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Thread: [Archetype] CounterTop

  1. #681
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    Re: [DTB] CounterTop

    Quote Originally Posted by gamegeek2 View Post
    Paulo Vitor Damo da Rosa (big name Brazilian player) is playing Supreme Blue, Brazil's doing quite well.
    Yeah, he got to play against Belcher, so hard

    The guy plays Wall of Blossoms maindeck. It cantrips, so that's good, but as far as I know it only stops a Goyf 1 turn. On the other hand it stops alot of other creatures. Cool idea.
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  2. #682

    Re: [DTB] CounterTop

    He admitted he is NOT a legacy player, is playing MD Firespout cause he expected lots of zoo, and that is the 'easiest deck to build and play' so, it is what it is

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    Re: [DTB] CounterTop

    Quote Originally Posted by chokin View Post

    The combo is tough to disrupt, but does it have enough 'oomph'? Turn 2, you get one piece out. Turn 3, you play the other and possibly make one token. Turn 4, you make up to 4 tokens. If it's something you aren't racing for, could you reduce it and add in extra counters like Daze, Spell Pierce, or Spell Snare?
    This is not a combo that comes out turn 2. Turn two should be dedicated to setting up CB/ TOP. The sword of the meek just seems like his win condition of choice. Yes it is slow but his deck is ment to be slow. This version is slow and Shackles would be a good idea to add to the deck as an alternative win condition. If he is trying to make tokens as fast as he can he is probably losing.

  4. #684
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    Re: [DTB] CounterTop

    Well, either way, he'd only be able to make about 4 tokens at a time. Against any aggro deck, it's a perpetual Fog until someone breaks it. And if they don't have much resistance, it's a victory.

    On the other hand, Painter Grindstone is a win condition that ends the game barring Gaea's Blessing. PG is a little easier to disrupt, but with CBTop down, it's not that bad.

    Just something to think about. If you're saying that the combo comes after CBTop, then Painter seems like the better win to me unless I'm missing something.

    On a side note, I saw someone run a Landstill-esque build with Intuition for Academy Ruins, Thopter Foundry, Sword of the Meek. With a Crucible in play, that's a pretty mean stack. I think that it's one of the best ways to pull off the combo.

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    Re: [DTB] CounterTop

    Quote Originally Posted by Skeggi View Post
    Yeah, he got to play against Belcher, so hard

    The guy plays Wall of Blossoms maindeck. It cantrips, so that's good, but as far as I know it only stops a Goyf 1 turn. On the other hand it stops alot of other creatures. Cool idea.
    It cantrip but really sucks because you play firespout MD and they are there for the same reason of walls, ponders are much better than this wall and don't make you waste 1 green mana and did not suffle your top loking for CB which he did not find agains belcher.

    About CB , i would not play it if i did not know very well the most played legacy decks and comons plays.I would go with merfolks or stax if i would a non legacy player.
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  6. #686
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    Re: [DTB] CounterTop

    Even if Blossoms don't stop Goyf, it stops Ape, Pridemage, Natctl. So there's some validity there in it's inclusion. Only being worried about stopping four cards is a bit of a ridiculous reason to think of Wall of Blossoms being bad. Of course, our card pool has improved since then, so I guess you don't need it anymore.
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    Re: [DTB] CounterTop

    Wall of Blossoms also seems like it would be strong against Tempo Thresh, if they have a Mongoose without Thresh they need Bolt to kill it so that is saving you 4 damage there and if they don't have Bolt/Fire|Ice could save yourself even more damage. Also having more 12-14ish 2cc spells is nice with CB.

  8. #688
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    Re: [DTB] CounterTop

    Quote Originally Posted by Gekoratel View Post
    Wall of Blossoms also seems like it would be strong against Tempo Thresh, if they have a Mongoose without Thresh they need Bolt to kill it so that is saving you 4 damage there and if they don't have Bolt/Fire|Ice could save yourself even more damage. Also having more 12-14ish 2cc spells is nice with CB.
    Yes, that's another good reason to pack Wall of Blossoms. It can buy you so much time against a deck that wants to cut you down on time.

    Also, Wall of Blossoms is decent against Merfolk and Goblins. Also, Wall can force Merfolk and Gobs to overextend, which allows you to cast Firesprout.
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  9. #689
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    Re: [DTB] CounterTop

    Quote Originally Posted by Gekoratel View Post
    Wall of Blossoms also seems like it would be strong against Tempo Thresh.
    Yep, Submerge isn't as bad on this one as it is on Goyf.
    If it walks like a duck and talks like a duck, it's probably delicious.
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  10. #690
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    Re: [DTB] CounterTop

    Yes and for the cc3 slot some :F
    Every DTB forum update is simply shuffling around the same ten decks.

  11. #691
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    Re: [DTB] CounterTop

    You would almost include Doran and Rolling Stones...
    If it walks like a duck and talks like a duck, it's probably delicious.
    Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.

  12. #692

    Re: [DTB] CounterTop

    hey, guess what....
    shield sphere just called and wants to be included in the rolling stones, doran, counterbalance, wall of blossoms and wall of denial deck.

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  13. #693
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    Re: [DTB] CounterTop

    What you really want is Wall of Mulch.
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  14. #694
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    Re: [DTB] CounterTop

    Add Illusionary Wall and Goyfs and Tombstalkers will never hit you again!! and it counters force if in the top!!!

    Seriously: Rhox is a atack for 3 wall that can double blocks , why do you need more defensive cards?It also counters 3cc which are very popular against CT.
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  15. #695

    Re: [DTB] CounterTop

    playing walls is just counterproductive in legacy, they don't help you win...
    its not like you need to force aggro to overextend into a wrath/sweeper... they are going to do it to you regardless..
    like in type2 when playing cruel control, we used to run out the kitchen finks to make people over extend, but in legacy, they do it on their own cuz nobody runs wrath besides landstill..

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  16. #696
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    Re: [DTB] CounterTop

    I top 2 split a 40 man tournament tonight with this deck. In my opinion, it's not dead at all. Sorry this isn't much to add or anything, i figured I'd give Countertop another +1.
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  17. #697
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    Re: [DTB] CounterTop

    Shhhh....it's dead. Remember, all of the metagame reports say its on the decline. No one plays this rubbish anymore. Let's not forget that if counter/top is assembled it still locks 90% of the decks in the format out of the game. I think versions running firespout still have what it takes in this metagame.

  18. #698

    Re: [DTB] CounterTop

    Quote Originally Posted by jazzykat View Post
    Shhhh....it's dead. Remember, all of the metagame reports say its on the decline. No one plays this rubbish anymore. Let's not forget that if counter/top is assembled it still locks 90% of the decks in the format out of the game. I think versions running firespout still have what it takes in this metagame.
    the firespout one is only relevant if there is a lot of zoo...
    its not as good vs goblins/merfolk as they deny you mana/counter your spells.

    the deck is not dead by a long shot.

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    Re: [DTB] CounterTop

    Quote Originally Posted by sauce View Post
    the firespout one is only relevant if there is a lot of zoo...
    its not as good vs goblins/merfolk as they deny you mana/counter your spells.

    the deck is not dead by a long shot.
    And they play around it easily, albeit it slows them down a bit.

  20. #700
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    Re: [DTB] CounterTop

    Quote Originally Posted by o13g View Post
    And they play around it easily, albeit it slows them down a bit.
    This. Goblins just has to cast another ringleader and they're back in it. It doesn't kill Tarmo or Thoctars in Zoo either. For these reasons I think the Progenitus kill is a better investment than the red splash (for Bant CounterTop). If your meta is heavy Merfolk, then I see an argument for it.

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