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Thread: [Deck] Solidarity

  1. #1281

    Re: [Deck] Solidarity

    Short answer: I don't play FoI.
    Long answer: Peer through depths is better IMO because PtD is useful pre combo while FoI is only good when you combo out because paying 1 for X you could be doing better things for 3 mana like casting wish, peeking, impulse, etc. etc.

    Playing a sorcery speed only card in solidarity is wrong and will always be wrong and if you try to include quicken to support it you are doing something wrong.
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    Quote Originally Posted by Vacrix
    Lands is a joke for Solidarity. Its like asking a morbidly obese parapalegic to run the mile with his shoes tied.

  2. #1282
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    Re: [Deck] Solidarity

    Yes, that was why i was questioning it.

    I Will ser what PtD can do in its slot. I will try it out this weekend.

    Quote Originally Posted by Dark Ritual View Post
    Short answer: I don't play FoI.
    Long answer: Peer through depths is better IMO because PtD is useful pre combo while FoI is only good when you combo out because paying 1 for X you could be doing better things for 3 mana like casting wish, peeking, impulse, etc. etc.

    Playing a sorcery speed only card in solidarity is wrong and will always be wrong and if you try to include quicken to support it you are doing something wrong.

  3. #1283
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    Re: [Deck] Solidarity

    Quote Originally Posted by Olesch View Post
    How do you all guys play flash of insight? When i have it in my hand i dont really know what i should do with it. Turn three foi seems a really waste of mana when you could play cunning wish instead for example.
    FoI is awesome when you don't have it in your hand. If you do, Brainstorm it away usually.
    The best thing about it, is when you realise you dre nothing but lands, counters and a BrainFreeze mid combo, and says, "I win". You get to Brainfreeze yourself until FoI is put in the graveyard. Usually, there are still a Cunning Wish or BrainFreeze in your library for the kill. Then, with the rest of the Brainfreeze copys on the stack, you cast FoI for your hole library. Get wahtever card you need (usually Maditate, Reset or Brainstorm), and stack your deck, so you can draw enough business to get a sure kill afterwards.

    I really don't see myself playing Solidarity without that card, even with a risky 1off.
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  4. #1284
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    Re: [Deck] Solidarity

    Quote Originally Posted by ScatmanX View Post
    FoI is awesome when you don't have it in your hand. If you do, Brainstorm it away usually.
    The best thing about it, is when you realise you dre nothing but lands, counters and a BrainFreeze mid combo, and says, "I win". You get to Brainfreeze yourself until FoI is put in the graveyard. Usually, there are still a Cunning Wish or BrainFreeze in your library for the kill. Then, with the rest of the Brainfreeze copys on the stack, you cast FoI for your hole library. Get wahtever card you need (usually Maditate, Reset or Brainstorm), and stack your deck, so you can draw enough business to get a sure kill afterwards.

    I really don't see myself playing Solidarity without that card, even with a risky 1off.
    Friend, finally, it's good that someone that knows something about solidarity spokes out something useful! Although i'll never play an one off of any card, i assume that the idea of playing one FoI, in an combo and/or really fats aggro field is plausible. Flash of insight is like the "neck" of the "body" of this deck! It connects the plays, it add the brain freeze the ability of cantrip, and it's amazing versus cb...

    Another matter, it pass to long since my last post, this is because of my load of works at University, but although i didn't post it but i continuing to do good results in the locals tournaments (an 3th place in 30, 2sd in 36 and 4th in 25) and more and more i am practicing every aspect of the deck and since i'm going to become an judge the rules factor are improving my play skills...

    regards

  5. #1285
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    Re: [Deck] Solidarity

    So what you are saying is that I should BF myself and target myself with all the copys, resolve them one and one, when FOI hits the graveyard I respond on the other copys and cast FOI from the graveyard and take it all from there?

    It seems that there is alot of mystery and tech behind the FOI and you really know what to do with it to use it correctly.

    Quote Originally Posted by ScatmanX View Post
    FoI is awesome when you don't have it in your hand. If you do, Brainstorm it away usually.
    The best thing about it, is when you realise you dre nothing but lands, counters and a BrainFreeze mid combo, and says, "I win". You get to Brainfreeze yourself until FoI is put in the graveyard. Usually, there are still a Cunning Wish or BrainFreeze in your library for the kill. Then, with the rest of the Brainfreeze copys on the stack, you cast FoI for your hole library. Get wahtever card you need (usually Maditate, Reset or Brainstorm), and stack your deck, so you can draw enough business to get a sure kill afterwards.

    I really don't see myself playing Solidarity without that card, even with a risky 1off.

  6. #1286
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    Re: [Deck] Solidarity

    Quote Originally Posted by ScatmanX View Post
    FoI is awesome when you don't have it in your hand. If you do, Brainstorm it away usually.
    The best thing about it, is when you realise you dre nothing but lands, counters and a BrainFreeze mid combo, and says, "I win". You get to Brainfreeze yourself until FoI is put in the graveyard. Usually, there are still a Cunning Wish or BrainFreeze in your library for the kill. Then, with the rest of the Brainfreeze copys on the stack, you cast FoI for your hole library. Get wahtever card you need (usually Maditate, Reset or Brainstorm), and stack your deck, so you can draw enough business to get a sure kill afterwards.

    I really don't see myself playing Solidarity without that card, even with a risky 1off.
    Honestly this trick is overrated. It can save your ass, but PtD has always done the job for me. I've never wanted FoI. Also, I only play with 1 BF and 4 Cunning Wish to save room in the maindeck for other things so the FoI/BF trick would rarely even come up.

    I currently play a Three Wishes build so draw power is plentiful, making PtD even stronger as I've optimized the maindeck to be more business heavy. With such a build, FoI is actually win more. If you are playing with Remands, then FoI at least has some utility but its ONLY good post-combo. The problem Solidarity has right now is NOT its post-combo but rather its pre-combo. Keep in mind guys, we are trying to play a storm deck that hits all of its land drops and cantrips into all the correct combo pieces; we have issues setting up quickly against fast aggro.
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  7. #1287
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    Re: [Deck] Solidarity

    Vatrix, could you please post your list and thoughts about it?

    I always tend to combo out with my opponent with lethal on the table and I always seem to be in a position that I must choose to either wish for meditate or stroke on myself. Then it is quite hard to also draw into a turnabout to tap my opponents creatures since there are no other cards in my board or main to force my opponent to draw a card. What do you guys think of such a play? I always tend to fizzle due to no draw in my hand.



    Quote Originally Posted by Vacrix View Post
    Honestly this trick is overrated. It can save your ass, but PtD has always done the job for me. I've never wanted FoI. Also, I only play with 1 BF and 4 Cunning Wish to save room in the maindeck for other things so the FoI/BF trick would rarely even come up.

    I currently play a Three Wishes build so draw power is plentiful, making PtD even stronger as I've optimized the maindeck to be more business heavy. With such a build, FoI is actually win more. If you are playing with Remands, then FoI at least has some utility but its ONLY good post-combo. The problem Solidarity has right now is NOT its post-combo but rather its pre-combo. Keep in mind guys, we are trying to play a storm deck that hits all of its land drops and cantrips into all the correct combo pieces; we have issues setting up quickly against fast aggro.

  8. #1288

    Re: [Deck] Solidarity

    Words of wisdom is a draw effect to force your opponent to lose due to decking and can be played as a 1 of in the board. It also isn't the worst card mid combo since you get to draw 2 cards if you're looking to continue the spell chain.

    Could I see your list Vacrix? I'm interested personally to see how good three wishes is it seems amazing on paper but I'm wondering what I would cut for it. The list is rather tight as it is and I find it hard to get room.
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    Quote Originally Posted by Vacrix
    Lands is a joke for Solidarity. Its like asking a morbidly obese parapalegic to run the mile with his shoes tied.

  9. #1289
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    Re: [Deck] Solidarity

    Quote Originally Posted by Olesch View Post
    So what you are saying is that I should BF myself and target myself with all the copys, resolve them one and one, when FOI hits the graveyard I respond on the other copys and cast FOI from the graveyard and take it all from there?

    It seems that there is alot of mystery and tech behind the FOI and you really know what to do with it to use it correctly.
    There is no mystery behind FoI other than the mystery of playing solidarity itself! LOL

    Regarding exclusively to FoI vs Peer, stacking the deck, having a wide selection, pick two cards (normally it will pick 2 cards one from normal play other from flashback, but it's not necessarily needed to pick 2 cards), the most insane drop vs discard, can be casted over cb, etc (i m sure there are more reasons but i don't recall them at the moment)... Does Peer do the same things? Sure in fastens metagames peer, two cmc, seams more pretty than the FoI, however the sb cards can be of some use here, taking the card that cantrip for the higher price but i would still play FoI in an faster meta, since my list is very well adapted to deal with an faster meta.

    As the trick of Brain freeze myself: MAN THE DECK IS ALL INSTANTS AND LANDS, you can answer between the brain freezes resolutions, which mean (this is the hard part of our beloved deck) once again we have the problematic of choice - choosing respond to Brain freeze accordingly to what it puts in grave etc, remember that Brainstorm is very valuable in this situation...

    There are no right absolute answers, this is my answer and the one i choose to follow.

    Regards ;)

  10. #1290
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    Re: [Deck] Solidarity

    Quote Originally Posted by Dark Ritual View Post
    Words of wisdom is a draw effect to force your opponent to lose due to decking and can be played as a 1 of in the board.
    If you ´play that for that reason, I strongly suggest changing it to Vision Skeins, since it kills them iven if they have 1 Progenitus in the deck.
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  11. #1291
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    Re: [Deck] Solidarity

    When I tried Three Wishes I thought it was quite bad if you did not have that many cards in hand together with a Brainstorm, but I have not tested it throughly.

  12. #1292
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    Re: [Deck] Solidarity

    Quote Originally Posted by Olesch View Post
    Vatrix, could you please post your list and thoughts about it?

    I always tend to combo out with my opponent with lethal on the table and I always seem to be in a position that I must choose to either wish for meditate or stroke on myself. Then it is quite hard to also draw into a turnabout to tap my opponents creatures since there are no other cards in my board or main to force my opponent to draw a card. What do you guys think of such a play? I always tend to fizzle due to no draw in my hand.
    Well the idea is to avoid that situation entirely. I've replaced Remands in my build with a playset of Three Wishes. So your wins tend to happen much differently than in traditional Solidarity builds, which usually wins via the BF + Remand trick. Now that you lack that trick entirely, you craft a long spell chain into BF instead.

    My list keeps changing as I try new variations, but the current version looks like this:

    U/g Solidarity
    2 Flooded Strand
    4 Misty Rainforest
    12 Island
    2 Tropical Island

    4 Brainstorm
    4 Opt

    3 High Tide
    4 Reset

    4 Impulse
    3 Peer Through Depths

    3 Three Wishes
    3 Meditate

    4 Cunning Wish
    3 Turnabout

    1 Brain Freeze
    4 Force of Will

    SB:
    1 High Tide
    1 Brain Freeze
    1 Words of Wisdom
    1 Meditate
    1 Rebuild
    1 Wipe Away
    1 Stroke of Genius
    1 Turnabout
    3 Autumn’s Veil
    2 Tangle
    1 Krosan Grip


    You completely lack Remand, move High Tide to the board, and run only 1 maindeck Brainfreeze. I find that the spell chains are far longer than necessary so don't worry about being short on your BF. This build is also a 4 Wish build (Cunning Wish). I have yet to fizz with this build once I start comboing. Having access to more Wishes boosts the turn 4 win percentage significantly while it provides far more flexibility pre-combo to help you set up. You do forfeit an already small turn 3 win percentage, but the consistency it brings is well worth it.

    Thinking about the deck conceptually, heavier business density makes cantripping easier. When you already have business spells in your hand, its much easier to choose cards with Opt and Brainstorm, than having to guess that you should grab a business spell now when really you needed an untap spell because the next 4 cards are all business. I find myself going off fairly consistently on turn 4 with the ability to get rid of any lock pieces like Meddling Mage, Runed Halo, etc. that would prevent me from ending it with Brainfreeze.


    Further, I stumbled upon a good optimization this morning. If High Tide is good in the board, Reset should be as well. The option I'm exploring is swapping High Tide and Reset, moving 1 Reset to the board and 1 High Tide back to the maindeck. The justification is that grabbing High Tide early with cantrips instead of Cunning Wish allows me to play High Tide into Wish into Reset, while the converse is a suboptimal play, Reset into Wish into High Tide. Also, in an 'oh shit' situation, Cunning Wish into High Tide doesn't really help me out, while Cunning Wish into Reset does.

    Quote Originally Posted by Seraphus View Post
    There is no mystery behind FoI other than the mystery of playing solidarity itself! LOL

    Regarding exclusively to FoI vs Peer, stacking the deck, having a wide selection, pick two cards (normally it will pick 2 cards one from normal play other from flashback, but it's not necessarily needed to pick 2 cards), the most insane drop vs discard, can be casted over cb, etc (i m sure there are more reasons but i don't recall them at the moment)... Does Peer do the same things? Sure in fastens metagames peer, two cmc, seams more pretty than the FoI, however the sb cards can be of some use here, taking the card that cantrip for the higher price but i would still play FoI in an faster meta, since my list is very well adapted to deal with an faster meta.

    As the trick of Brain freeze myself: MAN THE DECK IS ALL INSTANTS AND LANDS, you can answer between the brain freezes resolutions, which mean (this is the hard part of our beloved deck) once again we have the problematic of choice - choosing respond to Brain freeze accordingly to what it puts in grave etc, remember that Brainstorm is very valuable in this situation...

    There are no right absolute answers, this is my answer and the one i choose to follow.

    Regards ;)
    FoI CAN be good in the discard matchup..... but Discard is a very ambigious archetype. No opponent in his right mind would make you discard FoI as its only good if played from the graveyard. Obviously your opponent will lead with a 1cc discard spell and the opponent will clear the way before he plays something that lets you choose and discard such as Pox or Small Pox, or something that makes you discard at random like Hymn, in which case you might get stuck with FoI instead of seeing it discarded. In short, the discard player will read that card on turn 1, and then be far more careful with his discard spells.
    FoI is simply outdated tech. Continue to play it if you like, just know that many players have dropped it in favor of Peer because the deck has a very easy time comboing out once the combo begins. The issue the deck has is getting to a position where comboing is possible. Think about it; if you are running FoI and need it because you are having trouble comboing off then maybe you should change your maindeck so that you don't have trouble comboing off. I have no problems at all comboing off and I don't play FoI; maybe FoI is the problem here, as you are partly designing the maindeck around a suboptimal card (ie. 2 BF maindeck). I can't remember the last time I've fizzed with the Peer builds, but it rarely happens. Very rarely.

    Quote Originally Posted by Olesch View Post
    When I tried Three Wishes I thought it was quite bad if you did not have that many cards in hand together with a Brainstorm, but I have not tested it throughly.
    You don't necessarily want Brainstorm to make Three Wishes good. Treat it as a D3, while Meditate is a D4. Even draw 3 cards in Solidarity is pretty good. It is also randomly very good with Tolarian Winds as you don't actually draw the cards but you can play them as though you did draw them.
    Luck is a residue of design.



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  13. #1293
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    Re: [Deck] Solidarity

    I'm not entirely convinced on moving Reset to SB and Tide back to MD - main reason not to do would be that findint Tide is much harder for us than finding untap effect (we also have Turnabout, so it's already 7 untap effects, with Wish for Turnabout it's potentially 11, while Tide in SB means 7 Tide, MD - only 4). Anyway, let us know how your testing will go :)
    Quote Originally Posted by Skeggi View Post
    Game 3: turn 1: Chalice@1, turn 2: Sea Drake, turn 3: equip Sea Drake with SoFI. Drakes from the sea with flaming swords which are also frozen at the same time cause destruction of Biblical proportions. Just the way God intended.

  14. #1294
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    Re: [Deck] Solidarity

    Making Resets easier to find makes Turnabouts less relevant. Maybe we can cut one from the maindeck to make room for something else.

    In a sense, High Tide isn't harder to find in this build. The main problem we have is grabbing High Tide AND everything else with our cantrips. PtD and Impulse can only grab one card at a time. Increasing the number of Cunning Wishes and Three Wishes makes cantripping easier as your draw phase has a higher chance of yielding business spells rather than cantrips. Remember the power of PtD. I often find myself PtD on turn 2, Impulse turn 3. Thats digging 9 cards; with 4 High Tides in the deck we should see one every fifteen cards or so. We often start 7 cards deep, and then have about 4 draw phases, putting us 11 cards deep (without even counting cantrips). I think you underestimate how easily we can find High Tide, though I must admit, its like a cake walk with it in the board via the 4 Wish config. Maybe then both High Tide and Reset could be moved to the board. I'll test that config as well.

    Also, those Moment's Peaces should be Tangles, my bad. I've found that the deck is consistent enough now to support Tangles post-board. I even board them in against Merfolk these days, as they don't expect it so they swing with everything for the lethal turn, leaving me with 2 additional turns to set up.
    Luck is a residue of design.



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  15. #1295
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    Re: [Deck] Solidarity

    Thanks for the breakdown of your deck choices, Vacrix. It's always nice to see the different directions this deck is heading.

    I disagree with some of your choices, though. I was testing PtD over FoI back when FoI was a sacred cow, and yes, the deck is more consistent, and even faster, but it is also less resillient, which hurts in matchups with heavy disruption.

    Here is my list:

    4 Reset
    4 Brainstorm
    4 Cunning Wish
    4 Open (disruption/bounce) slots
    4 Force of Will
    4 Impulse
    3 High Tide
    3 Meditate
    3 Turnabout
    3 Peer Through Depths
    2 Flash of Insight
    2 Brain Freeze
    6 Fetchlands
    14 Island

    To begin with, I have dropped Opt completely. Now, I love Opt as much as the next guy, but it offers very little in the way of options during the combo, and is mostly used for making sure of those land drops. -4 Opt, +2 Island, +2 PtD makes digging for those lands less necessary, and offers me more control during the combo.

    I am also a huge fan of maindeck disruption. The four slots vary, and I have run a 2/2 split of Cryptic and Remand, and 4 Remand. I am also leaning towards trying 4 Repeal. I tested 4 Spell Pierce and hated it; that card belongs in a tempo deck, not a slow combo deck. If Frantic Search becomes unbanned I'll probably take another look at it.

    The choice of disruption is a meta choice and I will probably keep mixing things up depending on what I expect to see. Clearly, Repeal is superiour against aggro and prison decks, Spell Pierce works against fast combo, and Remand is great against control. Incidentally, this makes sideboarding really easy (though finding space in the sideboard is not).

    Until recently, I was running 1 Forest and 1 Tropical Island to access Hunting Pack and Krosan Grip. Given that counterbalance is dead (and long may it remain so) I took out the green splash. However, I find myself missing Hunting Pack. There were a number of test games last night that I could have "just won" if I had still got Pack in the board. I also have not really given Autumns Veil a fair shake, so the green may well go back in, but probably without the Forest. Drawing a Forest would just randomly lose me games.

    I very much enjoy the 4 Wish/3 Tide build, as I never have any difficulty putting the combo together. I do recognise that there is a lack of a turn 1 play, though. Given that I would much rather hold onto Brainstorm, and I am clearly not going to play High Tide, I am 'wasting' my turn 1 mana that would otherwise have been spent on Opt. Now, I don't need Opt, but not having something to do on turn 1 is a little irritating, especially if you would really like to pull their Daze rather than start playing around it on turn 3.

    -Silent Requiem

  16. #1296

    Re: [Deck] Solidarity

    I haven't followed development of Solidarity lately, but is there a reason Stroke of Genius has been cut all together? It seems like such a great silver bullet if you happen to nearly fizzle or end up dealing with something stupid like a mythic Eldrazi for one reason or another. Just curious.

    PS: Is that you, SilReq?

  17. #1297
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    Re: [Deck] Solidarity

    Hello, Beware.

    I have never gone by the user name of SilReq, so I think you must be referring to someone else.

    Regarding Stroke of Genius, I still play SoG, as I think most people do, but it will be a sideboard card to be wished for rather than something in the maindeck.

    -Silent Requiem

  18. #1298

    Re: [Deck] Solidarity

    Ah, sorry about that. A musician friend of mine composes under Silent Requiem (SilReq for short). Was just curious.

    Thanks for the bit on SoG. Definitely makes a lot more sense in the wish board.

  19. #1299

    Re: [Deck] Solidarity

    Sometimes I wish I had two strokes in the board so that mid combo if I have tons of mana but nothing to do with it i.e. I'm running out of gas that I could wish for it to draw a buttload of cards unfortunately usually I'm facing losing if I don't stroke them out that turn so I can't do that line of play and if I'm contemplating wishing for stroke it means I've already used the meditate in the board obviously I would always use that first as that is the main draw of the deck for the least mana.

    If only you could wish for cards that were removed to FoI still....that was actually probably the best thing about that card alongside stacking your deck and producing CA.

    Personally I think cutting opt completely is the wrong move. Going +2 island -2 opt hurts your combo too much IMO like the other day in a tournament I had been comboing out and I run 18 land and I saw literally every land in the deck I think and I fizzled because at the end of comboing I had one turnabout and 6 land in my hand 6 FREAKING LAND I was so pissed off losing to that terrible aggro loam player who played burning wish and guess what he even wished for maelstrom pulse against me I was sitting there laughing at him silently when he did that. Cantrips for U are amazing while comboing off in solidarity and when you run flash of insight you should also be running opt because it gets removed to flashback FoI.
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    Quote Originally Posted by Vacrix
    Lands is a joke for Solidarity. Its like asking a morbidly obese parapalegic to run the mile with his shoes tied.

  20. #1300
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    Re: [Deck] Solidarity

    After all the playtesting I've done with Solidarity, i had come to the conclusion that a classical Build is a good choice.
    The problems that are mentioned in other comments, like fizzling in combo, being not fast enough in front of Aggro and that stuff, which are logical leading to the thought of recreating the deck and work on its parts, were not so true for me in the games I have played.

    At first, my current list and a short explanation to it:

    2 Brain Freeze
    4 Brainstorm
    2 Cryptic Command
    3 Cunning Wish
    2 Flash of Insight
    4 Force of Will
    4 High Tide
    4 Impulse
    3 Meditate
    3 Opt
    1 Peek
    3 Remand
    4 Reset
    3 Turnabout

    2 Flooded Strand
    1 Misty Rainforest
    2 Polluted Delta
    1 Scalding Tarn
    10 Island
    1 Snow-Covered Island
    1 Tropical Island
    --------------------------------------------------------------------------------
    Sideboard
    1 Brain Freeze
    2 Echoing Truth
    1 Hurkyl's Recall
    2 Hydroblast
    1 Meditate
    1 Rebuild
    1 Stroke of Genius
    1 Turnabout
    1 Twincast
    1 Redirect
    1 Wipe Away
    1 Hunting Pack
    1 Krosan Grip


    This is pretty much the same decklist I saw first as I got in touch with Solidarity, through an article written by a german player who has made 2nd place on the German Legacy Championship a few years ago, with Solidarity.
    The only change I made is the minimal (and often not required) Green-splash for sideboard-options. This is just an accomodation to the existence of Eldrazi-cards in some decks, because winning with brainfreeze is really hard to accomplish when you are facing 3 or more Eldrazi-Triggers, even with "Stroke" in the wishboard ;).
    Before thinking about changing anything on the classic Solidarity build, I can really just recommend how important it is not just to PLAY the deck.
    You have to THINK about every game you've played and ever will play with this deck.
    I can just rephrase the sentence of an interview with Chapin I've seen on SCG:
    You won't be a better player by playing magic 70 hours a week. If you are not going to increase your play and play against better players you are focusing on the wrong things and if you are playing badly you will focus on this badly play. Think after each game why you lost it and what has happened.
    Remember, this is not a qoute! It is what he said in the center of its own sense, I am sorry that i can't give a link to the Interview :(.

    Why I am saying this, is the fact that if you are searching for an easy win, this is definetly not the deck you should play, it will frustrate you.
    It is really, especially with this deck, better to play a well known list and fail a lot of times (but learning from your mistakes), than always try to fix the problems you had in the games you played. Then, after a whole lot of playing and thinking about the deck, you can start to figure out what changes would do a better job for the meta and the playstyle of yours (I think this IS true for VACRIX, as far as i red his comments, it looks like he really thought about the deck and came to his list after a lot of testing).
    But now back to the list of mine and why I choose this list.
    The answer is as simple as it can be: I try to be prepared for every Tier 2+ Legacy-Deck.
    I do not want to limit my options by forcing my sideboard in one direction because i expect a lot of Combo-, Aggro-, Control-Decks. I want to have good chances facing any of those decks. I can just say that this is my kind of play, because the tournaments I am playing in contain nearly all playable Legacy-Decks. If it is not the thing you want to do or you can identify yourself with, let it be.
    But it would be kinda weak to write such a long text, leaving a statement like this.
    My intention was to point out which advantages this list has got to offer. I think the best way to show this, is to label the matchups I think I have often problems with. This sounds weird, but if you turn it the other way around, it means that a lot of the other matchups are in your favour (which are not mentioned on the list of problematic matchups).

    Merfolk:
    At first, i really hate this deck (even if its monoblue 0.o). In common sense of playing against it as the deck itself. The mixture of disruption and a fast clock is often too much for a rather slow Combo like ours. Cursecatcher, FoW and Daze are an autoinclude and are expected to be played around. It gets worse if they run maindeck Stifle or Spell Pierce (which they normally will play in sb anyway). The good thing is that if they do not play those maindeck (which you will soon find out), its definetly winnable but this is normally only true for game 1. An early Standstill is also threatening.
    Postboard: It gets even more worse for you when they bring in Spell Pierce/Stifle. Bad for us, Spell Pierce is played more often and is definetly the better card against us.
    There are too much cards I want to have against them (and which youll propably need to) but this is hard to manage. Tangle would be good.
    Normally I board -Remand - Cryptic Command- Cunning Wish / + 2 Echoing Truth + 1 Twincast (Redirect).

    Tarmogoyf and friends with NO, Countertop or both:
    The cards that really bother us are an early Progenitus (I was thinking about Hibernation in sb) or Balance-Top. Normally this matchup could be won easily IF you could get it managed to hold away that Balance, not to be concerned about other Problems, but this is not the case. As the most successful Decks, it attacks on many different levels and it can be hard to deal with all of those. Best thing for us is that Tarmogoyf is not so impressive against us.
    Postboard: - Peek - Impulse - Opt / + Wipe Away (Krosan Grip, if the do not play Wasteland) + Redirect + Twincast

    Canadian Thresh/UBr-Faeries:
    Tarmogoyf and Mongoose wil get large and beat harder than a lame turn 3 Rhox War Monk, definetly. They have no dead cards against you and so many good answers (even Fire/Ice can do a good job) in form of Counters and Stifle that they will disrupt your combo nearly all the tiem and its too late to set up again. I have only won this matchup once to be honest. Postboard they play pyroblast and maybe spell pierce, it's very very lucky to win this one.
    Same is true for Faeries, which only bad card against us is bitterblossom. Try to counter that Tombstalker to buy you time, sometimes its possible in game 1. As against Thresh the postboard matchup is a complete fail when they bring Spell Pierce or REB's.

    I must admit that I only played a couple of times against Vengevine Madness Survival, I cant tell much about it. It is a rather bad matchup thats all I can say for now.

    I hope that this is useful and readable (english is not my 1st language). I am really interested in the list of Vacrix and will test it when I have the patience and time to do so. It has many good cards I wish I would have against the Tier1 Decks atm, but for me this isnt working i guess.

    Thanks for your attention!

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