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Thread: [ZEN] Rumor Mill

  1. #561
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    Re: [ZEN] Rumor Mill

    Most likely too expensive for Legacy to see any play, but still an interesting design:

    Oracle of Mul Daya
    Creature - Elf Shaman (R)
    You can play one additional land each turn.
    Play with the top card of your library revealed.
    You can play top card of your library if it is land card.
    2/2

  2. #562

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Barook View Post
    Most likely too expensive for Legacy to see any play, but still an interesting design:

    Oracle of Mul Daya
    Creature - Elf Shaman (R)
    You can play one additional land each turn.
    Play with the top card of your library revealed.
    You can play top card of your library if it is land card.
    2/2
    Hello, EDH. Maybe I'll pick up Azusa again ;)
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  3. #563
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    Re: [ZEN] Rumor Mill

    I'm not sure if this was already known information but mtgsalvation has all the pictures for the basic lands up. Nothing really jumps out as special.
    Co-Founder of Team Awesome - I heard Randy Buehler say a while back that good players give themselves the most number of turns to find the answer.
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  4. #564
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    Re: [ZEN] Rumor Mill

    I like this one



    Otherwise, none of the others really did it for me, except for one of the swamps.

    This one.



    Obvious problem: not enough John Avon in the rest of the pile.

    Alternately, they should bring back Stephan Martiniere or Richard Wright who did those gorgeous Ravniva basics.

  5. #565
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    Re: [ZEN] Rumor Mill

    I agree Bardo, Ravnica basics were very nice.
    Co-Founder of Team Awesome - I heard Randy Buehler say a while back that good players give themselves the most number of turns to find the answer.
    The Source on MTGO - Predator8785 and RockOut
    Quote Originally Posted by Secretly.A.Bee View Post
    Women come and go, turn one protection is forever.

  6. #566

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Barook View Post
    Most likely too expensive for Legacy to see any play, but still an interesting design:

    Oracle of Mul Daya
    Creature - Elf Shaman (R)
    You can play one additional land each turn.
    Play with the top card of your library revealed.
    You can play top card of your library if it is land card.
    2/2
    Does the "You can play the top card of your library if it is land card" supercede the rule against playing only 1 land in a turn? If so this might have a home somewhere in a tier 1.5/2 concept. There are a few decks out there that play 25+ lands and would take real advantage of this.

    You know, rip off the top card if it's land, do it again if it's a land, etc. Would be a hell of a way to always be drawing business after turn 4 or 5. I guess you could do this even if limited to 2 lands per turn.

  7. #567

    Re: [ZEN] Rumor Mill

    There's a new Sphinx that's been spoiled:

    Sphinx of Lost Truths
    Kicker
    Flying
    When ~ enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
    3/5

    Seems like a good replacement for Cephalid Sage in Ichorid, since its body is bigger (3/5 instead of 2/3).

  8. #568
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    hungryLIKEALION's Avatar
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    Re: [ZEN] Rumor Mill

    So, the white trap seems pretty cool.



    Given how often people attack with a single tarmogoyf in this format, and its ability to dodge counterbalance, I could see this as a possible SB card. Anyone think so?

  9. #569

    Re: [ZEN] Rumor Mill

    The only reason I can see to play it over StP/Path is that it's easier to cast under a CB lock. Not entirely useless, but I'm certainly not impressed.

  10. #570
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Bardo View Post
    Otherwise, none of the others really did it for me, except for one of the swamps.
    Excuse me:

    You just shrug at this?

    No, that's gorgeous too. I just don't see myself playing it. - Bardo
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  11. #571
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by hungryLIKEALION View Post
    So, the white trap seems pretty cool.

    Given how often people attack with a single tarmogoyf in this format, and its ability to dodge counterbalance, I could see this as a possible SB card. Anyone think so?
    Like Otter said, there are just too many other way better white spot removal spells in Legacy. I'd even prefer Wing Shards over this. The alternative cost is just far too situational to matter.

    Is there something special about "trap" that I'm not aware of that makes these instants different from others?
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  12. #572

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by MMogg View Post
    Is there something special about "trap" that I'm not aware of that makes these instants different from others?
    You get to yell "It's a TRAP!" in your best Admiral Ackbar voice. Duh. Don't know what more of a special bonus you could ask for.

  13. #573
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by FoolofaTook View Post
    Does the "You can play the top card of your library if it is land card" supercede the rule against playing only 1 land in a turn? If so this might have a home somewhere in a tier 1.5/2 concept. There are a few decks out there that play 25+ lands and would take real advantage of this.

    You know, rip off the top card if it's land, do it again if it's a land, etc. Would be a hell of a way to always be drawing business after turn 4 or 5. I guess you could do this even if limited to 2 lands per turn.
    Oracle of Mul Daya
    Creature - Elf Shaman (R)
    You can play one additional land each turn.
    Play with the top card of your library revealed.
    You can play top card of your library if it is land card.
    2/2
    More OT, I really liked this guy at first glance too, but I doubt for a 2/2 will cut it in Legacy. I can see aggro Elf decks using it to keep lands out of the way and draw their gas faster, since it fits their tribal theme, and maybe one in RGBSA if they can squeeze it, but I don't know if anyone else will even think about it.
    Quote Originally Posted by herbig View Post
    Terramorphic Expanse combines well with Urborg, tapping all over the place for black mana and then BOOM you fetch a Plains and blow them out with Ramosian Rally.
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    Man, why won't the Rock just go away? It doesn't even have any friends.

    Like, you know that feeling when you are walking outside and you step in dog shit?
    Thats the exact feeling i have when my opponent opens with Land, Mox diamond, Dark Confidant.

  14. #574
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by morgan_coke View Post
    You get to yell "It's a TRAP!" in your best Admiral Ackbar voice. Duh. Don't know what more of a special bonus you could ask for.
    I had to google that. I'm not geeky enough for these boards.
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    Quote Originally Posted by menace13
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  15. #575
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by akiratheoni View Post
    There's a new Sphinx that's been spoiled:

    Sphinx of Lost Truths
    Kicker
    Flying
    When ~ enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
    3/5

    Seems like a good replacement for Cephalid Sage in Ichorid, since its body is bigger (3/5 instead of 2/3).
    And non-threshold dependant, though I suposse this is almost always irrelevant.
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  16. #576
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by FoolofaTook View Post
    Does the "You can play the top card of your library if it is land card" supercede the rule against playing only 1 land in a turn?
    No. Playing a land from anywhere still counts as one of your land drops for the turn. Just like how you cannot play infinite land with crucible.

  17. #577
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Skeggi View Post
    Excuse me:

    You just shrug at this?
    God, Avon is good with light.

  18. #578

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by coraz86 View Post
    More OT, I really liked this guy at first glance too, but I doubt for a 2/2 will cut it in Legacy. I can see aggro Elf decks using it to keep lands out of the way and draw their gas faster, since it fits their tribal theme, and maybe one in RGBSA if they can squeeze it, but I don't know if anyone else will even think about it.
    The casting cost is a little ugly and the critter is fragile but the ability is quite strong, which makes me wonder. Perhaps in some kind of Stax deck...

    Land Rare
    Crypt of Agadeem enters the battlefield tapped.
    {T}: Add {B} to your mana pool.
    2, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
    Looks like it might have potential, but Songs of the Damned seems better and doesn't see any play.

  19. #579
    Noachide'
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by rufus View Post
    Looks like it might have potential, but Songs of the Damned seems better and doesn't see any play.
    Yeah, comes into play enters the battlefield tapped = major suckage.

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  20. #580
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by TorpidNinja View Post
    God, Avon is good with light.


    That's his speciality - he makes shit shiny.
    I would also love to see some Rob Alexander land art again. His landscapes are beautiful.

    On a different note: More and more lands are spoiled, but aside from enemy Fetchlands, why do have all the other lands have to suck so hard? We're going to have at least two, if not three full cycles of CIPT lands - and CIPT sucks, especially if those lands are not fetchable. They do know that CITP sucks on lands, yet they design so many of that jank in a block that is suppossed to revolve around lands.

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