Today is under construction
Thank you for understanding.
His version only untaps two lands which is a big drawback when used in solidarity.
Hello friend.
I can read, i swear. Regardless, it would be comparable in power, chiefly to the fact that it doesn't cause card disadvantage, and once a high tide has been cast, while it doesn't net you a vast amount of mana, it still leaves you in the green. Even without the high tide, its a Catalog that untaps 2 lands. I still vote that it'd be nuts.
Today is under construction
Thank you for understanding.
Format Warper
Artifact
Spells with converted mana cost 3 or greater have cascade.
"Force of Will is banned."
- B/R List Changes
Brainsucker
Creature - Zombie
Whenever an opponent discards a card, you may put a +1/+1 counter on Brainsucker.
1/1
Mental Pulse
As an additional cost to play CARDNAME, discard a card or pay 3.
Counter target spell unless its controller pays 4.
Blood Ritual
Sorcery
Addto your mana pool.
Forbidden Lore
Sorcery
Search your library for 2 cards with different names and reveal them. Then, any player may pay 2 life. Starting with you, each player who paid life this way may choose a card revealed this way and put it into its owner’s graveyard. Put the rest of the revealed cards into your hand.
How about:
land
tap: add![]()
threshold
![]()
tap sac: destroy an artifact or an enchantment.
Naturalize is generally mono-green these days. White can sometimes get slower, more expensive ones with a bonus attached. Something like:
Disenchantment Grove
Land
~ enters the battlefield tapped.
T: Addto your mana pool.
, T, Sacrifice ~: Destroy target artifact or enchantment.
I think it needing thresh, 2 colors to activate and not making color mana would make it a lot less broken then simply comes into play tapped.
Maybe,
Disenchantment Grove
Land
~ enters the battlefield tapped.
T: Add 1 to your mana pool.
Threshold
![]()
,T, Sacrifice ~: Destroy target artifact or enchantment.
Still would be one of the most broken lands to be printed.
Or if the hold threshold aspect of it is to out there.
Disenchantment Grove
Land
~ enters the battlefield tapped.
T: Add 1 to your mana pool.
![]()
,T, Sacrifice ~: Destroy target artifact or enchantment.
OR it could have a requirement of controlling a white and green permanent to nerf it a little.
Like
Disenchantment Grove
Land.
T: Add 1 to your mana pool.
![]()
:: ,T, Sacrifice ~: Destroy target artifact or enchantment, only if you control a green and white permanent.
How about adding the claus: Destroy target artifact or enchantment if you have Threshold.
In this case, people could save Relics, crypts, or possibly even ravenous trap to make it not work, but you still have to sac it.
Otherwise I still think it's too good.
So?
Disenchantment Grove
Land
~ enters the battlefield tapped.
T: Add 1 to your mana pool.
![]()
![]()
,T, Sacrifice ~: Destroy target artifact or enchantment if you have threshold.
I like it.
It needs dredge for 1.=P
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