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Thread: [Deck] Reanimator

  1. #1201
    Meh.
    whienot's Avatar
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    Re: [Deck] B/U Reanimator

    Another thought on Petals, at least I don't think this has been mentioned yet.

    Though, Petals won't always enable a faster combo, there are situations where Petals puts you way ahead in card selection. Opening with Petal, Brainstorm, Fetch is huge. Its incredigood, especially when you hit another Brainstorm/Entomb/Tutor, to play off the fetched land (which is quite common). You still end up comboing turns 2/3, but you've seen more cards and are usually better stocked to protect yourself.

    This is the line of play I prefer when playing Lotus Petal.

    That said, I've been testing lists without acceleration and have been satisfied. The stability makes casting 3 drops out of the sideboard much easier. My biggest issue has been fighting through all the decks packing Macabre & Crypt. It gets really tiring. If only Damping Matrix was cc
    Tusk up.

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  2. #1202

    Re: [Deck] B/U Reanimator

    Hi everybody!

    Is only me thats pay attention to this: Reanimate + Emrakul, the Aeons Torn = gg ????

    And Artisan of Kozilek could be a new addiction to the build?

    Comments please!

    Cyah,

    Lammina
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  3. #1203
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    Re: [Deck] B/U Reanimator

    You have to actually CAST artisan to get the reanimation, so no, it won't be played.
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  4. #1204

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by hungryLIKEALION View Post
    You have to actually CAST artisan to get the reanimation, so no, it won't be played.
    Oh, sorry, my bad!

    QFT!

    But, and the 15/15, isnt a good addiction?

    Cyah,

    Lammina
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  5. #1205
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    Re: [Deck] B/U Reanimator

    Drunk for sure.

    I have to say, that if we are going to face a lot of specific graveyard hate again, especially macabre and extirpate.
    I'll definately be packing the full 4 show and tell in SB again and back to 7-9 creatures after sideboarding.

  6. #1206
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by practical joke View Post
    I have to say, that if we are going to face a lot of specific graveyard hate again, especially macabre and extirpate.
    I'll definately be packing the full 4 show and tell in SB again and back to 7-9 creatures after sideboarding.
    What about bringing in not only the rest of the Show and Tells (Shows and Tell?), but also Worldly Tutor in place of your Entombs and Reanimates, respectively, and changing directions completely? It seems to me that almost everyone is going to bring in some graveyard hate to try to put us off our `yard-based strategy, and this could completely throw them for a loop. This would, of course, necessitate running green, but I've been nothing but pleased with having green in my list already.

    The biggest drawback that I can see is it would take up 7-8 slots in our board. I'll probably test it just because I'm crazy like that.

  7. #1207
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    Re: [Deck] B/U Reanimator

    You can respond to the trigger with Goryo's Vengeance to get Emakrul into play for a turn.

  8. #1208
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by Vacrix View Post
    You can respond to the trigger with Goryo's Vengeance to get Emakrul into play for a turn.
    I dunno that it'd be worth it, though, just to get the annihilator trigger off. Goryo's Vengeance doesn't have much synergy with anything else in the deck, being only able to retrieve Iona aside from one of the Eldrazi, and that's hardly worthwhile in my opinion.

  9. #1209

    Re: [Deck] B/U Reanimator

    Errrr there is a 2 mana damping matrix, its called null rod. Null rod is a solid choice against crypt/relic and other artifacts. The only problem it doesn't solve is faerie macabre and that is the only upper hand damping matrix has on null rod. But if you want to solve macabre, just put in thoughtseize or for something a little more awkward use stifle to stifle the faerie's activated ability. Or just go show and tell against macabre. But if you don't answer macabre before going off via entomb you will get blown out as per usual.

    The eldrazi are no good in reanimator; goryo's vengeance? Seems awkward and doesn't solve GY hate it seems that if you goryo's vengeance emrakul into play in response to his shuffle trigger they can severely blow you out with macabre. It would be nice to S&T emrakul into play though; he's better than progenitus when he sticks being able to blow out your opponent's entire board with one swing.
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  10. #1210

    Re: [Deck] B/U Reanimator

    With the new reanimate-able 8/8 annihilator Eldrazi, and the Hellcarver demon...doesn't that make Entomb and Mystical Tutor obsolete, and free up 8 spaces in the deck? I think replacing the entomb's with 4 more reanimation effects and the mystical tutors with 4 of these creatures would signal GG.

    Who needs a toolbox when we can build the deck with 4 of the Eldrazi, 4 Hellcarver Demon's, a couple of Iona's, 3 inkwell's, will almost always get one of the bombs in the yard with opening hand...with force and daze to protect it..seems solid.

  11. #1211

    Re: [Deck] B/U Reanimator

    How exactly do you plan to cast a 6 mana demon?

    Alright while you do that I will jsut entomb///exhume Ioona and beat you...

    Sorry that does not make Mystical and Entomb obsolete.

  12. #1212

    Re: [Deck] B/U Reanimator

    It's less consistent than the current built, and considering that you need entomb+reanimate effect+mana accel to combo in turn1 for almost the same effect that a iona on turn1 could do, i don't know if it's a good plan.

  13. #1213

    Re: [Deck] B/U Reanimator

    Turn 1 Ioona isn't what it used to be, and you would need the same card combo and acceleration, the new guy wins the game turn 1. Our toughest matchup, Zoo, is an autowin with the new guy, Ioona doesn't do the job.

    Besides, you don't have to combo turn 1, its extremely consistent to go off turn with pact, force and daze protection. You could even add 4 lotus petals to increase the odds of going off turn 2, since you don't need lands really.

    Anyways, I'm excited to build this, will be fun as hell, can't imagine any deck beating without a 15 card sideboard dedicated to it.

  14. #1214
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    Re: [Deck] B/U Reanimator

    Our toughest matchup, Zoo, is an autowin with the new guy, Ioona doesn't do the job.
    Pshh wtf? Do you play Reanimator? Zoo isn't reanimator's toughest matchup. Far from it.

    Anyways, I'm excited to build this, will be fun as hell, can't imagine any deck beating without a 15 card sideboard dedicated to it.
    Alright. I'm convinced now that this is April Fool's trolling. You had me going there.

  15. #1215
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    Re: [Deck] B/U Reanimator

    Alright. I'm convinced now that this is April Fool's trolling.
    There it is. Animate Dead tipped me off. Maybe Wess is from the future and has seen every meta iteration until Zoo evolved into Reanimator's worst matchup.
    Tusk up.

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    Just fucking ban the 600 pound gorilla and be done with it. FFS

  16. #1216
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by whienot View Post
    There it is. Animate Dead tipped me off. Maybe Wess is from the future and has seen every meta iteration until Zoo evolved into Reanimator's worst matchup.
    heh.. Polar Express is back! Yeah, Iona's gone stale, just doesn't cut it no more lol

    btw,

    Another thought on Petals, at least I don't think this has been mentioned yet.

    Though, Petals won't always enable a faster combo, there are situations where Petals puts you way ahead in card selection. Opening with Petal, Brainstorm, Fetch is huge. Its incredigood, especially when you hit another Brainstorm/Entomb/Tutor, to play off the fetched land (which is quite common). You still end up comboing turns 2/3, but you've seen more cards and are usually better stocked to protect yourself.

    This is the line of play I prefer when playing Lotus Petal.

    That said, I've been testing lists without acceleration and have been satisfied. The stability makes casting 3 drops out of the sideboard much easier. My biggest issue has been fighting through all the decks packing Macabre & Crypt. It gets really tiring. If only Damping Matrix was cc
    I totally agree, ever since I'd added petals to my reanimator it's much improved. Multitasking for turn1/2 game winners becomes easy.

    Damping matrix seems good... hmm. What are people SB'ing these days. I heard show & tell mentioned. Oh, someone mentioned maybe going another direction, allowing them to bring in their gy hate and switching it up to a less gy dependent strat, anyone have experience with this? I've thought about mixing in Tombstalkers with more countermagic, still haven't decided yet
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  17. #1217
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    Re: [Deck] B/U Reanimator

    Damping matrix seems good... hmm. What are people SB'ing these days. I heard show & tell mentioned. Oh, someone mentioned maybe going another direction, allowing them to bring in their gy hate and switching it up to a less gy dependent strat, anyone have experience with this? I've thought about mixing in Tombstalkers with more countermagic, still haven't decided yet
    Stifle is awesome. Have you tried it in the board?

  18. #1218

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by Mystical_Jackass View Post
    Oh, someone mentioned maybe going another direction, allowing them to bring in their gy hate and switching it up to a less gy dependent strat, anyone have experience with this? I've thought about mixing in Tombstalkers with more countermagic, still haven't decided yet
    Someone here bring up the idea to make a dreamhalls sideboard, wich enables you to transform the deck from reanimator to dreamhalls. Sounds quite interesting IMHO, but idk if it's a good idea.

  19. #1219
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    Re: [Deck] B/U Reanimator

    Noone expects a full show and tell sideboard nowadays, also tombstalkers can become a decent SB tech if we really feel the hate growing.

    so far, I'm not affraid of any sideboard tech. If you are really affraid of something, create a dreadnaught stifle, hexmage dark depths sideboard.
    toghether with 3 lim-dul's vault and you have the complete deck to the ready.

    noone expects it.

  20. #1220
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    Re: [Deck] B/U Reanimator

    Noone expects a full show and tell sideboard nowadays, also tombstalkers can become a decent SB tech if we really feel the hate growing.
    Show and Tell isn't entirely transformational in my opinion, although it obviously avoids a serious weakness. I think you should either play 1 or 4 in the SB. I know a lot of people might disagree with Tombstalker, the argument being that TS is GY-dependant. I believe TS is acceptable. GY hate is never used until it must be used, and unfortunately for your opponent, if they don't know you have TS, they aren't going to wipe your GY (because they are waiting for a target + Reanimation spell). Game 3 or later in the tournament, the TS-tech isn't so hot.

    I think Painter's combo actually fits very easily into the U/B control shell. Trinket Mage, a single EE, a single Fabricate (Mystical) can be part of the sb package. A single SDT, Lim Dul's or Ponder in the main can work very nicely with a Painter's sideboard, while remaining still useful in unsided games. Reanimate can bring back non-RFG removed or countered painter's. Heck, you can leave in some Entombs as a way to tutor Painter or T-mage in a pinch.

    It has been okay in testing. It is definitely a surprise, and it doesn't rely on the GY. Even CB-Top or Dark Confidant could easily go into a version of Reanimator that had a Painter-transformational sideboard. I'm not convinced a full transformational sideboard is worth watering down the strategy, however, we should at least consider leveraging the control package, which can play nicely with so many other cards (having a different gameplan entirely from Reanimator) in this format.





    peace,
    4eak

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