I'm not 100% sure on this one yet but I think patinum emperion is a good card to run if you're expecting a lot of affinity, coz they can't deal with it removal wise and they can't amass an army of artifacts to sack to disciples (which I lost to recently after reanimating a blazing archon, damn double disciples)
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Get a Sphinx out, they can hardly handle that one. (lifelink, vigilance, first strike, seems to work)
Well the Platinums are a huge problem for some of the survival decks that have no way to get rid of them. Also entomb->plat->weld lets you survive a vengivine alpha strike. I also don't think Leviathan and Sphinx are so good you'd want to run more than one of each.
Needs more goyfs.
Hum Survival has Qasali pridemage or the stupid blue bouncer to deal with our artifact as you won't always be able to get the singleton Lightning Greaves...
I want to add the second copies of Ink and Sphinx, because i used to reanimate them the most often (with Iona), simply because they are the best targets. Since we only have 4 entombs, i want to avoid reanimating a random beast.
for e.g. Reanimating on T2 a platinum, dropped T1 with study is awful! he has no protection, no evasion. Your opponent can easily deal with it and you can difficult recover from that.
@Practical : congratz for winning Dutch championship again !
You don't have to draw greaves in order to get it in play remember welder? He can swap out artifacts from the yard? So you just go entomb -> greaves ->lotus petal->welder activation->equip to platinum angel/emperion. GG's. Entomb can get any artifact in the deck even if it's not a creature. There's also the cute trick of if they try to kill emperion by welding it out for platinum angel or another fatty like sphinx which is the nuts against UG survivine and they cannot race that card.
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Originally Posted by Vacrix
Cerebral Assassin from Vintage in Legacy? That's funny. I chuckled when I read about the Welders. Though they didn't bring over one card from the Vintage version. Possessed Portal I wonder if it didn't make it for a reason or forgot it?
And on that note, Mindslaver.
The Source: Your Source for "The Source: Your Source for..." cliche.
Thanks, I was aware Entomb could fetch every cards...
What i meant, is that you won't have all those cards in hand most of time...you're talking about a hand with Study, entomb, welder, reanimate, a fatty. Man, how often do you think it happen ?
The welder-less version of the deck plays brainstorm, study and LDV. Even with that, i am not able to find entomb as often/fast as needed.
This new decks plays more lands and can support intuition, which is gonna give the deck more consistence.
By the way, welding Sphinx T2 is (nearly always) GG against all aggro decks. they have no chance anymore to race us because we don't always have to pay reanimate lifecost!
Hey! wich 3 cards u search with intuition? 2 Big Dudes, and Researcher ? thanks!
3 brainstorms:
If you sideboard show and tell you can go exhume, 2 fatties
Intuition is a skill intensive card that always depends on the gamestate. Sometimes the card choie is very simple if you have a show and tell in hand and 3 mana available next turn you get 3 fatties of your choice. If the opponent is casting ad nauseam or cracking an LED in response to something grab 3 forces if you don't have one already. If you have welder in play + an artifact grab 3 fatties. If you need a way to reanimate a fatty grab 3 exhumes/reanimates depending on your opponents deck and whether they have spell snare, counter spells, a fast clock, how much mana they have available, what they have on board. If you have a fatty in hand that you REALLY need in the yard grab 3 hapless researchers/careful studies.
Welding sphinx out turn 2 against an aggro deck with force backup is GG's unless they have a very specific hand that is tooled to beat sphinx. Even then you will likely get one swing in at least with sphinx so you'll be at a goodish life total.
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Originally Posted by Vacrix
You never want 3 fatties when you have show and tell in hand....
You want exhume: fatty : fatty...
This way you have 2 creatures to work with, which is always better than 3 creatures, since you can pick the best 2, which are always a better choise than the best 3. (show and tell wise)
Also, this choise looks retarded so they high likely give you a fatty and drop the other 2. You are safe either way
and a STP against your Sphinx will pretty much restart your game plan again..
Intuition can result in many decisions based on your game state, your turn, opponents turn, your selection, his selection and almost will certainly change the game each time whether its played right. While the possibilities are many, you can even use it to play mind games on your opponent , :D
So I have been messing with the Welder-list a little. It feels very very powerful and yet vulnerable. Currently I'm a little torn between a weaker manabase and abusing Titan to destroy manabases or just playing fetches and duals and use 'normal' reanimator/welding targets.
Intuition is really good in this list as well. It just doubles as soo many good cards in the deck.
I also noticed that the Zoo matchup is incredibly hard since anything you bring out dies to StP or Path to Exile. And Reanimating (paying the life) anyhting is justing asking to be raced to death by death and swarm. Again, you will have to get Iona and you will have to name White or risk getting blown out by White removal.
Anybody with solutions / SB strategies? Because going into any tournament with a bad matchup vs ZOO seems like a bad idea.
@ Just me : keep in mind that if you want to use a normal manabase, you won't have enough targets anymore for welder...
Howhever i understand why you want to improve the manabase. Most of time, finding a target for welder isn't an issue but i am sometimes stuck with a fattie in the grave but no target to "weld" it.
That's why i don't thnk playing welder without artifact lands is possible.
Ah, a slight misunderstanding.
Normal for me means about 10-12 artifact lands and fetches + duals. As opposed to 10-12 artifact lands with stuff like Gemstone Mines, City of Brass etc. to improve Titans LD ability (make it one sided).
Hmm ok, sorry for misunderstanding ;-)
For the moment, i play 18 lands in total (10 artifacts). A mix of 8 fetch and bilands doesn't seem optimal to get you 3 colours...
How many lands do you play ? Do you have a land list to propose ?
Currently I have;
2 Lotus Petal
4 Seat of Synod
4 Greater Furnace
4 Vault of whispers
4 City of Brass
1 Gemstone Mine
1 Underground Sea (should be Darkslick shores ot another Mine)
As opposed to;
2 Lotus Petal
4 Seat of Synod
2 Greater Furnace
4 Vault of whispers
4 Polluted Delta (or mixture vs Needle)
1 Badlands
1 Volcanic Island
2 Underground sea
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