I think we can appreciate that everyone has a different idea of what's fun. According to the DCI, and probably for many people, playing against fast combo decks such as Reanimator and ANT are not fun. For others, getting locked out by Countertop or Dragon Stompy ruins there day. Still others hate getting their face bashed in by Zoo.
(begins rant)
I'm surprised I haven't heard much mention of Lands yet. I haven't played against it much, and although I've been 50-50, so far I've hated the experience. When I play ANT, it's just about the closest thing to goldfishing. When I play Zoo, I hope I topdeck one of my Price of Progresses. If so, the game ends quickly and mercifully.
Otherwise, I need to win a drawn-out 50 minute game (which I did once by decking the opponent naturally), or scoop quickly and hope for a match draw. Even when I'm not playing against Lands, inevitably, the matchup that ends up going overtime involves one of the Lands decks, with permanents on both sides of the board spilling over their allotted space, ending up in a 1-1 or even 0-0 after an hour of wasted time.
For the love of God, Lands players, please include a Mindslaver recursion condition with a Tolaria West search package so that the game can end mercifully
Edit: I think there's something fundamentally wrong with the deck when a successful play strategy includes taking as long as possible to win game 1 so that game 2 ends in a draw after extra turns.
A deck packing 12 spheres effect maindeck, 4 lodestone, 4 thorn, 4 sphere of resistance, 4 Chalices and 4 Trinispheres i just played with. Hope that Wizards, in its great Wisdom, has not created another idiot deck unbanning Grim Monolith, because I don't want to end like Vintage, even with the given proportions.
A special mention goes to Countertop, of course, and to Aggro Loam. Staying there to see the dude taking over and over the same card and making trick with it for 20 minutes is really boring. At least Ichorid is fast, and dredges more per turn.
Of course, also Ad Nauseam Storm was really boring to play against , i guess, if you weren't packing CB+Top or 32 counters post side. Reanimator was fun because you saw them making card disadvantage after card disadvantage to cheat a fatty into play, and then having the other putting Karakas on the table.
I guess, in general, lot of the format was becoming too boring to someone playing slow non-blue control deck, or monocolored Timmy decks.
That's easy: Stasis.
I have to agree on Aggro Loam. I joined the Legacy side event in Grand Prix: Manila (127 players) and this Aggro Loam player kept me in a standstill, I am playing thresh with 2 Tarmogoyfs in play while he had a big Knight of the Reliquary and Countryside Crusher. He was in control, but it was absurd how long the stare down took, turn-after-turn of Loaming and cycling and he can't kill me.
The game was thrilling at the start but totally bored me when he was loaming and nothing new is happening for more than 10 turns. We were called for time. In Game 2.
Dredge is not fun if their deck manages to pull off insane dredge flips. Any form of Stax is not fun. I'd rather play with ANT in all rounds of a tournament rather than facing Stax packing Tangle Wires and Sphere effects.
I don't like playing against Dragon Stompy.
ANT is fine... I like the high stakes and fast games. Same with Reanimator.
Dredge is almost fun to play against because of how fragile but super-powerful it is.
Countertop is alright... a little annoying only in the unoriginality.
Dragon Stompy though... the moon effects are killer for the types of decks I play. Topdecking a fetch is horrible. If I had the stompy base cards though I would totally build it.
Stax decks are annoying. It's virtually impossible to come back from having all your lands nuked with Armageddon and them having a Smokestack on the board (with Trinisphere as well..)
With CounterTop decks, the lockdown usually doesn't happen until after you've established some board position, so I don't think they are as unfun to play against.
I am glad that Reanimator and ANT are nerfed now, I mean the decks won quickly, but it really doesn't feel fun losing on turn 3.
I hate playing against Merfolk. I'd much rather play a whole tournament against Stax than one round against the blue men.
DCI Lvl II Judge
I would say Quinn....
Quinn has this effect of false hope whoever is playing against it. To make things worse, it tries to be a crappy version of Landstill and all those SDT activation. You think Top>Fetch>Top was annoying? Try Top>Scrying Sheets>Top>>Tutor>Top>Scrying Sheets. Runed Halo on your Goyf. Pithing Needle on your Mishra's Factory. Its total BS. Only to have a draw at the end of the round.
Granted, I've never been on the other side of the Quinn matchup, and while it's frustrating, I can't see it being worse than Lands. The Painter/Stone combo at least mercifully ends games while the sun is still up. On the other hand, beating with Mishra's Factory after slowly establishing board control (with whatever mechanism, recurring Engineered Explosives or Tabernacle + recurring Wasteland) is like beating someone with Eternal Dragon under a Humility. God forbid you end up decking your opponent because you managed to use recur an artifact with Academy Ruins for 53 turns. In a matchup against lands, regardless of whether who drops the match, both players lose.
To me it is not even close: Belcher when you are not playing blue. How can a full game of magic be less frustrating than this:
Opponent wins the roll, elects to go first and keeps his hand. Land Grant, Lion's Eye, Rite of Flame, Manamorphose, Dark Ritual, Belcher, Activate. Oh great, I don't get a turn... and unless I have Force of Will there is a 0% chance I win that game.
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I hate zoo after pridemage.
If Shaharzad was still around, it would be a quick choice.
Past that, I think Stasis takes it.
I get really annoyed at Counterbalance decks though. The ten million top activations while all the while you know you're about to get hit by that counterbalance on whatever you are trying to cast is doubly annoying. It's actually annoying to me to play Counterbalance myself.
I would say either Stasis or Solidarity. Playing against either one is like being molested. All they do is play with themselves, while you are sitting there crying, forced to watch them masturbate.
EDIT:
Also, I hate playing against Ashnod's Coupon.dec. I always wind up buying my opponent a beer.
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Expect me or die. I play SI.
Lands is the least fun deck to play against if it wins because it does more or less nothing but playing lands and keeping some engines going.
I mostly play zoo, the matchups I enjoy playing are ANT as long as they dont go off on turn 1 or 2 on play... Like the goblin matchup and some counterbalance but without progenitus. I truethully hate the insably slow games against Landstill, lands, stax and such.
I'm surprised nobody said Enchantress. I hate the painful sensation when they drop a lock piece after another while still giving you a small (false) hope to manage to break the lock (well, if I bounce the grove, then the karmic justice, then I can play explosives...).
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I hate to play against zoo, annoying broken creatures that can win with the dumpest pilot alive. It represents the wrong direction magic is going since they changed the new card design.
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