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Thread: [Deck] Merfolk

  1. #2221
    The Courage Wolf
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    Re: [DTB] Merfolk

    Crossing fingers for something that looks like:

    2U - Merfarang
    Tribal Instant - Merfolk
    Return target permanent to it's owner's hand

    1UU Merfolk Matron
    Creature - Merfolk Wizard
    1/1
    When ~ comes into play, search your library for a Merfolk card and put that card in your hand, then shuffle your library.

    I don't want a stupid Harbinger, I want a Matron.

  2. #2222
    is selling his Underground Seas.
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    Re: [DTB] Merfolk

    Quote Originally Posted by chokin View Post
    Crossing fingers for something that looks like:

    2U - Merfarang
    Tribal Instant - Merfolk
    Return target permanent to it's owner's hand
    Why would this not be terrible? It gains nothing from being a Merfolk.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  3. #2223
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    Re: [DTB] Merfolk

    Quote Originally Posted by Tacosnape View Post
    Why would this not be terrible? It gains nothing from being a Merfolk.
    It makes the Mer-Goyf silly big...
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  4. #2224
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    Re: [DTB] Merfolk

    Merfolk Lackey? What?
    Quote Originally Posted by tsabo_tavoc
    Thanks for your reply. I believe it is my wording that has made you unpleasant. My fears were something like Angel Stompy ruling Legacy.

  5. #2225
    The Courage Wolf
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    Re: [DTB] Merfolk

    Quote Originally Posted by Tacosnape View Post
    Why would this not be terrible? It gains nothing from being a Merfolk.
    Reejerey lets you tap or untap stuff. And it'd be tutorable by the Matron. I realize the Goyf buff would be a weakness, but I figured it's not so bad since we have Relic.

    EDIT: What about a Merfolk Gush? return 2 Merfolk, draw 2. Would that bo too OP?

  6. #2226

    Re: [DTB] Merfolk

    if anything, I'd like something like Crystallinen Merfolk... to grant all of our merfolk untargetability... that would be like the coolest thing ever... and slivers allready have it so why shouldn't we?

  7. #2227
    The Courage Wolf
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    Re: [DTB] Merfolk

    Quote Originally Posted by Yan View Post
    if anything, I'd like something like Crystallinen Merfolk... to grant all of our merfolk untargetability... that would be like the coolest thing ever... and slivers allready have it so why shouldn't we?
    That's kinda what Kira does, but she sucks against Pyroclasm. I learned the hard way.

  8. #2228

    Re: [DTB] Merfolk

    Well, here's one of the new Merfolk from Zendikar. Doesn't seem so good, though:

  9. #2229
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    Re: [DTB] Merfolk

    Quote Originally Posted by akiratheoni View Post
    Well, here's one of the new Merfolk from Zendikar. Doesn't seem so good, though:
    Maybe if we adopted Counter Top in Merfolk. Like drop Standstill and Stifle for 4/4 or 4/3 and an extra island.

  10. #2230

    Re: [DTB] Merfolk

    Quote Originally Posted by lorddotm View Post
    This cannot reliably beat Canadian Thresh. The combo of 12 counters, 8 burn, and Tarnogoyf is not one we can beat, if you splash white, good fuckin lucky beating the Wasteland/Stifle part of them as well.

    Merfolk is a metagame deck. It is not a deck that one can run in a metagame with burn in it. I imagine that a lot of people were running a lot of antiMerfolk tech, such as burn spells lol.

    Doug Linn was right, Merfolk has no place in todays metagame without some super awesome new Merfolk being printed.
    I think Tempo Thresh is in their favor, but I doubt it's unwinnable. Merfolk may not be the best deck at the moment, but seriously come on. White/Green Stax? Based on the results of GenCon, and your implications, I'm supposed to believe that's more of a reliable deck than Merfolk right now? And I've spanked Dredge myself, I know for a fact that a good Merf list would have had a good run at the deck that took first.

    To me, it basically says that Merfs are being hated in the meta right now more than Dredge, which is historically a deck that does well when people start deeming it no longer much of a threat.

    EDIT: Here's hoping the eleven remaining Merfolk cards in Zendakar kick a lot more ass than that piece of suck... Seriously. It's like WotC feels like giving Merfolk some good stuff in Lorwyn was a complete mistake or something, from the looks of things.
    Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak

  11. #2231
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    Re: [DTB] Merfolk

    Quote Originally Posted by akiratheoni View Post
    Well, here's one of the new Merfolk from Zendikar. Doesn't seem so good, though:
    Not as awesome as the card Goblins got...

    In fact, I think he's quite shitty.
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  12. #2232

    Re: [DTB] Merfolk

    Most Merfolk list run 4 Daze and 4 Force, maybe some Spell Snares as backup but that's it. Stifles don't counter spells so they're out. So with that in mind playing a 3 mana 2/2 just to get a 1/1 dork from your Force and Daze doesn't seem really techy to me not even with the lords. And the last ability is pretty much win more.

  13. #2233
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    Re: [DTB] Merfolk

    Im still just praying for merfolk lackey. I mean hell they gave gobs double lackey, why not just one for the folk?

  14. #2234
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    Re: [DTB] Merfolk

    Im still just praying for merfolk lackey. I mean hell they gave gobs double lackey, why not just one for the folk?
    Is this something that would really help this deck?
    I'am however looking for somekind of CA merfolk like the ringleader with a not that sucky ability or for an awesome disruptive merfolk guy.
    Team Legal Actions.

  15. #2235

    Re: [DTB] Merfolk

    that stupid 3 mana 2/2 should have cost 2 mana to see any play.

  16. #2236

    Re: [DTB] Merfolk

    Quote Originally Posted by EaD View Post
    Is this something that would really help this deck?
    I'am however looking for somekind of CA merfolk like the ringleader with a not that sucky ability or for an awesome disruptive merfolk guy.
    Lackey is fucking NUTZ dude, watch a few matches involving Goblins if you don't think that little bugger makes for explosive starts.

    And by the way, a Merfolk version of Goblin Ringleader already exists... and sucks terribly. The reason Ringleader is good in Goblins is because more than half of the cards in their main-deck are Goblin cards-- not only do we not have enough viable Merfolk cards to run this type of strategy, even if we did, running a deck packed to the gills with fish would basically take away the slots that make us want to play blue in the first place -- you know, Force of Will, Daze, Standstill, that type of shit. Merfolk and Goblins both work as "swarm decks" but Goblins does this in a much different way than Merfolk.
    Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak

  17. #2237
    Ur tears of nerdrage taste so sweet to me.
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    Re: [DTB] Merfolk

    Quote Originally Posted by DukeDemonKn1ght View Post
    Lackey is fucking NUTZ dude, watch a few matches involving Goblins if you don't think that little bugger makes for explosive starts.

    And by the way, a Merfolk version of Goblin Ringleader already exists... and sucks terribly. The reason Ringleader is good in Goblins is because more than half of the cards in their main-deck are Goblin cards-- not only do we not have enough viable Merfolk cards to run this type of strategy, even if we did, running a deck packed to the gills with fish would basically take away the slots that make us want to play blue in the first place -- you know, Force of Will, Daze, Standstill, that type of shit. Merfolk and Goblins both work as "swarm decks" but Goblins does this in a much different way than Merfolk.
    Tru.
    But isn't lakey falling in the same niche as the ringleader.
    Goblins explosiveness coming from the ability to play lots of hasty guys.
    Merfolk doesn't has that kind of thing and we also have no SGC to abuse with a merfolk lakey.
    I don't think he would be as awesome as in goblins.
    Team Legal Actions.

  18. #2238

    Re: [DTB] Merfolk

    Quote Originally Posted by EaD View Post
    Tru.
    But isn't lakey falling in the same niche as the ringleader.
    Goblins explosiveness coming from the ability to play lots of hasty guys.
    Merfolk doesn't has that kind of thing and we also have no SGC to abuse with a merfolk lakey.
    I don't think he would be as awesome as in goblins.
    Yeah, and Aether Vial is bad in this deck too, huh? I'm not trying to be a dick, but it's pretty naive to say that something that lets you play creatures for free wouldn't be good in this deck.
    Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak

  19. #2239
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    Re: [DTB] Merfolk

    Quote Originally Posted by DukeDemonKn1ght View Post
    Yeah, and Aether Vial is bad in this deck too, huh? I'm not trying to be a dick, but it's pretty naive to say that something that lets you play creatures for free wouldn't be good in this deck.
    You are indeed a dick.
    I don't think he would be as awesome as in goblins.
    That was the important sentence you know.

    Lakey still needs to connect you know?
    And if it connects, what could we, as the merfolk player, cheat into the game?
    Reejerey would be the best.
    Goblins takes : Ringleader or Matron or SCG or Warchief.
    Whats more broken?

    Hope you got my point now.
    Merfolk just functions differently and my doubts are reasonable.

    ps: <3 for your post in the goblinsthread

    sincerely,
    EaD
    Team Legal Actions.

  20. #2240

    Re: [DTB] Merfolk

    Quote Originally Posted by EaD View Post
    You are indeed a dick.

    That was the important sentence you know.

    Lakey still needs to connect you know?
    And if it connects, what could we, as the merfolk player, cheat into the game?
    Reejerey would be the best.
    Goblins takes : Ringleader or Matron or SCG or Warchief.
    Whats more broken?

    Hope you got my point now.
    Merfolk just functions differently and my doubts are reasonable.

    ps: <3 for your post in the goblinsthread

    sincerely,
    EaD
    Ok, I feel you. Sorry to be snarky earlier, it's been a rough couple weeks for me.

    You do have a point... Basically, the last batch of previews have me completely depressed about this new set, since it looks like Goblins are about to blow the fuck up, yet again. Meanwhile the only thing that's been previewed for our tribe is like a shitty throwback to the "tribal lords" from Legions.

    Oh, and also, the Goblins players are all excited about Mindbreak Trap too, since now they have some good anti-combo tech... It just doesn't feel fair AT ALL.
    Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak

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