Crossing fingers for something that looks like:
2U - Merfarang
Tribal Instant - Merfolk
Return target permanent to it's owner's hand
1UU Merfolk Matron
Creature - Merfolk Wizard
1/1
When ~ comes into play, search your library for a Merfolk card and put that card in your hand, then shuffle your library.
I don't want a stupid Harbinger, I want a Matron.
TL,DR: if you think Saito is ok, check your moral compass. It may be broken. - Spikey Mikey, amen brother
WE know what the price of progress is (often 8-10 life). - Cait Sith
A casual stasis deck? You must not really like your friends. Do you play it before or after you pull the wings off of flys and microwave the neighbor's cat? - EwokSlayer
Merfolk Lackey? What?
Originally Posted by tsabo_tavoc
if anything, I'd like something like Crystallinen Merfolk... to grant all of our merfolk untargetability... that would be like the coolest thing ever... and slivers allready have it so why shouldn't we?
Well, here's one of the new Merfolk from Zendikar. Doesn't seem so good, though:
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I think Tempo Thresh is in their favor, but I doubt it's unwinnable. Merfolk may not be the best deck at the moment, but seriously come on. White/Green Stax? Based on the results of GenCon, and your implications, I'm supposed to believe that's more of a reliable deck than Merfolk right now? And I've spanked Dredge myself, I know for a fact that a good Merf list would have had a good run at the deck that took first.
To me, it basically says that Merfs are being hated in the meta right now more than Dredge, which is historically a deck that does well when people start deeming it no longer much of a threat.
EDIT: Here's hoping the eleven remaining Merfolk cards in Zendakar kick a lot more ass than that piece of suck... Seriously. It's like WotC feels like giving Merfolk some good stuff in Lorwyn was a complete mistake or something, from the looks of things.
Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak
Most Merfolk list run 4 Daze and 4 Force, maybe some Spell Snares as backup but that's it. Stifles don't counter spells so they're out. So with that in mind playing a 3 mana 2/2 just to get a 1/1 dork from your Force and Daze doesn't seem really techy to me not even with the lords. And the last ability is pretty much win more.
Im still just praying for merfolk lackey. I mean hell they gave gobs double lackey, why not just one for the folk?
Is this something that would really help this deck?Im still just praying for merfolk lackey. I mean hell they gave gobs double lackey, why not just one for the folk?
I'am however looking for somekind of CA merfolk like the ringleader with a not that sucky ability or for an awesome disruptive merfolk guy.
Team Legal Actions.
that stupid 3 mana 2/2 should have cost 2 mana to see any play.
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Lackey is fucking NUTZ dude, watch a few matches involving Goblins if you don't think that little bugger makes for explosive starts.
And by the way, a Merfolk version of Goblin Ringleader already exists... and sucks terribly. The reason Ringleader is good in Goblins is because more than half of the cards in their main-deck are Goblin cards-- not only do we not have enough viable Merfolk cards to run this type of strategy, even if we did, running a deck packed to the gills with fish would basically take away the slots that make us want to play blue in the first place -- you know, Force of Will, Daze, Standstill, that type of shit. Merfolk and Goblins both work as "swarm decks" but Goblins does this in a much different way than Merfolk.
Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak
Tru.
But isn't lakey falling in the same niche as the ringleader.
Goblins explosiveness coming from the ability to play lots of hasty guys.
Merfolk doesn't has that kind of thing and we also have no SGC to abuse with a merfolk lakey.
I don't think he would be as awesome as in goblins.
Team Legal Actions.
Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak
You are indeed a dick.
That was the important sentence you know.I don't think he would be as awesome as in goblins.
Lakey still needs to connect you know?
And if it connects, what could we, as the merfolk player, cheat into the game?
Reejerey would be the best.
Goblins takes : Ringleader or Matron or SCG or Warchief.
Whats more broken?
Hope you got my point now.
Merfolk just functions differently and my doubts are reasonable.
ps: <3 for your post in the goblinsthread
sincerely,
EaD
Team Legal Actions.
Ok, I feel you. Sorry to be snarky earlier, it's been a rough couple weeks for me.
You do have a point... Basically, the last batch of previews have me completely depressed about this new set, since it looks like Goblins are about to blow the fuck up, yet again. Meanwhile the only thing that's been previewed for our tribe is like a shitty throwback to the "tribal lords" from Legions.
Oh, and also, the Goblins players are all excited about Mindbreak Trap too, since now they have some good anti-combo tech... It just doesn't feel fair AT ALL.
Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak
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