I've always wanted to build a deck that successfully fused the three main archetypes of Magic - control, combo, and aggro. This deck is an attempt to do just that by minimizing the slots required for many of the elements of combo and control by sticking them into the manabase.
The deck plays an aggressive disruptive beatdown role early, generally attempts to combo out on turn 5-6, and if that fails, switches to a board control role with significant amounts of direct damage.
The key to playing this deck is to realize that it isn't as good at beatdown as a pure aggro deck, and it isn't as good at playing control as something like landstill, and it's not as disruptive as Sui, or as combo-fast as ANT. What the deck is, however, is decent at all of those different roles.
For example, against a non-blue board control deck, it doesn't really matter if you can't get the combo win by turn 3, because you can still combo kill them on t6 just fine. You might not be able to kick out a million threats like Goblins, but you can blow up and outsize and steal and out-recur all their dudes fairly easily.
The manabase and color usage looks like kind of a mess at first, but it's worth remembering that the only White in the deck is Knight of the Reliquary, and the only blue in the deck is Intuition. Most everything in the deck requires just one colored mana. This is much less a four or five color deck than a B/G deck that has very light white and blue splashes in it.
Beats
4x Tarmogoyf
4x Bloodghast -- (needs more testing, should possibly be Dark Confidant or other random goodness)
4x Knight of the Reliquary
1x Eternal Witness
Disruption
4x Cabal Therapy
Search
4x Sensei's Divining Top
3x Intuition
Combo
3x Scapeshift
3x Prismatic Omen
Control
1x Life from the Loam
1x Crucible of Worlds
1x Vedalken Shackles -- (might be too much cuteness, flex slot)
3x Engineered Explosives
Lands
1x Emeria, the Sky Ruin
2x Valakut, the Molten Pinnacle
1x Academy Ruins
1x Volrath's Stronghold
1x Nantuko Monastery -- (possibly good, possibly crap, flex slot)
3x Verdant Catacombs
1x Misty Rainforest
2x Windswept Heath
4x Bayou
1x Tropical Island
1x Scrubland
1x Savannah
1x Tundra
1x Forest
1x Island
1x Plains
1x Swamp
Sideboard
3x Krosan Grip
4x Tormod's Crypt/Yixlid Jailer/GY hate of choice
4x Duress/Thoughtseize/combo hate of choice (counterbalance possibly?)
1x Raven's Crime
1x Diamond Valley
1x Vedalken Shackles
1x Life from the Loam
Again, your plan is to 1st beat face, 2nd combo out, and 3rd play control. This is a list of the various combos in the deck and how they work. The sideboard is basically Grips, GY hate, Combo hate, and a small amount of transformationality to a more loam/board controllish deck.
Prismatic Omen combos:
Prismatic Omen + Emeria, the Sky Ruin. Lategame (i.e. seven+ lands since Omen makes Emeria count itself too) you get a free Tarmogoyf, Witness, or Knight every single turn.
Prismatic Omen + Valakut, the Molten Pinnacle. Once you hit five lands, every fetchland you play is six damage. And since it's a pair of 3 damage bolts, you can split it up if you need too. Add Knight of the Reliquary and you can potentially deal 12 damage in one turn. (sac a land to Knight for a fetchland, sac the fetchland, play a fetchland, sac a fetchland). If you resolve Scapeshift with Omen out, you should win on the spot.
Prismatic Omen + Vedalken Shackles. Steal an critter with less power than your # of lands in play.
Other combos:
Intuition + Bloodghast. Get a bunch of free, recurring 2/1s.
Knight of the Reliquary/Fetchlands + Crucible of Worlds. Hit your land drop every turn.
Academy Ruins + Engineered Explosives. Blow stuff up. Repeatedly.
Volrath's Stronghold + Eternal Witness. Get stuff back. Repeatedly
A lot of stuff has been cut from the original drafts of this deck as testing has shown which combos seem to have the most potential and the best ways to reach that potential quickly. Ob Nixilis is really interesting as an option in this deck, given all the landfall already present, and may make it into a later version, but for now, he has struck me as overly redundant and win-more in limited testing.
Last edited by morgan_coke; 09-29-2009 at 03:15 AM.
Cut the blue splash and run Dark Confidant instead. Or, go more heavily blue and run Intuition, which would also be really good. For some help, you might want to take a look at the "It's The Fear" thread in the Established Forum, since it makes a lot out of Intuition.
Also, Crop Rotation > Scapeshift. You should hardly, if ever, be using Scapeshift for more than one or two lands, and it being countered is going to set you back on tempo at the very least, assuming you have CoW out, and quite possibly just lose you a huge pile of lands.
Finally, you're running so many lands(23, if I counted right), I would consider fitting in Mox Diamond for acceleration. The deck might work a lot better if it gets a turn or two faster.
I think this deck is really good. I especially like all of the one-of cards and the four mana search spell that doesn't find all of your combo components. However, with so many colors, I think you may want to add Springjack Pasture to help fix your mana. It also gains you life and makes blockers, which is good. I think that you should also add Heartbeat of Spring and Upwelling. With the Magosi combo, those two produce infinite mana so you can Fireball your opponent to death. Finally, Sterling Grove will protect your Prismatic Omens and also help you find them in case you don't draw one early.
I like rainbows as much as the next guy (and unicorns!), but let's keep it low key here. - zilla
Scapeshift isn't crop rotation. Sacrificing the land, even deciding which lands to sacrifice, is all part of the resolution, also the lands cone into play tapped.
Finally, scapeshift isn't in the deck to find a specific land, it's there to combo kill someone with Prismatic Omen.
Mox diamond isn't good here because the deck only has one crucible to recur lands, and many of the combos run off number of lands in play. Lotus Cobra and Exploration would both get run here before diamond.
The list itself didn't give me EYE cancer. More like a big "uhm, yeah, I heard singletons are not good for consistency...".
I would seriously suggest you decide what the hell you want to do in your deck - because all these singleton lands
a) don't look very nice
b) your deck is too unstable, from what I can see.
Edited the first post to clarify some things and rectify the lack of Intuition.
A-Z. What The Fuck. seriously. If you don't like the deck or think its bad, say so and why. If you want to troll, go fuck off and bother Cavius or something. But don't clutter up a thread with that rainbow "ooooohhhh look at me I'm being a sarcastic and meta dipshit by posting in rainbow colors" bullshit when said thread is trying to be serious.
And if you really, really don't like the deck, or think I'm an idiot, then just don't fucking post in the thread in the first place.
Since you run Living Wish Dark Depths in the wishboard is an idea. Gifts Ungiven can fetch the entire DD/Hexmaster combo in one go with Reclaim/Grim Discovery, so that probably makes it better than Intuition in this particular deck (also Witness + Reclaim + GD in the same deck would be tech). Any particular reason why you chose EE > Deed? Life From the Loam plays nice with Intuition and allows you to run Wasteland/Dust Bowl as another 1-of and enables you to actually tutor for lands.
What is the Canonist/Scapeshift/Omen doing in the SB? There are far better options than that.
massive update to main post and list
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