Page 48 of 107 FirstFirst ... 384445464748495051525898 ... LastLast
Results 941 to 960 of 2129

Thread: [Deck] UBGx Landstill

  1. #941
    Member
    Shimi's Avatar
    Join Date

    Jun 2009
    Location

    Sao Paulo - Brazil
    Posts

    178

    Re: [Deck] U/b/g/w and U/b/g Landstill

    Hi , played UBG Landstill at Brazilian Legacy Championship and made a 3-3 Drop.

    Match 1: BG Dark Depths , tought matchup , volrath + loam + hexmage , but Jace + wasteland at g1 and 2 mishras at game 2 get there.
    2-0

    Match 2: Zoo with punishing fire.Just killed one drop , get some bash , deed and jace at game1.Game2 was wastelock + 3 removals + Jace.
    2-0

    Match 3: TES
    Sit back at counters and Jace two times.Ghastily demise was useful against xantid and extirpate at his protecs(chant + duress).
    2-0

    Macth 4:Goblins Rb(top8ed)
    Keep a hand with 3 lands , jace , removal , brainstorm.He on play opened with vial and them 2 waste + port get him time enought to cheat guys when I play Deed to estabilize it is too late.
    Again I mull to a not very good hand and he goes crazy but now with 3 waste + port.
    0-2

    Match 5: Goblins Rb(top8ed)
    I just fight , estabilize and lock him with 3 lands and I have Jace but just 5 life , he has piledriver and play lackey + piledriver.I use fetch to shuffle the top 3 cards that I knew, then draw and have 6 lands at table and fetch and brainstorm at hand.Just used Jace's brainstorm and find no deed(left 3 on library) and no removals(left 6), then fetch and brainstorm and did not find removal or deed.
    Again I mull to island , tropical , sea , ghastily , plague , countespell.I play island go , he playes lackey and I did no find a fetch so could no kill lackey with ghastily , then I just punt and play sea , realize that it was a big mistake I just think about taking it back to my hand immediatelly and playing tropical but didn't cause of "my fairplay", he them connects lackey droping matrom for warchief , waste my sea and I in big trouble if I did not find a black source , I then draw innocent blood and I played tropical , go.He connects lackey again an drop warchief , I draw deed , then connects to piledriver without playing nothing from hand.Draw seconde plague , he bash an I'm very low life , and if I draw a black source I could play plague , go to 1 life and then play 2nd plague and win.But again I drew no lands.
    0-2

    Match 6:Merfolks(Ub)
    Game 1 I mull to 4 with loam and almost won that game but I lose cause when I estabilize I'm at 1 life and could not use more fetchs to play Jace/Deed at hand.He drew all 4 wastelands LOL.
    Game 2 I smash him with no mercy as usually.
    Game 3 I mull and play seize at T2 and see no counters , then he waste my sea , I play 3 brainstorm and could not find a black source for my 2 removals and 2 plagues at hands while I just die to mutavault + lv4 coralhelm.
    1-2

    Sad , Goblins is this deck worst matchup for me but I think I just had bad luck and made 1 error that take me out of top8ed cause if I win against Goblins at 3-1 I could made 5-1-1(best 3-1 standings).

    I will play the 4th plague at SB but could not figure out a way to get Goblins match better, is BeB useful against others matchs?
    Super Bizarros Team.
    HUEHUEHUE BRBRBR. VIVA DILMA!!! EM NOME DE JESUS CRISTO!

  2. #942

    Re: [Deck] U/b/g/w and U/b/g Landstill

    @Shimi: If you are having trouble with your Goblins match you could try Porphyry Nodes or Drop of Honey. There was some discussion of it a couple pages back and some of us have had success with it in our Gobos matchup. Either it's a 2 for 1 (essentially Innocent Blood + Fog), or they keep playing into it and you get absurd card advantage. It can be a little mediocre in other agro matchups though.

    @kanabo: It really all depends how you have your sweepers set up. With black and green Pernicous Deed is just the most efficient card to run. Also as is mentioned above, you reduce access to colored mana in a deck that has very specific mana-requirements. Wasteland hurts even more when all you are drawing are colorless sources. In UW it should be an auto-include, but having access to Deed (and being able to cast Deed consistently) is a higher priority for a list running black.

  3. #943
    Team Lucksack- we're the god damns at limited
    arcboundravager2's Avatar
    Join Date

    May 2008
    Location

    Columbus, OH
    Posts

    82

    Re: [Deck] U/b/g/w and U/b/g Landstill

    hey guys. im fairly new to this deck though ive been testing it for a few weeks. i just went 3-0-1 and drew for first at our local tournament playing this list

    // Lands
    1 [IN] Swamp (2)
    4 [TE] Wasteland
    4 [AQ] Mishra's Factory (4)
    3 [U] Tropical Island
    3 [B] Underground Sea
    3 [ON] Polluted Delta
    3 [ON] Flooded Strand
    1 [M10] Island (2)
    1 [ON] Lonely Sandbar
    1 [ON] Barren Moor

    // Spells
    3 [WWK] Jace, the Mind Sculptor
    4 [AL] Force of Will
    4 [AP] Pernicious Deed
    4 [BD] Counterspell
    3 [DIS] Spell Snare
    2 [ZEN] Spell Pierce
    4 [MM] Brainstorm
    4 [OD] Innocent Blood
    4 [OD] Standstill
    2 [OD] Ghastly Demise
    1 [RAV] Darkblast
    1 [RAV] Life from the Loam

    // Sideboard
    SB: 3 [PLC] Extirpate
    SB: 3 [6E] Perish
    SB: 1 [LG] The Abyss
    SB: 2 [TSP] Krosan Grip
    SB: 4 [FNM] Engineered Plague
    SB: 2 [10E] Pithing Needle

    i played u/w control in the first round and managed it 2-1,then bant survival 2-0, then bant natural order 2-0, and i drew in the last round

    now some thoughts:
    i feel 4 deeds may be too many as drawing multiples is terrible, also id go -1 darkblast/ +1 ghastly demise (that card is pure gasoline)

    no this post was very undetailed but its 4 in the morning and as i lack a lot of experience with this deck and also dont want to sound like a jackass making unwarrented/ ill thought out suggestions. but i will continue to test make observations and do my best and report my thoughts.
    Team Lucksack, professional badasses

    Originally Posted by rockout
    So it's a single red for the lightning bolt effect and 6 colorlress to make it draw a single card. WTF mate that is god awful.

    That card dodges the shit out of counterbalance.

  4. #944
    Win or lose, it begins with...
    Arsenal's Avatar
    Join Date

    Mar 2007
    Location

    Milwaukee, WI
    Posts

    2,184

    Re: [Deck] U/b/g/w and U/b/g Landstill

    That list seems very vulnerable to fast aggro and Vengevine shenanigans. Have you considered adding +2 Tundra and +4 Swords to Plowshares?

  5. #945
    Salt of the earth

    Join Date

    May 2009
    Location

    Canada
    Posts

    4,685

    Re: [Deck] U/b/g/w and U/b/g Landstill

    I was thinking about the sideboard for the version with white. Is Goblins basically our absolute worst matchup, along with Zoo/Burn shenanigans?
    Goblins seems pretty terrible for us in the hands of a good pilot, so what about running Tivadar's Crusade in the board? I know it sounds hokey, but if that's the matchup we're really faltering, maybe we should shore it up a bit more.

    -Matt

  6. #946

    Re: [Deck] U/b/g/w and U/b/g Landstill

    Quote Originally Posted by sdematt View Post
    I was thinking about the sideboard for the version with white. Is Goblins basically our absolute worst matchup, along with Zoo/Burn shenanigans?
    Goblins seems pretty terrible for us in the hands of a good pilot, so what about running Tivadar's Crusade in the board? I know it sounds hokey, but if that's the matchup we're really faltering, maybe we should shore it up a bit more.

    -Matt

    Wouldn't Merfolk be much worse?

  7. #947
    I like Tacos.
    dahcmai's Avatar
    Join Date

    Jan 2006
    Location

    Traverse City, MI
    Posts

    2,202

    Re: [Deck] U/b/g/w and U/b/g Landstill

    You could try out what I have been touting for a while now. Drop of Honey makes goblins cry. Between that and Engineered Plague, you should always smile when you see a lacky.

  8. #948
    Win or lose, it begins with...
    Arsenal's Avatar
    Join Date

    Mar 2007
    Location

    Milwaukee, WI
    Posts

    2,184

    Re: [Deck] U/b/g/w and U/b/g Landstill

    For the UGBw players, I'd look into what The Rock players have been discovering versus fast aggro; Dueling Grounds. Costs the same as Engineered Plague, but impacts the board in a much more meaningful way.

  9. #949
    Plays Magic:TG with Yu-Gi-Oh! cards
    Mana Drain's Avatar
    Join Date

    Aug 2010
    Posts

    140

    Re: [Deck] U/b/g/w and U/b/g Landstill

    Quote Originally Posted by sdematt View Post
    I was thinking about the sideboard for the version with white. Is Goblins basically our absolute worst matchup, along with Zoo/Burn shenanigans?
    Goblins seems pretty terrible for us in the hands of a good pilot, so what about running Tivadar's Crusade in the board? I know it sounds hokey, but if that's the matchup we're really faltering, maybe we should shore it up a bit more.

    -Matt
    Quote Originally Posted by DragoFireheart View Post
    Wouldn't Merfolk be much worse?
    Both of them can be difficult. If you're running white, Peacekeeper is a good option in the SB for Merfolk, and also useful against VVSur, Show&Tell decks, and Dredge. But it is effectively dead against Goblins, with Incinerators, Stingscourgers, Wierdings, and Matrons+Ringleads to find all these cards. EPlague on the other hand pretty much beats the whole goblin deck. 1 Kills all Lackeys, Matrons, War Marshals, Tokens. 2 kills their whole deck. Just remember to keep in spot removal for Goblin Chieftain/Goblin King.

    Unfortunately, EPlague isn't as effective as PK or something else against Merfolk, but it does help stem the bleeding. You really need multiples, in addition to other cards in the board for the matchup. But EPlague still comes in against Dredge (naming Horror or Illusion), random elf decks, Tempo Faeries, etc.

    I'm currently useing 4 Engineered Plague instead of my ususal 3 PK and something else. I'm just tired of losing to Goblins when I'm playing a control deck. Our VVSur matchup is already even and Merfolk can be adjusted to with SB cards. A good tribal matchup is mighty important due to the probability of facing a tribal deck in a tournament. Although at this point in time I don't really know which results I'm happier with due to a lack of serious testing.


    ****IMPORTANT****
    Guys, please remember that in about 2 weeks, the banned list MAY change (Survival or VV, duh), so don't focus too much on our current lists. If Survival decks do get neutered in one way or another, there will be some radical metagame shifts involved. And seeing how this deck is more of a metagamed-control deck, it's important to just sit back and watch what's happening. I'm suggesting everyone just relax and wait for a little while so we can see what we're up against in the very near future. I for one know that if VV or Sur gets banned, I'm changing my list quite a bit.

    Good luck everyone!
    "Bingo, man, bingo. 7-Minute Abs. And we guarantee just as good a workout as the 8-minute folk."
    "You guarantee it? That's - how do you do that?"
    "If you're not happy with the first 7 minutes, we're gonna send you the extra minute free. You see? That's it. That's our motto. That's where we're comin' from. That's from A to B."

  10. #950
    Salt of the earth

    Join Date

    May 2009
    Location

    Canada
    Posts

    4,685

    Re: [Deck] U/b/g/w and U/b/g Landstill

    True, but you have admit: You know you want to play Tivadar's Crusade at an SCG Open just to watch people read the card. You know you do :D

    -Matt

  11. #951
    Member

    Join Date

    Nov 2008
    Location

    Tampere, Finland
    Posts

    203

    Re: [Deck] U/b/g/w and U/b/g Landstill

    Quote Originally Posted by Mana Drain View Post
    Guys, please remember that in about 2 weeks, the banned list MAY change
    More like one month; the next B&R announcement should be on December 20th. Anyways, you have a good point.

    What do you sb against Merfolk if you don't have Peacekeepers?
    Level 2 Judge

  12. #952
    Plays Magic:TG with Yu-Gi-Oh! cards
    Mana Drain's Avatar
    Join Date

    Aug 2010
    Posts

    140

    Re: [Deck] U/b/g/w and U/b/g Landstill

    Quote Originally Posted by sdematt View Post
    True, but you have admit: You know you want to play Tivadar's Crusade at an SCG Open just to watch people read the card. You know you do :D

    -Matt
    Believe it or not, about 5-6 years ago, Tivadar's Crusade was a 2-of in every single UW Landstill SB around.

    Quote Originally Posted by luma View Post
    More like one month; the next B&R announcement should be on December 20th. Anyways, you have a good point.

    What do you sb against Merfolk if you don't have Peacekeepers?
    Don't quote me on this, but I believe that the BnR list is ANNOUNCED on the 1st. It comes into effect on the 20th of December. I think there are 2 more SCG Opens that occur between now and the 20th.

    If you don't have any PKs, you'd best side in 3+ Plague, plus some number of REBs/Paths/PithingNeedles/etc. Merfolk is a very beatable matchup, but you have to be prepared for it. Always remember to keep in your Deeds though. All their guys are 3 or less, so it's a much easier sweep. Goblins almost requires Plagues, as Deed is just to slow and mana intensive. The good news is most lists are Mono-R or RB, so they generally can't stop the Plague. Just keep your manabase alive in the meantime!
    "Bingo, man, bingo. 7-Minute Abs. And we guarantee just as good a workout as the 8-minute folk."
    "You guarantee it? That's - how do you do that?"
    "If you're not happy with the first 7 minutes, we're gonna send you the extra minute free. You see? That's it. That's our motto. That's where we're comin' from. That's from A to B."

  13. #953
    Member

    Join Date

    Nov 2008
    Location

    Tampere, Finland
    Posts

    203

    Re: [Deck] U/b/g/w and U/b/g Landstill

    Quote Originally Posted by Mana Drain View Post
    Don't quote me on this, but I believe that the BnR list is ANNOUNCED on the 1st. It comes into effect on the 20th of December. I think there are 2 more SCG Opens that occur between now and the 20th.
    It used to be this way, but two years ago the schedule changed so that the announcement is on Mar/Jun/Sep/Dec 20th, and effective date the 1st of following month: Link

    Quote Originally Posted by Wizards
    We have chosen to change the schedule of banned and restricted list announcements. The new announcement dates will be March 20, June 20, September 20, and December 20 with effective dates of April 1, July 1, October 1, and January 1, respectively.
    Level 2 Judge

  14. #954
    Splitting time between Legacy, EDH and Alterations
    ivanpei's Avatar
    Join Date

    Sep 2007
    Location

    Kuala Lumpur, Malaysia
    Posts

    1,202

    Re: [Deck] U/b/g/w and U/b/g Landstill

    The problem with Goblins is not the initial onslaught, its that gobbos can recover from sweepers FAST. The problem cards in goblins are ringleader/matron/SGC. These are the must answer CA generators for gobbos. Most sweepers will not help, what you need is a permanent solution to the horde. Dueling ground is a good option. I doubt you'll be ableto get green and white vs wastelands and ports fast enough though. Drop of honey etc can help you survive into the mid game, but then their CA will begin to overwhelm you. Slowing down gobbos is not the solution, answering them permanently is. Thats why people used to play engineered plague. Double plague = GG. The problem now is: Goblin chieftain. All gobbo decks run a couple of copies. That just cancels out your plague, making plague much less effective. You can kill it/ counter it sure. But gobbos is just so fast, you're usually just struggling to survive.

    I play BEBs, strategy is to shoot everything down and counter the bombs while praying. BEB shoots early lackeys and counters late ringleaders. Perfect fit. If I wanted to be 100% sure I beat gobbos, I'd then play propaganda. I know that Dueling grounds is much better, but getting GW is very difficult. Getting a single blue is much easier. Extras stack or pitch to force. You can hold off a goblin with factories, one at a time. Propaganda is better if you play more manlands though. I won't run it if I don't have at least 6 manlands (mishras and nantukos). Cheers!

  15. #955
    Plays Magic:TG with Yu-Gi-Oh! cards
    Mana Drain's Avatar
    Join Date

    Aug 2010
    Posts

    140

    Re: [Deck] U/b/g/w and U/b/g Landstill

    I like the Dueling Grounds idea. Rock decks have been using it forever, and it looks to be a versatile card. GW is no harder to get than GB in most builds splashing W, so that issue is rather irrelevant. I don't really like using EPlague for the reason you stated above, and the fact that it is soooo narrow. It's only useful in the 2 tribal matchups (where it can be GameOver or a Thunderstaff) and the Dredge matchup, where it is actually pretty bad-ass, but I have next to zero Dredge in my meta. I think there are maybe 4 decent options for these matchups in the 3cc slot: EPlague, PK, Dueling Grounds, and Propaganda/Ghostly Prison. And really, all of those cards have major drawbacks and are pretty narrow. Just remember, if you're siding in Propaganda against Gobs, that they could very well have some number of Pyro/REBs in their deck somewhere, so watch out for the alpha-strike!

    In all truth, this is a hard time to play Landstill, regardless of color choices. VVSur, while a completely beatable deck for us, has skewed the metagame to the point where every deck out there is operating at the fastest possible level just to kill the Sur decks. In my meta, all the tribal lists are heavy on their disruption, the Zoo lists are fast as shit, more and more TES variants are sprouting up, and I've found the DarkHorizons/3cRock/whatevertheycallthedeck to be a difficult matchup. Not even Jace, Superman Himself, can stop these decks at the rate they just shit-out fast dudes.

    Maybe I'm in the minority, but until either an act of god (Banning) or a serious metagame shift, I feel this deck is having way to hard of a time winning. I don't like having to run MD Spell Pierce and Spell Snare to prevent my opponents from killing me on the 3rd turn. And this is from an AGGRO deck. It just doesn't feel right. I hope you guys are having more success in your meta than I'm having in mine.

    My MD has stayed the same for the last month or so, but my SB is always up in the air:

    1 Path
    1 EE
    3 Extirpate
    4 E Plague
    1 Perish
    1 Spell Pierce
    2 Natures Claim (Try this in your KGrip slots. I find it to come in against a boatload of different matchups, including Aggro)
    2 Little Jace Jr. (Amazing against other Blue-Control. Stops their Jace, draws cards, easy to protect with countermagic.)

    Good luck all!
    "Bingo, man, bingo. 7-Minute Abs. And we guarantee just as good a workout as the 8-minute folk."
    "You guarantee it? That's - how do you do that?"
    "If you're not happy with the first 7 minutes, we're gonna send you the extra minute free. You see? That's it. That's our motto. That's where we're comin' from. That's from A to B."

  16. #956

    Re: [Deck] U/b/g/w and U/b/g Landstill

    Plague is also really good against Thopters, as it shuts off their combo and basically makes the matchup a Jace war.
    Level 2 Judge
    Owner, Tales of Adventure Comics and Games, Coopersburg, PA

  17. #957

    Re: [Deck] U/b/g/w and U/b/g Landstill

    True story. =/

  18. #958
    Shine On
    MrShine's Avatar
    Join Date

    Oct 2009
    Location

    Canada
    Posts

    149

    Re: [Deck] U/b/g/w and U/b/g Landstill

    Hey guys,

    I just put the deck (BUG) together and I like what I'm seeing so far: good game against Vengevine :) What I wanted to flesh out was the strategy for combo; presuming people are smart (they may not be), more TES/ANT should be popping up. Is the plan just to race with factories? I was thinking of trying 3 Vendilion Clique in the board as additional disruption and a faster clock.

    MrShine

  19. #959
    Member

    Join Date

    Nov 2008
    Location

    Tampere, Finland
    Posts

    203

    Re: [Deck] U/b/g/w and U/b/g Landstill

    I played Ubgw at Finnish Legacy Champs today. I went 5-1-1 in the swiss, losing to Zoo and winning Enchantress, another Zoo and three times TES. All wins against TES were Factory beatdowns. I lost in the quarterfinals to UGW Vengevine Survival: in G2, I failed to draw a green mana source for Deed after Extirpating Vengevines, and lost to Rootwalla/Memnite beats.

    Here's the list I played:

    4 Tundra
    4 Tropical Island
    4 Underground Sea
    2/2/2/2 Fetch
    4 Mishra's Factory
    1 Nantuko Monastery

    4 Jace, the Mind Sculptor
    4 Brainstorm
    4 Standstill
    4 Force of Will
    3 Counterspell
    3 Spell Snare
    2 Spell Pierce
    4 Swords to Plowshares
    2 Path to Exile
    4 Pernicious Deed
    2 Engineered Explosives

    SB:
    4 Extirpate
    3 Peacekeeper
    3 Ethersworn Canonist
    3 Blue Elemental Blast
    2 Duress
    Level 2 Judge

  20. #960
    Splitting time between Legacy, EDH and Alterations
    ivanpei's Avatar
    Join Date

    Sep 2007
    Location

    Kuala Lumpur, Malaysia
    Posts

    1,202

    Re: [Deck] U/b/g/w and U/b/g Landstill

    Congrats luma! I like your list, its like 3 cards different from mine MD, I play -1 Nantuko, - 1 trop, -1 Jace, + 1 fetch, , + 1 Counterspell. You play 61 cards md?

    I've sort of switched to countertop thopther for now. This is not a nice meta for landstill. Storm combo will be very popular due to survival so UWg thopthers is my current meta deck of choice. Bridge-> Survival. Thopters murders storm combo too. Its also excellent vs fast aggro.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)