I'm still going to push Rouse as a 2-of
Ok... try with it in GP and share with us your results :D
I can imagine how fun it is to beat someone with an infect common bastard :D too bad the dragon is unplayable because of its high manacost, hes pretty fly for a blight guy
Xanthid Swarm is good for sure, but seeing as I don't own him I'm going for autumn's veil. It is a good counter to removal AND counterspells. It is actually quite versatile and you can usually afford to slow roll them if they don't apply pressure.
@Blight Mamba
I disagree with you. This is actually a good card and the regeneration effect is incredible. It pretty much powers down any creature if you cannot swing through that turn. It swings into dreadnoughts (if you pump it or rancor it) and makes them puny.
@Necropede
Here I agree with you, but as I'm running mono green I don't have many options. It has infect and is 2 mana or less so I use it.
I really hope they give us a 1 drop infect creature or an infect with troll shroud for 2-3.
checking one french forum, i found someone who top 4 a tournament (28 players 6 rounds. 4-1-1) with this list:
5 forest
3 swamp
4 verdant catacombs
1 polluted delta
1 wooded foothills
1 windswept heath
1 misty rainforest
4 bayou
4 plague stinger
4 dark confidant
3 ichorclaw myr
3 blight mamba
3 ichor rats
3 cold-eyed selkie
4 berserk
4 invigorate
4 duress
4 cabal therapy
4 vines of vastwood
Sideboard:
4 diabolic edict
3 pernicious deed
4 engineered plague
4 krosan grip
R1: BGU still: 1-2 (0-1)
R2: Merfolks: 2-1 (1-1)
R3: BG contamination 2-0 (2-1)
R4: GW Vengevine Survival 2-1 (3-1)
R5: RB Goblins 2-1 (4-1)
R6: ID (4-1-1)
you can read his detailed report here if you know french:
http://www.legacy-france.com/index.p...ndpost&p=83142
hope this helps with this deck :)
his build is not as explosive as many of the builds posted here, but i like the inclusion of 8 discard effects + confidant + selkie.
what do you think guys?
cheers,
Thorin
I don't think this statement is quite correct. The pump infect idea is still an aggro deck. A single Moat shuts you down. Blazing Archon shuts you down. Creature removal shuts you down. The proper way to view an infect-based deck is that it is an aggro that only needs to deal 10 points of damage. It's as if all the infect creatures have double their printed power. But the deck must be able to support the aggro portion still rather than hoping for a consistent one-turn kill. The winning elements of aggro are highly efficient creatures and direct damage followed up by creature removal.
I disagree. This is by definition a combo deck. Similar to vengevine (which can also play the aggro role with trygons and rootwallas). We CAN play the aggro role, but as a combo deck we'd like to win in 1 turn and preferably turn 2-3. I've played the aggro role before and won around turn 5-6, but that is not our aim.
Yes we are vulnerable to removal, but so are a lot of decks. At least most of the meta isn't removal heavy right now. Where has all of the zoo gone?
@Moat and Blazing
Yes that is tough, but what can you do. Those cards can be dealth with post board though (Moat more than Archon).
@Black Splash
I like the idea and that it makes us more consistent, but I don't find it worth it yet. I need a lot of incentive to splash and subject myself to color screw (I used to run the cure.dec which is a black splash and hated it). I'd rather wait until an amazing black infect creature comes out before I commit myself. For now mono green is good enough.
Took my list to a tournament and it was full of control. I went up against vengevine, counterbalance with scepter chant, and merfolk.
I went 1-2 beating merfolk.
Lets just say I walked away frustrated...haha.
It's hard to make this thing consistent. There's three types of cards and if you draw too much of one of the lines you lose. Pump, Mana, creatures are all you can draw really and you need a tidbit of each depending on the deck you square off against. i so want blue in this anymore. I think I'm going to wait until I get some more infect guys before pursuing this one further. It's just not ready yet with the tools it has.
I agree. I was a bit disappointed, but winning did make me feel amazing. Haha. I even got poison counter tokens.
Took this to a new tournament and went 3-1. It was a good night. I should have gone 4-0, but I ended up losing game 3 to painter/grindstone because of a play mistake.
I had success overall and much of it was due to invigorate and sylvan library.
Has anyone considered adventuring gear for some of the pump? It only costs 1 to equip and can make any fetch land into +4/+4 (nearly the equivalent to +8/+8 vs players) It can also make any of your infect guys a legitimate threat and not be quite as much of a 2 for 1 vs removal
the fetch can also pump the guys as an instant speed vs something like grim lavamancer etc. Might be worth testing even if it doesn't fully pan out.
Sylvan Library seems like it's amazing in here though. I'll have to give that a shot, though I keep wanting a 1 cc duder more than anything else.
Here, in Spain, a girl called Silvia played this deck on a big tourney (more than 200 people) and made a 6-3 (she was very close to Top8). The list she played was close similar to the one we were discusing on the post (you can see the list on the spanish forums). I think the deck has potential and can win very fast so we canīt let this post falls into nothing. Have you more ideas to improve it??
Here:
http://www.factoriademishra.com/phpB...hp?f=10&t=2990
But the list is in Spanish. I have translated it to you:
Creatures (24)
3 Noble Hierarch
4 Ichorclaw Myr
4 Necropede
4 Blight Mamba
4 Plague Stinger
4 Vector Asp
1 Hand of the Praetors
Pump (16)
4 Rancor
4 Vines of Vastwood
4 Invigorate
4 Bersek
Lands (20)
4 Bayou
1 Forest
1 Swamp
2 Pendelhaven
3 Ancient Tomb
4 Verdant Catacomb
1 Marsh Flats
3 Misty Rainforest
1 Savanah
SB:
3 Krosan Grip
2 Diabolic Edict
3 Mark of Asylum
3 Mindbreak Trap
3 Relic of progenitus
1 Snuff out
Last edited by Gocho; 10-12-2010 at 11:51 AM.
I'm intrigued by her list because other than the Ancient Tombs she does not have ways to accelerate into a first turn Infecter. Which, in turn, makes it tough to win on turn 3 without Berserk. Did you she post a report? I'm very curious how she felt the various components of the deck worked out.
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