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Thread: [EDH] Intet, the Dreamer (The Intet Offensive)

  1. #21

    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    Like this deck. It looks like you are you 1 card over though at 101cards.

  2. #22

    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    I just counted my actual deck and it is 100 cards, so I will have to go through with a fine tooth comb to figure out my mistake. Probably just a basic land. I think I cut a Mountain.
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  3. #23

    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    Pics!
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  4. #24
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    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    I'm actually in the middle of refining my own Intet list (which I will probably post here when I'm not at work and have more time), and one of my favorite things that I notice is absent from your list is Tooth and Nail. Even if you don't want to go for the instant win with T&N -> Kiki Jiki + Pestermite, being able to grab any two off the fatties right out of your deck (or even just find a couple of utility creatures or drop fat that's already in your hand), Tooth and Nail is an absolute bomb. I run Mystical Tutor and Personal Tutor just so I can find it more often. It's also one of the best feelings ever to play it off of Intet's ability.
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  5. #25

    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    Quote Originally Posted by Pinder View Post
    I'm actually in the middle of refining my own Intet list (which I will probably post here when I'm not at work and have more time), and one of my favorite things that I notice is absent from your list is Tooth and Nail. Even if you don't want to go for the instant win with T&N -> Kiki Jiki + Pestermite, being able to grab any two off the fatties right out of your deck (or even just find a couple of utility creatures or drop fat that's already in your hand), Tooth and Nail is an absolute bomb. I run Mystical Tutor and Personal Tutor just so I can find it more often. It's also one of the best feelings ever to play it off of Intet's ability.
    As good as T&N is, I feel that it is one of those cards that just might be too good. Many times the person who resolves T&N first wins in an almost automatic fashion. My deck wouldn't necessarily abuse it other than putting huge dudes in play, but the card is on my personal watch list for the EDH banned list, so I've gotten used to no playing it. Maybe I will test it out when I get a foil one.

    Also, I am thinking of dropping a few countermagic spells for Treachery, Sower of Temptation, and Vedalken Shackles. I would retool the mana base a little to take better advantage of Shackles. Also, looking to find room for Greater Good. Works too well with all the steal effects that I want to play along with the insanely awesome Dominus of Fealty. Seems like it can be a sweet removal and card filtering engine at the same time,
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  6. #26
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    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    Actually, after further playtesting I've found that the Kiki-Jiki/Pestermite combo is incredibly fragile. It gets completely hosed by anything that can remove either half at instant speed (read: just about everything). It's occasionally good for a surprise win against an opponent who is tapped out, but more often than not I find myself unable to use the combo and just getting two fat dudes or some sort of utility creatures. Also, since it makes infinite dudes and can kill any number of opponents, every other player is going to be gunning for the combo in multiplayer games, so you have to worry about this for every other player on the table.
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  7. #27

    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    You are arriving at the conclusion about cards for this deck that I did a year ago. Basically I just made it so every card in the deck was so good it didn't really matter if the opponent dealt with it or not, the next card I play will be just as powerful. By eliminating every shitty card in EDH for this deck, you should end up with my deck =)

    I do want to add T&N now since none of my Green mage friends will cut it from their decks.
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  8. #28

    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    Your non-honest foil witness hurts my eyes.
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  9. #29

    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    Quote Originally Posted by Zach Tartell View Post
    Your non-honest foil witness hurts my eyes.

    No doubt. Shit's hurtin.
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  10. #30

    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    Though I see that this is an older thread, it still is the most recent/decent one I've found about Intet EDH. Would like to ask if you updated your list recently to include any of the Scars of Mirrodin cards or just in general (non foils be damned).

  11. #31
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    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    There is so much missing from this list - woodfall primus, duplicant, tooth and nail, mystical tutor, survival, palinchron...the list goes on and on. Honestly, if you're looking to make a new deck to run g/b control deck with just 20 creatures...just run Momir Vig - red seems to add almost NOTHING to this list (other than the desired nostalgia and a pair of sweepers) - and it seems like general selection was just for the color (as the OP indicated).

    I understand the desire to play with cards that are fun and nostaligic though - and I applaud you for trying to shoe-horn those into something competitive! I think if you wanted to really make use of your general though you could up the CC's on a few of the spells into some more powerful effects though.
    Last edited by bokwinkle; 01-24-2011 at 09:43 AM.

  12. #32

    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    List Updated.

    @ bokwinkle This deck honestly wins 9 of 10 matches it plays, if not more. I have had no problems with any of the cards that I play, and Red is clearly more of a splash.
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  13. #33
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    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    Well, yeah - control is going to win a lot in EDH, the format is basically built for it to be successful - especially in duels. I could shoe-horn 20 counterspells into any EDH deck and make it "competitive". Competitive isn't the point. My point is that if you really want to just run something grossly competitive you can run Momir and utilize you're general more (god, how many of us played against Carl's Momir deck and were completely frustrated), and if you really want to play Intet and play multi-player you can ditch (at least some of) the countermagic and run some of the spells I already mentioned.

    Don't get me wrong, I understand what you're doing and I'm not trying to be obnoxious to you, I'm just saying that if someone was looking to start a new EDH deck that they could do things differently and have more cohesive interaction with their general. You explained yourself well in the OP by saying that you had a few cards that you were looking to put in a deck and you chose a general based on that, and there is absolutely nothing wrong with that...I actually prefer that to someone just trying to be broken (bryant...lol). It would be just as easy for you to go 5-color and be utterly obnoxious, and I'm glad you didn't. Like I said though, if you want more interaction with your general, you could safely up the CC's on some of your spells with favorable results that would elicit a few chuckles...

  14. #34

    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    I am not trying to make my deck just like everyone else's deck. I didn't want to use a Momir strategy since Carl did. I wanted to do something interesting and unique. The deck started out with the cards I mentioned in the OP, but after years of playing and developing most cards just didn't cut it.

    Being facetious about the number of counters in a "competitive" EDH deck and comparing it to my deck is insulting. Zach Tartell's deck is the deck you can critique there. I wanted to keep the deck competitive while being fun, and have done so. I don't really play against a lot of terrible EDH decks, so having just a "fun" deck isn't really my thing. I could have 100 EDH decks built if I threw together every idea that I thought would be fun.

    I have worked very hard to generate the very best list I can that still has a similar linear strategy as I had when I started. Complaining about counterspells is so annoying when you only run a handful like I do. Most are two-for-one's and the rest save Intet's ass since most people want to kill him on sight. Counters are the best way to protect my Dragon and make the deck work. Not like I'm just going to run him out there in a 4 way game and just hope they don't have anything for him. That's not how I roll. There is a very strict strategy to playing this deck, and you just wouldn't understand until you built it and played it yourself. And the winning percentage alone, both online (against players from all over the WORLD, not just Cuse) and IRL is seriously staggering. And yeah, sure I could have built a broken pile of Bryant fucking shit (which I think most of his decks are), but I wanted to be original.

    You say that you want to have a fun deck... well, if you think winning isn't fun, you shouldn't play Magic.
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  15. #35
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    Re: [EDH] Intet, the Dreamer (The Intet Offensive)

    You crack me up man, you're reading way too far into what I'm saying. To be fair, I'm not extremely clear in what I'm saying so I'll back up.

    First off, the first paragraph in my first response was directed at the person that is obviously no longer reading this thread...lol. Basically stearing him to Momir - not you, I wasn't trying to say you should start from scratch. The second paragraph was directed at you, and generally vague about upping CC's to take advantage of your general - to which you replied that your deck is super competitive so my input was essentially useless.

    When I said the format is built for control, I was speaking to the fact that one of 5 cards in your deck is creatures, as opposed to the 1 in 3 or 1 in 4 that many EDH decks run. And when I said I could shoe-horn 20 counters into a deck and be competitive I meant it, although I can obviously count the 5 in your deck. Also, for the record I'm not complaining about countermagic, I'm complaining about control based strategies, since the format is obviously geared for control to be compeititive - high life totals, singleton (inconsistent) decks, with a built-in finisher that's always availble...yeah, it's basically a control player's wet dream.

    I'm not trying to be insulting, and if you took it that way I'm sorry, I just made a pretty blanket statement to what seemed to be a new player that he could take advantage of a different general and different cards if he wanted to, and made a pretty low-key recommendation to you to up your CC's to take advantage of your general more. I tried to explain again in my second post that I understood where you were going with the deck - and even commended you on the construction.

    And nowhere did I say that winning wasn't fun, I'm not sure where that's coming from...lol. But honestly, I don't understand the bragging about the competitiveness of the deck when I'm obviously not contesting the competitiveness of it - You win a lot, we get it, congrat's. You act as if that means there is no room for improvement or change...if everyone took that approach Legacy would be full of Shivan Dragon.
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