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Thread: [Deck] Merfolk

  1. #3641
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    Re: [DTB] Merfolk

    rofl at the tech of gilded drake vs reanimator

  2. #3642

    Re: [DTB] Merfolk

    Quote Originally Posted by Svenanole View Post
    rofl at the tech of gilded drake vs reanimator
    And of course we also have Merfolk Assassin as mirrormatch tech.

  3. #3643
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    Re: [DTB] Merfolk

    It has been discussed in the past several pages, and I'm going to chime in. I'm loving Coralhelm Commander. I pretty much stick to Vial@2 at this point. True, he's behind the efficiency curve (1 CC = Lord effect, 2 CC = 2/2, 4 CC = +2/+2 & Flying), but the ability to pay his cost over multiple turns (something to which we could apply a mana-cost, perhaps 1 CC?) makes up for some of the inefficiency. I think he fully replaces Wake Thrasher as he's playable at more stages of the game, more resilient to removal, can actually block, and has evasion. Unlike the other lords, he's a house all by himself on the table. I've liked having 16 lords.

    While this deck is very flexible and fluidal, capable of ending the game with a random assortment of creatures (as aggro-control decks will do), I consider having multiple lords to be the goal in a ton of matchups. It helps neutralize burn as removal, and it gives the deck a broken ground game. I often find that swarming with lords mitigates the need to deal with resolved opposing creatures (answers are often subpar in this deck). Playing Commander does increase the odds of seeing your god/lord-hands by a significant amount. For example, if you've seen 12 cards (including your opening hand & any draw effects/steps) you've got a 68% chance to see 3 lords when running 16 lords, while you have a 45% chance if you run 12.





    peace,
    4eak

  4. #3644
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    Re: [DTB] Merfolk

    What is considered the best 16 lord list these days? I'm guessing something like:

    4 Curse
    4 Adept
    4 Lord
    4 Coralhelm
    4 Reejery
    4 Sovereign

    4 Vial
    4 Force
    3 Daze
    3 Standstill
    2 Echoing Truth/Jitte

    20 Land

    I still haven't seen any lists on DeckCheck that run Coralhelm. Are the people playing them not placing well or are they not being run as the jury is out?
    Only the heroic and the mad follow mountain goat trails.

  5. #3645

    Re: [DTB] Merfolk

    I guess if you really want 16 lords, that's the way to do it. 4 coralhelm commander is a real mana sink. But I like having standstills, and I love chaining them, so I would really want 4.

  6. #3646
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    Re: [DTB] Merfolk

    Quote Originally Posted by TheSleeper View Post
    I still haven't seen any lists on DeckCheck that run Coralhelm. Are the people playing them not placing well or are they not being run as the jury is out?
    deckcheck hasnt been updated in ages

  7. #3647

    Re: [DTB] Merfolk

    Quote Originally Posted by TheSleeper View Post
    I still haven't seen any lists on DeckCheck that run Coralhelm.
    True, I tested it as 1-off, 1-2 split with sovereign. Took 1st place in 20 player legacy, with swiss record 3-1-1, and top8 3-0


    Deck:

    4 Wasteland
    4 Mutavault
    12 Island

    4 Cursecatcher
    4 Silvergill Adept
    4 Merrow Reejerey
    4 Lord of Atlantis
    1 Coralhelm Commander
    2 Merfolk Sovereign

    4 AEther Vial
    4 Standstill
    4 Force of Will
    3 Daze
    3 Spell Pierce
    3 Echoing Truth

    Sideboard:
    2 Umezawa's Jitte
    3 Blue Elemental Blast
    4 Submerge
    2 Dispel
    2 Relic of Progenitus
    2 Llawan, Cephalid Empress

    Games

    Swiss:
    R1 against Solidarity (won)
    R2 against ANT (loss) didn't see anyforce of wills
    R3 against Elves (won)
    R4 against New Horizon (won)
    R5 tied against Zoo (tie)

    Top8:
    R1 against Reanimator
    R2 against ANT (same guy from R2)
    R3 against lands.dec (43-lander blue version)

    Won all top8 matches 2-0.

    About Coralhelm, he is good as 1-off.

  8. #3648
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    Re: [DTB] Merfolk

    Quote Originally Posted by mairou View Post
    True, I tested it as 1-off, 1-2 split with sovereign. Took 1st place in 20 player legacy, with swiss record 3-1-1, and top8 3-0


    Deck:

    4 Wasteland
    4 Mutavault
    12 Island

    4 Cursecatcher
    4 Silvergill Adept
    4 Merrow Reejerey
    4 Lord of Atlantis
    1 Coralhelm Commander
    2 Merfolk Sovereign

    4 AEther Vial
    4 Standstill
    4 Force of Will
    3 Daze
    3 Spell Pierce
    3 Echoing Truth

    Sideboard:
    2 Umezawa's Jitte
    3 Blue Elemental Blast
    4 Submerge
    2 Dispel
    2 Relic of Progenitus
    2 Llawan, Cephalid Empress

    Games

    Swiss:
    R1 against Solidarity (won)
    R2 against ANT (loss) didn't see anyforce of wills
    R3 against Elves (won)
    R4 against New Horizon (won)
    R5 tied against Zoo (tie)

    Top8:
    R1 against Reanimator
    R2 against ANT (same guy from R2)
    R3 against lands.dec (43-lander blue version)

    Won all top8 matches 2-0.

    About Coralhelm, he is good as 1-off.
    My list looks almost the same as yours. However, would you have changed your sideboard into something else?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  9. #3649

    Re: [DTB] Merfolk

    Maybe Llawan's to Kiras, but I didn't have them and 1 Relic to 3rd Dispel. Allthough I'm pretty satisfied to that list.

  10. #3650
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    Re: [DTB] Merfolk

    This is my current list which has been tearing up the local meta:

    21 Land:
    3 Tundra
    2 Polluted Delta
    3 Flooded Strand
    4 Wasteland
    4 Mutavault
    5 Island

    20 Creatures:
    4 Cursecatcher
    4 Silvergill Adept
    4 Lord of Atlantis
    2 Coralhelm Commander
    4 Merfolk Rejerey
    2 Merfolk Sovereign

    19 Other Stuff:
    4 Aether Vial
    4 Standstill
    4 Force of Will
    4 Daze
    3 Swords to Plowshares

    Sideboard:
    4 Harm's Way
    1 Swords to Plowshares
    3 Relic of Progenitus
    2 Ravenous Trap/Tormod's Crypt
    4 Spell Pierce
    1 Jitte

    Thoughts: I am really digging the Commander, and the extra land. I always seem to get land screwed with only 20 land but it could just be a me problem. Harm's Way does alot against red, in one game against zoo I drew 2 and used them to kill a Grim Lavamancer and make a lightning bolt do 1 damage to my lord and 2 to my opponent. I realize that this isn't always going to work out so incredibly, but for those who like the Uw version, Harm's Way merits serious testing. It is not just a cute combat trick, in my opinion it singlehandedly shores up the Red/x matchup. Also, Coralhelm Commander is a bomb, and I think others are beginning to recognize it. Last week, beat Elves, Zoo, and UBr homebrew; and the week before that I beat B/u reanimator (twice), Dragon Stompy, and Belcer. Love the fish.
    A ruler wears a crown while the rest of us wear hats, but which would you rather have when it’s raining?”—Barrin, Principia

  11. #3651

    Re: [DTB] Merfolk

    Here's the list of the BoM IV winner (498 players) :

    Campeón - Omar Rohner - Merfolk

    4 Coralhelm Commander
    4 Merrow Reejerey
    4 Merfolk Sovereign
    4 Lord of Atlantis
    4 Cursecatcher
    4 Silvergill Adept
    2 Kira, Great Glass-spinner
    4 Force of Will
    4 Daze
    4 Aether Vial
    1 Mishra's Factory
    4 Mutavault
    4 Wasteland
    13 Island

    SB:
    3 Tormod's Crypt
    1 Umezawa's Jitte
    3 Mind Harness
    3 Dispel
    1 Blue Elemental Blast
    1 Hydroblast
    1 Threads of Disloyalty
    1 Seasinger
    1 Llawan, Cephalid Empress

    He's playing 16 lords and 22 lands !
    What's your opinion about the list ?

  12. #3652
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    Re: [DTB] Merfolk

    No Standstill? That's... Weird.
    The Source: Your Source for "The Source: Your Source for..." cliche.

  13. #3653
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    Re: [DTB] Merfolk

    I play neither Standstill nor Stifle anymore. I dislike the conditionality of these two cards. Many already disregard Stifle (in the main at least), so I don't think that needs much explanation; Standstill's absence may require some explanation though. I already feel fairly comfortable w/out Standstill against many decks where Standstill is good (I would argue Standstill can be win-more). Decks like Zoo and Goblins (where Standstill is often unusable) are where I've grown to love having the full 16 lords and no standstill. I doubt many would agree, but it has worked for me.




    peace,
    4eak

  14. #3654
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    Re: [DTB] Merfolk

    I've said it before and I'll say it again, Coralhelm + Kira makes this deck amazing.

    I'm not convinced on taking out standstill, you still need some help against many slower control decks (Aggro Loam for one), and it is pretty good against reanimator providing you have an Aether Vial, Coralhelm, or a few other dudes in play. Coralhelm is another way to abuse Standstill, and even though against Zoo they can get out creatures faster, if they don't have a Lavamancer out and you ether have a vial or are winning the creature race, it still helps a lot.

  15. #3655
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    Re: [DTB] Merfolk

    No Standstill and 9 non basic land for 12 lord-creature UU (and 14 with Kira!) is piece of shit, I seriously wonder how this list has topped...
    Last edited by Azdraël; 05-25-2010 at 03:38 AM.

  16. #3656

    Re: [DTB] Merfolk

    Quote Originally Posted by Azdraël View Post
    No Standstill and 9 non basic land for 12 creature UU is piece of shit, I seriously wonder how this list has topped...
    If you read the list more carefully it has 14 creatures with UU in the mana cost. But it also has 13 Islands. The number of Islands, not non-U producing lands, is what matters.

    I don't think I like the lack of Standstill. But I can say that Coralhelm is awesome, even more so with Kira. Initially I thought that Coralhelm would be worth considering as a 2-of since Level Up is a somewhat cumbersome mechanic. Now I am convinced that 4 Coralhelms is not one too many. He has greatly exceeded my expectations; do yourself a favor and test him as a 4-of. Think of him as a 3/3 flying merfolk rather than an expensive lord. He is an incredible beater, vastly superior to Wake Thrasher because of his evasion.

  17. #3657

    Re: [DTB] Merfolk

    That's one hell of a funky list. At first glance no Standstills seem weird, that singleton Mishra's Factory looks very out of place, no maindeck and sideboard bounce spells makes me wonder if he got really lucky in the T8 bracket.

    That said, it did win a 439 man tournament which means it ought to work in one way or another, I'll certainly be giving it a spin sometimes.

  18. #3658
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    Re: [DTB] Merfolk

    why is splashing for G or W considered bad?

  19. #3659
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    Re: [DTB] Merfolk

    Cuz it weakens your already good MUs, and is not THAT relevant agaisnt Zoo or Gob. But I must reckon taht the Green splash for Tarmo is a good one.
    Last edited by Azdraël; 05-27-2010 at 06:19 AM.

  20. #3660
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    Re: [DTB] Merfolk

    Hello guys:

    Heres my current build:



    I never had any problems with my land count. I only have 3 Mutavaults because I hate seeing them early in the game with minimal Islands.

    I was thinking of replacing 1 or 2 Sovereigns for Coralhelm Commanders. I heard Commanders are really good late game but having them early game sucks.

    I like having 10 permission spells, added protection does not hurt. I have also taken Tacosnape's advice concerning Seal of Removal. So far, I have been liking it.

    Now, my main dilemma is my Sideboard. Here is my current side:

    I know my sideboard looks like its everywhere. That is why I need help.

    I have Echoing Truth for decks that run a high density of non-land, non-creature threats such as Enchantress. However, I am not sure if that slot is worth? Maybe Stifle on there instead?

    I am also not sure if Propaganda is worth running against Zoo and Goblins. Yes, it will slow them down but is it worth the slot?

    I currently only own a single Jitte and a single SoFI. Is SoFI helpful enough? Jitte usually comes in against Goblins and the mirror match. It seems like a logical alternative to me. Does anyone agree with this?

    Also, is Wake Thrasher still worth looking into in some matchups?

    Thanks for the help!
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

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