With the spoilage of Platinum emporion
Platinum Emperion 8
Artifact Creature - Golem
Your life total can't change.
8/8
my mind has been consumed with making a deck that abuses the Platinum creatures, in the fact that the deck is more concerned with not losing than locking the opponent out. Yes i know not the all around best strategy, but a fun one, both for you and your opponent (assuming you have a soul). Anyway I was brainstorming the best ways to get the big boy up there and his more feminine cousin Plat Angel out and came up with Goblin welder. Now welder isn't wide spread in legacy because its so vulnerable. I can't change that fact so i have to ensure that i can get out my giants without it; so i turn to metalworker.
Shit my deck relies on the survival of two shroud less creatures, in order to get out other shroud less win-cons...unfortunate but i wrote this much god damn it so i can keep going.
Anyway here's the deck i came up sans side board (i actually have to get the cards and play test them before i can hope to understand all the weak points i need to plan for, i.e just play another deck) , and ill explain my card choices as i make them
Platinum Stacks
Basically colorless deck, best land acceleration there is:
4 Ancient tomb
4 City of traitors
Red Mana Sources for Goblin Welder, 4 artifact lands for metal worker and basics against wasteland;
4 Great Furnace
4 Mountain
lands that beat;
4 Mishra's Factory
2 Muta Vault
The platinum warriors, the stars of the deck;
4 Platinum Angel
3 Platinum Emporion
The way to get my platinum beasts out. Also the welder can keep interchanging them so they can avoid removal (i.e in response to STP sac Emporion get Angel)
4 Goblin Welder
4 Metal Worker
Some usual stack distruption (again more fun with the welder);
3 Lodestone Golem
3 Trinisphere
3 Chalice of the void
3 Tangle Wire
More mana acceleration plus the mox's provide more red for the welder. I also think this deck runs enough artifacts to warrant the opals;
4 Grim Monolith
2 Mox opal
2 Mox diamond
Weird shit;
3 Lightning greaves - This way i can give my welder shroud long enough for him to get a platinum into play and then give that plat shroud making it harder for me to lose the game.
P.S.
If room can be found for ensnaring bridge, i think it would make a fine addition to the deck.
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So basically that is the deck, the strategy is simple; play must remove/counters over and over again. As bad as the plats are, they have to be answered unlike other fatties which can be avoided, these have to be accounted for, same goes for welder and for some decks chalice/lodestone/tangle wire/ etc.
I can't really post anymore, this deck is just a fevered dream atm, and until i actually build it and play with it it will remain. But till then in theory please tell me what you think. I'm pretty sure with left field decks like these its perfectly acceptable to tell me how much it sucks and STFU.
Anyway thanks any comments are appreciated.
Run 4 lodestone 4 sphere of resistance 0 trinisphere. It just works out better that way
I don't think he has sphere of resistance, and in any case trinisphere is one of the best turn one threats out there.
At first glance, it looks promising. Chalice@1?
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I suggest a way to dump your platinum dudes. Otherwise, welder is pretty subpar.
I don't think I'd play Stax, since your Platz gameplan pretty much renders most aggressive strategies null and void.
I would play more of a 5/3 beatz gameplan, give up the artifact lands for Scalding Tarns, play Volcanics and Thirst for Knowledge, and just plan on losing game 1 to a lucky Wasteland. You have sooo much artifact mana and Welder that Wasteland is almost not even a threat. Your current maindeck has 4 spells that require colored mana. Think about that. :)
Chalice and Trini can stay because they say "Target Legacy deck loses the game," and they're just brutal Turn 1 plays, but Lodestone Golem and Tangle Wire are kinda meh for the casting cost, although I'm not sure what exactly to replace them with... Maybe SoM will have some more surprises in it for us. :D
Edit: Also, Mutavault is not an artifact creature. That can be relevant.
Grand Architect and Vedalken Engineer?
So from what i gather i should add at least
4 Thirst for knowledge/Intuition
to the deck. If possible add another 2 TFK/Intuion as well, maybe a 3/3 split? Additionally I still want to add ensaring brindge (to combat Emrakuls) and if im putting intuitions into the deck then it would be prudent to put 3 in.. so im trying to find room for 9 spells
from the intial advice tangel wire and golem are out so i only need to find 3 more spots... (atm im thinking -1 welder, emperion and worker; but i think that would be a terrible idea)
so hows these changes sound so far
+3 Intuition
+3 Thirst for
+3 Ensnaring Bridge
+4 Scalding Tarn
+2 Volcanic island
-4 Great Furnace
-2 Mountain
-3 Lodestone golem
-3 Tangel Wire
-3 ?!?
I'd say thirst for knowledge is pretty much destined to be in this deck if you use welder. It's one of the best draw spells in legacy if run X number of artifacts
The one large flaw I see with Welder is that you will lose very easily if your plan is to swap the Platnium guys back and forth. So the golem is about to be StPd, you weld him for the Angel. Your opponent swings in and you take a shit ton from Goyf. Flash to your opponents next turn, he StPs again but you cant weld the Golem in without losing cause you have zero life. FML
Just some food for thought. I realize that won't always happen but...
Welder to me at least is REALLY overrated.
If you are SO worried about removal spells, what else are the chalices for? Welder is just stp/bolt/path fodder anyway. Remember, if you are playing stax correctly, by the time you throw your platinum beats on the table they shouldn't be able to CAST the removal.
I'd remove the red, splash blue for thirst and super tech mull drifter (thanks adam).
I've also wondered about playing paralax haze in blue stax. I mean amplifying smokestack and wire to be less linear seems badass, but it seems like it could just be win more.
Well i never intended for welder's sole purpose to switch platinum people back and forth, it was just another way to get them into play, additionally it would give me insurance should they ever be destroyed. I don't believe i should solely rely on hard casting them?
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