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Thread: [Deck] Reanimator

  1. #981
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    Re: [Deck] B/U Reanimator

    overreacting.

    entomb is still an instant, they can't play instant speed lands ( well one of the new cards can, but who'll ever play that?)

    Enchantress was already a cakewalk unless you couldn't find a thing, but in that case, you should've taken a mulligan already.

  2. #982

    Re: [Deck] B/U Reanimator

    good point, but i think it would hurt some of the decks that still run a pair of buried alives. i know that most of you don't even consider it in the main deck, but depend only in entomb to put cards on the graveyard is kind of risky against extirpate or similar cards; and if you don't have it in your initial7, tutor it or trying to find it with brainstorm/ponder make you lose a couple of turns.

    also, i'm trying to put together my sideboard, but i don't know if engineered explosives and chains of vapor are enough to deal with hate cards such as leyline of the void, tomord's crypt and planar void. what do you guy think? is strictly necessary to splash green to make krosan grip available?

    BTW thanks for your opinions, they are really helpful as i'm kind of new to this deck, because i only played it in a casual way until a few weeks ago.

  3. #983
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    Re: [Deck] B/U Reanimator

    Since you only need to add a single bayou, it isn't that hard to splash for krosan grip.
    you always lose 1-2 turns when someone plays graveyard hate, that's what hate cards are for, but it doesn't kill the deck since it has answers.

    Chain of vapors is a very good first-second turn answer but becomes a dead card when you use it after you have something in play.
    (iona, archon, sphinx and akroma have no shroud)
    Krosan grip or Wipe away are meant to take care of certain cards played in counterdecks ( counterbalance, SDT, vial, staxx-cards, painters servant or grindstone, dreadnaught and many more)

    What slows you down doesn't kill you directly. ( B/U as I play it, is quite a control list)



    The land hurts buried alive build only in a way that they lose a few creatures, but then again. It's only 2 dead cards in the deck. ( or they go EoT bounce, ritual buried alive = > reanimate)

    about the same result, just needs a card more.
    Most buried alive build run only 2, so it shouldn't be that bad.

    The reason why I chose krosan grip is the incredible split second abbility it has, that one works wonders.

  4. #984

    Re: [Deck] B/U Reanimator

    Hey, played this deck at a 28 person tourney to a 3-4th place finish this weekend:

    The cast:
    3x Iona
    1x Inkwell Leviathan
    1x Empyrial Archangel
    1x Sphinx of the Steel Wind

    Paying mana to discard cards:
    4x Entomb
    3x Careful Study
    4x Mystical Tutor

    What's the worst that could happen:
    4x Reanimate
    4x Exhume
    1x Show and Tell

    If it doesn't have force of will, i'm not interested:
    4x Force of Will
    4x Daze
    4x Brainstorm

    Cool artifact, man:
    4x Stifle

    4x Underground Sea
    1x Island
    1x Swamp
    4x Wasteland
    4x Polluted Delta
    2x Bloodstained Mire
    1x Misty Rainforest
    1x Flooded Strand

    SB:
    1x Bayou
    1x Reverent Silence
    1x Pernicious Deed
    3x Pithing Needle
    3x Ravenous Trap
    3x Thoughtseize
    2x Show and Tell
    1x Something I don't remember

    Played CB Bant, Stax, Zoo, Tempo Thresh, 4cCB (spout, trinket, sower)

    Main comments:
    Stifle-Waste is very good in this deck. It tends to smooth out the inconsistency issue by giving you time to draw your combo, as well as hating the hate. Empyrial should be Inkwell #2. Careful Study is the worst card in the deck but slow-rolling it gives you a decent chance of binning a guy.

    Sideboard:
    Pithing Needle was mostly for vials which I didn't play against--not sure if they are necessary. I would like to have more pernicious deed, as that card answers lots of your problems preemtively (aggro decks with permanent based hate, counterbalance with permanent based hate, stax, affinity). Rav trap with Mystical Tutor seems enough versus dredge. Spell pierce should come back in over Show and Tell to street-fight against counterbalances. Life from the Loam might be a cool one-of to either entomb or mystical for now that I have wastelands. I would like Snuff Out somewhere. Thoughtseize works.

  5. #985
    Meh.
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    Re: [Deck] B/U Reanimator

    Report? I'd love to read how your matches went, key plays, lucksackery, etc. It's a very interesting build.
    Tusk up.

    Quote Originally Posted by Finn View Post
    Just fucking ban the 600 pound gorilla and be done with it. FFS

  6. #986

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by whienot View Post
    Report? I'd love to read how your matches went, key plays, lucksackery, etc. It's a very interesting build.
    Match 1 against Joe-Bant
    Joe is awesome but I mana screw him twice with stifle-waste, beating a crypt with exhume, get crypted, entomb. Thoughtseizes and deed in, dazes out.

    Match 2 against Timothy-Stax
    Game 1 I force a chalice at 1 and make Iona on white who kills him. Deed in, daze out.
    Game 2 I bring back Iona but he makes morphed exalted angel and races, loses with me at 1.

    Match 3 against guy with Zoo
    Game 1 I blind entomb for Inkwell, lose narrowly to nacatl with jitte. Deed in, careful study out.
    Game 2 Deed blows his crypt and guys, Iona white gets him.
    Game 3 Iona white with Force to slow him down.

    Match 4 & 5 Draw with buds.

    Quarters: Colin with Tempo Thrash
    Game 1: Stifle-Waste keeps him distracted and I get him with Inkwell.
    Game 2: I resolve entomb for Sphinx and my 3rd reanimate resolves thanks to wasteland pressure. Sphinx gets him.

    Semis: Max with CB
    Game 1: I get a quick Iona on white off of careful study and mystical for force in response to his CB-top. I get no blue card to pair with the force and lose to his sower later on.
    Game 2: He has a turn 1 relic, a fetch I stifle and another land that I waste. He sits on 1 land for a while but I take a bit to setup protected entomb-exhume with mysticals. Here I lose focus and entomb at the wrong time, so that I can't protect my yard with stifle, and then pick the wrong target (iona over inkwell). I am annoyed when he discards sower at end of turn, but I exhume anyways and he slams sower on the table instead of baiting my stifle with relic. I stifle his sower instead, force his spell pierce, name white with iona. He draws running lands to cast another sower on my iona in time and I lose. Obv Inkwell wins there.

  7. #987

    Re: [Deck] B/U Reanimator

    Hello,

    I have two ideas flying in my head.

    What do you think to replace some mysticals with Lim-Dul's Vault?

    Itīs a good idea include in the sideboard 4 Leyline of the Void ( replacing extirpate )
    with 2 Helm of obedience for implement another win condition? ( With 4 Dark ritual in the main deck )

    Regards!
    Last edited by Azathoth; 01-29-2010 at 05:37 PM.

  8. #988
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    Re: [Deck] B/U Reanimator

    How were your mana issues with deed next to wasteland?
    I know I only run a few lands, but I never was able to run deed.

    1 it's quite slow and 3-mana could be quite the issue (since you'll spend you time wasting opponents), but the wasteland seems to be worth to try.
    I don't like thoughtseize in the SB where I can accept playing stifle.
    I'll replace my petals with wastelands next GPT and see how it works out. ( don't even bothererd getting stifles, so I'll have to fix those another time)

    Inkwell is incredibly strong against CB ( especially when they do not have NO-Pro)
    I'll show my results without petals + wastes ( thoughtseize main, no stifles)

    Think my list will end up like this

    4 wasteland
    3 underground sea
    1 bayou
    8 fetch
    1 island
    1 swamp

    2 iona
    1 inkwell
    1 empyrial
    1 sphinx

    4 thoughtseize
    4 entomb
    4 reanimate
    4 exhume
    1 show and tell
    1 echoing truth
    3 ponder
    4 force of will
    4 daze
    3 mystical tutor
    4 brainstorm
    1 careful study

    SB:

    3 krosan grip
    4 extirpate
    1 extract
    1 perish
    1 echoing truth
    1 akroma, angel of wrath
    3 snuff out
    1 show and tell



    Since I am already on the control tour anyways, I might as well do it this way without the speed of the lotus petals, but with the gain of wasteland.

  9. #989

    Re: [Deck] B/U Reanimator

    I like Ponder but what do you guys think of Treasure Hunt from world wake;

    U1 sorcery
    "Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand."

    Seems like a no brainer to replace ponder, especially with our low land counts.

  10. #990

    Re: [Deck] B/U Reanimator

    you know, the mana curve of the reanimator deck is really low and most of the mana you spend on spells is colored.
    tseize, entomb, reanimate, ponder, mystical, brainstorm, careful... all of them require 100% colored mana, and i dont know if its a good idea to run with 4 colorless lands out of 18.

    btw, with low land count treasure hunt is not a good choice, because in most of the cases you are just cycling one card for another one (perhaps a creature), or if you are lucky, plus a couple of lands, all of that for 2cc. on the other hand, ponder enables you to draw any of the top 3 cards of your library or to reshuffle them if they are no good. if you just want something to thin your deck just use any card with zero cost cycle.

  11. #991
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by Chronox View Post
    btw, with low land count treasure hunt is not a good choice, because in most of the cases you are just cycling one card for another one (perhaps a creature), or if you are lucky, plus a couple of lands, all of that for 2cc.
    Yeah, Treasure Hunt was designed to be optimal in decks that run lots of land, not just a few. I'm kind of scared how good it might be in 43 Land, especially once they've got a Manabond on the table.

  12. #992

    Re: [Deck] B/U Reanimator

    Ohh hells bells

  13. #993

    Re: [Deck] B/U Reanimator

    indeed, in 43 lands its like a draw everything you can.

    what do you think about chain of vapor vs echoing truth? wich one is better to side?

  14. #994

    Re: [Deck] B/U Reanimator

    I'm still interested for someone to discredit
    Code:
    Lim-Dul's Vault
    . I'm sure it has been discussed on this thread before, but I can't use the search function.

    <<EDIT>> How do you put tags around a card so it can be viewed without having to use a gather of some sort?

  15. #995
    Timmy-Spike-Melvin . . . . . Level 2 Judge

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    Re: [Deck] B/U Reanimator

    1. The search funktion got somehow messed up during the recent forum update.
    2. [cards*]Brainstorm[/cards*] If you delete the * it will look like Brainstorm

  16. #996

    Re: [Deck] B/U Reanimator

    limdul's vault dont let you draw, and at 2cc and X lives you better tutor something up with mystical.
    also IMHO you have enough sorting with brainstorms and ponder.
    i would rather play peer through depths than lim dul, but i prefer brainstorm/mystical

  17. #997

    Re: [Deck] B/U Reanimator

    I'd see it as a replacement for ponder as it is at instand speed.

  18. #998
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    Re: [Deck] B/U Reanimator

    Ponder is lovely with low land counts :)
    it's near amazing, but I can be able to consider the vault,

    Last night I had some practise rounds, and the lotus petal was shining again,
    Not even considering wasteland + stifle ever again.

    Mystical searches for every card in your deck except mana sources and the 5 fat guys, no way lim-duls vault can compete to that.
    Running 1-2 in the heavy B/U version can't do much harm I guess, ( you can rely more in a heavy Show and tell sideboard then)

    but it's still card-disadvantage which this deck runs enough of already.

  19. #999
    Meh.
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by practical joke View Post
    Mystical searches for every card in your deck except mana sources and the 5 fat guys, no way lim-duls vault can compete to that.
    This. Vault's a turn slower and will (generally) be just as effective as Mystical. Vault does set up multiple draws. But, it looks like you are talking about running Mystical + Vault, for a super tutor build of the deck. Seems interesting, but Brainstorm/Ponder are just as effective with how redundant this deck is.
    Tusk up.

    Quote Originally Posted by Finn View Post
    Just fucking ban the 600 pound gorilla and be done with it. FFS

  20. #1000

    Re: [Deck] B/U Reanimator

    so... lotus petal > dark ritual?
    i know lotus petal gives you U or G mana also, but dark ritual gives you the chance to make turn1 combo, or to play buried alive without problems.

    i'm still concerned about the sideboard, and if chains of vapor + engineered explosives is enough.

    also, i want to hear the experience of the player of the no buried alive decklist, because i can't understand how can you run with only 4 entombs as only mechanism to put fatties on the graveyard, and how do you deal with extirpate, cranial extraction, and such.

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