Pro Tour Austin just ended, and this 2-card combo made an appearance in several successful Extended decks, particularly Kibler's (err, Rubin's) 1st-place Zoo deck. In Extended, this package seems awesome. What about Legacy?
I think it's interesting, but not sure how exactly viable it is.
At first glance, I'd put it in a Loam deck since it can get both Grove and Punishing Fires for you.
At first glance, I'd say not very viable.
On its own, Grove is completely contradictory for an aggressive archetype. Of course, it can be tapped for colorless, but most spells that Zoo (or Sligh) use are full of colored costs.
On its own, Punishing Fire seems narrow. 1R for 2 damage is mediocre at best. I can see it being strong against lifegain, whether that be vs Kitchen Finks, Jitte, etc... but still narrow. Sulfuric Vortex is much better in that context.
Together, they seem slow. Each tap + recast is netting you 1 damage. Agressive decks like Zoo (or Sligh) don't really need an engine that slow.
Finally, Groves seems like it's just going to add even more strain to an already vulnerable manabase (Zoo), or weaken a fairly solid manabase (Sligh).
Just my thoughts though, I've never tried it.
Actually, those are pretty much all of the legitimate complaints about it. I doubt it will see much play because it's basically a card advantage engine for a deck that's strong enough to not really need it (Zoo has Library, which is much better). There's no other deck I can think of that would want this over Loam + Barbarian Ring.
I'm seeing quite a few problems --
(1) Wasteland is everywhere, if you lose Burnwillows, the Punishing Fires themselves are pretty awful.
(2) It's doing non-broken things with the graveyard. If I'm going to have a strategy vulnerable to Crypt/Relic/Extirpate/whatever, I'd like it to be stupid on the level of Ichorid or Loam, not recurring Shock. I know that you can dodge even Extirpate since you can tap the Grove in response, but still. . .
(3) Goyf grows a bit more quickly in legacy than extended, there's less of a window to kill him with 1-2 casts before he gets huge and mauls you.
(4) Wouldn't control rather use EE/Academy Ruins recursion and wouldn't aggro rather Cursed Scroll? And really, as much as I love the card, when was the last time anyone saw Cursed Scroll? Three mana for a recurring two damage hasn't been turning heads on either side of control or aggro here in a while.
(5) It easily gets locked out by CB/Chalice -- yay!
Otter pretty much nailed it. If I'm playing a combo that's vulnerable to wasteland, it would have to win games for me. 2RRR to kill a
Kird Ape doesn't seem so hot.
Also, Grove of the Burnwillows seems pretty terrible in any deck that runs those colors (Zoo and Goyfsligh immediately come to mind).
The combo isn't bad, it's actually what allowed Kibler to totally mess up Ikeda in the finals of PT Austin. Is it right for Legacy though? Probably not. Zoo has access to much better stuff in this format and is already pretty tight for slots to fit in this "cool" combo. In a somewhat slower format (*cough* extended) with less lethal spells, Punishing Fire + Grove of the Burningwillows will shine more.
To me the bigger question is if sword of the meek and thopter foundry are legacy playable. that deck was fucking nutty, if I sleeved up an extended deck, that's what I would play.
LED, LED, Announce my intention to play Yawgmoth's Bargain...
I don't think this combo really fits into our current established decks, but I think it does have a place in Legacy. I'm going to work on something this week to see how viable it actually is. If it ends up being pretty decent, I'll probably try to test its mettle at the Meandeck Open.
extended is a completely different format in every way.. obv. anyway in extended there is no wasteland, decks are much slower and creatures are generally smaller... using it as endless removal for creatures that for the most part have 2 or less toughness, in a format that has no 'good' permission cards, and no wasteland, really isn't applicable in legacy.
One thing that i think everyone is missing is that with 2 or more fires in the gy, you can buy them all back with them only gaining one, so you can net 3-5-7 damage a turn. even still though, it may not be enough to make the combo viable, despite my personal liking for it. I expect I'll still test it in a few different shells before giving up on it though.
Just asking: The opponent needs to actually gain life to trigger Punishing Fire, doesn't he? So no fancy tricks with Sulfuric Vortex?
I don't think that the combo is very viable in Legacy. Goyfs, Tombstalkers, KotR, Dreadnoughts and other cheap fatties run rampant in the format thanks to the format-warping effect of Goyf which wiped out the vast majority of weenie creatures. The presence of Wasteland and other non-basic hate certainly doesn't help.
Kinda mana expensive in my opinion. 1 to get it back and 2 to cast. worse case its 3 mana for 1 damage. But if you have multiples to bring back from the yard then Its not so bad. Something to the effect of intuition and seething song would help get it on its way.
"I realize none of you like me. I accept it. But like all dark people, I'm rejoicing on your pain! Muwhahaha!"
I've got my playsets of both. I fully expect it to see some love somewhere. Here are some considerations:
*Moat lets you sit back and ping an opponent pretty easily
*Humility plus this combo is pretty sick
*card discarders, like Compulsion, really like this combo
*aggro hates this combo
Tribal decks, and aggro in general, is faced with hard choices, especially because this color combo enables Firespout too. I'm already testing with it and finding several favorable interactions using the combination in several decks. I think serious Legacy players are going to give it a try and not fall to the internet keyboard jockey speak of "this loses to Wasteland and Crypt."
I don't think it's a breakin' combo, but it's a source of continual burn or board control that's hard to answer. We're smart to pay attention.
Or, y'know, do something to win that doesn't take a fucking eternity.
Again, there are better things to do with Humility down. Especially now that Painter's Servant works under Humility. I mean, shit, Rod of fucking Ruin has the same effect in one card.*Humility plus this combo is pretty sick
Except Compulsion sucks, and Life from the Loam is just a better card for discard strategies.*card discarders, like Compulsion, really like this combo
Grim Lavamancer does a better job of hosing aggro, and does it in one card, and doesn't die to Wasteland.*aggro hates this combo
Honestly, Grim Lavamancer just seems better in almost every aspect to this combo.
Once you have a Moat down, does it matter how you win? Besides, Elspeth is not only on-color, but does something on her own, protects herself, and wins far more quickly.
I'm not so sure about this. It doesn't kill Nacatal, Ape, KotR, or Thoctar from Zoo. It also wants you to get a bunch of land out in order to really abuse it, which walks you right into Price. Really doesn't sound that threatening.
I 4-0'ed the swiss of a local tournament rocking this combo last night. I'll be rocking it at the Meandeck Open before I post up a list.
I don't think people are looking at this with the right eyes. Of course there are foils to every combo and strategy in every format. That doesn't stop us from trying, does it? I mostly showed up with the deck so that if someone actually asked me, "So, does it suck?" I could confirm that it did, but it performed way better than I expected.
Edit: That said, it's not like it's most game ending combo. I did lose in the top 8 to an active Counterbalance.
Last edited by Soldar; 10-22-2009 at 12:32 PM. Reason: Additional note.
I suppose I could see some potential for this in a control deck, but what control decks play green and red (at least red), and why is this win condition better than other control win conditions (like Elspeth for example)?I've got my playsets of both. I fully expect it to see some love somewhere. Here are some considerations:
*Moat lets you sit back and ping an opponent pretty easily
*Humility plus this combo is pretty sick
*card discarders, like Compulsion, really like this combo
*aggro hates this combo
Tribal decks, and aggro in general, is faced with hard choices, especially because this color combo enables Firespout too. I'm already testing with it and finding several favorable interactions using the combination in several decks. I think serious Legacy players are going to give it a try and not fall to the internet keyboard jockey speak of "this loses to Wasteland and Crypt."
I don't think it's a breakin' combo, but it's a source of continual burn or board control that's hard to answer. We're smart to pay attention.
It's cool, I'm not trying to be aggressive to you so maybe a nicer tone plx?
The benefit that this has is that it doesn't die to the most common card ever, Krosan Grip. Painter's Servant and Grindstone get tanked by grip and creature removal a lot. Elspeth, while a bit harder to actually fight, can get burnt out or attacked through. For sure, this combo loses to Wasteland, but you've got several Groves and possibly more profitable Wasteland targets in your deck anyway.
The real benefit comes from having two, since both trigger on one Grove. hungryLIKEALION pointed this out; you can get 3 damage per turn out of two copies, which is a fine win condition. Two can also feed cards that require a discard; though Masticore basically does what this card does anyway, it's an example. I was also thinking about Solitary Confinement as another card that goes well with two copies.
It has potential and I think it's pretty cool that this thread has generated both very negative and very positive reactions toward testing the cards!
So I have been contemplating various shells in which this could really shine and while the shell I have is HIGHLY meta specific it seems like it might actually be fairly viable.
I have played AggroLoam for... well... suffice it to say a long time... and it seems like this may actually fit fairly well into it once I figure out what card counts to adjust. My biggest beef with AggroLoam has always been the problem of solving Goyf standoffs and this card clearly is a viable solution to it without running 4 colors (I use RGB) or using cards that are poor in AggroLoam such as Noble Heiarch.
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