I was at the same Tourney and one thing i'd like to point out about our meta is that there were 3 dredge decks, at least 1 goblins, an ANT combo deck, and several thresh variants.
i personally played against counter slivers, Ug CBthresh, Goblins, and some bad fling combo deck.
so again one scrub and 3 established decks.
my point here is that there are a few "byes" floating around but for the most part it is a competitive meta that fits the bell curve, its just that in a 35 man tourney vs a 100 man there are going to be fewer decks in the middle of it due to the small sample size.
@Bailey- I still wouldn't run combo hate unless it improve the match up to at least better than 50-50. That being said I've seen a lot of belcher placing lately Pithing Needle might be a good call hits Belch, and Shackles, and ahost of random things that you don't want to see.
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Yeah like the original New and Developmental thread for this was like pre-Tarmogoyf and had Wild Mongrel in it. It's insane to see spread like wildfire.
Most builds though are weird as hell though like the GP Chicago one that ran Wasteland and Fireblast. I don't see how anything like that can be successful. I can't remember if Chicago was pre-Nacatl, i don't think it was though. I know it was pre-Pridemage though.
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has anyone played vs dark depths yet? we have 2 dark depths decks in our meta, both different, one mono black and the other blue, green, black...
curious to see what people say
edit: and how it faired... im assuming pte is the only out besides speed
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you rape them... that's about the short and skinny of it...
I played against one at the Grand Prix side event round 3. I went 2-0. He never event got the combo to work and I just goldfished him besides a thoughtsieze/hymn here and there and a damnation 2nd game. =\ Maybe splashing red to try and give Marit Lage haste wasn't the greatest idea ever...
obv zoo can beat it but in extended they were ready w/ the ghost quarters, but in legacy the good DD deck actually runs main deck wastelands so u cant just sit on a wasteland...
i guess you bring in pithing needles for the hexmage and GG them if they don't have the FoW or a way to k-grip it in time.
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So I tried to filter through the thread and could not really find anything about it. What is zoo's game against tempo thres?
I played against two this weekend and just got smashed even after i sideboarded in 2 chokes and 3 POPs. Their hands were just great, able to daze and spell snare everything that was relevant. I find the wastelands to hurt alot (I shouldn't have kept ballsy hands), but i didn't know it was tempo thresh at the moment? What is the best strategy against them?
This is my decklist for reference.
4x Wooded Foothills
3x Windswept Heath
2x Arid Mesa ( I need to get one more so i can diversify my lands)
2x Taiga
2x Plateau
2x Savannah
1x Forest
1x Plains
3x Mountain
4x Wild Nacatl
4x Kird Ape
4x Qasali Pridemage
4x Tarmogoyf
2x wooly thoctor
3x Grim Lavamancer
2x pithing needle
4x Lighting Bolt
4x Path to Exile
3x fireblast
4x Chain Lightning
2x Sylvan Library
1x Umezawa's Jitte
Sideboard
My meta game changes every week since the players all like to switch up decks every week so i have to adjust sideboad before i play
2x Swords to Plowshares
1x pithing needle
1x red elemental blast
1x pyroblast
2x Krosan Grip
3x Price of Pogress
2x Choke
2x relic of progentious (for tempo thres just changed my other crypt to this)
1x open slot (flex spot)
I know its weird to have pithing needle main, but there is always goblins and merfolks around and i just love being able to pithing needle after they play aether vial. I wanted to put in another lavamancer and was thinking of cutting one fireblast (I tested helix and i just like the explosiveness of fireblast alot more).
Feedback would be appreciated
Last edited by uprite; 11-23-2009 at 08:18 PM. Reason: spelling
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@ uprite: I remember people talking about this earlier, and basically the consensus was that you can play the control role, since you really are the one with inevitability in the matchup. They have to kill you before you establish creature domination. So you don't need to balls rush them most of the time.
Yeah i tried that in the 2nd game, since my balls rush with 1 fetch and 1 taiga was before i realized it was tempo thresh. Got my fetch stifled and taiga wasted. So I gota just try and hold out the game, is putting chokes and POPs into the game the proper choice for sb?
There is no reason to play into stifle against TT... Their clock is incredibly slow, so you can wait for them to tap down before cracking your fetch lands. Just fetch for basics and pretty much their entire gameplan goes down the drain since they can't do anything against a basic in play.
How often do you draw an extra card(s) with Sylvan Library? Could be Mirri's guilde better?
I never drew 2 extra cards, few times i drew one card, but only once or twice it was really useful. But very often I should be pleasured with the much much better Mirri's guile's casting cost... you can play it on your second turn without any fear from Daze OR you can cast it on second turn with second Wild Nacatl etc...
Did anybody test it?
I have drawn 2 extra cards (granted not often) but even if you draw 1 card it's worth it I think.
I actually like the 2 CC casting cost because of Chalice of the Void for instance. At least when chalice is down you can play Library and find answers quicker.
But the whole idea is to play Library later on (in midgame), not on your second turn. I'm always too busy playing a burnspell or Tarmo or Pridemage on my second turn anyway.
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