Page 91 of 122 FirstFirst ... 4181878889909192939495101 ... LastLast
Results 1,801 to 1,820 of 2438

Thread: [Deck] Non-LED Based Dredge/Ichorid Combo

  1. #1801
    Member
    bakofried's Avatar
    Join Date

    Aug 2009
    Location

    Bakersfield, Ca
    Posts

    744

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    This might be slightly off-topic, but how do you keep track of piles? Like 10 across, 4 down, or something like that? Just wondering, because I'm having a bit of trouble keeping it all in hand.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  2. #1802
    Mecum omnes plangite
    Digital Devil's Avatar
    Join Date

    Aug 2009
    Location

    45°33'2"52 N, 09°20'41"28 E
    Posts

    307

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    My first game with Dredge, I kept three separate piles of cards. One with useless cards (say, lands, Careful Study), the other with dredgers, Bridges, Therapies, and another pile for the RFG zone. Then I realised it would be better to spread the cards from left to right and from up to down, something like this:

    [LANDS] ---- [CREATURE][CREATURE] --- [RFG]
    ==============================> [DECK]
    >=============================>
    >===>...

    But even then, I'm in trouble too, when it comes to 40+ cards in my graveyard, so, I wonder if there's an alternative manner to make cards visibile to both players and not invade nearby people's table. Someone posted a picture in the previous pages, but that was a bit confusing.
    0.05.14 [Digital Devil] <Digital Devil> Ach! Hans, run! It's the Tarmogoyf!
    0.05.17 [Hans (GER)] <Hans (GER)> ...
    0.05.20 [<System>] <System> Player Lost

  3. #1803

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    I find it best to keep it in one, straight up pile (like an upside-down deck), and always after dredging offer it to my opponent to look through. As a bonus, you're opponents might make mistakes when they don't remember your whole graveyard. Not really cheating, but they can't demand you to eat up half a table to have all your cards visible.

  4. #1804
    Member
    bakofried's Avatar
    Join Date

    Aug 2009
    Location

    Bakersfield, Ca
    Posts

    744

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    I thought graveyard order isn't allowed to be changed?
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  5. #1805

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by bakofried View Post
    I thought graveyard order isn't allowed to be changed?
    It actually is now due to a recent rule change. Well not really recent but anyway it's ok in, Vintage, Legacy and Extended(?). But not in Standard.

  6. #1806

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    You can reorder your graveyard in formats without graveyard-order-matters cards. So you can reorder your graveyard in Standard and Extended but not in Legacy or Vintage.

  7. #1807

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    The best way I've found to maintain graveyard order and make all cards visible is a fairly simple process:

    When you dredge, count the cards one by one in a face down pile, then flip it over and lay out each card in your graveyard with the edge of the card lining up with the casting cost of the previous one. I keep my library on the right side so my graveyard starts below my library and builds from right to left, once I hit the edge of my playspace I start a new row. This method allows you to identify every card in your graveyard easily and keeps everything visible.

  8. #1808
    Member
    bakofried's Avatar
    Join Date

    Aug 2009
    Location

    Bakersfield, Ca
    Posts

    744

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Here's a SB i'm thinking of:
    4 Unmask
    4 Chain of Vapor
    3 Ancient Grudge
    1 Ancestor's Chosen
    1 Terastodon
    1 Ray of Revelation
    1 Flame-Kin Zealot
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  9. #1809
    Look, I'll let this pencil disappear...
    Joon's Avatar
    Join Date

    Jul 2007
    Location

    Germany, near Hamburg
    Posts

    122

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Are you guys that impressed by Unmask? I'm trying to fit it in but all other Sideboard options seem to be better to me.

    As a reference, here is my current Maindeck and Sideboard.

    4 Gemstone Mine
    4 City of Brass
    2 Tarnished Citadel
    4 Cephalid Coliseum

    4 Putrid Imp
    4 Tireless Tribe

    4 Golgari Thug
    4 Golgari Grave-Troll
    4 Stinkweed Imp

    4 Ichorid
    4 Narcomoeba
    1 Iona

    4 Bridge from Below
    4 Cabal Therapy
    2 Dread Return

    4 Breakthrough
    3 Careful Study

    SB
    4 Ancient Grudge (as Crypt/Relic are the most common hate against us, I want a Playset of these)
    4 Chain of Vapor (Leyline is teh sux, in addition it is the most flexible anti-hate card and useful against Reanimator's Archon, against we scoop otherwise)
    4 Firestorm (uncounterable Discardoutlet against Merfolk plus it kills pretty much against Zoo, Merfolk and other Tribes/Aggroish decks)
    1 Iona (against ANT and Mono colored decks you want 2)
    1 Terastodon
    1 undecided Slot, from time to time it is 1 Ray of Revelation, sometimes it's also an Ancestor's Chosen

    I could see me cutting 1 Firestorm (as you only need one each game you board it in) for 1 Unmask and placing another copy of it in the flexible spot. But then I'm still missing at least one slot to play Unmasks effectively.

    As the mainboard is pretty much written in stone with some minor changes like +1 land or +1 Study/Darkblast the most interesting part of the deck is the sideboard.

    Please share your thoughts.
    Quote Originally Posted by TeenieBopper View Post
    We live in a country were ~50% of the populace believe public schooling is a socialist conspiracy and that being called Einstein is an insult. We could try and fix it, but unfortunately the other 50% don't believe in euthanasia.

  10. #1810

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    If you run a maindeck dedicated Dread Return target, it should either be Angel of Despair or Terastodon. Terastodon gets you out of tough maindeck situations against decks like Stax and Enchantress and Lands. Angel of Despair beats the Blazing Archon plan from Reanimator. These cards are good when you're behind; Iona and FKZ are only good when you're ahead.
    Magic Level 3 Judge
    Southern USA Regional Coordinator

    Quote Originally Posted by frogboy View Post
    Battle with a ragtag crew of adorable misfits. Narcomoeba and Golgari Thug hook up before the end of the movie.
    Quote Originally Posted by Nihil Credo View Post
    Please be less rambling in your next post. I only bothered with figuring out what the fuck you were trying to ask because I took it as a challenge.

  11. #1811
    Member
    bakofried's Avatar
    Join Date

    Aug 2009
    Location

    Bakersfield, Ca
    Posts

    744

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Eh, I just thought it would be a good form of hate, as I can expect a decent amount of combo in my meta.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  12. #1812
    Team Moosebite
    Arne's Avatar
    Join Date

    Dec 2007
    Location

    Groningen, the Netherlands
    Posts

    77

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by Anusien View Post
    If you run a maindeck dedicated Dread Return target, it should either be Angel of Despair or Terastodon. Terastodon gets you out of tough maindeck situations against decks like Stax and Enchantress and Lands. Angel of Despair beats the Blazing Archon plan from Reanimator. These cards are good when you're behind; Iona and FKZ are only good when you're ahead.
    I find Iona to be an amazing DR target. It beats the mirror (black) and has been an Oops-I-Win card a couple of times. Even when you're behind it can stall your opponent (amazing blocker) and buy you a couple of turns to win eventually.

    As for Terastodon. I haven't tested the card, but isn't Woodfall Primus a better choice. I mean, he doesn't give your opponent the tokens and can be used for therapy. I'm just asking, don't know if it would be the better choice.

    cheers,
    According to ancient Norwegian myths, Team Moosebite did your sister!

  13. #1813
    Ur tears of nerdrage taste so sweet to me.
    Wargoos's Avatar
    Join Date

    Feb 2008
    Location

    Do not care.
    Posts

    319

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by Arne View Post
    I find Iona to be an amazing DR target. It beats the mirror (black) and has been an Oops-I-Win card a couple of times. Even when you're behind it can stall your opponent (amazing blocker) and buy you a couple of turns to win eventually.

    As for Terastodon. I haven't tested the card, but isn't Woodfall Primus a better choice. I mean, he doesn't give your opponent the tokens and can be used for therapy. I'm just asking, don't know if it would be the better choice.

    cheers,
    9 + 3 + 3 +3 possible power with one card is great.
    Getting the possibilty to blow shit of the opponent in the process is awesome too.
    Team Legal Actions.

  14. #1814

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    If you need to kill multiple permanents, Terastodon does it much better.

    Iona is pretty good in the combo matchup, but it seems mostly that it's only good when you're already ahead. I wonder if Terastodon kill your lands is as good as Iona at racing combo.
    Magic Level 3 Judge
    Southern USA Regional Coordinator

    Quote Originally Posted by frogboy View Post
    Battle with a ragtag crew of adorable misfits. Narcomoeba and Golgari Thug hook up before the end of the movie.
    Quote Originally Posted by Nihil Credo View Post
    Please be less rambling in your next post. I only bothered with figuring out what the fuck you were trying to ask because I took it as a challenge.

  15. #1815
    is Einstein's most famous equation

    Join Date

    Nov 2008
    Location

    Syracuse, NY
    Posts

    71

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Iona naming black does not really need to race. I don't know how many answers they can wish for, but it is pretty good against ANT.

  16. #1816
    Member
    1maarten1's Avatar
    Join Date

    Jul 2008
    Location

    Netherlands
    Posts

    209

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Ok i'll share my thoughts :)!

    First off: The storm combo (ANT) matchup is bad.

    Iona vs storm: When she comes into play, you will have to call blue since if you call black they will just Mystical tutor into Chain of vapor and bounce it. And when you dont call black they will just go off without noticing her. In such a situation I would much rather have a terastodon to blow up all of their lands, which buys me more time to maybe get a horde of zombie and play a FKZ to try to race.

    I dont play any MD DR targets (except troll) and I have never regret it. Also if you manage to pump out a 20/20 troll fast against combo, you might have a very small chance of winning. But most of the time, they will just go off before you DR anything or do it the turn after. I dont play Iona MD or SB, and I havent found myself missing it. I did test it, but I end up cutting it since I never found it nessecary, I now play a extra land over a random MD DR target.

    ~Maarten

  17. #1817

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Iona naming Black will buy you a couple of turns or win the game, depending on whether or not they play Chain of Vapor MD or side it in against you. Also, against slower versions like DDANT or NLS if they're on the draw you can easily be quicker than them.

  18. #1818

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Don't underestimate the elephant, its hard for any deck to come back with no lands. Or at least it buys you turns, esp with cabal therapies.

  19. #1819
    explosive
    Adan's Avatar
    Join Date

    Feb 2006
    Location

    Germany - RLP
    Posts

    855

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by Dredgehammer View Post
    I find it best to keep it in one, straight up pile (like an upside-down deck), and always after dredging offer it to my opponent to look through. As a bonus, you're opponents might make mistakes when they don't remember your whole graveyard. Not really cheating, but they can't demand you to eat up half a table to have all your cards visible.
    However, you should do it for the sake of clarity. If you miscount on Bridges or Bloodghasts, you will be annoyed all day long.

    I have goldfished my Vintage Dredge and taken a picture to give you the idea how you could (and maybe should) do it:
    http://img175.imageshack.us/content_...pg&via=mupload

    The zones can be figured out quite easily I guess.
    Team SPOD
    <Der_imaginäre_Freund> props:
    Adan for being the NQG God (drawer)

  20. #1820

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    That seems like a reasonable way to have your graveyard visible, but it does consume a lot of space.

    But why Bloodghast? Ichorid is infinitely superior.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)