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Thread: [Deck] Senor Weenie

  1. #41
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    Re: [Deck] Senor Weenie

    Quote Originally Posted by gvbarroso View Post
    I have to disagree. The main utility of walls is helping against aggro. Otherwise, why were they one of the most solid cards of the BG Rock decks of old extended? Being a 0/4 is the precise number needed to fight Zoo. 1G is a fair casting cost to pay for such a cantrip and if you have Doran it becomes a pain in the ass of theirs critters. Either they spend a PtE or the wall will basically have a better effect then a removal, most of the time.


    Well, you seem like a funny guy. I can picture you laughing at a lot of things, including misstyping...
    You said you wanted more tempo and suggested putting in walls - this does not make sense, it's not the question of the WoB being good.
    I honestly do not have enough practice with this arche-/decktype to make carddecisions. As I pointed out, I would rather test more removal instead of walls that need doran to work. Also if you want library manipulation play tops or libraries or something.
    And a 0/4 wall won't get you far I think considering that goyfs and lynx outgrow them easily.

    Also before it becomes personal, You don't know me at all so stop accusing me of anything before you have started it. Also before getting stuff wrong read my post. I know the guy who posted the list and I laughed imagening him when reading your typo. It was not directed to you at all.

    I don't suggest you to do anything, play the deck as you like I honestly do not care for this or the archetype at all and just posted to get in touch with my mate again.
    Jeez, people sure get picky easily nowadays.

    €dit: Also if you have further issues with me just pm me - let's keep this thread clean of such stuff.
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  2. #42
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    Re: [Deck] Senor Weenie

    Ok, point on the whole laughing thing taken.

    As for the suggestion of the Wall, I didn't say I wanted more tempo. I said I was thinking of something faster, less cc. The Wall is very good at blocking many creatures of the format, and Goyf can be answered by other ways. It is good by itself, including the fact that you get a blocker without lost in card advantage (which can be critical in a momment of the game where your Descendants are leading the board). It only gets better with Doran. Yes, I will definitely test it

  3. #43
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    Re: [Deck] Senor Weenie

    Quote Originally Posted by gvbarroso View Post
    I really like the list of Myselves!
    Just one thing: don't you still feel the deck a little slow?
    I believe a solution might be 2-3 Wall of Blossoms, specially with Doran. For only 1G you get a cantrip and a powerful blocker to stop Zoo.
    Could you become a bit more specific on this? Slow or fast for me is always dependent on the deck you're facing. Sure the deck is to slow to have any chances against ANT or Ichorid, but against any other pile (excluding TA and some broken starts by Canadian or EvaGreen) I always felt comfortable with my manabase and the average cc of my draws during tournaments and test-sessions til now.

    Quote Originally Posted by gvbarroso View Post
    Also, how is EE working out for you? Is it really necessary?
    It was working pretty well that day, but to be honest in general it seems to be more decent than great to me. In general it is and was more a slotfiller like the 2 Jötun Grunts.
    I've tested a lot of cards in those 2-4 slots (namely: KotR, Kitchen Finks, Nyxathid, Pridemage, Sculler, Shade, Restless Apparation, Perish, Vindicate and Pulse) but none of them did really impress me. WoB seems worth testing, but also worse vs. anything that's Control or Combo and I'm not afraid to face Sligh or Merfolk with these deck, we'll see.


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  4. #44

    Re: [Deck] Senor Weenie

    Hello everyone, Mr. Shine told me I might want to post my list over here seeing as how it is very similar.

    Hi, I’m a regular over at salvation and I’ve been playing eva green for some time now.

    I just recently switched from eva green to the white splash and was hoping to get some feedback, as it's been doing very well for me but there's always room for improvement.. right? First the deck and then some explanations.

    3 bobs
    3 vampire nighthawks
    4 goyfs
    3 doran
    1 terravore
    4 dark rits
    2 duress
    4 thoughtseize
    4 hymn
    4 sink holes
    3 vinidcate
    3 swords
    2 shadow of doubt
    4 verdant catacombs
    2 marsh flats
    2 swamp
    1 murmuring bosk
    4 bayou
    4 scrubland
    4 wasteland

    sb (not firm on this)
    1 choke
    3 krosan grip
    3 extirpate
    2 ravenous trap
    2 gaddox teeg
    3 pernicious deeds
    1 shadow of doubt

    61 cards I’ve been a fan of for a while, especially with a mana base like this. You can change if you'd like, but don't even bother trying to change my mind on this one, at least not in this deck.

    3 bobs is the right number because you're busy disrupting early. Nothing costs more than 3cmc, so I’ve not been afraid to play out 2 or even all 3.

    Vampire nighthawks have been amazing for me, help with bobs pain, are bigger with doran, versitile removal similar to vindicate, though I may drop one.

    3 swords- with nighthawks, vindicates and discard I didn't feel the full set was needed. Low cmc helps with bob, as well as being able to hit your own creature in a pinch.

    3 dorans due to legendary and wanting to run out threats, in addition to color requiems.

    1 terravore due to color requirement, but it's a bomb, and with bob you'll draw it more often than not. It’s pretty easy to play him as a 12/12, and trample is just cake.

    2 duress ensures a good turn one play, and I face a lot of control.

    3 vindicate- color requirement and you'll never want to play it early anyway. You always wait until you've disrupted and figure out your opponent’s game plan.

    2 shadow of doubt- this one will probably be the hardest one to sell, but I swear its pimp juice. Not only is it LD, but it replaces itself, and most importantly it's great vs natural order, gifts, ect. I even have a third one in the board. But 2 sylvan libraries might work here.. There really are a lot of things you could put in these slots. However I urge you to try it before you knock it.

    Single choke because you're not really gonna want to see more than one, and it's not really needed.

    Extirpate and trap vs ichorid. But if you know someone's not playing basics, extirpate a color source can be hard too.

    I know deeds are slow, but it's great vs enchantress. Helps vs ichorid tokens. Pretty good with zoo and elves. And mops the floor with afinity (yes, I actually have to play these match ups).

    So, what does everyone think?

  5. #45
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    Re: [Deck] Senor Weenie

    Quote Originally Posted by freakish777 View Post
    Doran seems like the right call, as you said you already have a decent match against Aggro (where Jitte is better, but Doran is still good), so it makes sense to have another must answer threat against Control decks (that generally don't care about Jitte, since they're just killing all your guys anyways if they can manage it), and also better against CounterTop decks (another 3cc spell to get through CBalance).

    EDIT: It seems like I'd want to try and jam a 1 of Vindicate into this deck (with the amount of card drawing you have ok chances of drawing it) just as an answer to whatever your opponent resolves that makes you go ".... really? .... "
    A 5/5 Descendant is nothing to scoff at either.
    Quote Originally Posted by Vacrix
    Buying duals for 30 a piece is certainly smart. Buying 4 Eureka (a terrible card) is not. :/

    Knowing what to buy is just as impo as knowing when to buy.

  6. #46

    Re: [Deck] Senor Weenie

    Quote Originally Posted by myselves View Post
    I'd play a quite similar version on a GPT Madrid yesterday. I finished 4-2 becoming 7th out of 42. I decided to not play the T8 (no time and/or money for Madrid).

    My list was this:

    3 Bayou
    3 Scrubland
    1 Savannah
    4 Marsh Flats
    4 Verdant Catacombs
    2 Swamp
    2 Plains
    1 Forest

    4 Thoughseize
    4 Hymn to Tourach
    4 Gerrard's Verdict
    4 Swords to Plowshares
    2 Path to Exile
    2 Engineered Explosives

    4 Tarmogoyf
    4 Dark Confidant
    4 Vampire Nighthawk
    3 Doran, the Siege Tower
    3 Descendant of Kyiomaro
    2 Jotun Grunt
    //60

    board:
    3 Krosan Grip
    3 Extirpate
    3 Tormod's Crypt
    3 Gaddock Teeg
    3 Umezawa's Jitte

    My matches were:

    2-0 vs. Bant (I was able to handle NO with 2x Thoughtseize Game 1 and Thoguhtseize+Verdict+Teeg in Game 2, without Progenitus it was easy to win this)
    2-0 vs Lands.dec (lucky me, Game 1 he mulligans down to 5 and didn't find anything, Game 2 I had 2 Extirpate [on Maze and Loam] and a Crypt to slow him down and win).
    2-0 vs. Sligh
    1-2 vs. ANT (unlucky me, I took mulligan down to 4 or 5 every single game, but he got 1st or 2nd Turn AN all three games, killing himself once during game 2)
    2-1 vs. Sligh
    0-2 vs. Zoo (he nearly had everything and I didn't in both games, happens and I probably should have taken more mulligans here during the 2nd game, but I didn't feel comfortable with the idea of 5 cards or less while my opponent kept his oppening 7 the second game)

    All in all I was happy with the deck and my version, Sligh felt like a bye, where Zoo was rough to win.

    I like your list except for the jotun grunts and the engineered explosives.

    I also would like to ask some questions. Have you tried putrid leech or kitchen finks instead of playing juton grunts?

    Is engineered explosives really needed? Or would pernicious deed be better in the slot or vindicate.

    And lastly can I add 1 more bayou and remove 1 scrubland?

    Thanks in advance

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