I heard that often a sb card slides into the md because of space reasons.
And Jitte was probably the best md-ing choice when 80% of the meta screamed
"AGGREO"
(wow, that made me hungry for oreos..)
Team Legal Actions.
Lol. I'll just go ahead and PM one/both of them and ask them to willingly divulge the results of their testing to someone they don't know, me, so that I can have all of that knowledge without doing the work...yeah right.
I know my list like the back of my hand and I run it. However, success merits investigation. I'm gonna need to copy theirs in an attempt to figure out what the heck they're thinking because, dammit anyway, my crystal ball quit working and I can't perform mind melds at all, let alone across state lines.
The logic behind the SB is have stronger game 2 and 3 Vs. decks that can be beaten. Zoo doesn't have much chance against Ant except go off and kill them turn 3-4. Why devote the majority of your Sb to such a bad match up. Guys are running multiple teegs and cannonists and chewing up 4-6 Sb slots? What's the point, you're probably gonna lose before you draw or cast them guys.
Choke pretty much handles top so it's awesome and should be run in every deck, mainly cause I hate blue.
Yes choke is indeed very good. So is shusher and REB/grip.
I always try to fit those in my sideboard.
But if your meta has quite some combo,u cant just ignore it.
I'd say either u dont spend anything at all in ur sideboard,or u do and board decently. I've been thinking about 4Chalice of the void;2Gaddock Teeg;2 canonist(or 4can/4teeg). What do u think is best? I think chalice is a must have cause u can get alot of 2CC anti-combo elements but they still can go off t1.
This is really missing the point, which is as simple as this: Zoo doesn't really need Jitte to win the bulk of the games it plays. Sometimes it helps, and usually it's fucking awesome, which is why most people that run it play two copies or so. But including one in the main-deck basically implies that there was some other card he preferred to run in the main instead of the second Jitte. The difference is whether or not you're relying on luck, and in this case, since you're not really relying on Jitte, you're not really relying on luck either.
Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak
I played vs. tempo thresh morph into dread/stifle, t2 zoo, and survival angry welder this afternoon to a disappointing 1-2 record.
I won the first game vs. tempo thresh and then got surprised by the sideboarding tactic 2nd game. Third game I mulled to 6 on a 1 lander after my 7 only had 1 land. Should I have gone down to 5 on that or have fetched the basic?
I beat t2 zoo in 3. 1 game he pounded me with ridiculously pumped creatures.
Last match, I kept trying to play around titan which he may not have had and I think it was my undoing. I also made a misplay for sure although he could have just fetched up the rest of his army.
I'm very disappointed with my mistakes but I'm a bit disappointed with the deck. I got pwned by stifle+wasteland.
Any suggestions/thoughts.
How many lands were your running? I run 21 and and usually feel that it's enough. Also, versus Tempo Thresh, it's usually a good idea to hold off on fetching until you can respond to theirs if you have the capability, even if it means missing your 1 drop. You pretty much have inevitability on them, so feel free to take your time.
Any advice against CounterTop based decks? I played the Hatfield list and never felt like I had a chance against the local CounterTop player. He always had Tops/Balances and of course I never had Pridemage. Even post-board, I couldn't push enough through. Advice?
I have something like a 10-2-0 record against counterbalance over the last few months, I never really feel like it's that huge a problem. If they get CB online with board advantage you obviously lose, but as long as you play smart you can usually beat them. If you're having a ton of trouble with them, bringing in Shushers from the SB to force down Price of Progress and Tarmogoyfs can be pretty awesome, and if they're running EE, Gaddock Teeg is pretty sweet. Also, KoTR is a lot better than Wooly Thoctar against them, since he gives you a guaranteed way to beat their goyfs in the long game if they manage to stretch it out that far. Sylvan Library is also great against them.
KoTR does sound pretty good. Maybe I'll try that. It just seems like they always get CB/T online against me before I can get started. Maybe I'm just a little frustrated. Got knocked out of contention for FtV:Exiled by the same CounterTop deck that always beats me. Want to crush him :)
What is your typical sideboard strategy for them? What are you taking out and bringing in?
That's weird I generally get excited when I sit down across from CB. Like the first guy to respond to you I also have a very high win % against it. It was mentioned already but I'll say it again sylvan library is steller in this matchup(at least it has been for me). As far as what I bring in against them from the board it's generally just krosan grip.
Maybe I just need more practice against it. His version is tweaked pretty heavy, so it might be helping some. MD Rhox War Monks are pretty bad, but it felt like the CB was just locking me out too easily.
What are your lists? Maybe I've strayed too far from norm.
I was playing 21 lands playing a list very similar to the new Hatfield's. I gambled and was greedy on game 3 because after openining 7 was a 1 lander and my 6 was a 1 lander I wasn't feeling to good about my chances at 5.
The problem is that he morphed into a dreadnaught package and I didn't have any time to win. I had sided in 3 grips. I felt the need to create real pressure on him in case I saw the dreadnaught and not the sb cards. Which is what happened in games 2/3.
I was really iffy when it came to KotR until I actually played him. He was literally THE "KILL IT WIRE FIRE" target. This allowed my smaller guys to get a little extra distance because my opponents were too scared of my KotR.
I just revamped my list to have a 21/22/21 Land Creature Spell list. I don't run Sylvan Library (don't own any) or Price of Progress (don't own any) so I added extra burn and Jitte.
What should the last burn slots be? Magma Jet, Lightning Helix or Chain Lightning? I like CL because it buffs Goyf, is cheap, and hits for 3. The life gain is cute, but probably not worth it. I like Jet because of the filter effect from scry.
You run 64 cards? Maybe those last 4 burn slots should be just no burn? Also, magma jet is not good enough to be run in my opinion. As somebody put it better earlier, we don't need overcosted burn with a poor card quality effect attached. I mostly agree with the above as well, but I think CL and Helix are roughly even, depending on the meta and how you like to play. Helix definitely gets the nod if you're playing library though or expect red or other aggro. For reference though, most people do end up playing helix.
You played a Sb with 2 shusher, 3 grip, 3 pop, 2 choke, 2 reb and didn't feel that you could beat Counter Top?
This is the DTB forum, it is assumed that you have all the cards necessary. We are not here to discuss suboptimal lists, just the best one possible. I'm sorry if that sounds harsh, but I can't see how this discussion benefits anyone.
RE: sideboard
As stated, ANT is to far ahead to be worth sideboarding 7+ slots to beat it. Graveyard based decks like 43 land, Ichorid, and LFTL decks are a different story. I'm not 100% sure what would be cut for a set of Crypts but I think your looking at possibly dropping the 2 choke, along with 1-2 others in order to help with these matchup. Boarding for these decks require a lot less work to bring into your favor, or at least even the odds.
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