Wether Ohmnom is going to be viable depends on decks ability to abuse floating green mana more than his ability to grow. Say, in Rock shell, you can keep 3 mana floating and if you run into geddon just cast Witness for land. In decks playing some sort of reanimation he can serve as a backup plan, allowing you to hardcast some tough stuff. Also note that you can float mana, swing for 3 and than use the mana to cast spells on post combat main phase, so it is not like you need to waste turns to grow him. He is still at most medicore in current decks, but ability to accumulate few turns of mana in one turn (while swinging for good damage, or keeping enemy goyfs at bay) is good and can find his uses in future.
From Mark Rosewater on twitter:
maro254 In #Worldwake, there is a 6/6 demon with flying and trample for four mana. He does have a bit of a wicked drawback though.
I am curious what the drawback is!
I don't think you are going to find a lot of people casting Armageddon against your charged Ohmnom. Also amazing name, Ohm as in "Electrical impedance" nom as in the internetz "Nom Nom!" Ohmnom - Energy eater. awesome. I think any deck he would be featured, in standard anyway, would include vines of the vastwood. seems ok in survival, they certainly have the mana to make him relevant. but he doesn't do anything, so I don't see them needing him.
LED, LED, Announce my intention to play Yawgmoth's Bargain...
This one is very nice
Ally White Wienee/Angel Stompy with 4 Hara Freeblade, 4 Kazandu Blademaster and 4 Mirror Entity sounds sexy
Ohmnom remind me another card many people tried to break and failed - manaplasm. It needs to much things to do to only pretend to be a beater...
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
To bad average magic player is so richPoor man's Tarmo. I'm wondering if he could replace Tarmo in something like Mono Green Chalice Aggro. 1 mana more and $40 cheaper.![]()
I don't think Omnath is unplayable in Legacy. Sure, he'd need a very specific deck like MGCA or Survival, but the rewards are huge. Worst case scenario you spend lots of mana on him and he gets StP'd. But in MGCA, you run Chalice to protect him, and you could always use some of that mana to flash in Scryb Ranger or Briarhorn. In Survival, you could activate Survival a few times.
Far too often people focus on worst case scenarios and dismiss cards with lots of upside. Omnath is potentially a huge creature and mana acceleration in one, and as such, should at least be tested in MGCA and Survival at the very least before being dismissed.
Talking about Shade abilities, green also got Ursapine.
1) It's a Ken Nagle design.
2) Very little has been spoiled.
3) Zendikar reshaped Standard not so much because it was groundbreaking, but because it forced the rotation of Lorwyn and Shadowmoor. Anything would have been format-reshaping in that case. If you're talking about Legacy, the biggest impact by far has been the addition of enemy fetches, which were needed by very few decks but which did help smooth the mana of those decks they helped. That's hardly format-defining when we already had fetches that saw tons of play.
Read the card again. It only Upwells green mana, and only grows off of green mana. In Chalice Aggro it will be lucky to be an elephant.
More cards:
- Mysteries of the Deep is Grade A trolling.
- Cunning Sparkmage should be quite good in Standard. Vulshok Sorcerer used to see a ton of play in post-Affinity T2, and this format has even more x/1 creatures than that one.
- Ruin Ghost has a cool combo with... uhm, nothing. Apparently 187 effects on lands all suck except for Valakut. It can protect your lands from Wasteland (if you keep W open which sort of defeats the point), or your manlands from removal, but other than that it's pretty much a Deserted Temple on a bad body.
- The Ally deck looks close to becoming viable. Freeblade and Blademaster are solid, and Survivalist and Mirror Entity might just squeeze in. Since there's no third set, one must hope on the 107 cards still remaining from Worldwake.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
Zendikar is an unbeatable set for Legacy due to the off-color fetches. I can't imagine that we're likely to see a set that strong again for a very long time.
There are definitely cards in the set that will see play in Legacy. It's going to take some time to sort them out but I see cards designed to help many different archetypes in the early spoilers. Lodestone Golem has Stax written all over it because it is in the casting curve, helps the general theme, and is a win con that prevents a quick bolt or plow after the soft lock is put in place. There are others also.
Sorry to disappoint you, but it's unplayable even in Limited:
http://forums.mtgsalvation.com/attac...5&d=1263927166
Inverted Platinum Angel ability.
Can someone post the text? I no can see!
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