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Thread: [SCD] Aven Mindcensor

  1. #21
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    Re: [SCD] Aven Mindcensor

    At the same time, everyone else is also relying on those fetches for their mana. Most decks these days are running a mininal amount of fetchable lands. They may run 12 or 13 mana producing lands, but with some number of Wastelands, Horizon Canopies, Mishra's Factories, Academy Ruins, etc.

    I would agree with Aggro, if you're only going to run one fetch/SotF disruptor, Arbiter sucks. 2 mana slows them down but the necessary subpar deck construction involved in playing him slows you down, even in mono-white where you want to be able to play things like Stoneforge Mystic. The worst part is that poor deck construction slows you every game, while Arbiter slows them only when he comes down turn 1 or 2. If you're only running 1 thing, Mindcensor is the way to go. But I'm having pretty fair success with the combination of Mindcensor, Arbiter and Suppression Field. Especially Field, although it is easily the hardest to play around of the 3.
    Quote Originally Posted by Draener View Post
    You know who thinks it's sweet to play against 8 different decks in an 8 round tournament? People who don't like to win, or people that play combo. This is not EDH; Legacy is a competitive environment, and it should reward skill - more so than it does.
    Quote Originally Posted by Borealis View Post
    Plow their Mom every chance you get!

  2. #22

    Re: [SCD] Aven Mindcensor

    Should be [DCD] Aven Mindcensor & Leonin Arbiter imo

    Can someone confirm that the paying of two mana to ignore the shuffling effect is an activated ability? I don't see a colon.

    If it was written like Clergy of the Holy Nimbus for example

    "Players can't search libraries
    2: Until end of turn, players may search libraries. Any player may activate this ability" [edit] OK I realize that it would only be for the person who activated it but you see what I'm getting at.

    Is this one of those quirky rules like "Choosing isn't targeting" and "Leonin Arbiter's cost to ignore his static ability is an activated ability" (as a tangent I'm interested to see more on the new mechanics like 'life total can't change').

    I'm not certain that Leonin Arbiter combos with suppression field field like some might think because of this.
    If he doesn't combo with this, I think it's wiser to run a different card.

    We already listed the cards that suppression field has anti-synergy with. I don't think the Mangara trix are worth running because Death and Taxes has redundancy in its ability to remove him in response. It's slow, and it can't apply the same agro pressure as D&T imo. We want to have strategies that have synergy.
    I'm worries about Ghost Quarter as well.

    Strategies we're talking about; no searching/weakening searching/slowing down the opponent via wasteland/ghost quarter(though hardly)
    Though, imo, path is a crappy STP when Arbiter isn't out. This deck is slow so you want the opponent to go as slow or slower than you.

    We're using wasteland and ghost quarter as spells mostly so I think that we should use Mox Diamond rather than Chrome Mox since some of the choices I'm going to propose are artifacts, with 8 waste effect even with mono W we'd still want to get W reliably (even with 4 jewelry with 18 lands there is a good chance to get (1)(1) in your starting hand) and imo this should be in a control-ish deck more so than agro or combo even.

    I think these should be considered (though some may be repeats but I'd rather list them anyway).
    Damping Matrix
    Winter Orb
    Rule of Law
    Elspeth 1.0 (not a creature remember)
    Ethersworn Canonist
    Orim's Chant/Silence
    Abeyance
    More spot removal
    Artifact Mana
    Armageddon
    Planar Collapse
    Runed Halo
    Mana Tithe
    Windborn Muse
    Island Sanctuary
    Cursed totem?
    **Crucible of Worlds** (hurts w/ GQ & LA and enables a T2 land lock)

    SB:
    Ghostly Prison
    COP: RED
    Emrakul
    True Believer
    Wheel
    Karakas (Maybe)

    Like any control deck you need to thwart the early game long enough to get the heavy disruption into play. I'm really tempted to make a post in the Developmental based around this. I like that anti-shuffling attacks the player in a specific way kind of like how Dragon Stompy attacks Non-Basics. Decks like that interest me.

    Take them out with creatures that double as disruption and lock them up with GQ & crucible. Beautiful. Yes, I love Fish (UR or UWr)- Can you tell?

    TBH I still don't see a solid draw engine. Although slowing with Rule of Law or Canonist can forgive the lack of draw somewhat. I think Karakas is a bad answer to a problem that this deck will struggle against. I like Tariff... a lot. But unfortunately Tariff bends over to Iona (but retainers suffers against DMatrix, Cursted Totem).

    /rant

    Cool thread.

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