It seems as though people will start on an idea and get shot down because it's not traditional (Kant that is a Natural order rock list though. I saw you posted it in the normal rock section as well, good tech for getting a response). So what is everyone else trying and what's making you try it?
But it is traditional; it's a rather trational rock/natural order list. There is nothing wrong with it, it's just that more agressive strategies should be considered for Eva Green.
-----------------------------
My new creature team:
4 Tombstalker
4 Goyf
4 Hippie
2 Shade
1 Putrid Leech
This is a change from 3 Shade and 0 Leech. I like this minor change better thus far, and I was wondering if anyone else has had success with a combination of Leech and Shade. I might revert back to 3 Shade, I'm not sure yet.
Does anyone run berserk in Eva Green?
You guys are right. I realize that this thread doesn't make sense for discussing that list after the fact. Sorry about that.
As for what made me consider Natural Order, and going for the slower but more bomby threat approach, I think it was mainly dissatisfaction with playing the same deck for 2+ years and also wanting to find a way around fizzling out against controllish decks. This deck has a tendency to explode out of the gates but if your opponent manages to survive to the midgame, it has a much tougher time against a lot of the meta. But I guess that's the whole point of Eva Green and a huge part of the deck's strength as well.
I'm wondering how people are treating pulse. Are more people playing K-grips/Seals or are people playing pulse?
I'm a little worried about Scepter locked from the game (although there are only 2 in my meta) and I can see where Kgrip/seal would make a an argument but I also see the ability to destroy almost everything being an factor as well.
I'm going to test the pulses tonight and see what I like more... but this will only be my second date with Eva.
Eva is can be fickle, but man is she fun!
If you're in a meta with Scepter and worried about it, I'd play the Seals.
However, I'd think that you should be able to disrupt that pretty early on with your discard regardless of if you're playing Seal or not.
It does depend on your meta; Seals hit a lot of problem children and pump Goyf, but they're Snare-able and don't hit planeswalkers or blockers. I like the versatility of Pulse, but I suspect that the Seal/Pulse slot is more of a taste issue than a quantifiable question of better/worse.
After I started testing the pulses I discovered I didn't like them as much as the seals/grips. I'm going to test the deck a little more.
I ended up going 2-2 but I noticed when I shuffled game 2 of round 1 that my deck was 61 cards. normally, this is not a bad thing, but I didn't know what the extra was so... That kinda kills it a little.
I haven't thought it through myself yet. Does anyone have any ideas how the new fecthes will affect Eva Green?
I don't think the deck by itself will benefit from from them (except maybe adding an extra or two fetches ... I don't see any benefits from adding a green basic, as this deck always will see BB).
As I see it, they will only add to the other deck's consistency (by enabling them to fecth basics), hence worsen Wasteland (but on the other hand making Sinkhole a bit stronger).
My main concern is, will LD in legacy still be viable?
I am going to buy a set of b/g fetches at the prerelease; I really want one basic forest in here so I don't get stuck holding Goyfs, Grips, etc. after a Wasteland. You can't do that at the moment, since you want all your fetches to be able to grab Swamps.
How would LD be less viable now? I guess it weakens Pithing Needle, but how often do you run it so you can shut off fetchlands anyway? If anything, enemy fetches might embolden some people to stretch their manabases (making people, say, more willing to play 4c Loam decks or Domain Zoo), in which case you could punish them even more harshly with LD.
This might sound dumb, but have you considered Wickerbough Elder? I've noticed with Eva Green that sometimes I have trouble closing once I've established control, and a couple extra 4/4s would help. He also evades Counterbalance atand can kill a lot of really annoying things. It's enough slower than Seal that I would rather go 2/2 than completely replace Seal, but it seems worth trying to me.
I barely top 8'd a 30 something man tournament tonight with eva green.
The list:
4 tarmogoyf
3 nantuko shade
4 hypnotic specter
4 tombstalker
4 dark ritual
4 thoughtseize
4 hymn to tourach
4 sinkhole
4 snuff out
3 seal of primordium
1 umezawa's jitte
4 wasteland
4 polluted delta
4 bloodstained mire
3 bayou
6 swamp
board:
3 Pithing needle
3 Pernicious Deed
3 choke
3 engineered plague
1 umezawa's jitte
2 Krosan Grip
I was afraid of wastelands so I opted out of the white splash for vindicate at the last minute. Wastelands only mattered one game though and I was losing anyway so I probably should have stuck with white.
Round 1: Ugr counter top.
Game 1 - Slow hand, he countered lots of stuff then stole my tombstalker with sower and I lost.
Game 2 - another bad start, I don't remember much about this game but I lost to a trinket mage in the end.
0-2: 0-1-0
Round 2: UWr random stuff
This guy just started back after 13 years off and just decided to play 1.5 on a whim. His binder was pretty nice with a page of power and several playsets of duals and other $$$$$ cards. He took an old deck and dropped the banned stuff and replaced it with legal stuff. He ran moats, blood moon, Wrath of God, Jayemdae tome, disrupting scepter, StP, FoW, arcane denial, Counter spell, and baneslayer angel.
First two games I got my discard and LD on and flew over moats ftw. Played a 3rd for fun and he got control and won.
2-0; 1-1-0
Round 3 Door of Destinies elves
game 1 He dropped 4 mana elves and a door but kept drawing dead while i had 2 goyfs and either a stalker or a hipy.
Game 2 he mulled to 5 I think played a priest and I dropped a plague two consecutive turns and he scooped.
2-0; 2-1-0
Round 3 Ultimate walker. with visions instead of stand still
G1: he got off 3 visions and drew a ton with jace while stp'n and wog'n and EE'n my guys, then made 4 4/4 angles. I was at 27 from stp life and hard cast two snuff's but one got FoW'd and I took 12 for 3 turns and died.
G2-3: I found my discard spells and used them, and he didn't get enough answers to my stalkers, goyfs and hipies so I won those two games pretty easy.
2-1; 3-1-0
Round 5 vs ANT
I got paired down (he was 2-2-0)
Game 1 I got a great hand and played swamp-rit-hymn-rit-hipy and won. The next two games he combo'd off in my face after thoughtseizes both games, I hate combo...
1-2; 3-2-0
I got lucky and barely made top 8 (only 3-2 that made it) and got to play goblins. He got a nuts start g1 and I died. G2 I thought I had a good chance with deeds and plagues but I mulled to 5 trying to get lands and kept 5 with a swamp and a waste and the only other land I drew was several turns later and it was another waste so I didn't even get to put up a fight.
Anyway, I wish I had maelstrom pulse but I don't so I played the seals. They weren't that great and most of the time would have been a lot cooler as a stone rain, I mean vindicate.
Do you Eva Green guys consider Gatekeeper of Malakir as an option for this deck? I only have expierence with TA, but to some extent the same rules apply to both decks.
BBB
Even though it seems like a great card, I don't think it fits the deck's game plan. It is useless against combo and won't be able to put the control player (nor anyone else) on a clock after killing his creature (at least not on it's own). That being said, I haven't tested it, so it might work :)
Have anyone considered upping the fetch count now we have access to ZEN? Team America (in it's primer list) runs 9 fetches, but in that deck, they support the cantrip engine in addition to the roles it shares with this deck (fetching, thinning, powering stalker).
dalkon i was thinking the same thing .
something like this just came to me:
4 b/g fetch
2 mire/delta
4 bayou
4 wasteland
5 swamp
2 forest
can someone recommend a better land base or does that look OK?
maybe too many bayous?
i'll chime in on the pulse vs. seal discussion:
give me pulse to take out ANY permanent except land (thats what sinkhole and wasteland are for).so versatile and i like that.cause lets face it,we are not going to make them discard EVERYTHING.things do squeak through.thats where pulse is good.
thoughts?
You only need 1 Forest.
4 [ZEN] Verdant Catacombs
4 [ON] Bloodstained Mire
4 [B] Bayou
4 [4E] Swamp (3)
1 [5E] Forest (1)
4 [TE] Wasteland
That's the manabase I use.
Decklist I'm currently running:
Creatures (20)
x4 Dark Confidant
x4 Nantuko Shade
x4 Gatekeeper of Malakir
x4 Vampire Nighthawk
x4 Tarmogoyf
Spells (20)
x4 Sinkhole
x4 Hymn to Tourach
x4 Thoughtseize
x4 Dark Ritual
x4 Snuff Out
Lands (20)
x4 Swamp
x4 Bayou
x4 Polluted Delta
x4 Bloodstained Mire
x4 Wasteland
Last edited by Cidolfus; 10-12-2009 at 07:25 PM.
There are currently 1 users browsing this thread. (0 members and 1 guests)