Wait, so you not only played path despite how it's bad, but you also even didn't board in grunt because you "thought you didn't need it?"
I admire the headstrong... when they're right. You need all the help you can get. (Apparently)
Also, help yourself by not running a card where you probably lose if you cast it.
Why does everyone bring in Forge Tenders against Dredge? Is it because the Wayfarer is kind of useless in the match. I can't think of anything red in Dredge except Flame-Kin Zealot.
In testing this deck for the first time yesterday, the Forge Tender was huge against Aggro Loam. But that's obvious![]()
Cursecatcher can sac to dread return which is a pretty amazing stopper.
No, I got hit with paths by the bant survival player. I don't play path because its bad in here. I should have brought in the third grunt, but my siding against ichorid was just bad, should have brought in the third grunt since thats partially what he's there for.
Also, I agree totally that path has no place in this deck, I've never thought to use path here since it keeps wayfarer from shining as much as he should.
I know this isn't the Merfolk or Dredge thread, but I wanted to clairify this for my own benifit. I was under the impression that the Flashback cost had to be paid before the Dread Return was put on the stack. Therefore, wouldn't the Bridges trigger before the opponent had an opportunity to counter the spell? Even if a player could put Bridge's trigger on the stack, it seems like the zombie tokens should resolve after the stack is empty. After all, the creatures should have hit the graveyard as soon as the Flashback was paid, before Cursecatcher was sacrificed etc...
Sorry if I seem a little behind the times here. I usually beat dredge anyway, but maybe I could have been making it easier on my self all along.
Yeah, beating dredge without knowing how Bridges work... good luck with that.
Opponent declares he's casting Dread Return, puts Dread Return on the stack, declares the target and pays it's costs. During cost paying the Bridges trigger, but they aren't put on the stack until the spell has been fully cast (there are several steps in casting a spell). After the Dread Return has been cast the Bridge triggers are put on the stack and it looks like this:
Bridge trigger
Bridge trigger
Bridge trigger
Dread Return
Now you sacrifice Burrenton Forge-Tender/Cursecatcher, making the stack look like this:
Remove Bridge trigger
Remove Bridge trigger
Remove Bridge trigger
Burrenton Forge-Tender/Cursecatcher
Bridge trigger
Bridge trigger
Bridge trigger
Dread Return
Everything resolves and the opponents gets zero tokens.
Thanks for the quick reply. I am still confused why original Bridge triggers don't generate any tokens, since the triggers resolve and all. It doesn't really matter though, I will gladly use this tech to further destroy Dredge.
Bridge from Below has what's known as an Intervening If Clause, meaning that the zombie-making ability on bridge checks twice on the condition of bridge being in the GY: Once on triggering, and once on resolution. If the condition is not met either time, it will either not trigger or fail to do anything.
I just wanted to share this little story of mother of runes being a HOUSE. I was just playtesting against my friend with UR dreadstill, and he played T1 sdt, and T2 standstill with a factory. I kept a one lander with a mom. Before T4 I draw a wasteland. I hit the factory and go mom beats. He drops slowly from 20-9 and finally feels the need to break the still. I continue to beat face...(still at 1 land..) and have a very well sculpted hand with 3 stp, 2FOW, 1 Brainstorm, 1 daze, 1 spell pierce. Needless to say he did not win..and my mother got revenge against that colorless powerhouse.
I just wanted to share this little story of Mother of Runes being a HOUSE. I had 2 Moms and a Avenger against an army of 4 Slivers, 2 Crystaline, 1 "Lords" and a Winged Sliver. Moms were holding the game for a long time, and even after he got the Winged Sliver he couldn't attack with his team because he would lose either a Lord or the Winged and not deal enough damage. I proceeded to draw a second Avenger and Jitte and won the game.
Out of the creatures in this deck Mom is definitely the one of the better ones. It's so good against deck that are light on removal like CB Top variants and "4 StP decks" in general.
goddamit. You don't need to target anything with BFT to sac it. read the card.
And Bridge only put zombie tokens into the battlefield if it is still on the player graveyard when the trigger resolves. Therefore, if you sac BFT after he payed the cost, BFT will hit the yard when the Bridge trigger will still be on the stack, and will exile Bridge. When Bridge trigger resolves, it won't put any tokens into the battlefield.
Seriously, reading is tech.
(and shouldn't this be moved to the Rules topic?)
Super Bizarros Team. Beating everything with small green dudes and big waves.
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