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Thread: SOM New Ability: Proliferate

  1. #1
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    SOM New Ability: Proliferate

    Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there)

    What cards are going to be broken, guys?

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  2. #2
    Meh.
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    Re: SOM New Ability: Proliferate

    Obligatory Planeswalker mention.

    I don't know about broken, but anything with fading counters (Tangle Wire!) comes to mind. It's another means to add poison counters, too.

    Proliferate will likely be dumb-good in EDH.
    Tusk up.

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  3. #3
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    Re: SOM New Ability: Proliferate

    Yes I was thinking about fading counters too, but Tangle Wire isnt that good, because u need X-Proliferate Mana to activate and still need to tap your own permanents. But Ive found



    Removing opponents hand or lands and stop getting them back seems ok. Depending on the lowest Proliferate cost were gonna see.
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    Re: SOM New Ability: Proliferate

    Quote Originally Posted by whienot View Post
    Proliferate will likely be dumb-good in EDH.
    I agree. For effects like Poison and Tangle Wire counters, it'll have to cost less than 4 to be playable in Legacy. Some interesting interactions, including screwing with Stax (Smokestack, Chalice of the Void), responding to an Aether Vial activation, stuff like that.
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    Re: SOM New Ability: Proliferate

    I wonder if there will be non-mana costs to Proliferate, like sacrificing creatures or something.

  6. #6

    Re: SOM New Ability: Proliferate

    seems rather slow at costing 4 colorless but you never know.

    Aside from the obvious planeswalker and poison counters, it has some cool interactions with (off the top o' me head)

    Chalice of the Void (well, set at 1+ anyway)
    Steel Overseer
    Triskelion
    Aether Vial (would need a lower cost than 4 to make this worth it i think)
    Cumulative Upkeep (Age counters, though it's hard to think of a situation where this would benefit you)
    Suspend (not sure about the rules on that ?)

    killing a 1 toughness (noble, lackey, bop, hierarch, confidant...) at 2 colorless sorcery speed is nifty as well, but not a reason to play this card imo.

  7. #7

    Re: SOM New Ability: Proliferate

    What about Myojins? I could see Reanimator running them as utility creatures if they can get a reusable proliferate card to duplicate divinity counters. A single fade or loyalty counter aren't going to be worth the cost of replicating, divinity counters might.
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  8. #8
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    Re: SOM New Ability: Proliferate

    What will be broken? Nothing in Legacy. At 2 cmc and 4 mana to activate then you need another card to make it useful, you might as well just play a 2 card combo that wins the game. In Limited depending on what cards get printed with poison this could easily be a bomb since those creatures would be putting counters on creatures and players, not to mention it's synergy with Planeswalkers which are already super bombs in Limited.
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  9. #9
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    Re: SOM New Ability: Proliferate

    sure with cc4 it isnt that useful, but there will probably cheaper ones
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  10. #10

    Re: SOM New Ability: Proliferate

    I like how the clasp looks vaguely like a pubic louse.

    Also, this card is too expensive by far in Legacy, and its only use with Chalice is bumping it from one to two - hardly worth it, considering you lose both your Chalice at one and the ability to make a Chalice at one.

  11. #11
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    Re: SOM New Ability: Proliferate

    Quote Originally Posted by swats0n View Post
    Suspend (not sure about the rules on that ?)
    A suspended card is neither a permanent nor a player, so this doesn't affect it. Ditto for Lightning Storm.

  12. #12

    Re: SOM New Ability: Proliferate

    It's obviously terribad but Ice Cauldron is potentially broken by this in a bad way.

  13. #13
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    Re: SOM New Ability: Proliferate

    Quote Originally Posted by rufus View Post
    It's obviously terribad but Ice Cauldron is potentially broken by this in a bad way.
    You need Voltaic Key to be able to do anything with an extra counter, or else the mana will be wasted if you don't cast the spell.

  14. #14
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    Re: SOM New Ability: Proliferate

    I too hope there are non-mana costs. Also seconding the stupid-good in EDH.


    Quote Originally Posted by Aggro_zombies View Post
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  15. #15

    Re: SOM New Ability: Proliferate

    I smell some janky combo and some shitty card shooting up to a bazillion dollars before everyone realizes its crap.

  16. #16
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    Re: SOM New Ability: Proliferate

    Quote Originally Posted by whienot View Post
    Obligatory Planeswalker mention.
    Looks incredible fun (fun, not good) with Ajani Goldmane for a massive counter clusterfuck.

  17. #17
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    Re: SOM New Ability: Proliferate

    Too expensive for Legacy by far, but this is kind of cute with Serrated Arrows/Biskelion.

    I'm sure there's some kind of moose stuff to do with this though.

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  18. #18
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    Re: SOM New Ability: Proliferate

    Quote Originally Posted by Killing Joke View Post
    I smell some janky combo and some shitty card shooting up to a bazillion dollars before everyone realizes its crap.
    qft


    But I like the idea, I hope they attach it to Instants and Sorceries
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  19. #19
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    Re: SOM New Ability: Proliferate

    Another card that might combo is engineered explosives. The other plan would be to stack poison counters after you get a single one through. Obviously this particular card is way too expensive. It's almost certainly worse than painter-grindstone, regardless of whatever the card you combo it with turns out to be.
    Also, there's already a similar functionality with Gilder Bairn.

  20. #20
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    Re: SOM New Ability: Proliferate

    Seems like a strange keyword to me.

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