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Thread: [Deck] UW Tempo

  1. #1341

    Re: [Deck] UW Tempo

    Quote Originally Posted by rayaj View Post
    Played on monday in a local tournament, only three rounds 1-1-1(3-3-1 in games):

    Round 1 (BUg depths):
    G1: Nothing to shout about, had to path a marit lage which was fun. Grunt was a key player here just stopping those goyfs and beating when I needed him to.
    G2: Didn't think I needed to side anything since it went so well before but he sided some cards. Nothing too exciting here either, got to wasteland a maze of ith and a dark depths. Wayfarer and Avenger get the shout outs here, 2 avengers a jitte and a grunt seems good.
    2-0 there

    Round 2 (LED-less ichorid):
    This is actually a buddy of mine who usually plays merfolk but was playing with a mutual friend's deck instead
    G1: Ichorid did the annoying thing it does and I didn't see any grunts to chomp on his graveyard.
    G2: Sided in the normal hate package, left out the third grunt though since I didn't think I needed it. He pithing needled my tormod's so I sacced in response to needle coming into play to get rid of the therapy in his grave. Next turn was wheel on him and on to game 3.
    G3: Saw an early wheel but not enough land to play it quick and no counter to the ray of revelation he had in hand. No grunts this game either and he got rid of my dazes early with a 2 land board therapy.
    1-2 there

    Round 3 (Bant Survival with loyal retainers):
    G1: Not much land, he started with two swords and kept me off creatures, blah blah blah game 2.
    G2: I know he has iona and loyal retainers, so in come the curfews. Long game, he paths me twice, swords me twice and I swords him twice. Eventually get there with 2 moms an avenger and a jitte. Interesting fact: Mulligan'd to 5 at the start and still made it out.
    G3 : Another long game, another extensive removal game with lots of swords and some paths. Both grunts get the swords and neither of us really get there. Ended up going to turns and ends in a tie.
    1-1-1

    Ended up getting 4th overall which was alright. My buddy playing ichorid came in first and another buddy playing zoo came in second.

    Notes: I have trouble knowing exactly when to mulligan, probably should have done so G3 against ichorid so I had some harder counters against him, and the third grunt should have come in. Not exactly sure what should come out, but the forge tenders never showed up for me, they just sat towards the bottom of the deck and waved hello when I was de-boarding at the end of the match.
    Wait, so you not only played path despite how it's bad, but you also even didn't board in grunt because you "thought you didn't need it?"

    I admire the headstrong... when they're right. You need all the help you can get. (Apparently)

    Also, help yourself by not running a card where you probably lose if you cast it.

  2. #1342
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    Re: [Deck] UW Tempo

    Why does everyone bring in Forge Tenders against Dredge? Is it because the Wayfarer is kind of useless in the match. I can't think of anything red in Dredge except Flame-Kin Zealot.

    In testing this deck for the first time yesterday, the Forge Tender was huge against Aggro Loam. But that's obvious

  3. #1343
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    Re: [Deck] UW Tempo

    Quote Originally Posted by five View Post
    Why does everyone bring in Forge Tenders against Dredge? Is it because the Wayfarer is kind of useless in the match. I can't think of anything red in Dredge except Flame-Kin Zealot.

    In testing this deck for the first time yesterday, the Forge Tender was huge against Aggro Loam. But that's obvious
    RTC, you don't need a target to sacrifice it.

  4. #1344
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    Re: [Deck] UW Tempo

    Quote Originally Posted by Forbiddian View Post
    RTC, you don't need a target to sacrifice it.
    Ha! That's perfect. Something that fish owners only wish Curscatcher could do. Interesting wording on Forge Tender that allows you to do that. So many small details in Magic that matter.

  5. #1345
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    Re: [Deck] UW Tempo

    Cursecatcher can sac to dread return which is a pretty amazing stopper.

  6. #1346
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    Re: [Deck] UW Tempo

    Quote Originally Posted by Resist_Temptation View Post
    Cursecatcher can sac to dread return which is a pretty amazing stopper.
    3 Narcomoeba X 4 Bridges = 12 Zombies (in a perfect scenerio lol). Stopping Iona or a 13/13 Troll is always good though.

  7. #1347

    Re: [Deck] UW Tempo

    Quote Originally Posted by five View Post
    3 Narcomoeba X 4 Bridges = 12 Zombies (in a perfect scenerio lol). Stopping Iona or a 13/13 Troll is always good though.
    Bridge has an intervening "if" clause. Also, the dredge player is retarded if there are 4 bridges in the yard.

  8. #1348

    Re: [Deck] UW Tempo

    No, I got hit with paths by the bant survival player. I don't play path because its bad in here. I should have brought in the third grunt, but my siding against ichorid was just bad, should have brought in the third grunt since thats partially what he's there for.

    Also, I agree totally that path has no place in this deck, I've never thought to use path here since it keeps wayfarer from shining as much as he should.

  9. #1349

    Re: [Deck] UW Tempo

    Quote Originally Posted by rayaj View Post
    No, I got hit with paths by the bant survival player. I don't play path because its bad in here. I should have brought in the third grunt, but my siding against ichorid was just bad, should have brought in the third grunt since thats partially what he's there for.

    Also, I agree totally that path has no place in this deck, I've never thought to use path here since it keeps wayfarer from shining as much as he should.
    So how is it that you had to path a marit lage?

  10. #1350
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    Re: [Deck] UW Tempo

    Quote Originally Posted by pi4meterftw View Post
    Bridge has an intervening "if" clause. Also, the dredge player is retarded if there are 4 bridges in the yard.
    I know this isn't the Merfolk or Dredge thread, but I wanted to clairify this for my own benifit. I was under the impression that the Flashback cost had to be paid before the Dread Return was put on the stack. Therefore, wouldn't the Bridges trigger before the opponent had an opportunity to counter the spell? Even if a player could put Bridge's trigger on the stack, it seems like the zombie tokens should resolve after the stack is empty. After all, the creatures should have hit the graveyard as soon as the Flashback was paid, before Cursecatcher was sacrificed etc...

    Sorry if I seem a little behind the times here. I usually beat dredge anyway, but maybe I could have been making it easier on my self all along.

  11. #1351

    Re: [Deck] UW Tempo

    Yeah, beating dredge without knowing how Bridges work... good luck with that.

    Opponent declares he's casting Dread Return, puts Dread Return on the stack, declares the target and pays it's costs. During cost paying the Bridges trigger, but they aren't put on the stack until the spell has been fully cast (there are several steps in casting a spell). After the Dread Return has been cast the Bridge triggers are put on the stack and it looks like this:

    Bridge trigger
    Bridge trigger
    Bridge trigger
    Dread Return

    Now you sacrifice Burrenton Forge-Tender/Cursecatcher, making the stack look like this:

    Remove Bridge trigger
    Remove Bridge trigger
    Remove Bridge trigger
    Burrenton Forge-Tender/Cursecatcher
    Bridge trigger
    Bridge trigger
    Bridge trigger
    Dread Return

    Everything resolves and the opponents gets zero tokens.

  12. #1352
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    Re: [Deck] UW Tempo

    Thanks for the quick reply. I am still confused why original Bridge triggers don't generate any tokens, since the triggers resolve and all. It doesn't really matter though, I will gladly use this tech to further destroy Dredge.

  13. #1353

    Re: [Deck] UW Tempo

    Bridge from Below has what's known as an Intervening If Clause, meaning that the zombie-making ability on bridge checks twice on the condition of bridge being in the GY: Once on triggering, and once on resolution. If the condition is not met either time, it will either not trigger or fail to do anything.

  14. #1354

    Re: [Deck] UW Tempo

    Quote Originally Posted by pi4meterftw View Post
    So how is it that you had to path a marit lage?
    I meant swords, it was a typo and I'll fix it. That game lasted forever

  15. #1355
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    Re: [Deck] UW Tempo

    I just wanted to share this little story of mother of runes being a HOUSE. I was just playtesting against my friend with UR dreadstill, and he played T1 sdt, and T2 standstill with a factory. I kept a one lander with a mom. Before T4 I draw a wasteland. I hit the factory and go mom beats. He drops slowly from 20-9 and finally feels the need to break the still. I continue to beat face...(still at 1 land..) and have a very well sculpted hand with 3 stp, 2FOW, 1 Brainstorm, 1 daze, 1 spell pierce. Needless to say he did not win..and my mother got revenge against that colorless powerhouse.

  16. #1356

    Re: [Deck] UW Tempo

    Quote Originally Posted by Resist_Temptation View Post
    I just wanted to share this little story of Eager Cadet being a HOUSE. I was just playtesting against my friend with UR dreadstill, and he played T1 sdt, and T2 standstill with a factory. I kept a one lander with a Cadet. Before T4 I draw a wasteland. I hit the factory and go Cadet beats. He drops slowly from 20-9 and finally feels the need to break the still. I continue to beat face...(still at 1 land..) and have a very well sculpted hand with 3 stp, 2FOW, 1 Brainstorm, 1 daze, 1 spell pierce. Needless to say he did not win..and my Cadet got revenge against that colorless powerhouse.
    Fixed.
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  17. #1357

    Re: [Deck] UW Tempo

    I just wanted to share this little story of Mother of Runes being a HOUSE. I had 2 Moms and a Avenger against an army of 4 Slivers, 2 Crystaline, 1 "Lords" and a Winged Sliver. Moms were holding the game for a long time, and even after he got the Winged Sliver he couldn't attack with his team because he would lose either a Lord or the Winged and not deal enough damage. I proceeded to draw a second Avenger and Jitte and won the game.

    Out of the creatures in this deck Mom is definitely the one of the better ones. It's so good against deck that are light on removal like CB Top variants and "4 StP decks" in general.

  18. #1358

    Re: [Deck] UW Tempo

    Burrenton Forge-Tender stops red damage, but Dread Return and Bridge from Below are black cards. Is this a mistake, or did I misunderstand this?

    Quote Originally Posted by alderon666 View Post
    Yeah, beating dredge without knowing how Bridges work... good luck with that.

    Opponent declares he's casting Dread Return, puts Dread Return on the stack, declares the target and pays it's costs. During cost paying the Bridges trigger, but they aren't put on the stack until the spell has been fully cast (there are several steps in casting a spell). After the Dread Return has been cast the Bridge triggers are put on the stack and it looks like this:

    Bridge trigger
    Bridge trigger
    Bridge trigger
    Dread Return

    Now you sacrifice Burrenton Forge-Tender/Cursecatcher, making the stack look like this:

    Remove Bridge trigger
    Remove Bridge trigger
    Remove Bridge trigger
    Burrenton Forge-Tender/Cursecatcher
    Bridge trigger
    Bridge trigger
    Bridge trigger
    Dread Return

    Everything resolves and the opponents gets zero tokens.

  19. #1359
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    Re: [Deck] UW Tempo

    goddamit. You don't need to target anything with BFT to sac it. read the card.
    And Bridge only put zombie tokens into the battlefield if it is still on the player graveyard when the trigger resolves. Therefore, if you sac BFT after he payed the cost, BFT will hit the yard when the Bridge trigger will still be on the stack, and will exile Bridge. When Bridge trigger resolves, it won't put any tokens into the battlefield.
    Seriously, reading is tech.
    (and shouldn't this be moved to the Rules topic?)
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  20. #1360

    Re: [Deck] UW Tempo

    Quote Originally Posted by ScatmanX View Post
    goddamit. You don't need to target anything with BFT to sac it. read the card.
    And Bridge only put zombie tokens into the battlefield if it is still on the player graveyard when the trigger resolves. Therefore, if you sac BFT after he payed the cost, BFT will hit the yard when the Bridge trigger will still be on the stack, and will exile Bridge. When Bridge trigger resolves, it won't put any tokens into the battlefield.
    Seriously, reading is tech.
    (and shouldn't this be moved to the Rules topic?)
    The simple solution is to not respond to questions that have already been asked.

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