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Thread: [EDH] Glissa, the Traitor

  1. #1
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    [EDH] Glissa, the Traitor

    General: Glissa, the Traitor

    01 Maze of Ith
    02 Mystifying Maze
    03 Phyrexian Tower
    04 Strip Mine
    05 Tectonic Edge
    06 Wasteland
    07 Vesuva
    08 Volrath’s Stronghold
    09 Reliquary Tower
    10 Bojuka Bog

    11 Polluted Delta
    12 Bloodstained Mire
    13 Verdant Catacomb
    14 Wooded Foothills
    15 Windswept Heath
    16 Misty Rainforest
    17 Marsh Flats
    18 Terramorphic Expanse
    19 Evolving Wilds
    20 Jund Panorama
    21 Overgrown Tomb
    22 Bayou
    23 Tainted Wood
    24 Twilight Mire
    25 Golgari Rot Farm
    26 Forest
    27 Forest
    28 Forest
    29 Forest
    30 Forest
    31 Forest
    32 Forest
    33 Swamp
    34 Swamp
    35 Swamp
    36 Swamp
    37 Swamp

    38 Wood Elves
    39 Eternal Witness
    40 Sarkura Tribe Elder
    41 Yavimaya Elder
    42 Krosan Tusker
    43 Acidic Slime
    44 Shriekmaw
    45 Fleshbag Marauder
    46 Fertilid
    47 Puppeteer Clique

    48 Duplicant
    49 Solemn Simulacrum
    50 Sylvok Replica

    51 Mindslaver
    52 Mimic Vat
    53 Oblivion Stone
    54 Mind’s Eye
    55 Crucible of Worlds
    56 Sensei’s Divining Top
    57 Eternity Vessel
    58 Sculpting Steel
    59 Vedalken Orrary

    60 Sol Ring
    61 Darksteel Ingot

    62 Sword of Fire and Ice
    63 Thornbite Staff
    64 Argentum Armour
    65 Lightning Greeves

    66 Jester’s Cap
    67 Culling Dais
    68 Mishra’s Bauble
    69 Urza’s Bauble
    70 Executioner’s Capsule
    71 Expedition Map
    72 Nihil Spellbomb
    73 Horizon Spellbomb
    74 Dreamstone Hedron
    75 Wayfarer’s Bauble

    76 Pernicious Deed
    77 All is Dust
    78 Damnation

    79 Beseech the Queen
    80 Demonic Tutor
    81 Vampiric Tutor
    82 Diabolic Tutor
    83 Primal Command

    84 Cultivate
    85 Kodama’s Reach
    86 Exploration

    87 Regrowth
    88 Restock
    89 Life from the Loam
    90 Profane Command
    91 Beacon of Unrest
    92 Genesis Wave

    93 Mirri’s Guile
    94 Sylvan Library
    95 Promise of Power
    96 Phyrexian Arena

    97 Liliana Vess
    98 Sorin Markov
    99 Garruk WIldspeaker

    I want to start this by saying that I absolutely hate creatures. The only creature that I can stand playing are small utility creatures. I realize that Avatar of Woe and those guy would be insane in this deck, but I just don't like them. I chose Glissa because she is a small utility creature, and I can use her absurd ability to win without creatures. The main win condition of this deck is Mindslaver (to Mindslaver, and hopefully win with their deck... I know, it is kind of loose). Eternal Witness, Volrath's Stronghold and Phyrexian Tower/Culling Dais set up a nice recursion engine as well. Life from the Loam is run to protect that engine, plus getting artifacts into the graveyard isn't a horrible side effect.

    Now to talk about the artifact with which to abuse with my general. A few of them (like Mindslaver and the free baubles) are very obvious, but a few others are a little more complicated. Capsule is just a straight up machine gun when Glissa is out, it is very fair. Jester's Cap and Dreamstone Hedron might need the most explaining. Jester's Cap is an additional win con in the late (very late) game, by removing all their threats, or just decking them (every time this happens, that player will be forced to sign my Jester's Cap). Hedron is the insane in this format (in my opinion). It does everything you would want it to do, and it is positively unfair with Orrery (you can wait until the end of a player's turn to either draw three or drop some heat). Speaking of Orrery, this card is pretty insane after a Wrath of God.

    The reason that I have so many rampant growth effects and 37 lands (granted one of them is a Maze of Ith...) is because I have never understood how people can play with less than 40% lands. In 60 and 40 card decks, this is the norm, but in EDH I see so many people cheating on lands, missing land drops can keep you out of the game in this format. The ramp cards are to take advantage of the usually low land counts of decks and power ahead of them in the early game, while not missing land drops in the late game. When everyone at the table has extremely powerful spells, being the one to play them first and then play more of them in a turn than anyone else is a huge advantage. I firmly believe that lands are the most powerful cards in EDH (one of my friends made a land EDH deck, it is almost unbeatable in multiplayer).

    One last thing, why isn't Sorrin banned? He is absolutely insane. He kills faster than Jace, and never even has to go ultimate. Honestly, please answer that question for me.
    Last edited by lorddotm; 01-04-2011 at 07:56 PM.
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  2. #2

    Re: [EDH] Glissa, the Traitor

    How about the Survival of the Fittest style package?

    Survival of the Fittest
    Fauna Shaman
    Oversold Cemetery
    Oath of Ghouls
    Genesis


    I really like cards like Nim Deathmantle with sac outlets like Phyrexian Tower and High Market, especially in these colors with things like Eternal Witness and Shriekmaw.

    I also miss Entomb in your list as a way to tutor up an artifact.

    Nevinyrral's Disk is another Oblivion Stone, and is probably better at least half the time.


    What other good artifacts are there that can be recurred, particularly in these colors?

    Moriok Replica
    Ark of Blight
    Heap Doll
    Memory Jar
    Pentavus
    Triskelavus
    Plague Boiler
    Ratchet Bomb
    Voyager Staff
    Scarecrone
    Wingrattle Scarecrow


    I'd want to add [cards]Nath of the Gilt Leaf[/card] to go with [card]Necrogen Spellbomb[/card], since that seems hilarious.


    That's sort of all I've got. Without playing with or against a deck too similar to this, I don't know if these are really the kinds of suggestions you're looking for, but hopefully there's something in there that's helpful.

  3. #3
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    Re: [EDH] Glissa, the Traitor

    All the cards you suggested are kind of terrible on their own. I don't like being 100% dependent on my general, and they have arguably better versions inside already (except for the fat creatures, but I don't like creatures).

    Entomb is cute, but it isn't versatile enough.

    Survival seems horrible considering I'm running 15ish creatures. Genesis, he doesn't have room unfortunately. Plus without Corpse Con or Buried Alive, he isn't too reliable.
    Quote Originally Posted by Zach Tartell View Post
    Have to ask one of those West coasters about recreational purposes.
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    A baby seal walks into a club.
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  4. #4

    Re: [EDH] Glissa, the Traitor

    Honestly, I've got to disagree. Some of them are pretty terrible without more creatures, and some just aren't that good, but you asked for suggestions. There are a few in there that I'm pretty sure you should be running. I don't really know what you're looking for if you don't even want to consider half of my suggestions when I'm pretty sure some of them are just strictly better than things you're already running.

    Moriok Replica seems better than at least one of the baubles. Drawing two is a lot more than drawing one, and I think it's worth a slot.

    Memory Jar, however, is pretty much an autoinclude. You can have a draw 7 every turn; one that also helps you dig into your artifacts. That seems pretty absurd as far as I'm concerned. It also fits into the "milling" theme you have with Jester's Cap. Use cap to remove the things you're worried about, then just mill them with Memory Jar; it's a lot faster.

    Entomb is a straight up TUTOR in your deck. You play a ton of other tutors, so I don't see why this wouldn't even be considered. That just seems like an oversight. Creatures are GOING to die. The things a 1 mana Fabricate, what more do you want.

    Nevinyrral's disk is just another copy of O-Stone, and one that's arguably more efficient. Unless you spend a ton of time adding fate counters to things, I don't see how O-Stone can be good enough when Disk isn't.

    lastly, Ark of Blight just seems really good to me. You don't have ton of hate for non-basics, just your three strip mine effects. This is another easily recurrable effect that deals with problematic non-basics.

    New suggestion that seems really good: Salvaging Station seems to go well with your baubles, and would be another reason to reconsider some of the artifact creature-based effects.


    The only one of these that's bad on its own is Ark of Blight. Most of the rest are good cards that are staples of the format, or things that are probably better than something already in your list. Honestly though, how about some discussion before rejecting good cards for no real reason?

  5. #5
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    Re: [EDH] Glissa, the Traitor

    I will try them out, the thing is the list is extremely tight right now.

    Entomb might get included, I do have access to a foil one....

    I never liked that I can't use Disk immediately.

    The main reason I didn't like Moriok Replica is because it costs 5 mana to draw 2 cards. That is kind of weak.

    I thought of Salvaging Station. Might try it later down the line.

    Memory Jar, I guess I don't much like it since everyone I play with uses Orrery and blue. Which is a fuckin' pain when you are Memory Jarring. Plus, the Jester Cap win isn't about time, it's about awesome.
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    Have to ask one of those West coasters about recreational purposes.
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  6. #6
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    Re: [EDH] Glissa, the Traitor

    I think a few artifacts that I'd at least consider are:

    Lotus Petal
    Lotus Bloom
    Tormod's Crypt
    Archbound Ravager
    Armillary Sphere
    Copper Gnomes
    Mind stone
    Powder Keg/Ratchet Bomb
    Horn and Skull of Ramos
    Plague Boiler
    Scarecrone
    Muriok Replica
    Tangle Wire
    Grinning Totem
    Helm of Obedience
    Masticore/Molten-Tail Masticore/Razormane Masticore
    Jester's Mask
    Memory Jar
    Nev's Disk

    I'd definately run Powder Keg/Ratchet Bomb, Memory Jar and Nev's Disk. Anything that destroys creatures AND goes to the bin seems pretty ideal. The masticores, also seem pretty ideal since they fill the bin and kill creatures AND provide at least some resilient blockers - I know you don't much care for for creatures, but the masticores really are more utility than beat-down since they don't have evasion of any sort.

    Plague Boiler seems a bit weak generally, but since it destroys stuff and at least delays the game to set up for the Slaver-Lock.

    I would say I'd also be looking to include Maelstrom Pulse, and maybe some other select targeting removal that would allow you at least one temporary activation of Glissa. Pulse is just so versatile though, you really HAVE to use it.

    I'd probably also consider Wispersilk Cloak as a back-up to greaves for the general...but it would probably get cut since there is so many "auto-includes" in the deck.

    I know that I"ll definately be making a deck with this broad when she comes out...but I'll be going more heavy creatures with sac outlets and stuff like grave pact and Savra...and I won't be running the slaver lock (I just think it's un-fun) but that is the beauty of this general...she's got a few different options.

  7. #7
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    Re: [EDH] Glissa, the Traitor

    I did consider a lot of those.

    I really really don't like that I can't play and activate Disk in one turn. I might have to try Memory Jar, but like I said, a lot of people in my area could abuse it just as much, if not more, than I could.

    I did not know about Jester's Mask, but I suspect I will feel the same way about that as I do Disk. Leaving something on the table for a turn to get any effect is risk at my EDH tables. A lot of people here are lighter on creatures and heavier on artifact, enchantment, and other such removal.

    I was considering Riftsweeper, but I will have to check that out. I don't have this deck completely together yet, so once I do, I will go about testing it.
    Quote Originally Posted by Zach Tartell View Post
    Have to ask one of those West coasters about recreational purposes.
    Quote Originally Posted by DownSyndromeKarl View Post
    A baby seal walks into a club.
    West Coast Legacy

  8. #8

    Re: [EDH] Glissa, the Traitor

    I suggest Myr Retriever!
    -cheap
    -good jumpblocker
    -snyergie with other artifacts


    And why so much tutors? I would cut the crappy diabolic, im not sure if i keep beseech the queen...
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  9. #9

    Re: [EDH] Glissa, the Traitor

    There's ONE pro that the O Stone holds over Nevy's Disk...It kills Planeswalkers.

    I'm looking to build a Glissa, the Traitor EDH myself. So I've been doing a lot of research. It is interesting to see where my own ideas converge with others and where they diverge. One thing in particular that I've noticed is that no one wants to play with Liquimetal Coating. This card has shenanigans written all over it. Ever Demolished a Planeswalker? I have. This plus Sylvok Replica means that I can blow up ANY permanent on the board. Granted, it's spot removal. But they deal with non-basics and Planeswalkers with equal ease.

    And while you aren't a creature fan, lorddotm, consider Kamahl, Fist of Krosa for just a moment. He's another engine option that also disrupts opponents mana bases, and deals with non-basics. Put a Viridian Longbow on him or your general-or any body for that matter-and...well, you get the idea.

    Also, what about Grave Pact? It has very nice synergy.

    Amulet of Vigor can let you use the Disk immediately. It also offsets the "penalty" of several non-basic lands.

    Just some thoughts. =D

  10. #10
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    Re: [EDH] Glissa, the Traitor

    Are you seriously not running Skullclamp? Seems loose.

  11. #11
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    Re: [EDH] Glissa, the Traitor

    The OP's deck inspired me to build my own. I have focused on using other peoples creatures to win the game (Rise from the Grave, Mindslaver, Grimoire of the Dead)

    I do need to get my hands on an Entomb and a Memory Jar though as people have mentioned both can be abused in this deck quite a bit.
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  12. #12
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    Re: [EDH] Glissa, the Traitor

    Hermit Druid is stupid good in a Glissa deck, even without combo.
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