play test, to see how a deck runs. I do not play test to get any kind of real knowledge of a particular deck.

  14. #3014
    Alan Shore
    Alecthar's Avatar
    Join Date

    Aug 2009
    Location

    We're not territorial about that sort of thing, are we?
    Posts

    9

    Re: [DTB] Vial Goblins

    I think this is one of those situations that calls for testing. I for one am pretty excited about Lackeys 5-8, even if they're less efficient. On the other hand, they double drop Goblins (ridiculously good with Ringleader/Matron). I know I've made the mistake of drawing conclusions about a card without testing and been proven wrong (Tooth and Nail in Standard being just one example).

  15. #3015
    Always dazed
    GreenOne's Avatar
    Join Date

    Apr 2006
    Location

    Ravenna, Italy
    Posts

    753

    Re: [DTB] Vial Goblins

    Ok, on the new guy:
    HOLY SHIT!

    Here's my brainstorm:
    - It's another great surprise out of vial.
    - It's another great surprise in combination with the 8 haste enablers we can play.
    - He's quite good in the beating department, beating for 2, and costing only 2 mana. With Chieftain he beats for 4!
    - He's going to trump blockers that have thoughtness 1, like Confidant, Lackey, Cursecatcher, soldier tokens.
    - As lackey already do, he's going to keep goyf on the defensive. The opponent is going to be continually on the threat of you removing the lonely blocker, attack with this guy, drop matron->SGC and SGC, and winning the game. In this, he might work as well as War Marshall: marhall essentially fogs for 3 turns, while this guy keeps the goyf on the defensive until the opponent finds another goyf or removal.
    - It can be played turn 1 with the help of Caverns.
    - RR on turn 2 needs reworking the manabase.

    In the end, it's a card that might completely change the goblin matchups, especially against creature-light decks (aggrocontrol and control). The opponent is going to play a lot more on the defensive, and our plan of taking the match in the lategame becomes less difficult to execute.
    This guy has the potential of being really good. I'll test this:

    // Lands
    17 [7E] Mountain (1)
    4 [TE] Wasteland
    2 [TSP] Gemstone Caverns

    // Creatures
    4 [ON] Goblin Piledriver
    4 [US] Goblin Lackey
    4 [SC] Goblin Warchief
    4 [LE] Gempalm Incinerator
    4 [AP] Goblin Ringleader
    1 [SC] Siege-Gang Commander
    4 [US] Goblin Matron
    2/3 [PLC] Stingscourger
    2/3 [M10] Goblin Chieftain
    3/4 Warren instigator
    // Spells
    4 [DS] AEther Vial

    About the list:
    - 3 caverns seems too much, and is going to be hard to get that RR on the play. I'll try with 2 and drop to 1 if unsatisfied.
    - 3 or 4 Instigator. 8 lackeys might be too much: they won't always connect.
    - 2 or 3 Scourger: with more lackeys, removal becomes more appealing.
    - 2 or 3 Chieftains: Haste enablers are good with lackeys, and the +1/+1 is indeed nice with Double Strike. It's also a nice lackey drop.
    Quote Originally Posted by Tacosnape, TrialByFire, Silverdragon mix
    We got Goyf Threshold, Deadgoyf Ale, Survival of the Goyfest and Goyfalid Breakfast.
    It probably won't end until we have decks like Goyf Stax, Goyfbelcher, Goyfchantress, Vial Goyflins, Goyfstill, Goyf from the Loam, Faergoyf Stompy, Goyf-Pox, Goyf Confinement, 8-Land Goyfstompy, and the Dave Gearhart classic, Goyfidarity.
    And Ichgoyfrid, Red Deadgoyf, GES, 42landand4goyf.dec, Goyf Game and Ill-Gotten-Goyf-y Pop
    Currently Playing: Nourishing Lich.Deck
    Current Record: 1-83-2

  16. #3016
    Legacy Inept

    Join Date

    Oct 2005
    Location

    France
    Posts

    1,956

    Re: [DTB] Vial Goblins

    I would play 0 wastelands and 20- lands in such a build. Probably more stingscourgers and chieftains. Something like:

    // Lands 20
    18 [7E] Mountain (1)
    2 [TSP] Gemstone Caverns

    // Creatures 37
    4 [ON] Goblin Piledriver
    4 [US] Goblin Lackey
    4 [SC] Goblin Warchief
    4 [LE] Gempalm Incinerator
    4 [AP] Goblin Ringleader
    1 [SC] Siege-Gang Commander
    4 [US] Goblin Matron
    4 [PLC] Stingscourger
    4 [M10] Goblin Chieftain
    4 Warren instigator

    // Spells 4
    4 [DS] AEther Vial

    There would be 1 card to remove. I can't figure out which one for the moment. Maybe 1 mountain, or 1 among these gobs: Gempalm Incinerator, Warren instigator, Goblin Chieftain and Stingscourger

    I'd like also to investigate the tutorable green men toolbox with:
    Lightning Crafter
    Goblin Sharpshooter
    Sparksmith

    They all have creature removal abilities.

  17. #3017
    Siege-Gang Commander
    Avatara's Avatar
    Join Date

    Feb 2008
    Location

    The Netherlands
    Posts

    2

    Re: [DTB] Vial Goblins

    If we have more "Lackeys" wouldn't it be logical to drop the number of Warchiefs and replace them with Chieftains? The cost reduction becomes less relevant because we have more ways to cheat goblins into play. This also increases our control match-ups a lot. When a Instigator connects every Matron in your hand is turned into a Siege-Gang Commander. We might even be able to drop the number of Gempalms in favor of more Stingscourgers.

    I might also be relevant to note that the Instigator doesn't have to deal combat damage... I dunno if it's possible to exploit that fact in Legacy Goblins.

    Maveric78f I guess we had the same idea at the same moment! :)

  18. #3018
    Goblin Piledriver
    Ectoplasm's Avatar
    Join Date

    Jul 2008
    Location

    Netherlands
    Posts

    462

    Re: [DTB] Vial Goblins

    How brutal would goblin pyromancer off of his first strike, swing for massive in the 2nd strike step be?
    Hello friend.

  19. #3019
    Always dazed
    GreenOne's Avatar
    Join Date

    Apr 2006
    Location

    Ravenna, Italy
    Posts

    753

    Re: [DTB] Vial Goblins

    Quote Originally Posted by Ectoplasm View Post
    How brutal would goblin pyromancer off of his first strike, swing for massive in the 2nd strike step be?
    *masturbates furiously*
    Quote Originally Posted by Tacosnape, TrialByFire, Silverdragon mix
    We got Goyf Threshold, Deadgoyf Ale, Survival of the Goyfest and Goyfalid Breakfast.
    It probably won't end until we have decks like Goyf Stax, Goyfbelcher, Goyfchantress, Vial Goyflins, Goyfstill, Goyf from the Loam, Faergoyf Stompy, Goyf-Pox, Goyf Confinement, 8-Land Goyfstompy, and the Dave Gearhart classic, Goyfidarity.
    And Ichgoyfrid, Red Deadgoyf, GES, 42landand4goyf.dec, Goyf Game and Ill-Gotten-Goyf-y Pop
    Currently Playing: Nourishing Lich.Deck
    Current Record: 1-83-2

  20. #3020
    Noachide'
    MMogg's Avatar
    Join Date

    Aug 2009
    Location

    Dongying, China
    Posts

    1,048

    Re: [DTB] Vial Goblins

    Quote Originally Posted by Ectoplasm View Post
    How brutal would goblin pyromancer off of his first strike, swing for massive in the 2nd strike step be?
    That would have to be a dream hand/play:

    Turn 1: Lackey
    Turn 2: Lackey --> SGC, cast Instigator
    Turn 3: ATTACK! (1st strike damage --> Pyromancer)

    Likelihood? 10%?
    Who says the Internet isn't full of <3?
    Quote Originally Posted by Aleksandr View Post
    MMogg, I love you more and more.
    Quote Originally Posted by menace13
    MMogg is already loved any place he goes.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)