Page 79 of 220 FirstFirst ... 296975767778798081828389129179 ... LastLast
Results 1,561 to 1,580 of 4395

Thread: [Deck] Zoo

  1. #1561

    Re: [DTB] Zoo

    Quote Originally Posted by inkaras View Post
    I never know what to take out. Putting cards in is no problem.
    Forgot to address this, my bad,

    Dredge, -2 thoctar, out fireblast, in crypt/relic/hate
    Gobs/tribal, out thoctar or price/fireblast, in jitte
    Blue/standstill, out fireblast or thoctar lavamancer, in choke and shusher

    just try to feel out what the weak links are in the matchups (what card would you be most sad to topdeck) then replace with what would be stronger... you'll get the hang of it in time, it really can be a difficult task with a new deck, the more experience you get with the deck the easier it becomes

  2. #1562
    is the freaking Zoo-ru!
    Loxodon Baileyarch's Avatar
    Join Date

    Jul 2008
    Location

    Good ole boondocks, GA
    Posts

    479

    Re: [DTB] Zoo

    Consider running Ancient Grudge in the Sideboard. It's a house. I know we already have Pridemage and Grip, but i opted to run Grudge before Pridemage was printed and still do. It's insane. I would also suggest Jitte also.
    Dead or Alive, you're coming with me.
    -Robocop-

  3. #1563

    Re: [DTB] Zoo

    thanks everyone so far for your input.
    do I need ancient grudge? I know it's a house but 2-3 krosan grip plus pridemages, 6-7 removal seems like enough? I might be wrong on this. it's a shame it doesn't hit enchantments as well.

    What about null rod? good verse any particular deck? I know some of you were playing it at one time or another.

    How much weaker is relic verse crypt when it comes to dredge and 43 land? (I assume that this is also good verse land)

    I play 1 jitte main and 1 in the side is 2 enough? my gut says yes but thought I'd ask anyways.

    Anyone tested EE? how well does it work and in which matches are you using it?

  4. #1564

    Re: [DTB] Zoo

    Quote Originally Posted by inkaras View Post
    thanks everyone so far for your input.
    do I need ancient grudge? I know it's a house but 2-3 krosan grip plus pridemages, 6-7 removal seems like enough? I might be wrong on this. it's a shame it doesn't hit enchantments as well.

    What about null rod? good verse any particular deck? I know some of you were playing it at one time or another.

    How much weaker is relic verse crypt when it comes to dredge and 43 land? (I assume that this is also good verse land)

    I play 1 jitte main and 1 in the side is 2 enough? my gut says yes but thought I'd ask anyways.

    Anyone tested EE? how well does it work and in which matches are you using it?
    2 jitte is perfect between sb and main.

    I don't like EE, its a control card this is an aggro deck, powder keg might be better if your going for token kill.

    relic is better against thresh, remove a card every turn to keep them off threshold... but crypt is better all-around because it removes 'target' graveyard so your goyf stays big... its a good idea to split them because of pithing needle.

    Stick with grip... ability to hit enchantments is key... grudge is great against affinity and chalice decks, but I feel grip is stronger in a broader sense. 6ish answers is more than enough. If affinity and Dragon Stompy are big in your meta, maybe grudge over grip. But the 2cc(1cc flashback) is an easy target for counterbalance, the 3cc of grip not so much, most countertop lists run two maybe three 3cc spells... you do also have shusher to push things through, but grip can stand alone in that matchup

  5. #1565
    Lion
    hungryLIKEALION's Avatar
    Join Date

    May 2009
    Location

    Bethlehem, PA
    Posts

    492

    Re: [DTB] Zoo

    I don't think Loxodon meant to run grudge over grip. I agree with him that Grudge is great, I used to play it for a long time but cut it recently when dreadstill got less popular all of a sudden. It's still a good card, definitely, but I haven't had room on my sideboard for it lately.

    I think I'm the only person who plays EE, so I'll field this.

    I play it for Countertop, Dreadstill, the Mirror, some builds of merfolk, dredge, and anything random with lots of tokens like belcher.

    In the Mirror I usually like to take the control role anyway, so it's pretty good when the opponent drops a multitude of 2 drops or 1 drops and you blow them out with one card. Against Countertop I think it's important to have sort of a 'panic button'. You can play it for 2 counters as a 4drop, and blow up multiple goyfs+balance if they pull ahead. It's a similar case for Dreadstill. It's obvious good against Dredge, though not the best, but still it's nice to be able to use such a versatile card. I bring it in against stax to take out chalices.

    I've only played with it a couple times so far, so I'm still deciding if I want to keep playing it or not, but thus far I enjoy its versatility. I guess it just suits my play style.

    Quote Originally Posted by Zilla View Post
    While it might be mildly off topic, I wanted to tell you how impressed I am that you used "point" as a noun, an adjective, and a verb in the same sentence. NICE!
    Hah hah hah. That's what happens when I'm arguing on the internet for hours at a time, I stop paying attention to my vocabulary.
    Quote Originally Posted by Bardo View Post
    Strangest convenience store I've yet seen: Kum & Go (somewhere in Nebraska). I remember thinking: "Huh, a drive-through bordello. Clever."

  6. #1566
    Member
    Forbiddian's Avatar
    Join Date

    Nov 2003
    Location

    San Diego
    Posts

    1,377

    Re: [DTB] Zoo

    Quote Originally Posted by quicksilver View Post
    That's not true. It's somewhere less than 2/3 and greater than 1/2. Not all matches go to three games.
    Let x = p(game 1 win)
    Let y = p(game 2 win)
    Where 0 < xy < x < 1

    P(matchwin) = xy + xy(1-y) + (1-x)*y*y

    = xy + xy - xyy - xyy + yy
    = 2xy - 2xyy + yy

    d/dx = 2y - 2yy (this is the increase in match win percentage with respect to an increase in winning the first game)
    d/dy = 2x - 4xy + 2y (this is the increase in match win percentage with respect to an increase in winning sideboarded games)

    Let (d/dy)/(d/dx) = (2x - 4xy + 2y) / (2y - 2yy) = f(x,y)

    f(x,y) >= 2 for all x, y on the box interval [0,1],[0,1]. Observe some examples:

    f(0.25, 0.25) = 2
    f(0.5, 0.25) = 2.66666
    f(0.75, 0.25) = 3.33333
    f(0.25, 0.5) = 2
    f(0.25, 0.75) = 3.333333
    f(0.5, 0.5) = 2
    f(0.5, 0.75) = 2.66666
    f(0.75, 0.5) = 2
    f(0.75, 0.75) = 2


    Actually, YOU'RE not true. Any changes in win probability during the sideboarded games are double OR MORE as important as any changes in win probability for the first game.

    This is true even though fewer than 2/3rds of the games are played with sideboards.

  7. #1567
    Old School
    Watcher487's Avatar
    Join Date

    Jan 2004
    Location

    Rotterdam, NY otherwise known as the 1.5 Capital
    Posts

    717

    Re: [DTB] Zoo

    Something is wrong with your calculations Forbiddian.
    Mythic Rogue Deck Builder
    Team Freshly Baked Crayons
    Team Albany

  8. #1568
    Member
    Forbiddian's Avatar
    Join Date

    Nov 2003
    Location

    San Diego
    Posts

    1,377

    Re: [DTB] Zoo

    Quote Originally Posted by Watcher487 View Post
    Something is wrong with your calculations Forbiddian.
    Nope.


    Edit: Maybe I should elaborate. If you're too stupid to check the three lines of mathematics elementary calculus, then don't bother to post saying that I'm wrong because you got mindfucked.

  9. #1569
    Good against CMC 2
    Sevryn's Avatar
    Join Date

    Sep 2009
    Location

    San Antonio
    Posts

    185

    Re: [DTB] Zoo

    Quote Originally Posted by Forbiddian View Post
    Nope.


    Edit: Maybe I should elaborate. If you're too stupid to check the three lines of mathematics elementary calculus, then don't bother to post saying that I'm wrong because you got mindfucked.
    What?? Calculus is not the correct tool here. Previous posters said that over half of games occur with sideboards involved. Considering a best-2-out-of-3 format, why are you bring math into this? And all of the math ignores that the opponent is sideboarding, too, so it isn't just a raw % increase. Seriously, your post and tone are confusing.

  10. #1570
    Member
    Forbiddian's Avatar
    Join Date

    Nov 2003
    Location

    San Diego
    Posts

    1,377

    Re: [DTB] Zoo

    Quote Originally Posted by Sevryn View Post
    What?? Calculus is not the correct tool here. Previous posters said that over half of games occur with sideboards involved. Considering a best-2-out-of-3 format, why are you bring math into this? And all of the math ignores that the opponent is sideboarding, too, so it isn't just a raw % increase. Seriously, your post and tone are confusing.
    Yo, I just dropped a proof that sideboarded games are more than twice as important as non-sideboarded games.

    If you just think about it in terms of raw # of games played instead of looking at the matchwin percentage, then you'll think, erroneously, that pre-boarded games are 2/3rds to 1/2 as important as boarded games (i.e. > 1/2 as important as boarded games), but they're actually less than half as important as boarded games to the overall match win %, even though they make up 1/2 to 2/3rds of the games played.

    So another way to look at it: Even though you're playing less than twice as many sideboarded games as non-sideboarded games, the sideboarded games collectively contribute more than twice as much to determining who wins the match overall.

    I'm sure there'll be some way to abuse that knowledge. Either practice sideboarded games more (barely anyone does this), practice boarding itself (very few people do this or really have a good grasp of what to board even in common MUs), or make changes to the maindeck and sideboard to perhaps sacrifice maindeck play in one matchup to increase your sideboarded play in another matchups.


    But I responded generally to a post from a guy who was discounting the contribution of sideboarded games.

  11. #1571
    is the freaking Zoo-ru!
    Loxodon Baileyarch's Avatar
    Join Date

    Jul 2008
    Location

    Good ole boondocks, GA
    Posts

    479

    Re: [DTB] Zoo

    Yeah if i was ever going into a unknown metagame i would definitely run Grip. I just have a personally affinity for Ancient Grudge.

    And like I've said, for the millionth time, an unanswered Jitte wins games straight up. It's that simple. I don't know why everyone wouldn't just run the card.

    But anywho, i think the traps have potential for Zoo as an anti combo card. Teeg and Cannonist are often times too slow. And plus if you decide to keep a one lander, and combo hate, then you might get mana screwed. That's also happened to me too. Plus people don't run more than 4 copies of combo hate bears in their sideboard anymore.

    It has potential.
    Dead or Alive, you're coming with me.
    -Robocop-

  12. #1572
    You meet the nicest people on a Honda
    Obfuscate Freely's Avatar
    Join Date

    Dec 2003
    Location

    Fredericksburg, Va
    Posts

    1,411

    Re: [DTB] Zoo

    Quote Originally Posted by inkaras View Post
    Ok so Siding, I've read through and haven't really seen anyone talk about how and or what they like to side in verse the other DTB.
    siding has always been one of my weakest points in magic, I never know what to take out. Putting cards in is no problem.
    So a quick list of DTB-- (feel free to add to this list but this is what I often see)
    Counter Top
    43 Land
    canadian thresh
    goblins
    dredge
    landstill / WU control
    Merfolk
    Stax - white version
    g/b rock
    eva green
    sui black (I realize that a few of these decks are not DTB -- such as sui black, possible rock as well)

    My personal SB looks like so:
    2 stp
    3 krosan grip
    2 red elemental blast -- going to replace not sure for what though
    2 choke
    3 price of progress
    2 vexing shusher
    1 Jitte
    I actually wrote up a post for this exact sideboard:

    Quote Originally Posted by Obfuscate Freely View Post
    Hey, Alix Hatfield here. There have been several questions about my sideboard in this thread, so I suppose I should address them. I have been very happy with my sideboard; I have hardly changed it, tournament to tournament, for several months.

    The Swords to Plowshares ended up in there after a testing session against Goyf Sligh, a slightly unfavorable matchup that has become pretty common in the Northeast. Not that Swords is the best card we can bring in for that matchup (I really wanted to play Honorable Passage, actually), but it is the best card we could come up with that also has applications in the mirror, and in other matchups. Actually, Swords is one of the most versatile cards in the board. I bring them in not only for Goyf Sligh and the mirror, but also against Merfolk, Canadian Thresh, Goblins, Ichorid, Eva Green, and any other matchup in which the opponent might try to put me on the defensive with fatties before I can get him into burn range. This means I'll even bring the card in against CounterTop decks, if they have fatties other than Tarmogoyf to threaten me with.

    As far as what STP replaces, that's kind of hard to say. I think it's a lot more useful for me to just post a rough sideboarding guide:

    CounterTop
    -3 Chain Lightning
    -3 Fireblast
    -1 Grim Lavamancer
    -1 Umezawa's Jitte
    -1 Plains
    -1-4 Lightning Bolt

    +3 Krosan Grip
    +3 Price of Progress
    +2 Vexing Shusher
    +2 Choke
    +0-3 Red Elemental Blast/Swords to Plowshares (depends on the build of CounterTop)

    Merfolk
    -3 Fireblast
    -2 Woolly Thoctar
    -2 Sylvan Library

    +2 Red Elemental Blast
    +2 Swords to Plowshares
    +1 Umezawa's Jitte
    +2 Choke (on the play)
    +2 Vexing Shusher (on the draw)

    Goyf Sligh
    -2 Sylvan Library
    -1 Woolly Thoctar

    +2 Swords to Plowshares
    +1 Umezawa's Jitte

    Zoo
    -1 Grim Lavamancer
    -1 Kird Ape
    -1 Plains

    +2 Swords to Plowshares
    +1 Umezawa's Jitte

    Canadian Threshold
    -3 Fireblast
    -3 Chain Lightning
    -2 Woolly Thoctar
    -1 Umezawa's Jitte

    +3 Price of Progress
    +2 Red Elemental Blast
    +2 Swords to Plowshares
    +2 Choke (on the play)
    +2 Vexing Shusher (on the draw)

    Goblins
    -2 Sylvan Library
    -1 Woolly Thoctar

    +2 Swords to Plowshares
    +1 Umezawa's Jitte

    Ichorid
    -2 Woolly Thoctar
    -2 Sylvan Library
    -1 Plains

    +2 Red Elemental Blast
    +2 Swords to Plowshares
    +1 Umezawa's Jitte

    This is an approximation of how I've been boarding the deck. You do have to alter the plans slightly to account for variance between your opponent's decklists. Price of Progress ends up coming in somewhat more often than this would suggest, since I'll happily find room for it against four-/five-color Zoo lists and three-color Goblin lists. Price is also great against a lot of control decks that I haven't listed here.
    I've seen it suggested several times now that Fireblast should come out against Ichorid, and I can't understand why. It's won me a lot of games in that matchup.

    Anyway, I can try to fill in the missing decks in your list:

    43 Lands
    -3 Path to Exile
    -2 Woolly Thoctar
    -1 Umezawa's Jitte

    +3 Price of Progress
    +3 Krosan Grip/Vexing Shusher (assuming they board in Chalice)

    Landstill
    -4 Path to Exile (assuming they don't have Tarmogoyf)
    -3 Fireblast (I'm not actually sure whether Fireblast or Chain Lighting is weaker here)
    -1 Chain Lightning
    -1 Umezawa's Jitte
    -1 Plains (unless you suspect they will aggressively try to Crucible+Waste you)

    +3 Price of Progress
    +3 Krosan Grip
    +2 Choke
    +2 Red Elemental Blast

    Stax
    -2 Woolly Thoctar
    -1 Chain Lightning
    -1 Lightning Bolt (Chain is obviously slightly weaker, but I think you want to leave some of them in to help grow Tarmogoyf)
    -1 Fireblast
    -1 Path to Exile
    -1 Kird Ape
    -1 Umezawa's Jitte

    +3 Price of Progress
    +3 Krosan Grip
    +2 Vexing Shusher

    Rock
    -1 Plains
    -1 Kird Ape
    -1 Umezawa's Jitte

    +3 Price of Progress

    Suicide variants
    -3 Fireblast

    +2 Swords to Plowshares
    +1 Umezawa's Jitte

    A couple of these I had to come up with on the spot just now (namely Stax and Rock, which I have very rarely seen in tournaments), but I think my plans make sense. Let me know if you have any questions.


    Oh, and please, if you want to sideboard graveyard hate, stay away from Relic of Progenitus. With Tarmogoyfs, Grim Lavamancers, and possibly Knights of the Reliquary, activating Relic's second ability is horrible for Zoo. We don't need any more sideboard cards against Threshold, anyway, and Tormod's Crypt is so much better in the matchups that we actually want graveyard hate for.
    Quote Originally Posted by nitewolf9
    I can show up whenever I vomit off my hangover and get rid of the passed out females who's naked bodies will be sprawled out all over my condo. Oh wait, I'm engaged. FUCK.

    Well in that case I can be there at like 2 then, I guess.
    Quote Originally Posted by IAmTheBestEver View Post
    I built my car with my bare hands. It has 32 engines and 17 gas pedals so I can go extra-turbo fast. I sold it for a million dollars and then stole it from the guy using my super computer that can hack into any car in the world as long as I built it. Now I speed down the highway listening to Bruce Springsteen at max volume and flipping off other drivers.

    What are regrets?

  13. #1573
    Member

    Join Date

    Apr 2008
    Location

    Czech Republic
    Posts

    88

    Re: [DTB] Zoo

    How is your matchup with dredge? I found I have nothing to SB agains it. I'm trying to fit something to the SB, but I can't decide what to take out.

  14. #1574
    You meet the nicest people on a Honda
    Obfuscate Freely's Avatar
    Join Date

    Dec 2003
    Location

    Fredericksburg, Va
    Posts

    1,411

    Re: [DTB] Zoo

    Quote Originally Posted by humppa View Post
    How is your matchup with dredge?
    It's not great. You have to hope that they have a substandard draw, or poor dredges. Sometimes, you can stall the engine by removing Putrid Imps, and you might catch them post-board with a REB on Breakthrough. Otherwise, it's a losing battle.

    The good news is that when Ichorid does stumble, Zoo has the advantage of consistency. If they end up going DDD, it's anybody's game.

    I wouldn't bother sideboarding for the matchup, unless you get paired against it in almost every tournament. Ichorid hate is just too narrow.
    Quote Originally Posted by nitewolf9
    I can show up whenever I vomit off my hangover and get rid of the passed out females who's naked bodies will be sprawled out all over my condo. Oh wait, I'm engaged. FUCK.

    Well in that case I can be there at like 2 then, I guess.
    Quote Originally Posted by IAmTheBestEver View Post
    I built my car with my bare hands. It has 32 engines and 17 gas pedals so I can go extra-turbo fast. I sold it for a million dollars and then stole it from the guy using my super computer that can hack into any car in the world as long as I built it. Now I speed down the highway listening to Bruce Springsteen at max volume and flipping off other drivers.

    What are regrets?

  15. #1575
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: [DTB] Zoo

    StP/PtE is a great way to handle Dredge (removes their Ichorid's so they have nothing to sac), and if you got Crypt's in the board, bring them in too. Not as bad of a matchup for Zoo as opposed to other decks, for a number of reasons (clock, guys that can die to destroy bridges, etc).

  16. #1576

    Re: [DTB] Zoo

    I have been trying zoo out, and so far the results are satisfying. My question is, how is everyones sideboard set-up for aggromatchups? I was told by someone that I shouldn't worry about dedicating much, if anything, to aggro in general in my sideboard, because I should be able to handle most of the decks as it is. Currently my sideboard is as such:

    3 Magus of the Moon (I know questionable choice, but I currently run 9 fetches and 5 basics, and I have a sinking feeling that 43 land is very hard. Am I wrong?)
    3 Ravenous Trap
    3 Krosan Grip
    3 Cannonist
    3 Teeg

  17. #1577
    Lion
    hungryLIKEALION's Avatar
    Join Date

    May 2009
    Location

    Bethlehem, PA
    Posts

    492

    Re: [DTB] Zoo

    I've never had trouble beating 43land thanks to price of progress.
    Quote Originally Posted by Bardo View Post
    Strangest convenience store I've yet seen: Kum & Go (somewhere in Nebraska). I remember thinking: "Huh, a drive-through bordello. Clever."

  18. #1578

    Re: [DTB] Zoo

    Alex thanks for the run down. I seem to side krosan grip in a lot more then suggested but I think there are little tweeks in my meta. Moats, Needles, things of that nature.

    this will be a very helpful guide for sure, thanks again answered all my questions.

    as a side note I lost to land twice, both times was because I never seen price in time.

  19. #1579

    Re: [DTB] Zoo

    Quote Originally Posted by kkoie View Post
    I have been trying zoo out, and so far the results are satisfying. My question is, how is everyones sideboard set-up for aggromatchups? I was told by someone that I shouldn't worry about dedicating much, if anything, to aggro in general in my sideboard, because I should be able to handle most of the decks as it is. Currently my sideboard is as such:

    3 Magus of the Moon (I know questionable choice, but I currently run 9 fetches and 5 basics, and I have a sinking feeling that 43 land is very hard. Am I wrong?)
    3 Ravenous Trap
    3 Krosan Grip
    3 Cannonist
    3 Teeg
    Magus is TERRIBLE... teeg and canonist? thats alotta combo hate... read the previous few pages, you'll get all the answers you need. By the way, magus is TERRIBLE...

  20. #1580
    Lion
    hungryLIKEALION's Avatar
    Join Date

    May 2009
    Location

    Bethlehem, PA
    Posts

    492

    Re: [DTB] Zoo

    Also, 43land will just gamble for firebolt or flame jab to take care of magus and be back on their merry way to smash your face again. Price is seriously much more useful.
    Quote Originally Posted by Bardo View Post
    Strangest convenience store I've yet seen: Kum & Go (somewhere in Nebraska). I remember thinking: "Huh, a drive-through bordello. Clever."

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)