Page 85 of 320 FirstFirst ... 357581828384858687888995135185 ... LastLast
Results 1,681 to 1,700 of 6384

Thread: [Deck] Deadguy Ale (B/w Confidant)

  1. #1681

    Re: [Deck] Deadguy Ale (B/w Confidant)

    A 2 damage body can make a huge difference, look how often trinket mage gets there.

  2. #1682
    Rawr
    snorlaxcom's Avatar
    Join Date

    Feb 2009
    Location

    Ecuador
    Posts

    410

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Mono_Thematic View Post
    thanks for the feedback, but bare in mind that I'm only running 9 threats in the deck. So having Gatekeeper serve double duty as creature disruption and kill-con (tho I'm not sure if 2 damage a turn is really a realistic clock in legacy anymore) is ideal.
    As for TS verse Duress, I still favor TS since it hits Blood Knights, Blastoderms, Troll Aesthetics, and any CitP creatures before they are a problem. Plus 4 StP, 4 Vindicates (too slow to realistically use against sligh for creature control), and 2 Gatekeepers isn't really that much creature disruption.
    I'm experimenting with Raven's Crime right now. I like it in theory cause it gives late game land draws purpose (I don't need more than 3) and helps build a GY for Tombstalker to eat. I'd forgotten about Gerrard's Verdict, but I really need all 5 of my 1cc spells to stay on task and maximize a Dark Ritual.

    edit:
    For those that were wondering, the deck now looks like this.
    4 Scrubland
    4 Marsh Flats
    4 Wasteland
    3 Tainted Field
    5 Swamp
    1 Plains

    2 Tombstalker
    4 Kitchen Finks
    4 Ashenmoor Gouger

    4 Swords to Plowshares
    4 Dark Ritual

    3 Duress
    3 Thoughtseize
    4 Hymn to Tourach
    4 Sinkhole
    4 Vindicate

    4 Phyrexian Arena
    Why not max out on the fetchlands?? They feed the stalker and look better in a starting hand than waste tainted field and spells. Running finks instead of bob here, so lifeloss is not an issue and you may be able to up the stalker count.

  3. #1683

    Re: [Deck] Deadguy Ale (B/w Confidant)

    With as much burn+sligh+aggro running around here, every life point is precious hence only 4 fetches + no bob + max finks.

  4. #1684
    Smarter than your average Bear Deck
    Mystical_Jackass's Avatar
    Join Date

    Jan 2009
    Posts

    690

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Hi.

    I got to try a deck like this a little while ago, and I really liked playing it. A friend helped throw it together pretty quickly before a tourny so it wasn't exactly polished lol, but the deck played very solid.

    What does everyone think about a list like this?

    ***********
    Deadguy Ale *
    ***********
    v1.1
    Land (22)
    4 waste
    4 Bloodstained Mire
    2 Polluted Delta
    4 Scrubland
    7 Swamp
    1 Plains

    Creatures (10)
    4 Dark Confidant
    4 Hypnotic Specter
    2 Exalted Angel

    Sorcery (22)
    4 Dark Ritual
    2 Armageddon
    4 Vindicate
    4 Sinkhole
    4 Hymn to Tourach
    4 Duress

    Instant (6)
    2 Extirpate
    4 Swords to Plowshare

    =SIDEBOARD=
    4 Leyline the Void
    4 Engineered Plague
    4 Engineered Explosives
    3 Circle of Protection: Red

    Last time I'd used shades & bitterblossoms, which weren't quite as helpful, maybe it was just the matchups.. however, I did use extirpate which got a LOT of use and literally saved my arse a few games lol. I also had used factories over wastelands... and didn't run sinkholes either.

    This time I'm sorta thinking of going the other way, total mana denial route. This isn't really too far off from most lists I saw actually, but my idea was to make it so they have a tough time playing their spells, get ahead with BOB/Specter, then Armageddon and ride that ftw.

    Any thoughts?

  5. #1685
    Member

    Join Date

    Dec 2005
    Location

    Central NY
    Posts

    55

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Mystical_Jackass View Post
    Hi.

    I got to try a deck like this a little while ago, and I really liked playing it. A friend helped throw it together pretty quickly before a tourny so it wasn't exactly polished lol, but the deck played very solid.

    What does everyone think about a list like this?

    ***********
    Deadguy Ale *
    ***********
    v1.1
    Land (22)
    4 waste
    4 Bloodstained Mire
    2 Polluted Delta
    4 Scrubland
    7 Swamp
    1 Plains

    Creatures (10)
    4 Dark Confidant
    4 Hypnotic Specter
    2 Exalted Angel

    Sorcery (22)
    4 Dark Ritual
    2 Armageddon
    4 Vindicate
    4 Sinkhole
    4 Hymn to Tourach
    4 Duress

    Instant (6)
    2 Extirpate
    4 Swords to Plowshare

    =SIDEBOARD=
    4 Leyline the Void
    4 Engineered Plague
    4 Engineered Explosives
    3 Circle of Protection: Red

    Last time I'd used shades & bitterblossoms, which weren't quite as helpful, maybe it was just the matchups.. however, I did use extirpate which got a LOT of use and literally saved my arse a few games lol. I also had used factories over wastelands... and didn't run sinkholes either.

    This time I'm sorta thinking of going the other way, total mana denial route. This isn't really too far off from most lists I saw actually, but my idea was to make it so they have a tough time playing their spells, get ahead with BOB/Specter, then Armageddon and ride that ftw.

    Any thoughts?
    I would use Marsh Flats instead of Mires/Deltas. I am also a fan of SDT with Bob. I might cut the Dark Rituals for them because with my experiences with Dark Ritual. They are a great card in the first 2-3 turns, then becomes a dead draw after that. Top does take away from some explosiveness but I would prefer consistency over explosiveness.

  6. #1686
    Member

    Join Date

    Feb 2007
    Location

    San Diego
    Posts

    1,478

    Re: [Deck] Deadguy Ale (B/w Confidant)

    run baneslayer angel... its just straight up better than exalted angel in every way.

  7. #1687
    Legacy Inept

    Join Date

    Oct 2005
    Location

    France
    Posts

    1,956

    Re: [Deck] Deadguy Ale (B/w Confidant)

    My take on Bw confidant lists. First I was designing a Vampire deck but I finally got disappointed with the Dark Depth combo, then with bloodghasts (very good against control, but so bad against aggro...). So that I finally kept only the MVP Gatekeeper of Malakir and Vampire Nighthawk. Let's finish talking. I'm here right now:

    // Lands
    6 [P2] Swamp (3)
    1 [ON] Polluted Delta
    2 [ON] Bloodstained Mire
    2 [AT] Plains (1)
    4 [B] Scrubland
    2 [ZEN] Verdant Catacombs
    4 [ZEN] Marsh Flats

    // Creatures
    4 [ZEN] Vampire Nighthawk
    4 [ZEN] Gatekeeper of Malakir
    4 [ALA] Tidehollow Sculler
    4 [RAV] Dark Confidant
    2 slots
    3 [ALA] Elspeth, Knight-Errant

    // Spells
    2 [BOK] Umezawa's Jitte
    2 [ZEN] Grim Discovery
    4 [LRW] Thoughtseize
    4 [JU] Cabal Therapy
    4 [AP] Vindicate
    3 [CHK] Sensei's Divining Top

    // Sideboard
    SB: 3 [6E] Perish
    SB: 4 [7E] Engineered Plague
    SB: 4 [GP] Mortify
    SB: 2 [ALA] Relic of Progenitus
    SB: 2 [US] Planar Void
    I want 2 slots of creatures I could sacrifice without much problem. I tried Orzhov Pontiff, but it's too weak in too many MUs. I could run also Raise the Alarm. It's not bad as a surprise blocker in quite a lot of MUs and as jitte carriers. Jotun Grunt might be the obvious choice: after the last attack, I sac it to cabal therapy. Mother of Runes looks also like a nice option. I really can't make my mind on what's best. I even considered Temple Acolyte as good jitte carrier, and a creature I could sacrifice easily to cabal therapy. What's your oppinion about this?

  8. #1688

    Re: [Deck] Deadguy Ale (B/w Confidant)

    I want 2 slots of creatures I could sacrifice without much problem. I tried Orzhov Pontiff, but it's too weak in too many MUs. I could run also Raise the Alarm. It's not bad as a surprise blocker in quite a lot of MUs and as jitte carriers. Jotun Grunt might be the obvious choice: after the last attack, I sac it to cabal therapy. Mother of Runes looks also like a nice option. I really can't make my mind on what's best. I even considered Temple Acolyte as good jitte carrier, and a creature I could sacrifice easily to cabal therapy. What's your oppinion about this?
    What about mother of the rune ? It can protect dark or tidehollow

  9. #1689
    Look, I'll let this pencil disappear...
    Joon's Avatar
    Join Date

    Jul 2007
    Location

    Germany, near Hamburg
    Posts

    122

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Yep, Mother of Runes or some persisting creature come to mind. I would add a lone Volrath's Stronghold too.
    Quote Originally Posted by TeenieBopper View Post
    We live in a country were ~50% of the populace believe public schooling is a socialist conspiracy and that being called Einstein is an insult. We could try and fix it, but unfortunately the other 50% don't believe in euthanasia.

  10. #1690
    Legacy Inept

    Join Date

    Oct 2005
    Location

    France
    Posts

    1,956

    Re: [Deck] Deadguy Ale (B/w Confidant)

    I tested a lot Volrath and it was more a problem of not having B than a use in long games. I'm not even decided for plains#2.

    Finks is maybe another option (but it's a bit expensive). Yesterday I tried a bit Jotun but I've never drawn it, so difficult to say what I would have liked to see.

    The deck does not have a lot of good turn 2 play:
    - Tidehollow
    - DC
    - Top (play and activate it)

    It odesn't even make it good againt spell snare since I play a lot of 2CC that I don't want by turn 2 (jitte, Grim Discovery, Gatekeeper of Malakir and Jotun if I play it).

    Other ideas in these 2 slots:
    - Withered Wretch
    - Nantuko Shade

    Maybe 1 of each, as they are bad in multiple, very mana extensive and both face Tarmogoyf with not much of a problem.

  11. #1691
    Member

    Join Date

    Jul 2008
    Location

    Copenhagen
    Posts

    119

    Re: [Deck] Deadguy Ale (B/w Confidant)

    I like your setup of utilizing Therapy and Jitte. It looks good. As to turn two - I would say a decent and realistic play would be Therapy, Swords -if you ran it. I'm sure you have tested and rejected Swords, but are you sure it doesnt fit? Maybe cut back on Vindicates?
    How does Grim Discovery feel? Is it stellar or decent or?

    I think your list looks a bit heavy on the 3cc + Elspeth, especially running 21 lands. Maybe cut 2 of the 3cc critters, and thereby make room for both full Swords and Vindicates? This of course collides with your desire of getting more creatures in the mix. Raise the Alarm, or if your manabase could support it, Spectral Procession, seems good.

    Edit: What about Bitterblossom?

  12. #1692
    Stay frosty.
    lorddotm's Avatar
    Join Date

    Apr 2009
    Location

    New York City
    Posts

    883

    Re: [Deck] Deadguy Ale (B/w Confidant)

    5 SwampThresh
    4 WastelandThresh
    4 Scrubland
    4 Verdant Catacombs
    4 Marsh Flats

    4 Tombstalker
    4 Gatekeeper of Malakir
    4 Tidehollow Sculler
    4 Dark Confidant

    4 Dark Ritual
    4 Thoughtseize
    4 Hymn to Torach
    4 Sinkhole
    4 Vindicate
    3 Sensei's Divining Top
    Quote Originally Posted by Zach Tartell View Post
    Have to ask one of those West coasters about recreational purposes.
    Quote Originally Posted by DownSyndromeKarl View Post
    A baby seal walks into a club.
    West Coast Legacy

  13. #1693
    Site Contributor
    ScatmanX's Avatar
    Join Date

    Aug 2008
    Posts

    761

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by lorddotm View Post
    ...
    Oh my god! A Decklist!
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  14. #1694
    Legacy Inept

    Join Date

    Oct 2005
    Location

    France
    Posts

    1,956

    Re: [Deck] Deadguy Ale (B/w Confidant)

    // Lands
    6 [P2] Swamp (3)
    1 [ON] Polluted Delta
    2 [ON] Bloodstained Mire
    2 [AT] Plains (1)
    4 [B] Scrubland
    2 [ZEN] Verdant Catacombs
    4 [ZEN] Marsh Flats

    // Creatures
    4 [ZEN] Vampire Nighthawk
    4 [ZEN] Gatekeeper of Malakir
    4 [ALA] Tidehollow Sculler
    4 [RAV] Dark Confidant
    2 [CS] Jötun Grunt
    3 [ALA] Elspeth, Knight-Errant

    // Spells
    2 [BOK] Umezawa's Jitte
    2 [ZEN] Grim Discovery
    4 [LRW] Thoughtseize
    4 [JU] Cabal Therapy
    4 [AP] Vindicate
    3 [CHK] Sensei's Divining Top

    // Sideboard
    SB: 3 [6E] Perish
    SB: 4 [7E] Engineered Plague
    SB: 4 [GP] Mortify
    SB: 2 [ALA] Relic of Progenitus
    SB: 2 [US] Planar Void
    Jotun Grunt is definitely what I needed. It's good against aggro/sligh, being a tempo factor (it's a 4/4 wall during 2 turns at least). The time I find and play my best cards (Nighthawk, jitte and Elspeth). It's good against control, because it prevents graveyard recursion (or at least it makes it more difficult). It can also end a game pretty fast with Elspeth on the board.

    Moreover, it's ok with cabal therapy (because I can sacrifice it after the last strike) and with Grim Discovery (since I can resurrect it once it's dead).

    I'm really enjoying this list. It played a LOT of anti-creatures and it has really nice weapons to beat control (discard + Vindicate + Elspeth). The MU against combo are clearly its weakness. I've already experienced several times that 12 targetted discards were not enough. I would need some SB solutions, trinisphere and canonist are probably the best options, but as my meta has almost no combo deck, I prefer to keep it as it is.

  15. #1695

    Re: [Deck] Deadguy Ale (B/w Confidant)

    You are almost exclusively running cc2 creatures. Would not Vial be an interesting addition?
    Would even make a green-splash (2 Bayous - 4 Goyfs) supportable.

  16. #1696
    Legacy Inept

    Join Date

    Oct 2005
    Location

    France
    Posts

    1,956

    Re: [Deck] Deadguy Ale (B/w Confidant)

    With 12 discard spells and 2 Grim Discovery, I don't really fear counterspells on creatures and Gatekeeper is definitely not combo with vial. Moreover, my expensive spells are noncreature, meaning that vial could only replace active spells (and not lands). Definitely not a vial deck.

  17. #1697

    Re: [Deck] Deadguy Ale (B/w Confidant)

    @Maverick: How are you finding Vampire Nighthawk as compares to Hypnotic Spectre? I ended up dropping Hippie due to fragility in my burn heavy meta, but since I like new shiny things Nighthawk caught my eye as a possible replacement.
    -Mono

  18. #1698

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Hello,
    greeting all.

    As I have said in “Introduce yourself here”, I play this deck for about four years. With it I went to Eurovino4 of Milan (tournament of 300 players around), more sympathy for it, because I was really convinced to win, in fact I had already almost finished the Eva Green deck building: in Italy long is the conviction that Deadguy is no longer competitive now.

    Instead, although the tournament has gone wrong, I was very surprised by the performance of the deck. I lost because I haven’t assembled Tormod’s crypt, & I chose to use the version Bw with nantuko shade, instead of Bwg version, with Tarmogoyf. The nantuko shade is a useful card only around the fifth turn, therefore it’s unable to deal all new fast beaters of the format.

    For this reason I decided to try again to develop this project, but since in Italy it does not receive consideration, I hope to find in you the most interested speakers.

    I ask only one thing: you don’t tell me to give up hypnotic specter & sinkhole, without a very good argument, becouse for this reason I decided to get away by Brian Kowal deck-list (top 8 to Chicago GP).

    In summary, the deck builds its cards on four areas:

    - Mana-denial (sinkhole, vindicate, wasteland)
    - Hand-denial (hymn to tourach, thoughtseize, hypnotic specter)
    - Board control (swords to plowshares, vindicate, hypnotic specter)
    - Manabase.

    For this reason it has a bad top deck, becouse it will always statistical average of one good card on four, however the deck remedy it, because, for same average, I will be sure to drow at least 2-3 game-breaker spells in ten cards of first three turns of game.
    In this card advantage strategy, specter & sinkhole have the merit, for various reasons, to have a constant trend in the deck even in advanced stage of the game; I have tried many lists without specter & sinkhole, but the deck has proven to be unable to compete with the strategies of metagame's card advantage.

    Actually I had already taken countermeasures to improve the drow-engine in mid-late game:

    1_ Sensei’s divining top: there is not much to say about this card.

    2_ A Nassif-style sideboard: this kind of sideboard can add to 7-8 cards in each match up. More particulary Deadguy can maximize this side to get 2 benefits:

    One quality, because it improves the drow-engine.

    One in time optical, becouse it adds one or two bombs to be used in early-mid game.

    After Eurovino 4, the last point concerned the addition of Tarmogoyf. Even this case I don’t think I have to many explanations.

    This is my deck-list:

    MANA: 21 slots

    4 marsh flats
    3 bloodstained mire
    3 swamp
    1 plains
    3 scrubland
    3 bayou
    4 wasteland

    BEATERS: 13 slots

    4 dark confidant
    4 tarmogoyf
    4 hypnotic specter
    1 tombstalker

    SPELLS: 26 slots

    1 engineered explosives
    4 thoughtseize
    4 dark ritual
    3 swords to plowshares
    2 sensei’s divining top
    4 hymn to tourach
    4 sinkhole
    4 vindicate

    SIDEBOARD: 15 slots

    2 engineered plague
    2 infest
    2 extirpate
    1 perish
    1 duress
    1 tomb of urami
    1 enlightened tutor
    1 bitterblossom
    1 tormod’s crypt
    1 circle of protection: red
    1 umezawa’s jitte
    1 trinisphere/sadistic sacrament

    I don't think have to much explanation, in the sense that many choices are intuitive, like having 2 extirpate, 1 enlightened tutor, 1 tormod’s crypt vs Ichorid or 1 duress, 2 extirpate, 1 enlightened tutor, 1 trinisphere vs Ad nauseam. I explain the most important choices (and relevant doubts):

    - Infest: Engineered Plague needs a support in the Merfolks match up. Infest is also very useful against Kira and Magus of the moon.

    - Tomb of Urami: is one of the most important cards of my side, for that I believe we need a minimum of interaction with the manabase. It function is to set the manabase vs. time-deck (also vs. Stax and Loam) with 22 slots, allowing one hand to circumvent the manadenial to Stifle & Wasteland, and on the other side to death cards like daze (with mana more advancing in each round), spell snare (with dropp 1 and 3), possibly it get out tombstalker from Relic of Progenitus. Urami is not necessary, but often have a chance to activate the demon in response to a fetch, with ritual, or maintain 2 or 3 lands between the hand and the top of the library. I consider it the best mana-fixer available, but now I use a tricolor list & I ask if basic swamp is better.

    - Bitterblossom: I need another hate to support Tarmogoyf vs aggro.deck. Some time I used Jotun Grunt, but its slow collides with a Nassif-style sideboard.
    I was thinking of using it vs Landstill, Dragon Stompy, Stax & Zoo, but for now I am not able to test it.

    - Trinisphere: I need a new combo-hate, some time I used thorn of amethyst, it worked very well, but it was the failure to raise the converted mana cost of Vindicate. Sadistic sacrament does not exploits enlightened tutor, but I haven’t tested it.
    Last edited by Morgothar; 11-08-2009 at 08:22 AM.

  19. #1699

    Re: [Deck] Deadguy Ale (B/w Confidant)

    @Morgothar:
    Your deck looks solid to me so I'm just going to throw out some possible substitutions that you could try...
    Mirri's Guile instead of Sensei's Divining Top
    (-) its easier to disrupt
    (+) less mana investment
    Gargoyle Castle instead of Tomb of Urami
    (-) smaller creature, more mana to activate, doesn't make B, doesn't fill GY for tombstalker or tarmogoyf
    (+) doesn't wipe out your lands

    Thats all I got...

  20. #1700

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Mono_Thematic View Post
    @Morgothar:
    Your deck looks solid to me so I'm just going to throw out some possible substitutions that you could try...
    Mirri's Guile instead of Sensei's Divining Top
    (-) its easier to disrupt
    (+) less mana investment
    Gargoyle Castle instead of Tomb of Urami
    (-) smaller creature, more mana to activate, doesn't make B, doesn't fill GY for tombstalker or tarmogoyf
    (+) doesn't wipe out your lands

    Thats all I got...
    I would agree with mirri's guile for most decks, but he runs a decent amount of fetches and Top is infinately better once the SB comes in as it can get the tutored object for on that turn.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)