Entomb is a bad discard outlet and a bad dredger rolled into one, with a few other random applications (gets Narcomoeba, Ichorid, Bridge from Below, Cabal Therapy, etc.)
It might be worth testing, but I wouldn't know what to cut for it. The deck is pretty tight as is, and you can't rely on having mana past your first few turns.
I'd drop to 2 Dread Returns, 1 Deep Analysis and maybe 1 Hypnotist (if you're running 2) or a Thug.
You can tutor for DA in hands with LED+Land+Entomb, and tutor the missing piece (Dread Return, DA, GGT, Bridge, Ichorid, Therapy, whatever) in hands without LED.
I doubt it's an automatic 4of or that better than pitch-discard or Careful Study.
Testing is due, though.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
I dont know about entomb.
Isnt this deck to situational to really know were to search for in the early turns.(I mean, if you want a dredger, most of the times coliseum, breaktrough, led, imp are doing the same thing better. And in turn one, it only slows you down to search for a bridge, dread return and stuff.)
I can imagine its good when you are on turn 3/4 and you still have a hand/mana, but then you have to play more controllish. I think he would be better in ledless ichorid then in this build.
I'm still curious about the testing results.
team HASTE!
I never gave a f*ck abount Unmask, it's great against blue but against everything else it's so mediocre... and targetting yourself is ok but clearly not optimal.
Now, Entomb might not be the most aggressive combo card out there, but it's very versatile. It just fetches the combo part that you're missing.
Ok, time to get back on track. First on Entomb. I don't think it has a place in LED Ichorid, though it might in LED-less. All of the reasons have already been stated by Kuma, TheRock, and Jaynel. Testing could prove me wrong, but this is my initial impression.
My latest list from the Charlotte 5K.
While two Hypos was the wrong call for that meta, they are still better than FKZ overall. The sideboard was absolutely perfect. Except for a slightly increased vulnerability to Leyline, it did everything I wanted it to both at our Friday night tournament, and at the 5K. In creating and testing it, I kept a log of my sideboarding. From this, I have written what I believe is the most accurate, and complete sideboard guide for the deck. I've decided to share it here. As always, all changes are from the original list, and all Game Twos are considered on the draw, and Game Three on the play. It's not a guarantee, as some of these matches have less testing than I'd like. But most are dead on, regardless of how they look.
CounterTop: G2: -3 Unmask, -4 LED, -2 DA, -1 Dread
+2 Tribe, +3 Grudge, +1 City, +4 Chain(many are running Leyline as well)
G3: -2 DA, -4 LED, -1 Coliseum
+1 Unmask, +2 Grudge, +1 City, +2 Tribe
Merfolk: G2: -3 Unmask, -4 LED, -2 DA, -1 Hypno
+2 Tribe, +3 Firestorm, +3 Grudge, +1 Chosen, +1 City
G3: -2 DA, -4 LED, -1 Hypno
+1 Unmask, +2 Tribe, +1 City, +2 Grudge, +1 Chosen
Tendrils: G2/G3: -1 DA, -1 Ichorid
+1 Unmask, +1 Chosen
Eva Green/Suicide: G2: -3 Unmask, -1 Dread, -1 DA
+4 Chain, +1 City
G3: -2 DA, -1 Dread, -1 PImp, -1 LED, -1 Therapy
+4 Chain, +1 City, +1 Unmask
Goblins: G2: -4 LED, -2 DA, -3 Unmask
+2 Tribe, +3 Grudge, +1 City, +2 Firestorm, +1 Chosen
(if Leyline: -3 Unmask, -2 DA, -4 LED, +3 Firestorm, +4 Chain, +1 City, +1 Chosen)
G3: -2 DA, -4 LED, -1 Hypno, -1 Dread
+1 Unmask, +2 Tribe, +1 City, +3 Grudge, +1 Chosen
Landstill/Walker: G2: -4 LED, -2 DA, -3 Unmask
+3 Grudge, +2 Tribe, +1 City, +3 Chain
G3: -2 DA, -4 LED
+1 Unmask, +3 Grudge, +2 Tribe
Goyf Sligh/Zoo: G2: -2 DA, -4 LED, -3 Unmask, -1 Hypno
+1 Chosen, +3 Grudge, +2 Tribe, +3 Firestorm, +1 City (if Burn, switch Unmasks for Firestorms)
G3: -1 DA, -1 Ichorid
+1 Unmask, +1 Chosen
Lands: G2:-3 Unmask, -1 Bridge, -1 Dread
+4 Chain, +1 City
G3: -2 DA, -1 PImp, -1 Dread
+4 Chain, +1 Unmask
Affinity: G2: -4 LED, -2 DA, -1 Hypno, -3 Unmask
+3 Grudge, +3 Firestorm, +2 Tribe, +1 City, +1 Chosen
G3: -2 DA, -1 PImp, -1 Ichorid
+2 Grudge, +1 Unmask, +1 City
Painter: G2: -2 DA, -4 LED
+3 Grudge, +1 City, +2 Firestorm
G3: -2 DA, -4 LED
+1 City, +1 Unmask, +3 Grudge, +1 Tribe
Stax: G2: -3 Unmask, -1 Hypno, -2 DA, -1 LED
+1 City, +3 Grudge, +3 Firestorm
G3: -2 DA, -2 LED, -1 Ichorid
+1 Unmask, +1 City, +3 Grudge
Elves: -4 LED, -3 Unmask, -1 Hypno, -2 DA
+3 Firestorm, +1 City, +1 Chosen, +2 Tribe, +3 Grudge
G3: -1 Ichorid, -1 DA
+1 Unmask, +1 Chosen
RGBSA: G2: -2 DA, -1 Dread, -1 Hypno, -1 PImp, -1 LED
+4 Chain, +2 Firestorm
G3:-1 DA (if Leyline: -2 DA, -1 PImp, -1 Ichorid, -1 Dread)
+1 Unmask (if Leyline: +4 Chain)
I'll be happy to answer any direct questions, and you're welcome.
Do you see how many times you're boarding out LED?
Does Bloodghast have a place in here? As Narcomoeba #5-whatever?
LED is pretty bad against Aggro post board. Going all in and losing a bunch of stuff to Crypt already sucks and coupled with their fast clock you probably won't recover. Firestorm is a much better discard outlet in that matchup.
Also... damn that's a lot of work many people won't have to do figuring out how to board. Excellent work Parcher! Very comprehensive.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
This sire, will even be very helpful for most of the experienced Ichorid players out there. Thank you for this sideboarding guide. I will give your exact build another try in testing and see if I can fight through hate as good or even better as with my personal build.
Good work!
Thanks Parcher for the matchup stuff, it'll really help in the future when I play Dredge.
@ everyone, is Gargadon still viable here? I have my playset, and *can* make 4 slots in the board.
I'm still having some troubles playing this deck, and it starts with getting bad hands and spills over to not being able to deal with a card like Tormod's Crypt. Having CoV helps, but against heavy countermagic, it is really hard to finally bounce the Crypt and even get going. I get hosed out of some games. Handwise, I'm trying to follow the "rubric," so to speak, from the first post, and I guess my question is, (on the play or on the draw, I know it's different), where do I draw the line when I mulligan? How far can I go if I don't find a viable hand?
This deck is pretty polarizing for me, but it's probably because I'm still learning, and it's really still hit-or-miss for me.
@Morbid
I still play 4 GGargadon in my SB, I like them.
The only "combo" part that belongs in your grave is a Dredger. If you go Entomb -> Dredger, that means that you have no other way to get a Dredger into your grave (otherwise, the other play is probably better). So when you dredge 6 and won't find a 2nd dredger, you're screwed.
Entomb -> Bridge / Ichorid is most of the time suboptimal, because you need your starting 7(/6/5...) to start dredging as fast as possible (and not to Entomb for Bridges/Ichorids). After this, you want your Bridges/Ichorids in your grave, and this will go automatically, so running cards to do it, is a waste of your slots.
I really don't like them, this is what I wrote about it in my tourney report from 1 page back (and a game to show how bad GG can be)
Originally Posted by dlevsApiJ
*Team Haste!*
Jared, I really don't want to turn this into a LED or Not thread though I do like your build of the deck. I see your point, and I obviously agree with it, since I'm switching Tribes for LEDs in matches when I expect Crypt or Relic. In Game Ones, and in games where you won't see either hate card however, LED is proven to be a better version. I don't mind riding the fence post-board with it's first game win percentages.
Gargadon is great in a Control and Aggro-Control heavy meta. Aggro is heavily on the rise, and Combo to go along with it. So Gargadon currently loses his value. I'm sure individual metagames vary accordingly.
Entomb seems fine as a 1-shot that finds Grave-Troll, and can find other stuff like various Flashback spells. Phantasmagorian seems like tech, but that eats an additional slot, and I think Entomb would only be an additional discard outlet...
I played Parchers 75 today at our monthly Hassloch tournament and went 4-1-1. Pretty much my average performance, but the boarding plans and the deck itself are just insane.
But I was mising boarding plans for Tempo Thresh, Aggro Loam, Rock-ish decks and Stupid Red Burn although I could somehow figure it out by myself by comparing the decks' concepts with the ones in the list. It really is raw power.
But i felt kinda nerdy because I printed the list out and had to take a look everytime when i was SBing. Better gotta memorize them.
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
Doesn't this qualify as "outside assistance"?
...I could be wrong, they might have changed the rules, but I distinctly remember getting second place at States last year because I did this shit, not knowing it was illegal, and got a match loss ruled against me. (I hadn't played competitive MtG in over ten years)
Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak
That's exactly what I did. I was running R/W Kithkin (before most people realized Ajani Vengeant was good, I might add), and I came up with a sick-ass, although complicated sideboard plan to wreck U/b Faeries.
After winning G1, I pulled out my notebook and was like "Time to look at my super secret tech," and the judges were like, "Whoa there pal, match loss."
It didn't make me feel any better that my opponent was an absolute fucking prick. Go ahead and look up 2008 Mississippi State Champs deck-lists, if you want a sense of how likely I would have been to win G2. My build slaughtered fucking Faerie decks... I coulda been a contender!!
Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak
The regulation regarding notes is very recent, so it would have been outside assistance when you did it. It's okay now, however.
Ah, word. Hmm... I'd like to think WotC heard about my woeful story and was like, "That kid's list was sick; he should have won."
Anyhow, take a look at the deck-lists, if you feel like it: http://magic.tcgplayer.com/db/deck_s...%20Mississippi
I think you'll probably agree I would have won the match if not for my bone-headed-ness about the outside assistance rules.
Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak
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