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Thread: [Deck] ANT (Ad Nauseam Tendrils)

  1. #2101
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    @Emidlin
    I focused the deck in the A.N direction and as a second win cond DoomsDay, that's it
    I recognize the DD piles are reduced with not tendrils main, however I find that the first 3 turns belong to ANauseam card, and from here the rest of turns belong to DD (if we are at few life) thats why I really do not find the mana numbers for casting a letal DD piles enough, I guarranty that in second games sometimes I side in the Tendrils and utility slot card, but most of the times I find not necessary, at least in 1st game Tendrils,
    you all boys have to recognize that the worst card we draw is tendrils, apart from mox. and we DO want to draw Tendrils becuase it will no be shown via AN...

    I feel also confident at showing cards via A.N,becuase of not having Tendrils main.

    Would you replace Emidlin the single I.T by the Tendrils playing 4 b.wish, 4 m.tutor , 0 I.T?

    Anyway I'll test the same deck next tournament, If i go also 4-0 I'll never play Tendrils main, only testing demonstrates this
    Last edited by Pelikanudo; 05-19-2010 at 08:16 AM.

  2. #2102
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    I was thinking about the pros/cons of Krosan Grip against Reverent Silenci, could someone say some words about it?(especially about CB Top MU and may be some problems with Adn lifeloss with Reverent and the need to make more storm)

    Thank you guys.
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  3. #2103
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    I have probably forgotten to add something, but anyways ->

    Reverent Silence compared with Krosan Grip:

    +:
    Has no mana cost.
    Destroys multiple Counterbalances
    Counterbalance decks don't have many 4 drops, so it's hard for them to counter it using CB
    Is good against Enchantress (not relevant)
    Can be cast the turn you combo off (very rarely the case with Krosan Grip)

    -:
    Increases the storm you need for the kill by 2
    Is more painful to flip off AdN or Confidant
    Can be countered by actual spells
    Requires you to have your 1/2--of land in play
    Only destroys enchantments, whereas Krosan Grip can also be used against all artifact hate (vs CB decks it kills Canonist)

  4. #2104

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Thinking about trying a deck like this out...

    1 Meditate
    1 Doomsday
    2 Ad Nauseam

    3-4 Sensei's Divining Top
    1-2 Chromatic Star

    4 Brainstorm
    4 Cabal Ritual
    2 Chrome Mox
    4 Dark Ritual
    4 Duress
    3 Infernal Tutor
    4 Lion's Eye Diamond
    4 Lotus Petal
    4 Mystical Tutor
    2 Tendrils of Agony
    2 Thoughtseize

    3 Flooded Strand
    1 Tundra
    3 Misty Rainforest
    2 Polluted Delta
    1 Tropical Island
    4 Underground Sea
    -----------

    I realize that cutting the City of Traitors loses a lot of speed in the deck, but I feel that the resiliency of the Doomsday can make up for it, allowing the deck to combo out later in the game, against faster decks.
    A card that I would really like to put in here, but can't find space for, is Silence. Help would be appreciated.
    Also, I feel that 14 land is a little bit too few(more than a little bit, and would like to find space for that as well.

    About the Chromatic Star - because of the Doomsday combo in the deck, I feel like having 5 draw effects(needed on the board to kick off the combo), is a good choice, and I like Star over Top in that situation alone because it enables me to get all five cards out the deck(of course, with additional mana, Top can do the same, but the Star can do so with the same mana requirement).

    Feedback and constructive criticism and deck help would be wonderful, thanks in advance.

  5. #2105

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Chromatic anything is worse than SDT. Played on the same turn, it makes one less storm (you don't get to replay SDT). Played before the Doomsday turn, you're still a storm less. You also don't get to use this for filtering.

    In terms of usefulness for Doomsday:

    SDT and BS are required as 4-ofs
    Ponder
    everything else
    BZK! - Storm Boards

    Been there, tried that, still casting Doomsday.
    Drawing my deck for 0 mana since 2013.

  6. #2106
    Amen, brotha.
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    If you want to include Silence, I would cut the Thoughtseizes, 1 Cabal Ritual and 1 Ad Nauseam.
    You could also cut the Chromatic Stars, play 4 SDT and play 1 IGG MD.
    I think the CMC of DDANT is too high to run a second Ad Nauseam and the bomb density is high enough.
    You could even cut 1 Tendrils for a 15th land.

    Do you have any consistency issues? If so, I would go with the cutting of 1 Tendrils for land #15.

  7. #2107

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by emidln View Post
    Chromatic anything is worse than SDT. Played on the same turn, it makes one less storm (you don't get to replay SDT). Played before the Doomsday turn, you're still a storm less. You also don't get to use this for filtering.

    In terms of usefulness for Doomsday:

    SDT and BS are required as 4-ofs
    Ponder
    everything else
    In terms of the filtering, you actually can with Mystical Tutor, but that's about it, because you can stick the draw trigger on the stack while you use the flipped mana to pay for it. But yeah, I see your reasoning.

    Cutting the second ADN sounds good in theory, but I like having the second in the deck because it allows for a much faster deck, because a fourth of the times I draw a starting seven, the ADN is already sitting in my hand. Cutting a Tendrils down seems half decent, but again, it has its uses - If I have no mana, just enough to cast Doomsday while they have lethal on the board, I can grab Rit Rit Tendrils Tendrils with Meditate, which, unless the deck did horribly, I should have three more open mana(led or some other rituals), and then, even if I'm really 1-2 storm short, I can double Tendrils if need be. Also allows me to do miniTendrils to pull out of a tight spot, and have enough room to combo off with ADN the next turn.

    1 Meditate
    1 Doomsday
    2 Ad Nauseam
    2 Tendrils of Agony

    4 Sensei's Divining Top
    4 Brainstorm

    4 Duress
    3 Silence

    3 Cabal Ritual
    2 Chrome Mox
    4 Dark Ritual
    4 Lion's Eye Diamond
    4 Lotus Petal

    3 Infernal Tutor
    4 Mystical Tutor

    3 Flooded Strand
    1 Tundra
    3 Misty Rainforest
    2 Polluted Delta
    1 Tropical Island
    1 Scrubland
    3 Underground Sea

    The deck as it is now can go off pretty quickly, because oftentimes it's easier to just drop Silence, and if they have the doubleforce in their hand...well - you were in trouble anyway. If you drop Silence, they have to FoW it, and the chances of more countermagic are slim. Also, Silence rapes Mindbreak Trap.

    The mana issues shouldn't turn out to be too bad(this new edit is untested), even though I really like Cabal Ritual, LED's can cover the loss of one mana accelerator. I'm still having issues about cuts for land #15, when the math is done @ 14; about every 1 of four/five cards should be a land, meaning I should get 1-2 land hands; which could lead to potential problems against Wasteland.

    And the final thing that I could do is chuck the DDANT, which opens up a slot for the fifteenth land, and for Cabal Ritual, and put it in the sideboard against faster decks(cough Zoo, Sligh, ect)

  8. #2108
    Amen, brotha.
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by xTrainx View Post
    Cutting the second ADN sounds good in theory, but I like having the second in the deck because it allows for a much faster deck, because a fourth of the times I draw a starting seven, the ADN is already sitting in my hand. Cutting a Tendrils down seems half decent, but again, it has its uses - If I have no mana, just enough to cast Doomsday while they have lethal on the board, I can grab Rit Rit Tendrils Tendrils with Meditate, which, unless the deck did horribly, I should have three more open mana(led or some other rituals), and then, even if I'm really 1-2 storm short, I can double Tendrils if need be. Also allows me to do miniTendrils to pull out of a tight spot, and have enough room to combo off with ADN the next turn.
    So, all you're saying is "could be... might be... maybe...". Yes, a second AdN can be good, yes, a second ToA can be useful - but how often will you shuffle it back or reveal 1 with AdN or w/e else. Yes, you might end up winning a few games because of these cute things you can pull off, but at the end of the day, your threat densitiy is high enough and you already have been concerned about including Chants, so why not just try what I suggested and sleeve it up?

    Unless you're playing ANT without DD, 1 AdN is enough.

    Btw, why aren't you playing IGG?

  9. #2109

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Hi boys! (and girls of course)

    Some of you might know me as I've already played combo for really long time with certain success (nothing spectacular compared to what some people here has achieved), and I felt I might contribute somehow to this awesome post.

    So, last weekend I played a small tournament (25 players) at the Black Lotus store in Barcelona and achieved a top4 split using this list

    Main deck: 4c ANT by Jordi Amat
    4 Dark Ritual
    4 Cabal Ritual
    4 Lotus Petal
    4 Lion’s Eye Diamond
    4 Brainstorm
    4 Mystical Tutor
    4 Infernal Tutor
    4 Polluted Delta
    3 Underground Sea
    3 Ponder
    3 Duress
    3 Orim’s Chant
    2 Flooded Strand
    2 City of Traitors
    2 Chrome Mox
    2 Sensei’s Divining Top
    1 Ad Nauseam
    1 Tendrils of Agony
    1 Ill-Gotten Gains
    1 Chain of Vapor
    1 Tundra
    1 Scrubland
    1 Tropical Island
    1 Island

    Sideboard:
    4 Carpet of Flowers
    3 Path to Exile
    2 Nature’s Claim
    1 Reverent Silence
    1 Krosan Grip
    1 Angel’s Grace
    1 Slaughter Pact
    1 Tendrils of Agony
    1 Tropical Island

    The deck was designed for a specific metagame. You can read more about the deck choices and a brief report of the tournament at:

    http://www.team-pataners.com/report-...-lotus-220510/

    Cheers!

    piZZero - Jordi Amat

  10. #2110

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Split Top 4 in a 20 person tournment this weekend. The matches were pretty lame, I got just one blue opponent and got nuts hands all day long. I tested the Emrakul Isle thing and it did ok, when me enough games against CB but passing the turn with 7 life was very awkward. Never got to use it in the tournment though.

    MD:
    Spells
    4 Mystical Tutor
    4 Brainstorm
    4 Orim's Chant
    4 Sensei's Divining Top
    3 Infernal Tutor
    1 Meditate
    1 Doomsday
    1 Ill-Gotten Gains
    1 Ad Nauseam
    1 Tendrils of Agony
    4 Lotus Petal
    4 Lion's Eye Diamond
    4 Dark Ritual
    2 Cabal Ritual
    3 Duress
    2 Chrome Mox
    1 Ponder
    1 Wipe Away

    Lands
    4 Polluted Delta
    1 Scrubland
    4 Flooded Strand
    2 Underground Sea
    1 Tundra
    1 Tropical Island
    1 Island
    1 Swamp

    SB:
    2 Krosan Grip
    1 Deathmark
    2 Doomsday
    1 Chain of Vapor
    1 Echoing Truth
    1 Hurkyl's Recall
    1 Bayou
    1 Shelldock Isle
    1 Emrakul, the Aeons Torn
    1 Extirpate
    3 Carpet of Flowers

  11. #2111
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Ozymandias View Post
    The maindeck was card-for-card Saito's, the sideboard was his -1. I boarded in every single card in various matches, and only really missed an IGG for quick and certain wins. I have no idea what I would cut for it.
    I do. The deck becomes strictly better if you cut the 2nd Tendrils for an IGG.
    Team Nijmegen

  12. #2112
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by matelml View Post
    I do. The deck becomes strictly better if you cut the 2nd Tendrils for an IGG.
    Not necessarily true. Without the chants, IGG becomes a lot worse against any deck running counterspells. Sure adding a IGG in place of the tendrils in a aggro meta will make the deck a lot better, but your aggro matchup is already amazing. When trying to mini tendrils them, the 2nd tendrils is a god send.

  13. #2113

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    This is the best deck in the format. Nothing comes close even post board, if built properly. It has the same power level as a vintage deck, but plays against legacy decks.

  14. #2114
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by scott_limoges View Post
    This is the best deck in the format. Nothing comes close even post board, if built properly. It has the same power level as a vintage deck, but plays against legacy decks.
    Its certainly a good deck, but like everything in legacy, it has its weaknesses. Reanimator and countertop will still give you hell.

  15. #2115

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    This deck has issues against Dragon Stompy, not that that's much of the metagame. I guess I would actually cut an Ad Nauseum for IGG.

  16. #2116

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    TT can also give you a hard time (if you play a non chant version that is).
    the statement:
    This is the best deck in the format. Nothing comes close even post board, if built properly. It has the same power level as a vintage deck, but plays against legacy decks.
    I find a bit exaggerated. No doubt about it's a very good deck and a good pilot will get almost flawless results with it. But I guess the same is true for every (T1) deck out there.

  17. #2117

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    I have troubles for understanding the inclusion of silence / chant...isn't 4 duress + 2 Thoughtseize enouhgt for disrruption?

  18. #2118

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Silence is good against decks packing only countermagic and not CB/Top. Silence allows you to use IGG against decks like those without CB/Top and only countermagic because once chant resolves you can go combo off and use IGG to build storm if need be. Duress and thoughtseize are good against decks with permanent based hate aka CB/Top, canonist, meddling mage....

    Yeah I would never play 14 land in here I'd rather play 15. 2 Ad nauseam seems iffy to me; I started using DD and cut an ad nauseam for 1 DD and have never looked back. 2 Ad nauseam gives you too many chances to flip some high CMC card when you ad nauseam and I don't like to fizzle when I play ad nauseam thank you.

    I like k grip over reverent silence because it can deal with artifacts. And is rarely countered by CB.
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  19. #2119

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Dark Ritual View Post
    Silence is good against decks packing only countermagic and not CB/Top. Silence allows you to use IGG against decks like those without CB/Top and only countermagic because once chant resolves you can go combo off and use IGG to build storm if need be. Duress and thoughtseize are good against decks with permanent based hate aka CB/Top, canonist, meddling mage....
    Yeah, but is thare any significant deck that runs just countermagic?

  20. #2120

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Yeah, but is thare any significant deck that runs just countermagic?
    Landstill and TT (and aggro bant w/o CB).
    Personaly I believe these decks aren't played enough anymore to include chants/silence although they do grant other benefits (like IGG ofc).

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