Page 212 of 400 FirstFirst ... 112162202208209210211212213214215216222262312 ... LastLast
Results 4,221 to 4,240 of 7999

Thread: [Deck] Merfolk

  1. #4221

    Re: [DTB] Merfolk

    You need wasteland, makes your daze/cursecatcher better

  2. #4222

    Re: [DTB] Merfolk

    Only way you COULD (not saying you should) play without wastelands would be if you played with stifle. And then you actually slow the deck down because you can't mana denial and vial on turn one anymore.
    Get paid to talk about Magic Here

    Quote Originally Posted by sdematt View Post
    @ Mental Misstep

    I'm not going to stop running cards because they MIGHT get countered, otherwise I'd just run infinite Blurred Mongeese, Vexing Shushers, or some other garbage. Force of Will is more rampant than MM, yet I still play counterable cards. My word!

    -Matt

  3. #4223
    Member

    Join Date

    Nov 2010
    Location

    Nuremberg – Germany
    Posts

    4

    Re: [DTB] Merfolk

    Hi there,

    I Just want to show you my decklist I played on our weekly Legacy-Tournament here in germany.
    There where 39 Player today and I got 4-2 and was ranked 12th (cause of my bad opponent score – I could have been 6th… ;) )

    The Sideboard is quite random cause I threw the Dreadnoughts in my deck 2 mins before the tournament started so I had to improvise ;)

    Maindeck:
    3x Mutavault
    4x Wasteland
    13x Island

    1x Wake Trasher
    3x Standstill
    4x Force of Will
    4x Phyrexian Dreadnought
    4x Silvergill Adept
    4x Daze
    4x Coralhelm Commander
    4x Stifle
    4x Lord of Atlantis
    4x Merrow Rejeery
    4x Aether Vial

    Sideboard:
    2x Kira Great Glass Spinner
    1x Wake Trasher
    1x Llawan, Cephalid Empress
    2x Tormods Crypt
    2x Reliq of Progenitus
    2x Umezawa´s Jitte
    3x Hibernation
    2x Submerge


    Game 1 against Death and Taxes:
    Game one he dropped Vial first turn which I countered. Then I layed down Vial for my own and passed. He then Played double Mother of runes. Then I just put a counter on my Vial (had Lord of A. on my hand and Merrow Reejery). I passed and he played a Vial to which I couldn´t respond. That was it. He pulled in Stoneforge Mystic and Serra Avenger and so on. Backupped with the Mothers he just beat me dead…
    Gae two was nearly the same. I didn´t draw enough Merfolk and he just killed me.
    0-2

    0-1 Total

    Game 2 against TES:
    Game one I just layed down a Vial and passed. He plays Land go. Second turn I casted LoA and passed. Then he stormed a bit and ended with laying down 12 Gobbos. He passed and I played Merrow Rejeery and Vialing in Silvergill Adept. He attacked several turns with his gobbos but I blocked all of his token with my Mefolk. Then I dropped Mutavault and another Lord and that was game.
    Game two he got in the combo turn 2 and I hadn´t a stifel…
    Game three was nearly the same.
    1-2

    0-2 Total

    Game 3 against NO Survival Elves:
    Game one was pretty quick. I didn´t manage to counter his Survival and he just got insane with anger in the graveyard and dozens of elves on the table. Then there came the Ezuri and with 4 overuns I was dead ;)
    Game 2 I boarded in 3 Hibernation and 2 Submerge. I had two Hibernations and 1 Submerge in my opening hand. I played some Merfolka and he got insane with his Survival and his Elves. EOT i just pulled in one Hibernation and send his board back to his hand. I then attacked with some Merfolkbacked up with some Lords. Next Turn was the same play: he layed down all his elves and i Hibernated them. That was it for game two.
    Game three was quite the same. He managed to lay dow Progenitus and I take the beatings. Then draw a Hibernation and send back his whole board. I managed to beat him dead.
    2-1

    1-2 Total

    Game 4 against a homebrewn Vial-Zombie Deck:
    Game one I began and layed down a land. He played a Carophage and passed. I layed down a land – Dreadnought – Stifle – Win. he didn´t manage to get rid of it and the Dreadnouht killed him.
    Game 2 I mulliganed to five and Kept a hand with Stifle, Dreadnought, Vial but no Land… I didn´t draw one in five turns and that was it.
    Game three I just killed him with some Merfolk.
    2-1

    2-2 Total

    Game 5 against Stax:
    First game I managed to lay down a Dreadnought turn 2 and he made the game.
    Game two he managed to lay down Chalice on 1 and Trinisphere. That locked me down and he could kill me with his Mutavaults and his Factorys.
    Game three I landed an early Dreadnought. I was able to attack once and he goes to 6 (had a Mutavalt online) he then Powder Kegged my Dreadnought and I beat him with the Vault – he goes to 4. He layed down Trinisphere and I managed to attack with my Mutavault again setting him to two. He wasted my Mutavault and we both got stock on two manas. Due to the Trinisphere no one could play something for several turns. It was just Draw – No Land – Discard go. He draw an Ancient Tomb and played it being a two life it was not such a lucky draw for him ;) I managed to draw an Island, played Merrow Rejeery and this was it.
    2-1

    3-2 Total

    Game 6 was against Fish:
    First game I had a quick start with Vial and some Merfolk. Casue he had Undergound Seas in play and I had an LoA it was a quick game.
    Game 2 I layed down Dreadnought turn two and he just laughed – he didn´t thought of this move ;) He sworded my Dreadnought setting me to 32 life. He then played Meddling mage on LoA and Meddling Mage on Force of Will. I just layed down a Silvergill Adept and a turn later a Merrow Rejeery. He layed down Dark Confidant. I then layed down a Coralhelm Commander and started to level him. I managed to beath him down with the Commander to I thing 10 Life or so. I loved my next move: Coralhelm Commander at lvl 5, 2 Mutavaults, 1 Merrow Rejeery and 1 Silvergill adept. I attacked with the Commander and then hardcasted Dreadnought sacking in 2 Mutavaults, the Rejeery and the Adept. Next turn attack for 16 – Game.
    2-0

    4-2 Total

    Dreadnought was the Matchwinner today. It´s just not expected. ;) Do you have andy ideas how to make the Maindeck better?
    Sorry for my bad english – it´s been a while since I last wrote down english text :)

    Bye for now
    Chezchris

  4. #4224
    Member
    ForlornEgoist's Avatar
    Join Date

    Jun 2009
    Location

    MN, USA
    Posts

    273

    Re: [DTB] Merfolk

    Quote Originally Posted by chezchris View Post
    3x Mutavault
    4x Wasteland
    13x Island

    1x Wake Trasher
    3x Standstill
    4x Force of Will
    4x Phyrexian Dreadnought
    4x Silvergill Adept
    4x Daze
    4x Coralhelm Commander
    4x Stifle
    4x Lord of Atlantis
    4x Merrow Rejeery
    4x Aether Vial
    Dreadnought was the Matchwinner today. It´s just not expected. ;) Do you have andy ideas how to make the Maindeck better?
    The Dreadnought is definitely a random win I love. ^^

    Overally the deck seems solid to me. The only suggestion I really have is that Wake Thrasher. Honestly, imo he's a sub-par creature not deserving of deck space. Sure, he's great on the attack, but in the absense of multiple Lords he becomes a chump blocker at best. He also lacks trample or evasion, so he isn't exactly difficult for an opponent to deal with. And even with your 7 cantrips, as a 1-of it's very doubtful you'll draw him, nor can I think of any instance where you would wish you had him on hand.

    My only suggestion is:

    -1 Wake Thrasher
    +1 Standstill


    Something I've been looking at building is a Ur variant of Merfolk. Before I continue, let me just say that I had obtained some Volcanics for Sneaky Show, but have since then dismantled said deck. I already have a Mono-U build of Merfolk (or I did before I took it a apart) so I'm looking at a Red splash for Merfolk. It's just for fun to see how it works, I fully expect it to be the worst splash of the other four colors available.


    4 Scalding Tarns
    2 Misty Rainforest
    4 Volcanic Island
    4 Wasteland
    4 Mutavaults
    3 Island

    4 Force of Will
    4 Daze
    4 Standstill
    3 Spell Snare

    4 Aether Vial

    4 Lord of Atlantis
    4 Merrow Reejery
    4 Coralhelm Commander
    4 Silvergill Adept
    4 Taurean Mauler

    I always have problems finding cards to subtract from decks such as Merfolk because so many cards are necessarily to the overall power of the deck. I also had a great deal of fun trying to find ANY Ur Merfolk deck on the various search engines (I found none ><').

    I opted for Snare over Pierce aas my current meta is more aggro-oriented right now (Aggro Loam, VengSurvival, Merfolk, with random Storm/Land/Enchantress) so I felt the Snare would overall be more useful to my meta.

    You'll also note that I switched out Cursecatcher for Mauler. I'm reluctant to remove a 1-drop from the deck, however I wanted to see how Mauler faired. A 3-drop (which ultimately could slow me down in comparison to other aggro) however he benefits from the Lords and gets bigger on his own which is beneficial against decks like Loam/Land/Enchantress who rely on casting multiple spells a turn.

    As it stands the R Splash will be more prominant in my SB. I'm considering Moon effects and perhaps Artifact hate/REB. Anyway, let me know your thoughts of suggestions.

    Again, I'm building this for the fun of it. I fully acknowledge there is a 99.9% chance it is/will be weaker than the other color splashes.

    Forlorn Egoist

  5. #4225

    Re: [DTB] Merfolk

    i know he aint a merfolk, but i think the main thing that merfolk lacks is removal, and Lavamancer will give you some game against the more aggro decks.
    Get paid to talk about Magic Here

    Quote Originally Posted by sdematt View Post
    @ Mental Misstep

    I'm not going to stop running cards because they MIGHT get countered, otherwise I'd just run infinite Blurred Mongeese, Vexing Shushers, or some other garbage. Force of Will is more rampant than MM, yet I still play counterable cards. My word!

    -Matt

  6. #4226
    Member
    ryl417's Avatar
    Join Date

    Oct 2010
    Location

    Canada
    Posts

    18

    Re: [DTB] Merfolk

    Quote Originally Posted by ForlornEgoist View Post
    You'll also note that I switched out Cursecatcher for Mauler. I'm reluctant to remove a 1-drop from the deck, however I wanted to see how Mauler faired. A 3-drop (which ultimately could slow me down in comparison to other aggro) however he benefits from the Lords and gets bigger on his own which is beneficial against decks like Loam/Land/Enchantress who rely on casting multiple spells a turn.
    How has the mauler been working out for you? I suspect he'll really shine mid-game?

  7. #4227
    Member

    Join Date

    Nov 2010
    Location

    Nuremberg – Germany
    Posts

    4

    Re: [DTB] Merfolk

    Quote Originally Posted by ForlornEgoist View Post
    The only suggestion I really have is that Wake Thrasher. Honestly, imo he's a sub-par creature not deserving of deck space. Sure, he's great on the attack, but in the absense of multiple Lords he becomes a chump blocker at best. He also lacks trample or evasion, so he isn't exactly difficult for an opponent to deal with. And even with your 7 cantrips, as a 1-of it's very doubtful you'll draw him, nor can I think of any instance where you would wish you had him on hand.

    My only suggestion is:

    -1 Wake Thrasher
    +1 Standstill

    Forlorn Egoist
    Thanks for your Reply. In my normal List I play 2 Waketrashers and Vialed in EOT Turn it becomes really scary for my opponents. I left him in cause I cut out 5 other Merfolk (4 Cursecatcher and 1 Waketrasher) to have some more Merfolk in Maindeck.
    But for the next week Legacy Tournament i´ll maybe test it without the Waketrasher and with +1 Standstill :)

    Bye for now

  8. #4228

    Re: [DTB] Merfolk

    Hey everyone,

    I have a question. How do we beat survival decks (vengevine, loy

  9. #4229

    Re: [DTB] Merfolk

    Hey everyone,

    I have a question. How do we beat survival decks (vengevine, loyal retainers/Iona package, and necrotic ooze)? It seems to me that fish has a terrible matchup vs. all three versions of survival. Am I wrong? If I am, please enlighten me :)

    I feel the only way to stand a chance vs. survival is to have the correct sideboard. But what is the correct sideboard that doesn't overcommit to beating just survival as to avoid being blown out by a deck like affinity (which imo pre-board is a terrible matchup for us).

    Here is the decklist I am currently playing, please critique and give any advice. Thanks!

    Maindeck:
    4X LoA
    4x Silvergill Adept
    4x Merrow Reejery
    4x Corralhelm Commander
    3x Cursecatcher

    4x FoW
    4x Daze
    2x Spell Pierce
    3x Swords to Plowshares

    4x Standstill
    4x Aether Vial

    3x Island
    3x Tundra
    1x Plains (really want to play 4x tundra, but getting shut out of white would suck)
    4x Flooded Strand
    1x Polluted Delta
    1x Misty Rainforest
    4x Wasteland
    3x Mutavault (I would up this to 4 if I decided to run 4 tundras, and no plains)

    Sideboard:
    2x Absolute Law (for goblins and zoo matchups)
    2x Umezawa's Jitte (for the mirror and zoo, maybe goblins)
    2x Relic of Progenitus (gy hate)
    1x Tormod's Crypt (gy hate)
    2x Hibernation (any deck packing green, mainly zoo and survival)
    2x Submerge (same)
    2x Path to Exile
    2x Null Rod (Affinity)

    I am having a hard time figuring out the sideboard for a meta where almost everyone is gonna play Survival. At the next big tourney I am going to attend, I feel there will be mostly survival, affinity (bc its cheap and everyone seems convinced that mox opal and memnite can bring this deck to tier 1), and also combo decks such as TES and ANT (bc combo decks have favorable matchups vs. survival).

    I cut Llawan who is awesome in the mirror bc I am not anticipating many people playing fish. Other cards I want to fit into the sideboard are the following: 1 more null rod, 1 more STP, 2 more PTE, 1 more absolute law, 1 more tormod's crypt, 3-4 pithing needles, 2 meddling mages, 1 more hibernation, 1 more submerge. I feel I am all over the place with my sideboard. Please HELP!! Thanks :)

  10. #4230

    Re: [DTB] Merfolk

    And I want to put seal of cleansings in my sideboard.... they should allow 25 card sideboards for legacy =/

  11. #4231

    Re: [DTB] Merfolk

    I have never been a fan of 2 of's in a sb unless they compliment cards in your main. Like your 9/10 counterspell etc. 2 of's are just plain bad, you want to draw your sb cards

    I don't think you can run pathe to exile, it is really bad in Merfolk. You can't give them a land and it beats your own strategy of wasteland/daze/ cursecatcher package.

    I would run
    3x absolute law.. (though I have tested it and it really isn't that great) Kira is better in all matchups with red
    3x hibernation (submerge is my fav card in magic, but isn't good right now with survival running ramped) If survival gets banned my sb is 4 submerge
    3-4x graveyard hate (right now I run 3 crypt, but yard hate isn't that great right now with survival)
    3 null rod (if you're really that worried about affinity, but you have swords and it turns off your vials)
    3 disenchant (seems better than null rod and can be used against survival. Instant speed and doesn't get owned by pridemage)

    I think echoing truth seems really good right now, esp vs affinity and vengevines. Good vs everything


    3 crypt
    3 hibernation
    3 echoing truth/disenchant. Echoing truth seems better
    3 absolute law/blue blast
    2 jitte/needle

    Kind of a random post, but my sb would look something like that. and actually mono blue seems to be the best right now

  12. #4232
    Member
    SMR0079's Avatar
    Join Date

    Dec 2003
    Location

    Seattle
    Posts

    242

    Re: [DTB] Merfolk

    Quote Originally Posted by SlopeeJ View Post
    I have never been a fan of 2 of's in a sb unless they compliment cards in your main. Like your 9/10 counterspell etc. 2 of's are just plain bad, you want to draw your sb cards

    I don't think you can run pathe to exile, it is really bad in Merfolk. You can't give them a land and it beats your own strategy of wasteland/daze/ cursecatcher package.

    I would run
    3x absolute law.. (though I have tested it and it really isn't that great) Kira is better in all matchups with red
    3x hibernation (submerge is my fav card in magic, but isn't good right now with survival running ramped) If survival gets banned my sb is 4 submerge
    3-4x graveyard hate (right now I run 3 crypt, but yard hate isn't that great right now with survival)
    3 null rod (if you're really that worried about affinity, but you have swords and it turns off your vials)
    3 disenchant (seems better than null rod and can be used against survival. Instant speed and doesn't get owned by pridemage)

    I think echoing truth seems really good right now, esp vs affinity and vengevines. Good vs everything


    3 crypt
    3 hibernation
    3 echoing truth/disenchant. Echoing truth seems better
    3 absolute law/blue blast
    2 jitte/needle

    Kind of a random post, but my sb would look something like that. and actually mono blue seems to be the best right now
    Your not running Null Rod.
    Calls for banning are almost always the scrubs way out. Real men view a challenge as something to overcome, a puzzle to solve, an opportunity to be had, and the source of evolution.

  13. #4233

    Re: [DTB] Merfolk

    Your not running Null Rod.
    Which is true, but no one plays affinity. But you're right I still wouldn't run null rod

    3 null rod (if you're really that worried about affinity, but you have swords and it turns off your vials)
    3 disenchant (seems better than null rod and can be used against survival. Instant speed and doesn't get owned by pridemage)

  14. #4234

    Re: [DTB] Merfolk

    So are you saying we just concede to survival and hope it gets banned? The current mono blue build stands no chance vs. Survival, and has a terrible matchup vs. Zoo, goblins, and affinity (you may not think it is played, but ppl are trying to make it work with the new scars cards). So we just lose to 50 to 75% of the meta? Fish, be it mono or splashing, only has a good mu vs. Countertop variants and combo decks atm.

    We need to adapt to the current meta. I mean fish is a meta deck, and right now the meta owns fish. If we don't innovate, fish will be relegated to tier 1.x status, and I would hate to see this happen bc I love playing the deck.

  15. #4235
    Member

    Join Date

    Feb 2004
    Location

    Clifton Park, NY
    Posts

    2,690

    Re: [DTB] Merfolk

    Quote Originally Posted by BWEEEZY View Post
    So are you saying we just concede to survival and hope it gets banned? The current mono blue build stands no chance vs. Survival, and has a terrible matchup vs. Zoo, goblins, and affinity (you may not think it is played, but ppl are trying to make it work with the new scars cards). So we just lose to 50 to 75% of the meta? Fish, be it mono or splashing, only has a good mu vs. Countertop variants and combo decks atm.

    We need to adapt to the current meta. I mean fish is a meta deck, and right now the meta owns fish. If we don't innovate, fish will be relegated to tier 1.x status, and I would hate to see this happen bc I love playing the deck.
    I don't know if I agree with this 100%.... Affinity, even with new scars cards, still sucks. If it's a heavy meta presence then by all means run null Rod in your board. It might shut off Vial but if they can't do anything with their cards you have all the time in the world to slow roll your creatures out the old fashioned way.

    Everyone also needs to stop blanketing "survival" as 1 deck. It's not. The 3 major flavors right now are UG Madness/Survival, GW Survival, and GBx Ooze. Now all 3 machups are winnable, though i feel the second two are more ofa struggle. UG has little in the way of counter disruption and without survival their creatures aren't that good, you can easily out counter them with a little main/board adapting as well as having needles/hibernation for stopping/resetting survival. Hibernation is probably a must against GW as they have redundancy (fauna shaman) and bigger threats.. you have Kira against their swords and can hopefully stop Iona, so as long as you are able to limit them it can be winnable, though not favorable. I have yet to play against the Ooze list but I've got a feeling it plays similarly to GW... Try to deny their tutors, beat fast as possible, hold a counter for the Ooze... again.. Winnable but not favorable. UG I have yet to really have a problem with in testing, but that's my anecdotal experience.

    Zoo is entirely up to your build. I run a 12 Lord build w/o standstill, with maindeck Kiras, and the only problems I've ever had against Zoo was getting mana screwed. Hard to take that aspect out of the game, shit happens. I can just say that Kira dominates in this matchup, and having maindeck bounce (E.truth) helps shore up the game 1 til you can reach game 2 for your Submerges/Mind harness/etc. Don't be afraid to get tricksy. I won a game just on Sunday against Zoo because on his turn 2 I submerged his Nacatl in response to cracking a fetch.

    Goblins I have no words for. The matchup sucks if the goblin player knows whats up. This i'll grant you.

    With minor tweaks i don't think this deck is that badly poised in the metagame. You are right, adapting is required to keepa metagame deck alive, but I don't think it's position as having bad matchups in 50-75% of the meta is anywhere near accurate.
    Team Albany: What's Legacy?

    You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.

  16. #4236
    Member
    SMR0079's Avatar
    Join Date

    Dec 2003
    Location

    Seattle
    Posts

    242

    Re: [DTB] Merfolk

    Quote Originally Posted by BWEEEZY View Post
    So are you saying we just concede to survival and hope it gets banned? The current mono blue build stands no chance vs. Survival, and has a terrible matchup vs. Zoo, goblins, and affinity (you may not think it is played, but ppl are trying to make it work with the new scars cards). So we just lose to 50 to 75% of the meta? Fish, be it mono or splashing, only has a good mu vs. Countertop variants and combo decks atm.

    We need to adapt to the current meta. I mean fish is a meta deck, and right now the meta owns fish. If we don't innovate, fish will be relegated to tier 1.x status, and I would hate to see this happen bc I love playing the deck.
    Fish is only tier 1 when the meta is full of blue control and combo. As dominating as Survival is right now I still find it funny that Fish players are always complaining whenever the metagame tilts away from blue control and combo match ups.

    Merfolk struggles against the non_blue versions of Survival but it struggles against anything non_blue anyway. The UG version is actully a fairly even match up, which can be tilted your way by running a few cards: Spell Pierce, Spell Snare Faerie Macabre, Hibernation.

    MonoBlue is actually better because you can extra Lords that allows you to race more consistently. Echoing Truth is better then Swords here as the match often comes down to which player can go off on turn four. Truth lets you bounce their Vengevines the turn they go lethal and opens up the counter alpha strike.

    Alternativley, you can splash black for Extirpate, Perish, and Plague in the board.

    Oh, if you want dedicated affinity hate try Energy Flux or Kataki if you insist on splshing white.
    Calls for banning are almost always the scrubs way out. Real men view a challenge as something to overcome, a puzzle to solve, an opportunity to be had, and the source of evolution.

  17. #4237

    Re: [DTB] Merfolk

    Quote Originally Posted by BWEEEZY View Post
    So are you saying we just concede to survival and hope it gets banned? The current mono blue build stands no chance vs. Survival, and has a terrible matchup vs. Zoo, goblins, and affinity (you may not think it is played, but ppl are trying to make it work with the new scars cards). So we just lose to 50 to 75% of the meta? Fish, be it mono or splashing, only has a good mu vs. Countertop variants and combo decks atm.

    We need to adapt to the current meta. I mean fish is a meta deck, and right now the meta owns fish. If we don't innovate, fish will be relegated to tier 1.x status, and I would hate to see this happen bc I love playing the deck.
    How does adding 3 swords help at all vs survival ? You need 4 and absolute law does nothing vs zoo and still doesn't let you block pile driver vs goblins. Believe me no has played more white Merfolk and right now it just doesn't really help when you have 4 vengevines coming at you turn 3. Same goes for zoo, it comes down to getting kira early to protect your creatures not having swords for one of their creatures. i disagree that mono blue stands no chance vs survival, I think it has the best chance. You get to run all the lords and hope to race, but still if they resolve a turn 2 survival you lose. So yes you just concede and hope it gets banned because it is broken. But with your sb of 3 hibernation etc you have a chance vs survival. You just can't let them resolve survival. Anyone one who says survival isn't tier 1 is wrong.

    I said if you have lots of affinity in your meta then you should run at least 3 cards (my meta doesn't have affinity cause it sucks) A card like echoing truth can be brought in vs almost every deck. Null rod is only good vs 1 deck and that is affinity, at least disenchant can be used in multiple matchups. Energy flux allows you to stay mono blue and beats affinity as well


    3 fairie macabre
    3 hibernation
    3 eching truth
    3 energy flux/disenchant
    3 pithing needle/blue blast

    If you side out daze, cursecatcher that gives you 7 cards to bring in vs Survival
    same vs affinity, seems pretty good to me

  18. #4238

    Re: [DTB] Merfolk

    Currently, I am not worried about zoo. No one should play zoo right now bc survival owns zoo moreso than any other deck. So the consensus is mono blue is the best vs. Survival? And I don't really get why affinity is not played more esp since it seems no one other than me is considering sb hate for affinity. Without sb hate, affinity is a great deck. Its biggest weakness is that one card can shut down the whole deck.

    More important question... should I play a new deck unless survival gets banned tomorrow?

  19. #4239
    Member

    Join Date

    Feb 2004
    Location

    Clifton Park, NY
    Posts

    2,690

    Re: [DTB] Merfolk

    Quote Originally Posted by BWEEEZY View Post
    Currently, I am not worried about zoo. No one should play zoo right now bc survival owns zoo moreso than any other deck. So the consensus is mono blue is the best vs. Survival? And I don't really get why affinity is not played more esp since it seems no one other than me is considering sb hate for affinity. Without sb hate, affinity is a great deck. Its biggest weakness is that one card can shut down the whole deck.

    More important question... should I play a new deck unless survival gets banned tomorrow?
    If survival gets banned, it will be announced Dec. 20th and then gone on January 1st. Not tomorrow.

    Also, Affinity is an extremely weak strategy. Free 2/2's and 1/1s are only 2/2s and 1/1s without Cranial Plating, and ravager is buns without the pre-m10 damage rule. I don't fear the deck at all. You run wasteland which can completely shut them out of colors if they don't have a drum or opal.... the deck is just out aggroed
    Team Albany: What's Legacy?

    You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.

  20. #4240

    Re: [DTB] Merfolk

    Quote Originally Posted by BWEEEZY View Post
    Currently, I am not worried about zoo. No one should play zoo right now bc survival owns zoo moreso than any other deck. So the consensus is mono blue is the best vs. Survival? And I don't really get why affinity is not played more esp since it seems no one other than me is considering sb hate for affinity. Without sb hate, affinity is a great deck. Its biggest weakness is that one card can shut down the whole deck.

    More important question... should I play a new deck unless survival gets banned tomorrow?
    Affinity isn't played in my meta, that is the reason I don't have sb for it. If your meta has lots of affinity then I would run some sb hate, but right now I think the main deck along with some echoing truths are good enough to fight the random affinity decks I might play. As Sims said, if you stop cranial plating the deck isn't that strong. Echoing truth bounces everything they have.

    I think mono blue is best vs survival for the same reason submerge is not good right now. They resolve a survival and you have 4 vengevines coming at you, the 1 submerge or swords in your hand isn't really going to help much imo.
    More important question... should I play a new deck unless survival gets banned tomorrow?
    If survival doesn't get banned, you either play survival or a combo deck. Survival is superior to all other decks with creatures/aggro.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)