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Thread: gamekeeper interaction ruling

  1. #1

    gamekeeper interaction ruling

    hi people

    1 question: ok lets say gamekeeper abilitty is taking place i reveal dragon's breath and then emrakul does it work

    does emrakul get enchant and how does it work?

    2 question: it seems to me that nothing his really going to the graveyard so my question is how graveyard hate can prevent my gamekeeper effect to happen, i see the point with dragon's breath being removed but my creature will still be there... no?

  2. #2

    Re: gamekeeper interaction ruling

    As a side note, please use proper capitalization, punctuation, and grammar on The Source. There are consequences if you don't.

    Gamekeeper: "When Gamekeeper is put into a graveyard from the battlefield, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard."

    Dragon Breath: "When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature."

    Quote Originally Posted by yougo View Post
    1 question: ok lets say gamekeeper abilitty is taking place i reveal dragon's breath and then emrakul does it work

    does emrakul get enchant and how does it work?
    Determining the order things happen during resolution can actually be difficult, since small differences in wording and punctuation can make for very different results. In Gamekeeper's case, it says "put and then put", so it's two seperate actions - the Emrakul enters the battlefield, then the other cards go to the graveyard. As such, Dragon Breath will not be in the graveyard to trigger.

    2 question: it seems to me that nothing his really going to the graveyard so my question is how graveyard hate can prevent my gamekeeper effect to happen, i see the point with dragon's breath being removed but my creature will still be there... no?
    You are correct that the creature will go directly from the library to the battlefield; however, the Gamekeeper's trigger will fail to do anything if it's removed from the graveyard while the trigger is on the stack, since the trigger has an intervening if clause.
    Last edited by cdr; 04-21-2010 at 08:27 AM.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  3. #3
    Timmy-Spike-Melvin . . . . . Level 2 Judge

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    Re: gamekeeper interaction ruling

    Quote Originally Posted by yougo View Post
    2 question: it seems to me that nothing his really going to the graveyard so my question is how graveyard hate can prevent my gamekeeper effect to happen, i see the point with dragon's breath being removed but my creature will still be there... no?
    If your opponent has a Leyline of the void the gamekeeper will never go into the graveyard so his ability will not trigger.

    If your opponent sacrifices a Tormod's Crypt in response to the triggered ability, Gamekeeper will get exiled by the crypt and because of the "if you do" clause, his effect will do nothing.

  4. #4

    Re: gamekeeper interaction ruling

    Thanks alot very appreciate.

  5. #5
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    Re: gamekeeper interaction ruling

    I had someone try and tell me that Dragon's Breath wouldn't work with Emrakul because he has protection from colored spells, but Dragon's Breath doesn't target and it wouldn't fall of because once it's attached, it's not a spell, it's a permanent. Am I missing something or was that guy out of his head?
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  6. #6
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    Re: gamekeeper interaction ruling

    Auras are only a spell when they're on the stack. When they're in play, they are not spells.

  7. #7

    Re: gamekeeper interaction ruling

    Some people miss the "spells" part.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

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