That list is very solid and up-to-date, but when it comes to just straight Doomsday (no IT in the main) I have no idea. If you are looking for a good combo deck to play that is great against everything I would highly recommend the DDFT/ANT Hybrids. FredMaster and I have had considerable success with the lists and I know emidln took a DDFT hybrid to the Legacy GP, going 6-3 (??) but I can't seem to find the list. Here is what a complete up-to-date list of a DDFT/ANT Hybrid looks like:
4x LED
4x Orim's Chant
4x Dark Ritual
4x Brainstorm
4x Top
4x Mystical Tutor
4x Lotus Petal
4x Infernal Tutor
3x Cabal Ritual
2x Silence
2x Chrome Mox
1x Tendrils
1x Wipe Away
1x Meditate
1x IGG
1x Ad Nauseam
1x Doomsday
The deck is stupid fast and is suprisingly good against blue. As discussed earlier, the first list is a lot slower, but better against CB and Stax/Stompy whereas this list is amazing against everything else and a little worse against those archetypes.
"I just shot Marvin in the face!"
"Why the fuck'd you do that??"
Can anyone explain why Doomsday is considered a good card against blue? It doesn't seem to allow you to play around counterspells or counterbalance.
Originally Posted by Tacosnape
Because the card allows you to wait and set up. AdN requires you to be fast, which leads to losses to random FoW + Dazes and stuff like that. Doomsday gives you the opportunity to sculpt a strong hand (it also only need 1 Dark Rit and 1 LED) and go of with multiple pieces of protection.
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
Doomsday is a slower combo card, but the reasons for it being so effective against blue is that you are able to sculpt a great hand and easily combo off. Instead of relying on free artifacts you use actual lands (DDFT plays between 15-18) which is also great as you are not as reliant on rituals, and when you have rituals daze is not even close to a problem. AND, when you have done all the math beforehand, you are going to win, the combo can't fizzle like AdN can. But it is all about the setup, and taking the time to build up a good hand, then attempting to win or just testing the defenses to draw out the counters for setup next turn.
IGGY is not ideal against blue but it is one of the reasons for so many Chant effects, it makes things easier to win. You don't have to worry about Duressing them then casting IGG and they get it all back, Chant ... Tendrils :)
"I just shot Marvin in the face!"
"Why the fuck'd you do that??"
Doomsday also acts like a tutor for bounce/removal against hate and doesn't use the graveyard, unless you want it to use it.
You often find yourself in the situation where the opponent has a Meddling Mage/Gaddock/Halo/Chalice@0/relic of progenitus+some damage to you, etc.
With Doomsday in your deck you don't need to tutor for both the combo and the removal for the hate piece. You just Doomsday and put Slaughter Pact/Helm+Grapeshot/Chain of Vapor/whatever in your pile and combo off.
With SDT in play, 2 lands, and a hand with, say, DD, rit, rit, c.rit you have a hand that wins against those hate pieces said before.
Every combo engine has its problems: AN wants you to have a decent amount of life, IGG wants you to have a opponent with no recurring counters and no graveyard hate, DD wants you to have 2 life and a cantrip effect. Running every engine gives you many more possibilities, and grants you adaptability. If you reduce the engines you will find yourself with a one trick pony that might work greatly sometimes, but that is going to get fucked some others.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
Does enemy fetchlands existing mean anything to us? I suppose it's "good" news for the red-centered version. But probably doesn't matter as much.
In straight DDFT the U/R fetches will probably be played. Other than that, the DDFT variants could use the B/W fetches but probably not even a whole playset, just depends on how many of which basics you play. It could also be an answer to Pithing Needle but I have only had someone Needle my lands twice ever in tournament play.
"I just shot Marvin in the face!"
"Why the fuck'd you do that??"
So I'm just beginning playing Storm combo, and I think the list I'm using is closest to this deck. It's got a fetchland manabase, and has a mix of bombs and protection.
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
1 [A] Bayou
1 [ST] Island (2)
1 [B] Badlands
1 [A] Underground Sea
4 [ON] Polluted Delta
4 [ON] Bloodstained Mire
2 [U] Volcanic Island
1 [U] Tundra
// Spells
1 [WL] Doomsday
4 [6E] Mystical Tutor
1 [SC] Tendrils of Agony
1 [DIS] Infernal Tutor
3 [JU] Burning Wish
2 [MR] Chrome Mox
1 [ALA] Ad Nauseam
1 [US] Ill-Gotten Gains
1 [TE] Meditate
4 [FNM] Brainstorm
2 [M10] Ponder
3 [CHK] Sensei's Divining Top
4 [TE] Lotus Petal
4 [MI] Lion's Eye Diamond
4 [A] Dark Ritual
3 [TO] Cabal Ritual
4 [US] Duress
1 [PS] Orim's Chant
1 [M10] Silence
// Sideboard
SB: 1 [WL] Doomsday
SB: 1 [SC] Tendrils of Agony
SB: 1 [DIS] Infernal Tutor
SB: 1 [ALA] Ad Nauseam
SB: 1 [US] Ill-Gotten Gains
SB: 1 [TSP] Empty the Warrens
SB: 1 [LRW] Thoughtseize
SB: 1 [NE] Reverent Silence
SB: 1 [MM] Pulverize
SB: 2 [FUT] Pact of Negation
SB: 3 [SC] Xantid Swarm
SB: 1 [CS] Deathmark
If I'm wrong and this is not a Fetchland Tendrils deck, if someone who knows more about the archetype could please point me to the right thread to discuss this deck.
I'd certainly appreciate any advice on how to improve my list. So far I like how it plays. It seems to me that the 4 duress and 2 chant effects are enough protection with the mystical tutors to find them.
Is there a better list for beginners to storm to play? I've played storm in Vintage for almost two years, but I'm just getting into it now in legacy, and it seems a lot harder to me.
Also, I think my sideboard is somewhat of a wreck. I'm also considering trying to play 4 chrome mox, as I've been happy to see it every time I do. Or maybe just 3. I don't know for certain. If anyone has any experience playing with different numbers of the moxen, I'd be interested to hear your takes on it.
Thanks for your time. :)
The deck you have is called Next Level Storm (NLS)
In this deck I think 2 is the right number of moxen, it is a slower deck that doesn't need the explosiveness. I would cut a Ponder for a Top. Generally Top is a better card since it is a reusable effect.
Pulverize should Probably be Shattering Spree or Meltdown or Krosan Grip.
I would take out the Tundra for a Scrublands, and a Volcanic for an Underground Sea
In his NLS w/chant emidln uses CoB's too, to make the manabase more reliable.
If you want to discuss the deck, I suggest you go
http://teamstormboards.proboards.com...ead=116&page=4
to that address. And no, I do not know how to make it look like the blue word that just says "here".
Anyway, SDT is the backbone of the deck, it lets you get into dday piles, lets you do silly stuff with LED, AND it even makes your draws run smoother especially when combined with fetchlands. Make it 4, but I'd cut the 3rd cabal rit instead of the 2nd ponder.
Also, interesting that you have liked c.mox, I have on the other hand hated it almost every time it's not a flip off of nauseam and would love to just cut them entirely.
Also, the second silence/chant isn't exactly needed. The deck ran pretty smooth with only the duresses, but I have personally liked to be able to find and play chant before I go igg. W/o it, I would just have to use some other way and brainstorm the useless igg away or something.
I don't really understand why you have ad nauseam in the sb either..
EDIT:
It's called ANT, I'd also claim TES to be much easier to play than this (both have threads here worth looking into, but with TES I'd suggest you just read user Bryant Cook's posts instead of the TES thread, much more productive that way.)
We don't have a NLS thread here because all of the people that play the deck seem to have learned about it from Storm Boards (the only thread outside of storm boards that I know of is on the German-language mtg-forum.de).
NLS has slightly less chance of fizzling than UBw ANT with ITs and LEDs. This is entirely due to the ability to win with Mystical+SDT. Otherwise, the decks play identical resources (17-19 sources, 14-15 lands, average CMC of less than 1) with the differences being total colors, amount of cantrips, and amount of protection preboard (NLS runs a lot postboard when we know we need it). If you are just going to play the deck like ANT, NLS will run fine, although you might wonder what the strange cards like Doomsday and Meditate are doing in your deck.
As far as being easier to play, if by easier you simply mean fewer ways to win, then ANT does allow for slightly fewer decisions. There are never scenarios where you go off with Gaddock Teeg or Ethersworn Canonist on the table. You aren't ever calculating the chances of your opponent disrupting or killing you if you build a pass the turn Doomsday pile. You'll rarely worry about the correct color of mana to fetch out. Rarely, if ever in most lists, will you have to consider whether ETW can get you there.
However, games aren't won or lost on these decisions as often as players never make it there due to improperly playing Brainstorm, Ponder, and SDT. Misplaying something like Brainstorm has a very high chance of resulting in a gameloss for a legacy storm deck. This is something you'll need to come to terms with no matter your choice of storm deck (although I suspect that you might already be familiar with these, given these decisions are similar to decisions a Vintage player might be well-versed in from a few years ago).
When you're deciding on a cantrip, you're usually asking yourself, "how can I win?". In ANT the answer is always "get to 3BB with Ad Nauseam, 4BBB with a hellbent Infernal Tutor finding AdN, or 4-6+BBB with a hellbent Infernal Tutor finding IGG". In TES the answer gets a little murkier because you can win for both of those as well as "5BBBR (Wish->IT->Ad Nauseam), 3RUU+X (Diminishing Returns floating X), and 4RR (Wish->ETW)". In NLS, we have all of those (Diminishing Returns is an arguable choice in our wishboard, one that I still test), plus Doomsday options (1BBB, 2BBB, UBBB, BBBB, UBBBB, 1UBBB, 1BBBB, 2UBBB, 1RBBBBBB, 4RUBBBB, and 3UBBB+X to name of a few of the Doomsday in hand scenarios, add in Burning Wish and Infernal Tutor for double the fun (like ignoring Chalice @ 0, Chalice @ 1, Trinisphere)).
The Doomsday piles themselves aren't all that hard if you can follow some simple steps (I outline them in an article on playing Doomsday against hate, but it generally applies to building piles anywhere). You can even just memorize a few of the more common ones (we have a list here), although you'll likely find that simply memorizing instead of looking to the list for inspiration causes you to not be able to build custom piles as easily. Doomsday forces you to know your 75 inside and out, but if you're going to be successful with legacy storm this is a requirement anyway. Once you've done that, Doomsday is just another tutor (granted, one that lets you tutor for enough cards to end the game on the spot).
If you think finding lines of play is hard, I'm going to suggest that not only is NLS not the right deck for you, any storm deck (except maybe Belcher) will have a decision-tree that too high risk (almost any blown decision is a gameloss) for you to be successful with.
BZK! - Storm Boards
Been there, tried that, still casting Doomsday.
Drawing my deck for 0 mana since 2013.
Wow, didn't expect to get this large a response.
I wasn't trying to say this deck seems too hard for me, I like how this deck plays. I like the amount of options it has compared to ANT which is far too linear and predictable for my tastes. I wasn't asking if there was an easier deck because I can't play this one, but just in case there was a better jumping off point for someone new to storm in legacy.
However, I like how many options this deck gives me. I want to play a deck with both IT and BW, and I like the 3 different win cons (IGG, AdN, DD). I like SDT a lot in this deck, as its utility is pretty awesome.
I have the ad nauseam in the wishboard because I kept getting into situations where it would be very useful to wish for it. I guess I just like having the option open to do it. So I guess it comes down to that I really like this list, so this is probably the list I'll play, with tweaks as I learn it better and get advice on it.
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