This is making it into my UBW EDH deck, but outside of that I can't see it being very useful.
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Originally Posted by Slay
His casting cost is going to be the limiting factor, but he's incredible in Affinity. I would not want to see my opponent turning his Ornithopters into 5/5 creatures, permanently. Nor would I want to watch my opponent play this guy, ramp him once, then Fireball me for 10 the next turn. He definitely has potential.
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This. I am already thinking of how I can toy him into my affinity deck. His cost is prohibitive but his abilities are houses in that deck.
Trying to figure out how many to pick up. I doubt he's going to be 4x like Jace 2.0, but I'm going to need some for affinity/random hilarious artifact.dec and i'm going to need at least 1 for EDH. Sharuum might have some fun with this guy
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Tezz 2.0 also has some sick art. Which is pretty nice. He's no Jace, but my wallet isn't complaining. He's probably best in Affinity but I would not be suprised if someone came up with something else to abuse this guy.
Turning your opponents artifacts into creatures will allow you to use creature removal to take them out. Figured that was worth noting.
I really dislike the ultimate. He looks like he's working for Phyrexia now, but he incorporates life loss rather than poison. At least he's more playable outside of standard because of that, even if he's made tailored to standard.
My mind is spinning thinking of the UB Standard decks that will surely combine him with Jace. Looking 9 cards deep a turn for that certain artifact just seems nuts. You could also play him with Mass Polymorph.
I like this Tezzeret slightly more than the last. I like that making a 5/5 can protect him, unlike old school Tezz who just took the punches or tutored for a bad blocker.
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I'm gonna find a way to bust this guy. The art is absolutely amazing, and his abilities reak of sheer awesomeness. Making a 5/5 is arguably a better way to protect himself than Elspeth's 1/1 token or Jace's bounce, he's card advantage on a shteek in any deck playing enough artifacts to matter (which you would be) + digging 5 deep is bonkers, and he's an amazing win condition with both the -1 and the -4.
Oh wow, didn't realize it's a 5/5 FOREVER, take my comments back, this guy is good. He has the defensive ability of the good planeswalker inbuilt (Jace 2, Elspeth 1)
At worst, he's investing 2UB to do:
1) start making big dudes (one 5/5 at the very least) and have 2 loyalty for opponents to answer before you get an army or draw more gas
2) impulse (netting +1) and have a 4 loyalty for your opponents to answer (good luck when affinity plays a bunch of blockers/attackers) before they lose to his ultimate (ultimate is probably going to do 12 damage/gain 12 life at the very least on turn 4 in affinity).
In standard, the same rules apply except there's less hate. I can see him becoming a $40-50 Planeswalker where Koth and elspeth were not worthy enough for that price tag. (Note that he fits in a Grand Architect color in Standard, which has the potential to accelerate him out fast and run both Inquisitions/Leak against control decks).
Yea, he's pretty good actually. Screw Stax lol, the two main possibilities I see for him are either 1) Affinity without Glimpse, aiming to cast him by turn 3 or 4 and 2) a UBW or UBG counter-top deck built with thopter foundry and Bob. The big thing is Jace hogs this guy's mana slot, but I'm pretty sure he's better than Elspeth if you adjust the deck a little for him and can afford to splash black.
I expect $40 going down later to set at around $30, then start going back up hard once the first person makes the deck he'll go in and making a deck with this guy its too easy. My guesses are usually pretty accurate. He's really, really good in standard. If anything, there was already a decent UB deck in standard using Contagion Clasp, Lux Cannon, Votaic Key, and a pile of other artifacts that was screaming for good card draw besides Jace. It now has it in spades.
In Legacy I think he's actually worth playing. The cost is negligible as we don't care about casting costs much anyway. Granted 4 mana is the "I friggin win right now" area, but this guy has a nice little finisher. As if UB is hard to make in a Legacy deck so the multiple colors isn't really a bad condition.
The real power of him is using him to make multiple Tops into 5/5 creatures. This effect lasts forever if you notice. The cool part is it doesn't even remove the abilities. So if someone tries to kill your little 5/5 angry Top, you can return it to the top of your library and get a card or search the top 3 for the heck of it if he's tapped. I love the idea of Making my artifacts turn into creatures. Seat of the Synod alone seems hilarious.
He's going to drop down at 4 mana (Counterbalance needs a Moat or something) and protect himself that turn with a creature in Tombstalker range. That's hot. I bought my set already.
It makes Joven Cry.
So this works with Mishra's factories as well right? I think this card is playable in some form of UBx countertop deck with seat of the synods, mishra's factory etc. It happens to be best with cheap artifacts so the following are IMO some good cards to run with Tez 2.0:
Sensei's divining top
Seat of the Synod/Artifact lands
Chrome mox
Trinket Mage + targets
Thopther foundry
Sword of the meek
Phyrexian dreadnought (Yeah this doesn't work, I know)
Painter's Servant
Grindstone
Chalice of the void
IMO the deck should be run in some kind of countertop-thopthers or countertop-painter deck. He turns otherwise dead combo components like painter/grindstone into huge beaters or he is a combo component finding impulse. I'm favoring the painter option more now because countertop-thopthers is more like a control deck that depends on moat, humility etc.
A sample list would be:
4 Brainstorm
4 Force
3 Spell pierce
4 Counterbalance
4 Sensei's Divining top
4 Tarmogoyf (Random splash, but wall of goyf is never bad)
4 Dark confidant
4 Painter
4 Grindstone
3 Tezzeret 2.0
3 Lim Dul's Vault
3 Chrome Mox/Seat of the synod
8 Fetch
1 Island
1 Swamp
3 Underground Sea
2 Tropical island
1 Academy ruins
Or you can get greedy by -4 Tarmogoyf, + 3 Trinket Mage + 1 Engineered explosives and - 2 tropical island, + 2 ancient tomb.
Tezzeret Affinity
Lands (14)
4 Seat of the Synod
4 Vault of Whispers
4 Tree of Tales
2 Darksteel Citadel
Creatures (23)
3 Phyrexian Walker
4 Ornithopter
4 Memnite
4 Frogmite
4 Myr Enforcer
4 Master of Etherium
Spells (23)
3 Thoughtcast
4 Glimpse of Nature
4 Tezzeret, Agent of Bolas
4 Cranial Plating
4 Mox Opal
4 Springleaf Drum
That's the list I plan to start working from as soon as I can download a spoiler for my MWS.
I'll explain a little of my thought process with this:
The deck is basically a combo deck. I'll start with the engine:
3 Thoughtcast
4 Glimpse of Nature
4 Tezzeret, Agent of Bolas
With Tezzeret, the deck now has the critical mass it needs to swarm the opponent. Glimpse of Nature with 11 0cc creatures + 8 Affinity creatures helps enable big draws, Thoughtcast provides an always solid draw 2, and Tezzeret is an overpowered Dark Confidant that both control decks and aggro decks will have a hard time dealing with.
Mana:
With 11 0cc guys, Mox Opal and Springleaf Drum come online consistently on turn 1, and the Affinity guys (Frogmite and Myr Enforcer) should be coming down very quickly as well.
The Kills:
Master of Etherium
Cranial Plating
Tezzeret, Agent of Bolas
The deck still has the ability to just win via quick turn 1 hand empties involving Memnites, Frogmites, and Myr Enforcers.
With so much explosiveness, Master of Etherium comes down as a monster in size, and pumps all of the other guys on the board.
Cranial Plating turns any and every creature in this deck into a win condition. It's preferrable to get it on an Ornithopter, since other guys can be chump blocked into oblivion, but Cranial Plating still puts an assload of pressure on very quickly.
Tezzeret is savage. He's either coming down and sealing it up by turning Mox Opal's and Phyrexian Walker's into 5/5's, or he's digging 5 deep for another artifact and then winning on the next turn with his ultimate. He's a house against aggro decks and control decks alike, and is great against combo when you simply win next turn.
I'm still not sure if the mana is right cause I haven't gotten to test it yet. 14 lands, 4 Mox, 4 Drum I'm hoping is enough to reliably cast Tezzeret. The deck does have the ability to draw into extra mana sources with Thoughtcast and Glimpse, so I'm banking on 22 mana sources + draw being enough for right now.
Obviously, I need to test this. I think cutting Ravager and Disciple for a more explosive and less sadomasochistic way to win has more synergy overall, but I could be wrong. I'd likely run the new Phyrexian Revoker in the sideboard, along with whatever else that I have no idea what I'd need right now.
Started a new thread in N&D for those wanting to discuss the Affinity route: Tezzeret Affinity
I think he's more of a combo-like card. Drop artifact mana like Mox Opal and Chrome Mox, maybe pop off a Diminishing Returns, then play Tezzeret and swing for the fences.
I think he's better suited to Semblance Mirror decks where the primary ability can set up a big bang on the ultimate. Even so, producing 2is a bit tall.
Jace has to wait 6 turns to win the game. Tezz 2.0 does it in two. You don't have to build anything around him, you just put him into an already existing shell: Affinity. He becomes another Plating, another MoE. He's another threat that says "remove me or die" and unlike Ravager/DotV, he synergizes with existing cards (namely your other 2 major threats, Cranial Plating and Master of Etherium). And while Brainstorm is better than super Impulse in most decks, in Affinity, which has no fetches, his souped up "draw an extra card every turn" ability works better for the deck than Jace would. In short, Tezz 2.0 is just as good as Jace 2.0, he's just not as flexible in terms of what decks he can fit in. With what's currently spoiled anyway. It's not at all unbelievable that Mirrodin revisited will have the effect on Legacy that the original Mirrodin had on Vintage. There are some pretty wicked cards coming out of this set like Tezz 2.0 and Revoker. Depending on what else is spoiled, there could be serious impact on the format.
I think he is definitely going to be powerful in the right decks (obviously!).
What is yet to be seen is if he is going to become paradigm warping like Jace2.0. E.g. if you are playing U control, or have enough control elements you are most likely MDing Jace 2.0. Are we going to play this guy too and start packing a bunch of artifact lands and is everyone going to play 4 Top, X EE... (Like you didn't already?) to make his ability truly worthwhile?
I predict some type of comboesque Stax will come out of this mess and start eating everyone's lunch. There are too many non-busted cards (Monolith, Transmute Artifact) plus the rest of this set and Tezz2.0 that we will see some unholy rise of the machines.
EDIT: Rob Zombie must have won the invitational because it is definitely in his likeness.
Yes, my thoughs almost exactly. Though I'm not sure about the comparisons between effects of Mirrodin on Vitange and this set on Legacy. There woould have be some more serious hotness spoiled for that to happen. Either way, this looks to be a powerful set for Legacy. :D. I personally like this Tezz and think it will give Affinily a huge boost. We might even have to start SB'ing Null Rod :P
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