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Thread: [Deck] Reanimator

  1. #1921

    Re: [Deck] B/U Reanimator

    Well, the additional cost of Reanimate is paid when it resolves, before this fatty is in play. So for all those who have already jizzed in their pants - life will be lost imo :P

    Anyway, it's a piece of crap. You can't hardcast FoW (which is the only way to cast it 99% of time), You can't dig further with LDV, You can't sacrifice fetchlands, You can't play another Reanimate...

    Captain Hammer - Bringing Ionna on Red vs Burn ir pretty much gg in the most of cases. And the Burn isn't a hard MU for Reanimator. Can be frustrating, but it's still favorable.

    Comeback - I've dropped It that Betrays from my decklist a few days ago, and I don't really miss him. He wins what is won already. Ofc, it can be gamebreaking with 43lands etc, but face it - every single creature can do it's job better than Eldrazi. It can't race with aggro like sphinx, can't lock opponent like Ionna / Archon and it's missing shroud like Empyrial and Inkwell. Terastodon can destroy something imeediately and you can target with him. In addition - reanimating him with Reanimate (not Exhume) can be fatal. 2 fetches, thoughtseize and reanimation and You can be one shoted. Geez... Don't misunderstand me, it's still great creature, but why should i want bring him on the table, when almost everytime I can meet better option?

    Cheers, take care.

  2. #1922
    Meh.
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by Mroova View Post
    Well, the additional cost of Reanimate is paid when it resolves, before this fatty is in play. So for all those who have already jizzed in their pants - life will be lost imo :P
    Effects resolve in order they are written on the cards. The Emperion/Reanimate question was clarified in the rules forum.

    Quote Originally Posted by cdr View Post
    As soon as Emperion is on the battlefield, its static ability is active, so you cannot lose life.
    So, it is a viable play. But not that great due to reasons already mentioned. You can continue to use Reanimate though. Emperion shuts off paying life, not losing it.
    Tusk up.

    Quote Originally Posted by Finn View Post
    Just fucking ban the 600 pound gorilla and be done with it. FFS

  3. #1923

    Re: [Deck] B/U Reanimator

    LOL.

    Reading the cards is tech, at first I didn't think that Reanimate + Platinum Emperion would actually work. But it does!

    It makes me think of those games where your life total is very low and you can't cast Reanimate on anything. It's decent against storm too. But no being able to pay life is a real dealbreaker.

    Still it would be fun to Reanimate a 8/8 at 1 life and stop an aggro deck on it's tracks until they found proper removal for it.

  4. #1924
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    Re: [Deck] B/U Reanimator

    Hello everyone, I'm testing this build since a week ago, it works pretty fine to me, but it's still need more testing. (I accept any suggestion)

    Lands
    4 Polluted Delta
    4 Underground Sea
    1 Swamp
    1 Island
    2 Bayou
    1 Misty Rainforest
    2 Verdant Catacombs

    Creatures
    2 Inkwell Leviathan
    3 Iona, Shield of Emeria
    2 Sphinx of the Steel Wind
    1 Blazing Archon

    Spells
    4 Reanimate
    4 Exhume
    4 Careful Study
    4 Brainstorm
    4 Force of Will
    4 Entomb
    3 Daze
    2 Thoughtseize
    3 Lim-Dul's Vault
    1 Maelstrom Pulse
    4 Lotus Petal

    Sideboard
    3 Show and Tell
    2 Krosan Grip
    2 Spell Pierce
    3 Nature's Claim
    3 Duress
    2 Perish

    The only problem I'm having now, is between LDV and Personal Tutor. I know both of them have pros and cons, but IMO we are going to need maybe both cards in this deck to find what we need in every match, the thing is, I don't know how many of each one.

    Viva la Raza!

  5. #1925
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    Re: [Deck] B/U Reanimator

    Im using 2 Lim Dul's Vault 2 Personal Tutor, to replace 4 Mystical Tutor (1 for 1)

    I have yet to obtain 1 Maelstrom Pulse, which I think is very useful

    Playtested some decks with MAINDECK Leyline of the void and Tormod's Crypt today. It was hard as hell, without Pulse

    Only 1 out was Show & Tell, which I managed to tutor and get a terra, sometimes sphinx, sometimes iona, which wasnt so good in 1 of the games

    Ive tried 4 LDV, felt it abit clunky, slow and repetetive if too many (definitely not 4)

    Ive tried 4 Personal Tutor, served the wrong uses in most of the times to get Careful Study, Reanimate, Thoughtseize, Show & Tell & Exhume but not Entomb or Counters to protect my critters.
    Last edited by jcsy; 09-23-2010 at 01:11 PM. Reason: [cards] tag

  6. #1926

    Re: [Deck] B/U Reanimator

    2 Personals + 3LDVs works fine for me.

    Looks like more and more ppl are playing petals nowadays. Can You write down any wider opinion and You thoughts after testing them?

  7. #1927

    Re: [Deck] B/U Reanimator

    I'm using 2 Personal Tutors and 3 LDVs as well.

  8. #1928
    Meh.
    whienot's Avatar
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    Re: [Deck] B/U Reanimator

    Personally, I love Lotus Petals. You give up a little stability for explosiveness and they are worse than lands in a longer game, but turn 1 LDV is damn good. Petals open you up for more options in the early turns, they help smooth out color requirements, and in corner cases help fight Blood Moon.

    I haven't tried Personal Tutor yet. It's flexibility is great, but showing your opponent what you're doing and giving them a full turn to react seems....blah. I could see it being paired with Hapless Researcher to good effect.

    I'm all about Lim-Dul's vault, though. It's one of those cards that rewards good play. I run the full 4, though I may not run a playset if I didn't have petals.
    Tusk up.

    Quote Originally Posted by Finn View Post
    Just fucking ban the 600 pound gorilla and be done with it. FFS

  9. #1929
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    Re: [Deck] B/U Reanimator

    how have petals been, for games 2/3 in terms of speed getting over hate and as well as consistency/reliability

    games 2/3 usually drag really long , hence petal becomes less valuable

    even Daze gets weak

  10. #1930
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    Re: [Deck] B/U Reanimator

    Hi all,

    Have a few questions/thoughts I need to ask/share about Reanimator. Have been playing this deck for some time, and before the ban of Mystical Tutor it was the bomb, but finding it a bit more challenging now, which is ok

    I play 3 Personal Tutors and 2 Lim Dûls Vault, because if I dont have Entomb, Im likely to have a creature around, why I Personal Tutor for Thoughtseize or Careful Studfy to pitch it or Lim-Dûls for help.

    If I dont have Reanimate og Exhume, "Hallo Personal Tutor". So the optimal in my opinion is 3 Personal Tutors and 2 Lim Dûls Vault. Comments?

    I dont know why people play It That Betrays. I can se the synergy, but you need Exhume because of the high CMC, and it doesnt have Shroud. So the idea of a turn 2 It That Betrays, reanimated with Exhume is highly unlikely AND you need FoW backup for StP and PtE protection. I just doesnt get it. Please explain to me

    I always have problems vs Merfolk, and hope thats a fact, haha. Blazing Archon and Inkwell seems to slow a plan and I have been looking for an answer to this. Does anyone know a good idea here? I came up with an idea, but havent tested it yet, but what about Llawan, Cephalid Empress? without an Æter Vial they are screwed. And if they have it, Pithing Needle or Bounce. Plus you can hardcast it. Comments?

    /PollePotDK

  11. #1931
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by PollePotDK View Post
    I play 3 Personal Tutors and 2 Lim Dûls Vault, because if I dont have Entomb, Im likely to have a creature around, why I Personal Tutor for Thoughtseize or Careful Studfy to pitch it or Lim-Dûls for help.
    Maybe you can post your decklist to compare. I'm asuming you don't use Lotus Petal, 'cause I can't make room for both cards using Petals.
    I'm testing right now with LDV + Petal, 8 creatures, and it isn't bad, is really fast but not as consistent as before.
    Next week I'm going to try the same build but -3 LDV, +3 Personal Tutor, and see how it works.

  12. #1932
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    Re: [Deck] B/U Reanimator

    against Merfolk, what stops you?

    standstill with a vial in play?

    cursecatcher?

    jitte?

    counter-magic?

    how do they get past archon?

  13. #1933

    Re: [Deck] B/U Reanimator

    It is difficult to get a reanimation off if they are playing a very control heavy build and you are not playing many lands. There is a 10% chance of maindeck bounce or swords in merefolk to remove archon and about a 50% chance of bounce after sideboard.

  14. #1934
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    Re: [Deck] B/U Reanimator

    Was there any kind of logic to your 10% and 50% numbers whatsoever, or did you just rattle off numbers to back up your point?

    Switch to Mono-Black if you have Merfolk problems. I've been doing very well against Merfolk with it. I'm better than 50% against any Merfolk build except for the 3 MD Pierce + 3-4 SB Yard haters, which is a struggle but not impossible. Good Black lists are really strong right now.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  15. #1935
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    Re: [Deck] B/U Reanimator

    I got 2nd place at my local tournament today. I played a fairly stock, non-petal list. I lost to Next Level Thresh in the swish, and then to merfolk in the finals. He led with T1 cursecatcher all 3 games, and just had too much counter magic for me to resolve anything.

  16. #1936
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by JonBarber View Post
    I got 2nd place at my local tournament today. I played a fairly stock, non-petal list. I lost to Next Level Thresh in the swish, and then to merfolk in the finals. He led with T1 cursecatcher all 3 games, and just had too much counter magic for me to resolve anything.
    That seems a fair result.

    Treshhold decks will be annoying as hell, and they always will be. Not real shame to lose that one.

    Merfolk that lead with T1 cursecatchers are annoying, can be one, but if they run MD spell pierce or even after SB. Then yes, I can imagine your loss.
    Again not a real shame there.

    Why petals are so crazy, is that they can give you that unfair advantage of running the chance to drop things before they ever could.

  17. #1937
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    Re: [Deck] B/U Reanimator

    I think if I play reanimator again I'm gonna try the lotus petals. The biggest issues I find with the deck are daze effects and land destruction. Lotus petals deal with both of those

  18. #1938
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by JonBarber View Post
    I think if I play reanimator again I'm gonna try the lotus petals. The biggest issues I find with the deck are daze effects and land destruction. Lotus petals deal with both of those
    Back when I played reanimator I liked the lotus petals, another card I had tried in the petals slot was dark ritual which I liked too, but those were in the days of mystical tutor in which the tutor could've gotten the ritual as well as numerous spells and protection.

  19. #1939
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    Re: [Deck] B/U Reanimator

    i still find it hard 2 justify speed over consistency

    if u're faster, u're usually less consistent

    petals are for really explosive early games but when drawing into them or a game that didnt get an explosive hand, its just too far behind the mediocre list

  20. #1940
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by jcsy View Post
    i still find it hard 2 justify speed over consistency

    if u're faster, u're usually less consistent

    petals are for really explosive early games but when drawing into them or a game that didnt get an explosive hand, its just too far behind the mediocre list
    When I created the list with lotus petals, I used them as the 15th to 18th land.
    I play a very low ammount of land because you simply don't need more. Sure, it happens you screw over, can't find anything and be less explosive. That also happens when you play TES, new horizons or sneaky show.

    When you get into a longer game, petals have the same us as a land would be. Their both dead draws.

    I have decided to start testing with personal tutors as well instead of just LDV replacing echoing truth with pulse. I'll try this change because it might make the deck faster and it is extremely rare you need to find an entomb, where careful study could be the one card you need. ( mostly you'll pitch it to FoW, or get exhume anyways.)

    Testing still needs to come with results, so far: Vengevival (without white like most lists are) stood no chance and the MU against Sneaky show is quite positive. But yes Sneaky Show can be more explosive.

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