Most likely too expensive for Legacy to see any play, but still an interesting design:
Oracle of Mul Daya
Creature - Elf Shaman (R)
You can play one additional land each turn.
Play with the top card of your library revealed.
You can play top card of your library if it is land card.
2/2
I'm not sure if this was already known information but mtgsalvation has all the pictures for the basic lands up. Nothing really jumps out as special.
I like this one
Otherwise, none of the others really did it for me, except for one of the swamps.
This one.
Obvious problem: not enough John Avon in the rest of the pile.
Alternately, they should bring back Stephan Martiniere or Richard Wright who did those gorgeous Ravniva basics.
Does the "You can play the top card of your library if it is land card" supercede the rule against playing only 1 land in a turn? If so this might have a home somewhere in a tier 1.5/2 concept. There are a few decks out there that play 25+ lands and would take real advantage of this.
You know, rip off the top card if it's land, do it again if it's a land, etc. Would be a hell of a way to always be drawing business after turn 4 or 5. I guess you could do this even if limited to 2 lands per turn.
There's a new Sphinx that's been spoiled:
Sphinx of Lost Truths![]()
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Kicker![]()
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Flying
When ~ enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
3/5
Seems like a good replacement for Cephalid Sage in Ichorid, since its body is bigger (3/5 instead of 2/3).
So, the white trap seems pretty cool.
Given how often people attack with a single tarmogoyf in this format, and its ability to dodge counterbalance, I could see this as a possible SB card. Anyone think so?
The only reason I can see to play it over StP/Path is that it's easier to cast under a CB lock. Not entirely useless, but I'm certainly not impressed.
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
Like Otter said, there are just too many other way better white spot removal spells in Legacy. I'd even prefer Wing Shards over this. The alternative cost is just far too situational to matter.
Is there something special about "trap" that I'm not aware of that makes these instants different from others?![]()
More OT, I really liked this guy at first glance too, but I doubtOracle of Mul Daya
Creature - Elf Shaman (R)
You can play one additional land each turn.
Play with the top card of your library revealed.
You can play top card of your library if it is land card.
2/2for a 2/2 will cut it in Legacy. I can see aggro Elf decks using it to keep lands out of the way and draw their gas faster, since it fits their tribal theme, and maybe one in RGBSA if they can squeeze it, but I don't know if anyone else will even think about it.
We tried to copy the Source, but then we realized we're spanish
If my post results dumb or offensive, it's probably just me miserably failing at being ironic in a foreign language
The casting cost is a little ugly and the critter is fragile but the ability is quite strong, which makes me wonder. Perhaps in some kind of Stax deck...
Looks like it might have potential, but Songs of the Damned seems better and doesn't see any play.Land Rare
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B} to your mana pool.
2, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
That's his speciality - he makes shit shiny.
I would also love to see some Rob Alexander land art again. His landscapes are beautiful.
On a different note: More and more lands are spoiled, but aside from enemy Fetchlands, why do have all the other lands have to suck so hard? We're going to have at least two, if not three full cycles of CIPT lands - and CIPT sucks, especially if those lands are not fetchable. They do know that CITP sucks on lands, yet they design so many of that jank in a block that is suppossed to revolve around lands.![]()
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