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Thread: Rulings for upkeep costs

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    dahcmai's Avatar
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    Rulings for upkeep costs

    I thought that the Pacts made the whole "reminding someone" about upkeep costs mandatory of keeping game state and not a "Yes! You forgot!" type thing. That's news to me if it changed again. As far as I knew, you had to remind them if you noticed.

    I was reading something on Channelfireball and he mentioned you don't have to tell them now. That's kind of nice and scary in a way. I had thought this was changed because too many people were being pricks about it and trying to get their opponents to forget by distracting them during pact resolutions.

    So what's the deal with them now?

  2. #2

    Re: Rulings for upkeep costs

    Quote Originally Posted by dahcmai View Post
    I thought that the Pacts made the whole "reminding someone" about upkeep costs mandatory of keeping game state and not a "Yes! You forgot!" type thing. That's news to me if it changed again. As far as I knew, you had to remind them if you noticed.

    I was reading something on Channelfireball and he mentioned you don't have to tell them now. That's kind of nice and scary in a way. I had thought this was changed because too many people were being pricks about it and trying to get their opponents to forget by distracting them during pact resolutions.

    So what's the deal with them now?
    Since the introduction of the modern IPG several years ago, you have been required to call a judge if your opponent misses a trigger that is non-optional and affects the visible game state, or is non-optional and has a default action ("If you don't", "unless"). This is a Missed Trigger penalty.

    Pacts ("If you don't, you lose the game.") have always fallen into the latter category above. A Warning will be issued and the default action will be applied without using the stack. This has never changed.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

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