If any landfall creature should be in the deck, it should be plated geopege since the fact that he can still attack without needing a land drop and he has first strike which is ballin. But still he shouldnt be in here for the same reasons as lynx isnt in here for relying on land drops to be a success. Dont get me wrong theyre good cards for t2 and drafting but these guys are too conditional and they are very easy to get rid of.
I'm just wondering, how keepable are one-land hands with this deck, especially just a fetchland on the draw? Say I have a hand of heath, nacatl, lavamancer, chain, fireblast, woolly thoctar, and PtE (for example). Stifle and Wasteland are potential threats (but you don't know what you are playing).
Is there any matchup in the aggro mirror where this deck should try to take on the control role? Obviously it changes game by game, but is there a specific deck where this is more common?
Keeping a one land hand, even on the draw, is one waste/stifle away from keeping a zero land hand. I've only ever been burned by this and it's pretty much a rule for me.
As for playing the control role, I lapse into this versus Ichorid and Can Thresh. Ichorid because keeping him off three creatures, pathing ichorid's on upkeeps, killing my guys at key intervals, etc are integral. Just loling into full aggro will get you eating twelve 3/3 hasted zombies pretty quick, barring some heinous luck on ichorid's part. Vs Can Thresh I tend to sit on my haunches a lot. Playing around daze, taking my time with threats, fetching basics, never overextending. They have 4 goyfs in their whole deck and a weak-noodle lategame. Barring complete and total landscrew with multiple wastelands and stifles Zoo should win based on inevitability.
I will not keep a one land hand unless I'm at 5 cards or less. ;\ This format is just too full of mana denial to risk it.
Hello guys,
actually I play this build in Legacy with good results:
Creature:
4 Kird Ape
1 Knight of the Reliquary
4 Plated Geopede
4 Steppe Lynx
4 Tarmogoyf
3 Vexing Shusher
4 Wild Nacatl
Instant:
3 Fireblast
4 Lightning Bolt
4 Lightning Helix
4 Price of Progress
Land:
4 Bloodstained Mire
4 Wooded Foothills
2 Arid Mesa
1 Scalding Tarn
4 Taiga
4 Plateau
1 Mountain
1 Forest
-> This build is awesome. Very fast and strong. Now Ape and Nacatl aren't the best drops. Steppe Lynx and Plated Geopede do their job because they are 4/5 and 5/5 like Tarmogoyf. 1 Knight is random but I don't like cc3 in this build. I think 1 is ok. 21 lands are good because we can play 11 fetchies for Lynx and Geopede. Furthermore our Mirror is better with the Lightning Helix. This build is a Goyf Sligh with white splash for Lynx, Nacatl and Helixe.
What do you think about this build?
Sideboard:
3 Choke
3 Krosan Grip
3 Sulfuric Vortex
2 Umezawa's Jitte
1 Vexing Shusher
3 Tormod's Crypt
Zoo<3
If you don't like 3cc cards, why play 9 in the board? I don't think vortex is that good, you're better of playing some targeted removal (path to exile) which is a strong card in many matches. That's why it usually gets played in the maindeck.
Next to that I wouldn'y play more the 2 or 3 copies of price of progress; it's not a card you want to see against every match. Of course this changes if everybody in your meta either plays tempo Thresh or Landstill.
I think the landfall theme is a bit of a coinflip; you might be able to fetch mulitple times in a turn an get some big geopedes and/or lynxes or you might not draw enough land (which is possible with only 21 of them) and have some unimpressive dudes; If i'd play the landfall dudes I'd up the number of fetchlands even more (maybe even to 14ish). I'd run this mana base:
4x wooded foothils
4x windswept heath
4x arid mesa
2x bloodstained mire
2x plateau
2x taiga
1x savannah
3x forest,mountain,plains
That's it. I play 9 cards in my board. This is the reason why I can't play more cc3 drops with the KotR Playset...
Vortex is very good against Landstill/Cunningstill. A very important card because the landstill player has to react.
Path to Exile is good but I don't need it really. If we play against Dreadnought or Rhox War Monk is Path to Exile crap, in response Top get on the top of owner's library and CB is the gamecard versus PtoE. Beside PtoE is a dead card, do nothing against Storm Combo. I've been playing Zoo for 5-6 months, with and without PtoE and I think that PtoE isn't really important.
14 Fetchies seriously? I think's 14 fetchies of 8 targets are tooooo much.
Zoo<3
Absolutely not. Fetchlands are the best cards in your list. Why run anything less than the absolute maximum? if there's no more targets in your dec your not winning anyway...
Also why are people comparing geopode to Lynx? The one is a one drop and the other is a 2 drop. For one thing this means Geopode has to compare to Goyf and pridemage, since the last thing you'd want to do is cut 1 drops from the dec. Lynx on the other hand has only Kird ape to contend with for a slot. Also it should be obvious to everyone that landfall is more powerful an ability the lower a creatures casting cost.
Well in about two weeks from now PT Austin will be held and I'm pretty sure that pretty much all Zoo decs there will be running Lynx. Perhaps then people here will start to realize that it might also merit a slot in Legacy Zoo.
The difference there is that in Extended zoo you run 24-ish lands because you (likely) have a playset of both KoTR/Thoctar AND a playset of Ranger of Eos. 24 lands is a HUGE difference from 21.
Stifle is looking really good right now.
I hav a tournament in a few weeks and combo will probably be making an appearance. What are the best sb cards against combo? If i see enough of it is it worth it to maineck Teegs? Has anyone tested out Mindbreak Trap in the combo MU?
MD Teegs and SB canonists are the only viable way to fight combo, if you don't want to MD Teeg I'd say abandon the matchup and pray you don't play it.
What do you think about Grim Lavamancer and Knight of the Reliquary in a build together? That's a really bad synergie. I had this situation against Ichorid:
Player 2: Narcomoeba in the play. Bridge in the GY. (I have to handle the Bridge with a shoot on the Narcomoeba).
Me: Knight & Lavamancer. Lightning Bolt at my hand. 2 Fetchies in GY.
-> If I play Lavamancers ability for the shoot Knight isn't strong enough. If I play Bolt to the Narcomoeba I have one card less in the hand and Lavamancer is a dead card in my build.
The anti synergie between Knight and Lavamancer is tooo hard.
What do you think?
Zoo<3
That's why I use Thoctar. Grim and Goyf are disynergous enough as it is. All three are good each and kind of work together (Knight gives grim land to eat), but they step on each other's toes too much, and Knight more often than not becomes a tapped land rearranger instead of swinging.
Ok so here is the list that I run. Say what you want about it, but it`s really good. If you to make fun of me or give an idea go for it.
Deck name is: Brooklyn Zoo aka Ol' Dirty Bastard
4 Dark Confidant
4 Tarmogoyf
4 Wild Nacatl
4 Qasli Pridemage
4 Kird Ape
2 Grim Lavamancer
4 path to Exile
4 Lightning Bolt
3 Lightning Heilx
2 Sylvan Library
3 Doom Blade/ Terminate
1 Swords to Plow
2 Foothills
4 Mire
4 Heath
1 Badlands
1 Bayou
1 Scrubland
2 Savannah
2 Taiga
2 Plateau
1 Forest
1 Plains
s/b
3 choke
4 Duress
3 Ethersworn Canonist
3 Pyroblast
2 Crypt
Trying to trade into power!!!
Hit me up if you have any unlimited power that isn't creased. Maybe we can make a deal.
You don't want give your oppenent 12 life for a Phyrexian Dreadnought. I would play -3 Doom Blade/Terminate and -1 StoP and +4 Path to Exile.
Furthermore Grim Lavamancer is very random and not good in this build. Knight of the Reliquary is stronger. You haven't enough Burn for Lavamancer.
Library and Confidant seriously? Dark Confidant is enough for the draw.
+4 KotR
-2 Lavamancer
-2 Library
Zoo<3
Is it just me or is this thread slowly devolving as it alternates between decklist show and tell and repeated discussions that have already been gone over a billion times?
If you're going to post a decklist, at least put in a minimal effort to highlight how it is different than the 5,000 other decklists in this thread and why your build is optimal/works for you, preferably by talking about match-ups or something. Whipping it out and saying "have a look" is not a basis for discussion.![]()
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