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Thread: [EDH] Momir Vig, Elfball Engine Visionary

  1. #1

    [EDH] Momir Vig, Elfball Engine Visionary

    This deck is pretty straightforward:

    General: 1 Momir Vig, Simic Visionary

    18 Forest
    1 Island
    1 Misty Rainforest
    1 Verdant Catacombs
    1 Wooded Foothills
    1 Windswept Heath
    1 Terramorphic Expense
    1 Evolving Wilds
    1 Tropical Island
    1 Breeding Pool
    1 Yavimaya Coast
    1 Flooded Grove
    1 Hinterland Harbor
    1 Simic Growth Chamber
    1 Command Tower
    1 Gaea's Cradle
    1 Wirewood Lodge

    1 Arbor Elf
    1 Birchlore Rangers
    1 Boreal Druid
    1 Essence Warden
    1 Fyndhorn Elves
    1 Heritage Druid
    1 Joraga Treespeaker
    1 Joraga Warcaller
    1 Llanowar Elves
    1 Nettle Sentinel
    1 Quirion Ranger
    1 Coiling Oracle
    1 Devoted Druid
    1 Elvish Visionary
    1 Fauna Shaman
    1 Multani's Acolyte
    1 Priest of Titania
    1 Quirion Elves
    1 Rofellos, Llanowar Emissary
    1 Seeker of Skybreak
    1 Sylvan Ranger
    1 Wellwisher
    1 Wirewood Herald
    1 Elvish Archdruid
    1 Elvish Champion
    1 Elvish Harbinger
    1 Ezuri, Renegade Leader
    1 Fyndhorn Elder
    1 Greenweaver Druid
    1 Imperious Perfect
    1 Viridian Shaman
    1 Wood Elves
    1 Lys Alana Huntmaster
    1 Nullmage Shepherd
    1 Wirewood Channeler
    1 Wren's Run Packmaster
    1 Yeva, Nature's Herald
    1 Gilt-Leaf Archdruid

    1 Wirewood Symbiote
    1 Scryb Ranger
    1 Eternal Witness
    1 Primordial Sage
    1 Soul of the Harvest
    1 Regal Force

    1 Summoner's Pact
    1 Glimpse of Nature
    1 Green Sun's Zenith
    1 Mystical Tutor
    1 Survival of the Fittest
    1 Chord of Calling
    1 Distant Melody
    1 Collective Unconscious

    1 Regrowth
    1 Revive

    1 Mobilize
    1 Vitalize
    1 Concordant Crossroads
    1 Mana Severance
    1 Thousand-Year Elixir
    1 Intruder Alarm
    1 Cloudstone Curio
    1 Aluren

    1 Akroma's Memorial
    1 Blue Sun's Zenith
    1 Hurricane

    Current as of 5-xii-2012.

    Basically, you're looking to generate absurd amounts of mana in as little time as possibly, vomit your deck into play, and either attack everyone to death (thanks to lords, Warcaller, Ezuri, and Memorial), Blue Sun's Zenith out the people you can't attack, or gain some life with Wellwisher and then Hurricane everyone out. Momir is not required for any of the this but makes comboing easy mode.

    The deck is a pile of stupid made bearable by the fact that it's all creature-based. People complain less that way.
    Last edited by Aggro_zombies; 12-05-2012 at 02:08 AM.

  2. #2
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    Re: [EDH] Momir Vig, Elfball Engine Visionary

    Would Painters Servant making all your dudes blue help the combo? Easy to tutor, lets you draw your deck with enough mana.

  3. #3

    Re: [EDH] Momir Vig, Elfball Engine Visionary

    Quote Originally Posted by Phoenix Ignition View Post
    Would Painters Servant making all your dudes blue help the combo? Easy to tutor, lets you draw your deck with enough mana.
    He's banned.

    EDIT: Assuming he wasn't, though, it wouldn't help too much. You already have two different creatures that draw cards whenever you play a creature, and you've got Glimpse as a spell backup.

    The deck doesn't really need more draw since it has so many robust card advantage engines; it needs to be faster.

  4. #4
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    Re: [EDH] Momir Vig, Elfball Engine Visionary

    Where is Aluren? Most of your creature are 3 CMC or less.

    Rofellos, Llanowar Emissary deserve a spot in the deck.

    Umbral Mantle allows you to have infinite mana if your elf can produce 4 mana or more.

    Capsize for utility/kill condition?

    Sylvan Library is your 2nd top.

  5. #5
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    Re: [EDH] Momir Vig, Elfball Engine Visionary

    I love the look of this deck. It does exactly what I like doing in EDH and I think you're right about creature-based combo being less frowned upon. Excellent work!

    Also, what about Skullclamp?
    Last edited by Brizzle; 03-02-2010 at 07:34 PM.

  6. #6

    Re: [EDH] Momir Vig, Elfball Engine Visionary

    Do you even need Nissa? I can't imagine letting her go ultimate, ever. Chosen is garbage. And you don't need the lifegain, you have Warden. Even if you're Hurricane-ing, you can just redirect the damage to you to Garruk.
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    Re: [EDH] Momir Vig, Elfball Engine Visionary

    Quote Originally Posted by MattH View Post
    Even if you're Hurricane-ing, you can just redirect the damage to you to Garruk.
    Planeswalkers don't work that way; you can't redirect damage sources you control.

  8. #8
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    Re: [EDH] Momir Vig, Elfball Engine Visionary

    Quote Originally Posted by Aggro_zombies View Post
    He's banned.
    Whoops, I thought Grindstone was banned and Painters Servant got the unban, but it's the other way around.

  9. #9

    Re: [EDH] Momir Vig, Elfball Engine Visionary

    Thanks for the replies.

    @ Skullclamp: It works well...until I get a Lord out. Then it kind of sucks because it won't auto-kill anything relevant. If I drop Chosen, I'll probably add Wirewood Hivemaster and then Skullclamp would be quite good.

    @ Nissa: Sometimes you can't just combo off in one turn. I like Nissa because she gives me the option of slow-rolling and then going off when the time for it seems good by dumping my entire library into play for me. People tend to go bonkers after you come out of nowhere the first time, so it's nice to protect my Elves by keeping them in my library. Nissa seems to be less of a threat to people than eight million guys.

    @ Sylvan Library: it's not exactly a second Top, because it does nothing when I go off, but I guess it helps me set up better. And there are a bunch of cards in this deck that do nothing when I go off anyway.

    @ Capsize: It's hard to make two blue mana in high quantities: only Wirewood Channeler can do it, although Rangers can make bursts of blue mana. If I get to the point that I can make that much mana, though, I'd only be bouncing stuff to grief people. There's no Glacial Chasms/Solitary Confinements around here.

    @ Mantle: What do I cut for it? :/

    @ Rofellos: I generally only have a few Forests in play when I go off, so he's not that hot. On the other hand, he does tap for multiple mana. He is also a candidate for Chosen's slot.

    @ Aluren: Derp, missed this one. If I can find one, I'll add it. Being able to go off on other people's turns seems stupid.

  10. #10

    Re: [EDH] Momir Vig, Elfball Engine Visionary

    Quote Originally Posted by Phoenix Ignition View Post
    Whoops, I thought Grindstone was banned and Painters Servant got the unban, but it's the other way around.
    It used to be that way, but Iona pushed PS to be too much of a problem, so they banned it. Without PS, Grindstone could then be unbanned.

    Quote Originally Posted by Brizzle View Post
    Planeswalkers don't work that way; you can't redirect damage sources you control.
    Huh! I wonder why it works that way. It seems like you should be able to burn your own Walker out.
    Quote Originally Posted by Bardo View Post
    Matt, basically everything you said turned out to be true.
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  11. #11
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    Re: [EDH] Momir Vig, Elfball Engine Visionary

    How about cut Veilstone Amulet and Sages of the Anima for aluren and mantle?

  12. #12

    Re: [EDH] Momir Vig, Elfball Engine Visionary

    Quote Originally Posted by hyc8028 View Post
    How about cut Veilstone Amulet and Sages of the Anima for aluren and mantle?
    Veilstone protects my creatures the turn I'm going off, which is pretty big since most people don't remove them prior to that (unless wiping the board). Even people who know what this deck does tend to hold removal in multiplayer games, which is fine (after all, why waste a Swords on a Llanowar Elf or Multani's Acolyte?).

    Sages helps with setup and keeps me from decking myself with Glimpse if I decide to go infinite. That said, if someone has another way to stop drawing cards, Sages is pretty weak.

    I'd probably cut Promenade for Aluren. I can already make lots of Elves, and Promenade hasn't proven to be too compelling so far.

  13. #13

    Re: [EDH] Momir Vig, Elfball Engine Visionary

    I have a Nissa. I haven't gotten a chance to try it yet. In theory I like it because it's another spell to help me beat Wraths.

    How do you find the 2 and 3 mana mana Elves (like Devoted Druid)? I imagine they'd be too awful.

    Thousand Year Elixir needs a place. Wirewood Lodge is insane. Slate of Ancestry is playable. Kaysa is another Elf Lord.
    Patron of the Orochi seems better than Mobilize.
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    Re: [EDH] Momir Vig, Elfball Engine Visionary

    This looks like a very good deck, but it's probably too strong for a medioce playgroup. After playing this once I'd expect similar reactions to this as to something like Azami. On the other hand, if your playgroup is that cut-throat, this will be a nice contender and nicely differs from other, more frequently seen strong decks that can be found within such groups.
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  15. #15

    Re: [EDH] Momir Vig, Elfball Engine Visionary

    No Timberwatch Elf? No Drove of Elves? Both of those are also good ways to win the game.

    Also, Sylvan Messenger and Skyshroud Poacher are both good card draw.

    And no Natural Order?

    Weird Harvest and Door of Destinies are both bonkers. Akroma's Memorial is another mass haste spell.
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    Quote Originally Posted by frogboy View Post
    Battle with a ragtag crew of adorable misfits. Narcomoeba and Golgari Thug hook up before the end of the movie.
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    Please be less rambling in your next post. I only bothered with figuring out what the fuck you were trying to ask because I took it as a challenge.

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    Re: [EDH] Momir Vig, Elfball Engine Visionary

    Quote Originally Posted by Anusien View Post
    Also, Sylvan Messenger and Skyshroud Poacher are both good card draw.
    Brass Herald costs six, but it's a Messenger and Elf lord in one body.
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  17. #17

    Re: [EDH] Momir Vig, Elfball Engine Visionary

    Quote Originally Posted by Anusien View Post
    No Timberwatch Elf? No Drove of Elves? Both of those are also good ways to win the game.
    I consciously avoided those because I was approaching this deck as a deck that Hurricanes, but can sometimes attack to win; those two are more geared towards the reverse. Heedless One only got the nod because I thought it was the best option due to trample punching through blockers, but really if this deck is attacking all the creatures are, like, 10/10 minimum.

    Quote Originally Posted by Anusien View Post
    Also, Sylvan Messenger and Skyshroud Poacher are both good card draw.
    Messenger draws an average of two cards in this deck with Vig in play, and is actually pretty weak otherwise for four mana. Poacher is great as a tutor but tends to die immediately, or at least after the first time I find a Priest with it. Seven mana to find a guy and Duress a removal spell is not exactly the pinnacle of efficiency.

    Quote Originally Posted by Anusien View Post
    And no Natural Order?
    I don't own any and don't want to sell any organs to cover the costs of getting one. Even if I did, the most compelling thing I could fetch is, what, Regal Force? I would think having both kidneys is better than that.

    Quote Originally Posted by Anusien View Post
    Weird Harvest and Door of Destinies are both bonkers. Akroma's Memorial is another mass haste spell.
    Door is okay, I guess, but Warcaller is a Door I can fetch and I don't have to find it prior to going off. Memorial seems pretty good, but I'd have to find one.

    @Troll: Herald isn't an Elf. If it actually drew me four cards and was a lord, I'd play it anyway, but six mana to average two guys and a 2/2 that doesn't power up my mana engines is so mediocre it puts the American public school system to shame. If it were an Elf, I would probably only include it after using Messenger.

    The approach with this deck was primarily to win through Hurricane or Brain Freeze, with the option of attacking with huge guys as a backup. Think of it as being kind of like the early versions of Extended combo Elves that ran Grapeshot. Therefore, I'm trying to save space by keeping the "strictly combat" cards to a minimum in favor of mana generators and cheap dudes.

    EDIT: Son of a bitch, I just actually READ Weird Harvest and realized they all go to hand. Day-um, that shit's nuts.

  18. #18

    Re: [EDH] Momir Vig, Elfball Engine Visionary

    Yeah. Weird Harvest for anything is pretty much game over as long as you have mana untapped. And even if you don't, there are few things you care about.
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    Please be less rambling in your next post. I only bothered with figuring out what the fuck you were trying to ask because I took it as a challenge.

  19. #19

    Re: [EDH] Momir Vig, Elfball Engine Visionary

    Earthcraft is super stupid in elves combo.

    Altar of Dementia is another brain freeze type effect if you need one(colourless if that matters)

    Eladamri, Lord of Leaves or Steely Resolve can give all your guys shroud, or if you still want to be able to target them with equips and effects Dense Foliage works pretty well.

  20. #20
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    Re: [EDH] Momir Vig, Elfball Engine Visionary

    I'm really diggin' this deck. Aluren is awesome; I'm running Rocket Launcher and Helix Pinnacle as an alternate wins.
    I hate to say this, but it's almost as fun to play as my Azami deck. (Shh, don't tell her...)

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