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Thread: [Deck] UW Tempo

  1. #1601
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    Re: [Deck] UW Tempo

    I've described that already a couple of pages back. It was good when I casted it, it pitched to FoW or was shuffled away with Brainstorm when I couldn't, but most often I simply didn't ever draw into it (as it was a singleton).

  2. #1602

    Re: [Deck] UW Tempo

    Well, as stated. How does this deck evolve after the banning of ANT(which i myself played) and Reanimator. From the results posted in this thread this deck appear to have problems with other aggro such as zoo.

    The only thing I can think of is rhox war monk, now you might say that it's the wrong color :) but it's a good beater, you know, evolving?

  3. #1603

    Re: [Deck] UW Tempo

    This is incorrect, mercc. The metagame appears to be shifting to a slower format, one in which zoo slows down as well by possibly playing maindeck Teeg, since it won't need to compete with extremely fast combo anymore. Thus, if Zoo and other decks are slower, UW Tempo will theoretically become stronger.

  4. #1604
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    Re: [Deck] UW Tempo

    Hi guys. I just came back from a small local tournament (~10 players) which I won 4-0. Actually it was 3-0-1 cus I prizesplitted with my last opponent, but I won the game for the extra booster against him. So technically a flawless tourny.

    Decklist:
    // Lands
    4 [REW] Wasteland
    4 [ON] Flooded Strand
    1 [ZEN] Arid Mesa
    1 [ZEN] Marsh Flats
    4 [B] Tundra
    1 [GUR] Island
    2 [GUR] Plains

    // Creatures
    3 [TSP] Fathom Seer
    4 [FNM] Mother of Runes
    4 [ON] Weathered Wayfarer
    2 [CS] Jotun Grunt
    2 [WWK] Stoneforge Mystic
    4 [CHP] Serra Avenger

    // Spells
    3 [DS] AEther Vial
    2 [BOK] Umezawa's Jitte
    4 [FNM] Brainstorm
    4 [AL] Force of Will
    3 [NE] Daze
    3 [ZEN] Spell Pierce
    4 [FNM] Swords to Plowshares
    1 [WWK] Jace, the Mind Sculptor

    // Sideboard
    1 Jotun Grunt
    1 Wheel of Sun and Moon
    1 Relic of Progenitus
    1 Tormod's Crypt

    2 Enlightened Tutor
    1 Pithing Needle

    1 Aura of Silence
    1 Devout Witness
    1 Meddling Mage

    3 Burrenton Forge-Tender
    2 Wing Shards

    Round 1:
    I'm up against The Gate with Contamination and some extra Inquisition of Kozileks. Game 1 is pretty long and my Jace, the Mindsculptor faces a Contamination, a Bitterblossom and a critter. He (my opponent) ends up loosing to his own Bitterblossom though. Game 2 is a draw (due to time).
    It looked like another win for me.

    Round 2:
    Dredge.
    G1 Lost.
    G2 Find a bunch of hate and win (I played terrrible here, though).
    G3 See G2.

    Round 3:
    BGW Rock. Game one is really long again, but I've been using Wayfarer since roughly turn 2 and he's kinda stuck on a bunch of basics.
    Mother of Runes stalls the shit outta him.
    I even won game two in a fairly fast fashion (alliteration). He has to mulligan otp and I get a Meddling Mage (Deed) and a Wayfarer out which are lethal after a short time.

    Round 4:
    Reanimator. Lost game 1 due to an absolute stupid keep from my side. The diversity of my hate wins me games 2 & 3 though. I like.

    I think I've developed a pretty nice game with the deck, since my last attendance. I might give this deck a shot at a big event (~100 players) next week. We'll see.

    So far, Fred
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  5. #1605
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    Re: [Deck] UW Tempo

    Only 10 people at our local tournament. 3 Wins, 1 Draw, 2 Losses. I played absolutely terrible I was exhausted and that's when I play worse than a retarded 2 year old on crack.

    2-1 vs Dream Halls Combo. A lucky topdecked Wing Shards took care of his Progenitus after he used a Force of Will to counter my Daze the previous turn. He could've just payed 1 mana. Lucky so.
    1-2 Vs Merfolk (16 lords). Very bad choices on my part were reason for my demise but he's also a better player.
    2-1 vs Dredge. I had a turn 2 Jotun Grunt game 1 which gave me the win. Game 3 I was able to land a Wheel of Sun And Moon which he didnt sibeboarded for. I still played that 3rd game badly because I gave him a turn which wasn't needed at all.
    1-1 Mono Black discard. Terrible plays from the both of us. Didn't expect Ensnaring Bridge at all game 2 so he won that one. Last game was a draw.
    1-2 Mono black with a splash of green for Pernicious deed (no goyfs). Lost game 2 to Distopia and game 3 to a Nethervoid. Didnt sideboard any enchantment hate.That's how bad I played today.
    2-0 Pikula. She just started playing so I won this because of her inexperienced choices.

    List:

    Creature [20]
    4 Fathom Seer
    2 Jötun Grunt
    4 Mother of Runes
    4 Serra Avenger
    2 Stoneforge Mystic
    4 Weathered Wayfarer

    Instant [18]
    4 Brainstorm
    3 Daze
    4 Force of Will
    3 Spell Pierce
    4 Swords to Plowshares

    Artifact [5]
    3 AEther Vial
    2 Umezawa’s Jitte

    Land [17]
    4 Flooded Strand
    1 Island
    3 Plains
    3 Tundra (I only have 3, didn't want to borrow a 4th one because I wanted to keep my deck choice a secret.)
    3 Wasteland
    1 Windswept Heath
    2 Marsh Flats

    Sideboard [15]
    1 Aura of Silence
    2 Enlightened Tutor
    1 Ethersworn Canonist
    2 Relic of Progenitus
    1 Wheel Of Sun And Moon
    2 Kor Firewalker ( I knew Aggro Burn would be played so I wanted to try these.)
    3 Wing Shards
    1 Chill
    1 Pithing Needle
    1 Thorn of Amethyst

    I really would like to put 1 bounce spell in the main but what can I take out?
    Last edited by Nelis; 07-19-2010 at 06:56 AM.
    Quit playing Legacy but could still play Goblins (Rgw, Rg, Rw, Rb)

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  6. #1606
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    Re: [Deck] UW Tempo

    If you need to run bounce, drop a spell pierce for an e-truth, curfew or chain of vapor. I still prefer running the vexing sphinx in that slot, but that's where you'd put it if you needed it.

    I'd take a look at firewalker and wingshards in your board to make sure they are doing what you need them to do. CoP:Red might be a better option as you can etutor it, and it's hard for red to remove. Wingshards is great, but if your opp knows you run it, it's pretty easy to minimize the impact.

  7. #1607
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    Re: [Deck] UW Tempo

    I piloted the list I posted above in todays magic league Legacy master to a Top 4 finish.

    I've been playing magic for ~10 hours now, so please forgive me that this will be lacking details.

    Round1: BYE
    Round2: Draw against Lands
    Round3: Win against UB Dreadnought+Dark Depths.dec
    Round4: Win against TES
    Round5: Win against sth. blue i think
    Round6: Win against GW Maverick
    Round7: ID into Top8

    Quarterfinals:
    Win against UBG Jacestill...somehow.

    Semis:
    Loose against Roodmistah and his dirty Schlachtschiffe.

    Frowntown.

    The list is very good so far. I also like the diversity of my sideboard cards.
    Team Legal Actions. What else?

    Check out my All-Commons Cube on MTGS.

  8. #1608

    Re: [Deck] UW Tempo

    Played another local FNM tournament. 2-3, unfortunately.

    Lost 1-2 to UGR Countertop. G1 he burns all my creatures with Fire/Ice and Flame Slashes and I failed to draw STP; G2 I dominate with Wayfarer, and some creatures, playing very conservative to ensure that I won't lose to Sulfur Elemental; G3 he has SDT and only 3 basics (other being wasted), but he has a Lavamacer, that really slows me down. Finally we came to the moment, when he has 1 life, Tarmo and Lavamancer (1 card in GY), and tapped out. I have Wayfarer and Mom, and plenty of life. I gave protection from green to Wayfarer and attacked to trade with Lavamancer, than dropped anothe Wayfarer. Next turn he looks at three cards. The only thing that would save him is Fire/Ice or Sulfur Elemental AND Volcanic Island (no fetches, he is at 1 life). Unfortunately, he finds a land and a Fire. I have several turns to find STP or any creature, but draw only useless Forces.

    Won 2-1 to UWgb Landstill. G1 I have a very slow start, he has a couple of Pernicious Deeds, and turn 6 he resolves Jace TMS, 2 turns after I sccop, as he gets another PerDeed online. G2 and G3 were won by Wayfarer, which was protected from Edicts and STPs. Sure, if you manage to keep WW on the table for 3 turns, you win the game with Landstill.

    Won 2-0 to GWb Survival. Not the best player, but anyway, the match is really horrible. G1 he has a Stoneforge Mystic resolved, and a Jitte in hand, but fetches for SoFI. Would it have been SoLS, I would lose. G2 I sword his BoP, and, without Vial, he is very short on land, I land 2 Meddling Mages (on Survival and on Vial) with a Mom protection, and that's the game.

    Lost 0-1 to GWb Survival. G1 is very long. I didn't let him to land a Survival, but my 2 Moms were killed (one by STP, another by Orzhoff Pontiff). At the end he dominates me with SoLS and Jitte on Tarmo. G2 I mull to 5, he mulls to 6, he resolves 2 Survivals and Vial (which I broke with Aura), but is short on lands, I get Wheel of Sun and Moon, but, unfortunately, he has a Krosan Grip for it. While staying at 3 lands, he throws new and new Tarmos on the table, I sword them, and that's the time. I would have lost that game.

    Lost 0-1 to BGW Fish. G1 he starts with Vial, and after several turns has Serra, Tarmo, Confidant, Mom and Epochrasite (the latter was the most problem). I have some creatures too, and to the moment whem I managed to get rid of Mom, it was too late. G2 was almost the same, except that he land Pithing Needle for Moms (strange for me, but anyway, when he did it, I has 2 Moms and he had 1). I have more creatures, and dominate the table, but on the last turn he finds a blocker. I needed 1 more attack to win.

  9. #1609
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    Re: [Deck] UW Tempo

    Quote Originally Posted by stuckpixel View Post
    If you need to run bounce, drop a spell pierce for an e-truth, curfew or chain of vapor. I still prefer running the vexing sphinx in that slot, but that's where you'd put it if you needed it.

    I'd take a look at firewalker and wingshards in your board to make sure they are doing what you need them to do. CoP:Red might be a better option as you can etutor it, and it's hard for red to remove. Wingshards is great, but if your opp knows you run it, it's pretty easy to minimize the impact.
    How many Vexing Sfinx do you run exeactly?

    Firewalker was just a last minute decision, normally I don't take burn into account at all.

    I wanted to try out Wing Shards but I'll change them back into Curfew because Iona wil call white (which happened yesterday). And I found 3 mana for Wingshards too much.At least with Curfew you can play other cards as well if there's 3 mana on the board.
    Quit playing Legacy but could still play Goblins (Rgw, Rg, Rw, Rb)

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  10. #1610
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    Re: [Deck] UW Tempo

    Quote Originally Posted by Nelis View Post
    How many Vexing Sfinx do you run exeactly?

    Firewalker was just a last minute decision, normally I don't take burn into account at all.

    I wanted to try out Wing Shards but I'll change them back into Curfew because Iona wil call white (which happened yesterday). And I found 3 mana for Wingshards too much.At least with Curfew you can play other cards as well if there's 3 mana on the board.
    I just run the singleton vexing sphinx. I could see going with a J:TMS in that slot easily. I had toyed with the idea of running an Elspeth in the slot - and if the mood strikes I might (I don't presently own any J:TMS) - but I like keeping the blue count up as well.

    Worst case, vexing sphinx eats a removal spell, pitches to FoW, or cycles for 1UU. Best case he beats down when you need it, and draws you a bunch more cards.

    I'm myself not entirely sold on curfew - but it does the trick if you're seeing a lot of reanimator or show and tell trickiness.

  11. #1611

    Re: [Deck] UW Tempo

    What all of you think about running in SB 1-2 Brittle Effigy? It is tutorable, colourless removal.

  12. #1612

    Re: [Deck] UW Tempo

    I don't like it, not in here. It costs 4 to activate and is suceptible to QPM and grip. The deck really operates optimally on 2-3 land so effigy is a bit of a stretch even more so than JtMS beacuse it doesn't do much before you use it.

  13. #1613
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    Re: [Deck] UW Tempo

    I don't mind it as an experimental card out of the board. The only time it's going to be relevant though is late game. It's nice to be able to tutor it up with e-tutors but have to pay 5 mana to exile a dude is rough. Does work vs iona though which is nice (and not as narrow an answer as curfew)

    I think ultimately it's not going to be good enough, but by all means test with it if you think it would work for you. I see brittle effigy going into a standard mono-grey/brown deck, or as a singleton in a counter-thopter deck.

  14. #1614

    Re: [Deck] UW Tempo

    Played another local tournament, 2-2

    Lost 0:1 with GWb Survival. G1 he resolved Sur, and overwhelmed me with advantage. G2 I had a good start (STP on BoP, waste his land), but a slow beating, thus he recovered with some defence, and I didn't have enough time to finish the game.

    Won 2:0 with Mono-U Merfolk. Quite easy, Fathom Seer prevents islandwalk, etc.

    Won 2:0 with BW Fish. The main problem were opposite Moms and explosive starts (Ritual into Hypnotic Specter).

    Lost 1:2 with UWBG Landstill. G1 I resolve and keep for several turns Wayfarer, that's game. G2 was very long, with 2 Jaces TMS countered, 3 Mishra's Factories wasted, and all my creatures removed. I scoop to have enough time to win G3. Unfrotunately, he catches my 3rd turn Wasteland with Teferi's Responce, I give him enough lands on table (and beat only to 11 HP) and eventually he lands Jace TMS, that's the game.

  15. #1615
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    Re: [Deck] UW Tempo

    I've had some initial difficulties with survival as well - but I attribute that more to unfamiliarity with the matchup than anything else. The build I played against was the Vengevine + Basking Rootwalla build, which was pretty sick.

    4 color landstill can be a very tricky matchup - I think it's still winnable but it's one of the tougher once since we're pretty much the aggro in that matchup. I definitely need to playtest that matchup more to get a better idea of what we need to do.

  16. #1616

    Re: [Deck] UW Tempo

    I found 4 colour Landstil a rather winnable match, but you have to keep them short on lands, so if you keep Wayfarer in the early game on the table for at least 2-3 turns, you are likely to win. If not, they will overwhelm you with advantage (lot of removal, Deeds, EEs, not to mention Jame TMS).

    Survival is a very, very difficult match. I am talking about a particular build (GWb), that is popular here in Russia (4 Vial, 4 Survival, 3-4 Stoneforges (with Jitte and both Swords), 4 Qasali, some Witnesses, 4 Swords (+3 Pathes after siding), maindeck Orzhov Pontiff, Shriekmaw, Fleshbag Maradeur, BGH, Skryb Ranger and Mangara, 4 Birds, 4 Tarmos, etc). Other Survival builds are a lot easier.

  17. #1617
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    Re: [Deck] UW Tempo

    Is Bant Survival any easier than RokSur?
    Quote Originally Posted by Cavius The Great View Post
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  18. #1618
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    Re: [Deck] UW Tempo

    So, in my extra playtime I've been getting now that I have the deck built online, it seems like emrakul in general is a pretty huge problem for us. Obviously the ideal answer is to counter the spell that's putting him into play - but I'm beginning to wonder if we don't want to be running a more specific board option for him, something like journey to nowhere/oblivion ring that can be tutored up with etutor.

    Karakas would also be an answer i suppose, but I don't know if we'd have room to run one.

  19. #1619

    Re: [Deck] UW Tempo

    So, what do people think about Submerges in the sideboard? They're pretty good against Zoo in my experience, and fairly good against New Horizons, as well. Instant speed free removal in response to a fetchland. Has anyone tested it?

  20. #1620

    Re: [Deck] UW Tempo

    Quote Originally Posted by menace13 View Post
    Is Bant Survival any easier than RokSur?
    Yes, sure. It runs less removal (Orzhov Pontiff, for example, rapes UW Tempo), and, as far as I know, less equips.

    The main problem with GWb Sur is 4 Vial + 4 Stoneforge Mystics + 3 Equips + non-target black removal, aside traditional things like 4 Survival, 4 Qasali Pridemages and some Witnesses.

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