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Thread: [Deck] Reanimator

  1. #1781
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    Re: [Deck] B/U Reanimator

    I start being impressed by SCG-posts when they come with:

    1. decent knowledge of the legacy-environment
    2. write decent articles about legacy
    3. stop using non-effective cards in their decklists.


    as been highlighted: strategic planics, like really. It's like putting whipped cream on a cheesebugger, you know it won't fit, yet you try it anyways.

    I'ven't been able to take down some time to test the LDV replacement or the upped creature count lists to a full test yet, then again I've been busy with a G/B/W semi-rock list, and it works pretty fine up till now, but not enough tests/results have been created to put it out somewhere.
    I'm not satisfied so far, neither have I've been with the newer U/B/g reanimate lists without mystical.

    Well, I hope I get some time to get some testing done, but upcoming week will be filled with a lot of alcohol and parties. Since there's something going on in my city this week.

  2. #1782

    Re: [Deck] B/U Reanimator

    Yeah strategic planning is bad. Your only options are Personal Tutor and Lim Duls Vault.

  3. #1783
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    Re: [Deck] B/U Reanimator

    My option is:

    3x Lim-Dul's Vault
    1x Personal Tutor

    I've tested also:

    2x Lim-Dul's Vault
    2x Personal Tutor

    but multi copy of personal tutor are not necessary 'cuz once u've combo you rarely need:

    - Thoughtseize
    - Exhume

    btw you shall be mana open the turn after reanimation so lim-dul's in up is better at least 80% of times.

  4. #1784

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by comeback View Post
    btw you shall be mana open the turn after reanimation so lim-dul's in up is better at least 80% of times.
    agree 100%. Personal tutor is best on turn 1 and LDV for lining up a second renamiation. Lists with LDV should run 3-4 discard spells while lists with personal can get away with only 2.

    Personal tutor is better for finding thoughtseize, LDV is better for setting up multiple cards (entomb and an exhume for example).
    Last edited by RexFTW; 07-19-2010 at 09:21 PM.

  5. #1785
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by RexFTW View Post
    agree 100%. Personal tutor is best on turn 1 and LDV for lining up a second renamiation. Lists with LDV should run 3-4 discard spells while lists with personal can get away with only 2.

    Personal tutor is better for finding thoughtseize, LDV is better for setting up multiple cards (entomb and an exhume for example).
    PT for Show & Tell.

    In add, when your strategy is to play around graveyard, it's cool to reveal PT instead of Show&Tell when you'r resolving Lim Dul's, you have not to loss too much life finding the sigle MD Show&Tell!

  6. #1786

    Re: [Deck] B/U Reanimator

    So has anyone else here been thinking about playing Stormtide Leviathan over blazing archon ?

  7. #1787
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    Re: [Deck] B/U Reanimator

    I hadn't thought about Stormtide yet, but I think that It should be able to replace Blazing Archaon. Not only is it bigger so it has a faster clock, it's unblockable and can be pitched to Force of Will. If I end up playing Reanimator at Columbus, I'm definitely playing this. The only downside I see is if you decide to drop it against Goblins or Zoo and they sided in REB's.

  8. #1788
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by Exodia3030 View Post
    So has anyone else here been thinking about playing Stormtide Leviathan over blazing archon ?
    Archon is in the deck because of Merfolk and Dredge.

    Stormtide Leviathan = death to Lord of Atlantis, Coralhelm Commander and dread returned Iona

  9. #1789
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    Re: [Deck] B/U Reanimator

    I also just reallized that it lets Merfolk attack you directly if they have a Lord of Atlantis out, which might be bad.

  10. #1790
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    Re: [Deck] B/U Reanimator

    Archon is by far superior to stormtide.


    The one reason why, is that it is now a win when dropped pre-board. ( some merfolk play approx 2 bounce, most don't)

    Stormtide does not.

    Next to that, it stops fliers as well which stormtide doesn't.

    Hence, a non-interesting card.

  11. #1791

    Re: [Deck] B/U Reanimator

    Strategic Planning is a good suggestion from SCG because they're selling it for $80 a card. PT and LDV are better.

    If you're goal is to dig through the top of your deck and then discard a bunch of cards for 2 mana Breakthrough for 1 is better than Strategic Planning. Breakthrough also becomes much more relevant late game than Strategic Planning as well.

  12. #1792
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    Re: [Deck] B/U Reanimator

    I think Ideas unbound surpasses the goal of breakthrough by far, I'd rather include that instead of breakthrough/planning

  13. #1793

    Re: [Deck] B/U Reanimator

    I don't think Stormtide Leviathan is an alternative to Blazing Archon but I have been trying to running it along side of Archon. They both perform similar functions but have their niche roles. Obviously pulling in a Stormtide against Merfolk is not the best of ideas but Stormtide against Zoo? Shorter clock means less ability to dig for a response. I upped my creatures to 2 Iona, 1 Inkwell Leviathan, 1 It That Betrays, 1 Sphinx of the Steel Wind, 1 Blazing Archon, 1 Stormtide Leviathan and 1 Terastodon

  14. #1794
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    Re: [Deck] B/U Reanimator

    Stormtide seems better than Archaon in all of the matched that you want it, except Merfolk. And with Merfolk being somewhat popular, Archaon cannot be completely replaced by Stormtide. In addition isn't a bad idea. Sideboard might even be relevant, also. It might not be a bad idea to have both in deck incase one gets removed.

  15. #1795
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    Re: [Deck] B/U Reanimator

    Breakthrough is so much worse than Planning. Unless the idea of discarding your whole hand aside 1 or 2 cards is the new way to go with Animator. Stormtide against Zoo is terrible in theory. I mean it would take 3 burn spells instead of 2 and it is unblockable for 8, but does the deck really want to open itself up to red blasts even more?
    Quote Originally Posted by Cavius The Great View Post
    Respect my shine bitch!

  16. #1796

    Re: [Deck] B/U Reanimator

    So, what is everyone taking to the GP? Here is what I think that I'll be running.

    Creatures
    2 Iona, Shield of Emeria
    2 Inkwell Leviathan
    1 Blazing Archon
    1 Sphinx of the Steel Wind
    1 Terastadon

    Spells
    4 Brainstorm
    4 Careful Study
    4 Daze
    4 Entomb
    4 Exhume
    4 Force of Will
    4 Reanimate
    4 Thoughtseize
    3 Lim-Dul's Vault
    2 Echoing Truth

    Lands
    4 Verdant Catacombs
    3 Misty Rainforest
    3 Underground Sea
    2 Polluted Delta
    2 Swamp
    1 Bayou
    1 Island

    Sideboard
    3 Faerie Macabre
    3 Nature's Claim
    2 Null Rod
    2 Pithing Needle
    2 Spell Pierce
    1 Dryad Armor
    1 Gilded Drake
    1 Realm Razer

    Anything better than Spell Pierce in the board here? Anything other creature that would be boardable?

  17. #1797
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    Re: [Deck] B/U Reanimator

    Are you going to play without a B plan that works around graveyard?

    IMHO at least:

    -1 Echoing Truth
    + 1 Show&Tell

    In add just to tutoring a little more chosing your sorcery:

    -1 Thoughtseize
    -1 Careful Study
    +2 Personal Tutor or Ponder

    No Empyrial Archangel?

  18. #1798
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    Re: [Deck] B/U Reanimator

    Get either akroma ( vs Any form of goblins) or empyrial.

    since zoo will be quite present, those are quite strong creatures, especially as a second reanimation target.

  19. #1799
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by practical joke View Post
    Get either akroma ( vs Any form of goblins) or empyrial.

    since zoo will be quite present, those are quite strong creatures, especially as a second reanimation target.
    Akroma is probably the better call against Goblins since it can attack the turn played,block and block Piley.
    Quote Originally Posted by Cavius The Great View Post
    Respect my shine bitch!

  20. #1800

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by menace13 View Post
    Akroma is probably the better call against Goblins since it can attack the turn played,block and block Piley.
    Wrong. Sphinx of the steel wind is the best creature against goblins. The lifelink is critical. (Protection from red as well but Akromas has that).

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