I was just saying the singleton trap in the board can sometimes end games with cunning wish and then removing there whole GY. like they dredge then play then you remove the entire yard right after, seems strong and just having that option is always nice game 1.
Also in Austin from what I've seen there's only two people here that ever play combo, me and my friend and I've recently given up the arch type since everyone loves counter top & force of will here. Then again everyone I know seems to own the entire card pool for legacy and could just play whatever the hell they want :/...
Feel free to step by battleforge games(http://battleforgegames.com/) at 7 PM btw after the PT for our weekly legacy, if your with Drew hes been there a couple of times.
Team FireBrothers
That's awesome. I am buddies with Drew at Asgards. We'll see if we can hit a Legacy weekend there. I see that it's on a Friday, which clashes with the PT Legacy event. Maybe a Saturday/Sunday or late at night would be good? I'll probably end up doing 2 Extirpates and 1 Trap in the SB and board in the Extirpates and leave Trap in the SB.
Anyway, thanks for the insight on Austin's meta. I know the last time at Waco, there were many decks, and I remember seeing one dreadstill.
I think I'll stick with the 2 decrees and find a slot for the single Path in the MD. I'm already at a low 17 blue count for my deck so I can't really cut anything much except for Decrees or the 4th Goyf.
Engineered plague: Since there is a lot of tribal in my area I think 4 is warranted. I won my games on double plague (1 is not very useful). So I'd recommend 4 because eventually you want double plague to lock them out of the game. Path is useful against lackey but doesn't solve the problem that you are eventually outdrawn (ringleader, matron,...) by them.
Chant is a very cheap anti combo card which can be useful against other decks as well (I used it against enchantress to time walk them).
Extirpate is in because it is (or can be) both an answer to gy dependant decks (intuition control, loam variants, recurring decks) and provides additional hate against combo (fetch-tendrils no longer has acces to burning wish thus a well timed extirpate can seal the game.
I feel I need 5 anti-combo slots and those fit nicely.
Enchantress. I played quite a few times against the deck and felt that although the games are very long the advantage lies with enchantress. In the past I always tried to stop the engine by keeping enchantress and enchantress like effects off the table. This was VERY unsuccesful. This time my main targets were karmic justice, replenish, words of war, hoofprints of the stag and city of solitude. In a very long game 1 I managed to counter six of such spells and maybe vindicated another. In other words I was very lucky to take game 1 but I stand by the strategy for now. Game 2 I had more and more effective tools at my disposal, but it was very close again. Explosives is a very circumstancial answer that has too many loopholes (enchantress is at 2 while presence is at 3, with active karmic justice it becomes even worse...)
The only sure way of beating the deck is getting elspeth's ultimate and lock the game out with disk. I won that 2nd game by quite litteraly decking my opponent.
Ajani definetly deserves some credit, since it helps you stabilise against burn or decks packing some burn. At the very least it gets 5 damage aimed at its head which is just as well. (and you still gained 2 live).
Sometimes the threat of an avatar token can disrupt your opponent's strategies as well (thus giving you more time).
I personally never miss wish all that much. It's too mana intensive and takes up a lot of SB space. The fact that it's blue is another con (being vulnerable to red blasts etc).
On the very hot debate of CB or not it is my opinion that for the same reason that counterbalance doesn't work AGAINST you, it will not work FOR you. Assuming that you are running a version like mine (well maybe not quite 'mine') with CC ranging from 1-5. I think it would be very difficult to consistently have the right cards on top of your library to disrupt your opponent. It would become mana intensive and it also obliges you to run SDT which I find not that useful in landstill.
Crucible of Worlds came in the place of Liliana Vess which was too difficult to cast for me. It's a very flexible slot that allows you to have an out against recurring wasteland among other things. Depending on the shifts of the metagame I can see this slot change from time to time. It also allows you to set-up a wastelock of your own in some situations. Probably I would run something extra to disrupt tribal next tournament.
Democracy is two wolves and a lamb deciding what's for lunch.
Gotcha on the EPlague. I can agree with what you're saying about Chant, it's annoying as piss to get Chanted about 4 times and watch them go off. Currently, I'm afraid it's too narrow to warrant 2-3 slots in the SB for (even if you can use it against Enchantress, etc, for a non-optimal effect). I have a tourney to play on the 25th, and I'm trying to design the best SB I can. The one thing I wonder is the GY hate I need, which brings me to...
I never liked Extirpate, but I know its potential. Might give it another shot for an unprepared meta, but I know running 0 Wish --> how many times am I gonna see it? Gah. I hate Loam. So muchHard to deal with that matchup, I think my brain just decides to bitch out and before I know it, it's 0-2 already.
That last part you said I definitely agree with. Elspeth gives this deck the inevitability, and when you fend off annoying shit like O-Rings, getting Disk online is great. I haven't seen a Hoofprints in a while in one of those lists... hmm. Post-board is definitely better, I don't really consider cards like Words of War and Hoofprints must-counters, though. Just the rest of that list. Gaining 2 more blue cards to pitch to FoW + using Relics to keep Replenishes at bay also helps.
I guess so with Ajani, I started cutting the unimportant Planeswalkers, because they get their faces beat in (Jace + Ajani quit hanging out after a while). I don't miss Wish at all, actually. It was fine when I ran the Top-version with CW, but meh. I like Konsultant's 61 a little better. On a random note, I do like 3x FoF (speaking of the curve), though. Pitch one early to FoW, use the rest in the mid-late game. Been doing great for me. I actually like going FoF a little better, the old list when I had to side out Standstills, I always felt a little bare in the draw department.
SDT is a wonderful card in Landstill, my only bitching that comes with it is the whole repitition deal. When I get 2+ SDT either in play and/or in my hand, they were "sort-of" a dead card. Still useful, but you wanted to shuffle them out of the way so you could dig more, etc. When I tested SDT + CB, I thought it was pretty good, just not my style. Threw CB's in the SB randomly at a weekly tourney, definitely saved my hide against Belcher at the v er least.No comment on CoW in LS, it's a great card.
A couple of questions have been asked about why I run counterbalance in the side.
Answer
The idea behind it is consistency. in these matchups you side in
+4 cb
+1 reb
+1 tutor
(+1 pate against tes and ant. If they tutor for nauseam you pate m.tutor on their upkeep forcing them to shuffle their library nullifying that win route and saving you additional time to draw a relivent answer. It usually buys you atleast two turns.)
4 ep is universally good against the likes of ichorid, tribal, and even belcher if your feeling like siding it in against wrath and the like.
@Mossivo
Thanks for the link. I see where you are coming from now. I try following the thread as best as I can but a kind reminder is always useful. Although I won't test it myself (because landstill is barely represented in my meta) I'll keep it in mind for when the meta shifts enough to warrant it.
@Morbid
I had my doubts on chant as well but a good ANT player will always disrupt you prior to setting up the kill. Which means that if you have counterspell and negate you'll need four mana to counter twice which is a lot. I also found out that having a turn 1 disruption spell is crucial as well.
Something is didn't get to test is chanting after they resolved a ad nauseam. The objective would be to get the back to 7 cards and hopefully hold them off from there, which should be easier since they are already at low life most probably and you know what they have in their hand.
In the meanwhile I'm considering humility again. The time that everybody packed 4 krosan grip in their side has passed (in my impression) and that opens up some possibilities I guess.
Should I run humility again it would possibly mean that I would play 3 plague instead of 4 (they essentially fulfil the same purpose and both double plague or plague + humility are a lock)
I tested against natural order + counterbalance yesterday and got a kicking. Which is odd. Games I lost were due to counterbalance followed by order. Which worried me is that none of my answers where sufficient. My opponent always seemed to have the answer at 3 or 4 on top of his library. What answers could be available?
Democracy is two wolves and a lamb deciding what's for lunch.
This was going to be a secret project, but I missed my last tournament by going to work instead. Figures. :(
Anyways, here's a list that is very simple, but it's also amazing because it can trash basically the whole metagame. These very simple additions has made more impact on the deck than Black and Green ever have. I've been beating decks I have absolutely not business beating. I've been tearing up decks as if I'm on auto-pilot by playing with these cards. It's truly insanity. I've been wrecking the mirror, Merfolk, Tempo Thresh, Counterbalance/Top, Zoo, and many others. Especially ANT.... like... that deck just gets kicked in the balls hard against me. It's standard for Landstill to generally do well against the whole meta so effectively, but these changes have made this deck feel as if every match up I play is literally a bye. Here's what I have so far
// Mana 25
1 Eternal Dragon
3 Wasteland
3 Mishra's Factory
2 Flooded Strand
2 Scalding Tarn
1 Arid Mesa
4 Tundra
1 Volcanic Island
1 Plateau
1 Mountain
3 Plains
3 Island
// Spells 36
3 Brainstorm
3 Standstill
2 Fact or Fiction
3 Spell Snare
3 Counterspell
4 Force of Will
3 Cunning Wish
4 Swords to Plowshares
3 Wrath of God
3 Engineered Explosives
3 Decree of Justice
2 Elspeth, Knight-Errant
// Sideboard 15
1 Fact or Fiction
1 Pulse of the Fields
1 Fracturing Gust
1 Starstorm
1 Engineered Explosives (can be Price of Progress if you expect 43 land)
3 Negate
2 Red Elemental Blast
2 Pyroblast
3 Path to Exile
So am I fucking with you? I would love to say so too, but no I'm not. Red is fucking vital and fucking amazing. Wishing for Starstorm against Zoo? Umm... yeah? A fucking Wish is always able to fucking answer a common threat and at the same time kick ass? Oh fuck yeah! But Starstorm isn't the reason to splash Red, unfortunately. I would love to talk about REB.
To be honest, I have never had issues with my mana base. I've ran 4 Basic Lands in my deck for a long time, and it's rarely a game loss for me because of a Stifle or because of a Wasteland... no... those game losses were because of my opponents boarding in Red Elemental Blasts against me. Fucking bastards know what the fucking goods are. Luckily, I like to play fire with fire (I know, right?). By playing my own fucking REBs, I've essentially wrecked Merfolk seeing as I have extra Path to Exiles and they destroy Back to Basics, and some way to protect myself against Tempo Thresh and CounterbalanceTop. Also, REBing Ponders, BS and MTutors against combo is a huge tempo boost, as it can let you set up your mana and your counterwall.
But I will say one thing for sure though, Cunning Wish in this deck might be unnecessary. A better idea which I also fully endorse, is to replace the maindeck wishes with SDTs and pack a set of Counterbalances in the sideboard.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
Giving UWR LS models a spin has become attractive ever since Ultimate Walker made its appearance.
I might have posted the build below earlier in this thread (don't remember).
Anyway here's my take on that thang:
"Insert deck name here"
4 Standstill
4 Brainstorm
4 Force of Will
4 Spell Snare
2 Elspeth, Knight’s Errant
2 Jace Beleren
1 Ajani Vengeant (I urge you to test this monster, Citrus)
1 Dismantling Blow (anyway some Disenchant effect/ could be EE #4, I guess)
4 Swords to Plowshares
2 Firespout
2 Lightning Helix
1 Vedalken Shackles
3 Engineered Explosives
3 Sensei’s Divining Top
3/4 Flooded Strand
2/3 Scalding Tarn
4 Tundra
2 Volcanic Island
1 Mountain
3 Island
2 Plains
4 Mishra’s Factory
1 Dustbowl
1 Academy Ruins
[61]
4 Counterbalance
1 Lightning Helix
1 Firespout
2 Jace Beleren
1 Red Elemental Blast
2 Pyroblast
1 Dismantling Blow
3 Relic of Progenitus
--
@ Citrus:
CB is sooper-dooper - go for it. The only 11 problems I see are your non-blue lands ;-)
I really like Klaus' list. Not sure about the DBlow and the 2-of Firespout and Helices, but the rest of the list looks superb, down to the 4 CB in the board. My gut says:
-2 Lightning Helix
-1 Dismantling Blow
-1 ? (Shackles, 1 Jace, Snare)
+ 4 Counterbalance
But, that's me. I'll not dwell on it (since we've beaten this point to fucking death), but CB in Landstill makes its bad matches (combo, burn) decent, its meh matches fair and its good matches great. I can see Lightning Helix making the burn match better, but the other cards are pretty random.
Also, Ajani is fucking bonkers. I won a foil one a couple of weeks ago, tested him out for giggles, and yeah, nutty.
I'm going to sleeve this puppy up and see how it goes.
At first blush, the curve seems a bit slow. The curve above 2:
3: 5
4: 6
5: 1 (counting Shackles as a 5)
Edit - And Cunning Wish for Starstorm vs. Zoo? Really? You're going to spend URR5 to kill their dudes? I have a hard time seeing that as a viable play in a real game.
Helixes and Firespouts (read: cheaper Wraths) obviously occupy a chunk of the creature hate slots. Of course the amount of hate is meta-dependant, but I'd crap my pants every game relying on EEs and STPs as my only removal.
I can see that the life gain aspect of Helix gets diminished by the inclusion of 4 MD CBs - and I won't go into depth on the MD CB again; just wanna point out its major flaw in non-Goyf builds: CB and Standstill, Jace, Ajani and the counter suite instantaneously become useless, once a critter actually sticks - I just wanna be on the safe side having more outs to such scenarios.
But yeah, those Helixes are debatable nonetheless.
So is D. Blow, in a way - it really is a lategame card. And it's not as good as Grip.
However, even though it may seem like a minor bonus, I've pseudo-killed my own Top actually more than once to draw those 2 kicker cards (oh wait! does it even work like that?? It's been a while and something tells me I've looked it up and figured it doesn't.. meh someone enlighten me please).
---
Cheers.
If you mean that you blow your top (sweet jesus) and make it flee to the top of your deck in response to nab the two cards, I'm afraid the spell will fizzle because all of its targets will be gone the moment it tries to resolve, thus it gets countered.
Hello friend.
First of all, I'm glad there's basic mountain on the lists (too fucking important, without crucible). If I were to fit in CB md, I'd probably go
-2 Lightning Helix
-1 Standstill
-1 Spell Snare
And I'll make d.blow a metaslot (b. blow, firespout being the 2 contenders). Incidentally, disantling blow is a really strong card, and rarely (nearly ever) dead. And BTW, if you activate top and then destroy it in resp you draw, but if you destroy it and then switch it on top, the spell will fizzle ofc.Blowing our own top to draw 2 saved my life twice, it's good too when you see crap and no fetches, buys some time.
I'd personally try to sneak in a forbid. I've tested it so far and liked it much, because it makes sense of the dead cards we have in some MU (e.g. firespout against combo/mirror), and is obviously too good with academy ruins.
@citrus: I'd probably go -1 plains +1 island, especially if you plan to add sb counterbalance.
Originally Posted by mossivo1986
Originally Posted by rockout
I made top 8 of a 42 man event yesterday with the new list I have been working on. This list should be in the top 8 lists thread. Sorry I don't quite know how to link to another page but if somebody that does know how would do it that would be cool.
I had two losses for the day, I lost one round in the swiss to the ultimate walker list that ended up winning the event and I lost in top 8 to merfolk deck that I beat earlier that day in the swiss. I beat 40 lightning bolt burn, 2x merfolk, UWB landstill in the swiss with a loss to Ultimate Walker and an id round 6.
Team Pandora
Team Disqualified Poster
It's not so much for Wishing as it is for boarding. In testing, I've wished for it a lot though. Besides that, it's not like I'm going to pay 8 mana in a single turn just to Starstorm the board. There's a reason why Cunning Wish is an Instant and why it's one of the most powerful Wishes. But also, to be a bit of a mind fuck, yeah, it is a viable play in a game. Especially post board. I board Starstorm in and the opponent will just REB it blindly when they think they have control of the board.
I've wished for it against Merfolk too. Spending 7-8 mana to wipe the board clean is awesome.
But let's get to the main point, like I said, the real deal here isn't Cunning Wish, it's Red Elemental Blast. Cunning Wish can leave. SDT has just been a better deck card in general.
@Gustha: I was just thinking that! Although, probably a little bit more "blue" heavy and still find ways to find White. Thinking -1 Plains, -1 Island, +1 Flooded Strand, +1 Volcanic Island (it's just that good).
@klaus: Counterbalance has been superb. I might even throw Firesprouts in the board too for faster decks. Right now, my SB is
2 REB
2 Pyroblast
4 Counterbalance
2 Firesprout
2 Path to Exile
1 Engineered Explosives
1 Elspeth, Knight Errant (one in the maindeck)
1 Ajani Vengeant (also one in the maindeck)
I've cut Negates from the sideboard since I already have Counterbalance. Firesprouts are great so far.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
So on Saturday I took UWb Landstill to a tournament for the first time. (Jupiter Games, Legacy for a set of revised)
Here's the List, with a mini-report to follow, any and all advice/criticism is certainly welcomed:
Lands (23)
3x Wasteland
3x Factory
1x Academy Ruins
3x Flooded Strand
3x Polluted Delta
4x Tundra
1x Underground Sea
1x Scrubland
2x Island
1x Plains
1x Swamp
Win (5)
2x Elspeth
2x DoJ
1x Eternal Dragon
Draw (12)
2x Top
4x Brainstorm
4x Standstill
2x FoF
Control (20)
2x EE
2x WoG
2x Vindicate
4x StoP
4x FoW
3x Counterspell
3x Spellsnare
60 Total
Sideboard (15)
2x Crucible of Worlds
2x Ajani Goldmane
1x Jace
2x Hydroblast
1x BEB
2x Relic of Prog.
1x Path
4x Meddling Mage
Report:
Round 1: G/B Rockish Control (Dark Rits/Hymns/Tarmogoyfs/Tombstalkers, etc):
Game 1: He nails me with a bunch of discard and I lose all my counters, but I still manage to find some removal for his early beats and drop an Elspeth. Eventually he lands a Haunting Echos and pulls half of my deck into the RFG zone, and he follows it up with a Tarm. Unfortunately for him Elspeth gets to ultimate +1 loyalty, and he can't win through a wall of indestructable 1/1s backed up with a Standstill. 4/4 flying 1/1s go the distance.
Side: -2 Wog -1 Top, +2 Crucible +1 Path
Game 2: I have some brainstorm + top action to get me through the early hand disruption, eventually I just out control him and win with another Elspeth lifting a Factory.
Result: Win 2-0 (1-0)
Round 2: Ultimate Walker
Game 1: This whole game was very back and forth, Standstills helped keep me on par with his Ancestral Visions. He lands an Ajani V. and keeps my Factory tapped. I manage to dispatch the Ajani with a Vindicate, and eventually I manage to win a fight over Elspeth and get some damage going with a token. Unfortunately he manages to land a protected Elspeth to destroy my Elspeth. He then lands a Crucible and has Wastelock online with Academy Ruins back up. I Vindicate his Crucible which he lets resolve after some thought, I then drop an Academy Ruins of my own, Ledgendarying out his. All of this back and forth attempting to gain control of the game lasts for 47 Minutes. Eventually I land Eternal Dragon and bring the beats, he Wraths, I return him on my upkeep. Hold the fort for a turn with Factories, at this point I'm really close to Decking. I cast Dragon again, one more hit will end the game. I haven't see a Swords from him all game, i'm almost certain he has the answer, on my turn I swing, he attempts a swords, I counter, he counters, I counter back, he concedes. 3 more swords were in the last 6-10 cards of his deck. I had 3 cards left at the end of the game.
We SB irrelevant cards and shuffle up for game 2, but obviously time gets called before anyone dies and I win the match 1-0-1.
Result: Win 1-0-1 (2-0).
Round 3: TES, Bryant Cook
Game 1: He goes nuts turn 1 and makes 14 Goblins, I don't have Force or EE.
Side: -4 Swords, -2 WoG, -2 Standstill -2 Vindicate, +4 MM +2 Hydro +1 BEB +1 Ajani +2 Relic.
Game 2: He mulls a bunch and I end up drawing both of my left in Standstills, them and Wastelands help lock him out while I beat him with Factories.
Game 3: It's my turn to Mull to 5 and get lucky enough to top deck 2 or 3 blue producing lands in a row and land a Relic and a Meddling Mage. I start to bring the beats with a Mage and a Factory, I land Ajani and gain some life. Top ensures I have the counters when he attempts to go off.
Result: Win 2-1 (3-0)
At this point I'm feeling pretty good. I won some potentially unfavorable matchups and I just need one more win in the next two rounds to be able to Draw into the top 8.
Round 4: Ultimate Walker.. again ugh.
Game 1: I don't know what he's playing, and I keep a hand thats low on permission but high on control elements. He gets a fast Wastelock and blows me out.
Side: -2 WoG, -1 Swords, -1 Spellsnare, -1 Standstill, +2 Crucible, +2 Relic, +1 Jace.
Game 2: I net standstills into standstills and get some Crucible action of my own going. Eventually I think I manage a protected Elspeth, and I end the game with a Decree for 5 dudes when he's at 3.
Game 3: This game in a bit closer, but he eventually suspends and resolves 3x Ancestral Visions, and a top. I just can't keep up with the card Advantage.
Result: Loss 1-2 (3-1)
Oh well, I can still come back, just need to win the next round and I'll be in.
I check the next rounds pairings, fingers crossed for something non-control to play against. Imagine my disappointment when I see Geoff's (Konsultant I think) name next to mine on the sheet.
Round 5: UWb Landstill Mirror, blech.
Not much to say about this match, I'm a landstill noob and he's Geoff, I get pwned.
Loss 0-2. (3-2)
Definitely not the match up I wanted to play for a top 8 chance.
Round 6: Affinity
He tells me he left his good deck at home and was forced to play affinity D:.
There was 8 people all over 12 points so the top 8 was pretty much locked. Now we're just playing for top 16.
Game 1: He bursts out of the gates and I die.
Side: -1 Top + 1 Path.
Game 2: I get my control on and Win, killing or countering everything.
Game 3: We almost decide to Draw for shits and giggles, probably should have as it would have most likely put us both in the top 16. Oh well, we play it out, and I nearly manage to stabilize control at 1 life, I stupidly tap my Mishra's Factory for a Top activation exclaim "..damn I'm terrible at magic", and lose.
Result: Lose 1-2 (3-3)
I end up in 17th place, spend some more money in Eli's store, and head out for dinner.
So, as the Meandeck Open gets a little closer, I'm starting to think about tailoring a SB plan for this tourney. I'm trying to speculate on how many people will be trying "fun and new" stuff at the tourney versus the usual Tier X decks that will be played.
I've mentioned before that I'm running Geoff's old 61, which fits my playstyle a little better. My SB right now is:
And that was just a couple of weeks ago, about a week after Zendikar was released. I'm thinking about tweaking the GY hate +1-2 here, tbh. Dredge is obviously very alive, Entomb Hulk is available. I'm also thinking about running Extirpate again () in the board.
Regardless, the meta is still probably going to be close to this: http://www.mtgthesource.com/forums/s...ad.php?t=14799
What do you guys think? I'm probably going to scout + audible, depending on what I see when I arrive there in the morning.
im strongly considering the mean deck open as well morbid. ill let you know if im going give me a call sometime this week and we can discuss shit.
Here's my take on the topic:
// Lands (24)
4 [ON] Flooded Strand
2 [ZEN] Scalding Tarn
1 [TSP] Academy Ruins
2 [R] Volcanic Island
4 [R] Tundra
4 [4E] Mishra's Factory
3 [UNH] Island
2 [UNH] Plains
1 [UNH] Mountain
1 [MM] Dust Bowl
// Spells (37)
3 [SHM] Firespout
1 [IN] Dismantling Blow
2 [M10] Jace Beleren
3 [CHK] Sensei's Divining Top
3 [FD] Engineered Explosives
4 [B] Swords to Plowshares
1 [FD] Vedalken Shackles
2 [ALA] Elspeth Knight-Errant
3 [OD] Standstill
4 [DIS] Spell Snare
4 [AL] Force of Will
1 [ALA] Ajani Vengeant
1 [EX] Forbid
1 [CFX] Path to Exile
4 [MM] Brainstorm
// Sideboard
SB: 1 [IN] Dismantling Blow
SB: 1 [M10] Jace Beleren
SB: 2 [RAV] Lightning Helix
SB: 3 [ALA] Relic of Progenitus
SB: 4 [CS] Counterbalance
SB: 3 [U] Red Elemental Blast
SB: 1 [FD] Crucible of Worlds
Notes:
1. Want to find room for top#4 ot sstill#4.
2. Forbid: too much of a good card. Counterspell? Check. Not snareable? Check. Reusable? Check. Gives sense to dead cards? Check. Synergystic with ruins? Check.
3. I miss decree.
4. I'm considering a 3-2-1 split with the fetches (strand-tarn-mesa).
5. SB crucible is a open and debatable slot. relics too can be Mmages.
6. I'd play 3 elspeth if I could.
7. Enlightented tutor is becoming one of my favourit cards again. Especially good here, since we can fetch cards to cover the 1-3 curve (humility could fit the cc4 curve as well). Thoughts?
Just a side note on citrus' list. Very solid, and better supports counterbalance than mine. Its higher cc4 count makes it better against decks like stax and enchantress, for example, while I think my list has its weak points exacly in this direction.
Originally Posted by mossivo1986
Originally Posted by rockout
I looked at your list and have a few questions.
Why only one Elspeth? I know you have never been fond of her, but isn't having 1 too random?
Do you miss disk? I really dislike it's slowness, but on the other hand I love the fact that you can blow it up in your opponent's turn or preferavly at the end of his turn (sometimes to give you enough time to build up a board position). Does this have something to do with the prevalence of Merfolk in your meta?
Why cut academy ruins? Too slow?
Why the one crucible in the side? For which match-ups?
How on earth did you win the burn match-ups? You must have drawn all you counters or something...
Democracy is two wolves and a lamb deciding what's for lunch.
There are currently 1 users browsing this thread. (0 members and 1 guests)