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Thread: [Deck] Dredge

  1. #1021

    Re: [DTB] Ichorid

    So what? It doesn't look better than Grudge, because in my experience, when you're fighting Crypt/Relic/Spellbomb, the best anti-hate is actually Tireless Tribe, which will eventually help you dredge up the Grudge to force them to pop crypt and then leave the way clear for you to go off.. You'll almost never have the sabotage to counter crypt/relic on the way down.

  2. #1022
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    Re: [DTB] Ichorid

    To add to that: dredge pilots are usually on the draw on game 2 which makes that card is less effective if they play a first turn relic/crypt/spellbomb (since you can still bounce the hate using that spell). The only thing good about that card is that you can use cephalid coliseum to cast it but I think I'll stick with chain of vapor when it comes to bouncing permanents.
    Quote Originally Posted by SpikeyMikey View Post
    We play an Eternal format. Any threat, unanswered, will be your ass in short order.

  3. #1023

    Re: [DTB] Ichorid

    @Shaboogs: How do you usually play around opponent who drops turn 1 relic backed up by countermagic? (eg:Merfolk, counterTop, etc).

  4. #1024

    Re: [DTB] Ichorid

    Quote Originally Posted by sadakiyo View Post
    How do you usually play around opponent who drops turn 1 relic backed up by countermagic? (eg:Merfolk, counterTop, etc).
    Keep hands with lots of lands. Several discard outlets help too. You have to find the Grudge for the Relic as well as to fight through the counters. Cabal Therapy is a great card to have at hand. You know, the more counter maguc and grave hate they have, the less pressure they can put on you. So maybe you can win in the end. Still it's going to be hard.

  5. #1025

    Re: [DTB] Ichorid

    Firestorm is your friend because it forces them to pop Relic.

  6. #1026
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    Re: [DTB] Ichorid

    Quote Originally Posted by sadakiyo View Post
    @Shaboogs: How do you usually play around opponent who drops turn 1 relic backed up by countermagic? (eg:Merfolk, counterTop, etc).
    I usually go for what Izor and Ozymandias suggested. It really depends on my opening but I try to resolve a discard outlet when facing relic by baiting them with multiple discard outlets or blind cabal therapy on force of will. Once your outlet hits the board, it's easier to get around relic's first ability since you can discard several cards in the yard to control what you exile once the first ability is activated. From there you can just dredge once per turn and wait for them to blow up relic or until you see ancient grudge in the yard.
    Quote Originally Posted by SpikeyMikey View Post
    We play an Eternal format. Any threat, unanswered, will be your ass in short order.

  7. #1027

    Re: [DTB] Ichorid

    thanks, I will try that strategy on the next tourney

  8. #1028

    Re: [DTB] Ichorid

    That Sphinx that allows you to draw two everytime your opponent draws a card. Would that be a good DR target for Dredge? It would allow you to Dredge twice on your opponents turn, or even allow you to draw some cards.
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    Quote Originally Posted by sdematt View Post
    @ Mental Misstep

    I'm not going to stop running cards because they MIGHT get countered, otherwise I'd just run infinite Blurred Mongeese, Vexing Shushers, or some other garbage. Force of Will is more rampant than MM, yet I still play counterable cards. My word!

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  9. #1029

    Re: [DTB] Ichorid

    Quote Originally Posted by Parax View Post
    That Sphinx that allows you to draw two everytime your opponent draws a card. Would that be a good DR target for Dredge? It would allow you to Dredge twice on your opponents turn, or even allow you to draw some cards.
    Not a very good target because if we are able to resolve DR, we should be able to win now or at least next turn. Sphinx of Lost Truths is still better than the new one because it draws 3 when it comes into play and doesn't have to wait until next turn.

  10. #1030

    Re: [DTB] Ichorid

    Have there been any variations that use Vengevine? A sort of alternative win in case Bridges get removed?

  11. #1031
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    Re: [DTB] Ichorid

    I have some questions related to one of the usually played Dread Return targets.

    I do understand why Ancestor's Chosen is considered a strong choice, that's why I'm playing it in my sb. Sometimes, though, I get my graveyard wiped out, so I only get about 10/15 life. I mean, it is still an important swing in my favor. Alas, the decks against which Chosen is told to perform the best are capable of packing a heavy duty punch against my life total. With the sole exception of TES and Burn, which are something like the embodiment of a set amount of damage per time, Zoo and Goblin might tap enough creatures to end the game with my loss. Isn't Caldera Hellion a better call against those archetypes (generally against tribal and the mirror)? Sadly, neither can replace the other, since they have unique effects; but I think they're a complementary part of the sb. Is Darkblast enough to take care of Tribal decks/the mirror or is it recommended to play a singleton Hellion in a very aggro environment? Also, while Survival was popular, I used to play 2x Ray of Revelation. Now, is it a reasonable thing to replace 1x Ray with Caldera Hellion, seeing I'd virtually have 6 slots total against enchantments (4x Nature's Claim + 1x Ray of Revelation + 1x Angel of Despair - every slot dedicated to a particular kind of card)?


    P.S. - Before the argument is taken into consideration, I really dislike Firestorm.
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  12. #1032
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    Re: [DTB] Ichorid

    Quote Originally Posted by DragoFireheart View Post
    Have there been any variations that use Vengevine? A sort of alternative win in case Bridges get removed?
    narcs and ichorids aren't cast

  13. #1033

    Re: [DTB] Ichorid

    Quote Originally Posted by Digital Devil View Post
    I have some questions related to one of the usually played Dread Return targets.

    I do understand why Ancestor's Chosen is considered a strong choice, that's why I'm playing it in my sb. Sometimes, though, I get my graveyard wiped out, so I only get about 10/15 life. I mean, it is still an important swing in my favor. Alas, the decks against which Chosen is told to perform the best are capable of packing a heavy duty punch against my life total. With the sole exception of TES and Burn, which are something like the embodiment of a set amount of damage per time, Zoo and Goblin might tap enough creatures to end the game with my loss. Isn't Caldera Hellion a better call against those archetypes (generally against tribal and the mirror)? Sadly, neither can replace the other, since they have unique effects; but I think they're a complementary part of the sb. Is Darkblast enough to take care of Tribal decks/the mirror or is it recommended to play a singleton Hellion in a very aggro environment? Also, while Survival was popular, I used to play 2x Ray of Revelation. Now, is it a reasonable thing to replace 1x Ray with Caldera Hellion, seeing I'd virtually have 6 slots total against enchantments (4x Nature's Claim + 1x Ray of Revelation + 1x Angel of Despair - every slot dedicated to a particular kind of card)?


    P.S. - Before the argument is taken into consideration, I really dislike Firestorm.
    As you said, even if someone played Hellion, one would sill have to play the Chosen. His effect is just so good for this deck, it's not even fair against Aggro (especially without Firestorms btw). So a replacement is out of question. Then, there is a really big flaw in Hellion, which makes it unplayable: It kills each single creature in your own deck, but practically never kills the best and most played creature in the whole format, namely Tarmogoyf. That beast will mostly be 5/6 or bigger against us and it will easily blow you out after you resolve Hellion I imagine. Against Goblins and Merfolk, which don't have Goyfs, it's not as terrible but still not worth the slot (and the loss of all your Tokens !).

    Oh, and Hellion nukes our own Bridges, which isn't too awesome either.

    May I ask why you consider the Hellion, but dislike the strictly better and overall awesome Firestorm?

    Have there been any variations that use Vengevine? A sort of alternative win in case Bridges get removed?
    Veggies are completely unplayable in Dredge. As say no to scurvy said, we don't cast most creatures we get into play. I have difficulties remembering a single time when I've ever cast more than one creature during one turn. Aside from that, they're dead cards in the opening hand and we don't really have any slots left for anything in such a tight main list.

  14. #1034

    Re: [DTB] Ichorid

    That's true. Ichorid never actually casts it's creatures now that I think about it: they are either reanimated or put onto the battlefield.

  15. #1035
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    Re: [DTB] Ichorid

    Quote Originally Posted by Izor View Post
    It kills each single creature in your own deck, but practically never kills the best and most played creature in the whole format, namely Tarmogoyf. That beast will mostly be 5/6 or bigger against us and it will easily blow you out after you resolve Hellion I imagine
    It kills almost any creature on the field and can outclass in combat the few survivors, including Tarmogoyf. If I kill my creatures with Hellion I still get some zombies before Bridges are removed. Zombie tokens which would die anyway are devoured, thus making Hellion stronger.
    I consider it to be a Golgari Grave-Troll plus a free Wrath of God effect.

    P.S - Actually Firestorm nukes Bridges, too.

    Quote Originally Posted by Izor View Post
    May I ask why you consider the Hellion, but dislike the strictly better and overall awesome Firestorm?
    Hellion doesn't cost mana, doesn't need a certain amount of cards in my hand and leaves a huge body on the battlefield.
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  16. #1036

    Re: [DTB] Ichorid

    Quote Originally Posted by Digital Devil View Post
    It kills almost any creature on the field and can outclass in combat the few survivors, including Tarmogoyf.
    I think I could promise you 10 dollars if you ever manage to DR a Hellion that kills Tarmogoyf. That's impossible. No Goyf will ever be 2/3 only if you have access to both Hellion and DR in your graveyard. Apart from that it doesn't kill any Rhox War Monks and practically never any KotRs.

    Quote Originally Posted by Digital Devil View Post
    If I kill my creatures with Hellion I still get some zombies before Bridges are removed. Zombie tokens which would die anyway are devoured, thus making Hellion stronger.
    I consider it to be a Golgari Grave-Troll plus a free Wrath of God effect.
    Hellion will never get as big as Grave Troll, except if you consistently devour 15 Creatures, which I doubt. And it doesn't regenerate. And Firespout is not Wrath of God.

    Quote Originally Posted by Digital Devil View Post
    P.S - Actually Firestorm nukes Bridges, too.
    Yes. But Firestorm is simply not a card we use after we milled 4 Bridges into our graveyard, but before we even go off. You'll rarely have Firestorms in your hand after you go off anyway.

    Quote Originally Posted by Digital Devil View Post
    Hellion doesn't cost mana, doesn't need a certain amount of cards in my hand and leaves a huge body on the battlefield.
    I think you got something wrong. Firestorm costs one mana as well as some cards in your hand, which you will usually want to bin anyway. Hellion is NOT free. It costs the following (I mean you need to have all that in order to resolve Hellion):
    - a Discard Outlet
    - Mana to play the Discard outlet
    - a bunch of Dredgers
    - Hellion in your graveyard which either takes 5 or more turns, or of course you need also:
    - a Draw spell
    - Mana to cast the draw spell
    - and you need DR in your graveyard
    - plus at least 3 creatures to pay for DR

    So what's easier to resolve? I guess it's obvious. And the body that Hellion leaves really pales in front of Grave Trolls.

    But anyway, it's not my point toget anyone to play cards they don't like. I just say that Hellion is just so much worse than Firestorm. So especially for someone who dislikes Firestorm, the Hellion shouldn't be the right choice.

  17. #1037
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    Re: [DTB] Ichorid

    Quote Originally Posted by Izor View Post
    I think I could promise you 10 dollars if you ever manage to DR a Hellion that kills Tarmogoyf. That's impossible. No Goyf will ever be 2/3 only if you have access to both Hellion and DR in your graveyard. Apart from that it doesn't kill any Rhox War Monks and practically never any KotRs.
    Quote Originally Posted by Digital Devil
    and can outclass in combat the few survivors
    --------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Izor View Post
    Hellion will never get as big as Grave Troll, except if you consistently devour 15 Creatures, which I doubt. And it doesn't regenerate. And Firespout is not Wrath of God.
    I know Firespout isn't Wrath of God, but unless a Merfolk/Goblin/Elves player has 3+ lords on the battlefield by the time I DR Hellion, it virtually is. When I said "it's GGT + poor men's Wrath of God" I wanted to say "It's a big creature (obviously not as big as GGT, as in my experience it's usually a 7/7, in comparison with huge 18/18 Trolls) which still puts me in a favorable board position by clearing away blockers and/or troublesome creatures". Of course if I have enough creatures to win I won't DR Hellion, and I also know sometimes it's win more, but I only have 1 free slot in my sideboard and can't play with 18 cards.

    Quote Originally Posted by Izor
    So what's easier to resolve? I guess it's obvious.
    G2 I want to keep in my hand as much cards as possible. The only cards I'd like to toss in are redundant Lands and DR + targets, since redundant dredgers are useful to fight hate, draw spells are obviously insane and 1cc discard outlets are simply too strong. To go off with Firestorm, you still have to play lands and cast a draw spell thereafter. And since Firestorm doesn't win the game by itself, you still have to DR something in order to win. It's also way easier to start the game with one of my 8 permanent discard outlets than with one of my 4 Firestorms.
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  18. #1038
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    Re: [DTB] Ichorid

    For the effect of Caldera Hellion , I would rather use Thunder Dragon. Nukes the board for three , 5/5 with flying to fight opponent when the battlefield is clogged.

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  19. #1039

    Re: [DTB] Ichorid

    C'on guys! Are you beeing serious in the last posts??

  20. #1040
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    Re: [DTB] Ichorid

    Haha yeah, what are we discussing now? All these DR target suggestions are coming from somebody who hasn't played the deck. That's all I can conclude.

    Anyways, on the topic of fighting Relic, there are some flaws in your plan to just discard multiple cards and fight through it. Okay, it's going to be G2 and you'll be on the draw, most likely. If they have Relic it's coming down their T1 and ideally, you'll be following up by dropping a Tribe or PImp before passing back. Now they have untapped, and, if they're smart, they'll keep a mana open the rest of the game to pop the Relic whenever necessary. If you discard one dredger in your upkeep, they can tap the Relic. If you discard a second dredger still in your upkeep, then they can pay use Relic's second ability. If they're smart, they won't ever let you dredge. And mathematically, you're not going to have Land + Discard Outlet + 3 dredgers in your top 8 cards (since you're drawing).

    So what do we do here? Just hope we have some Careful Studys to dig for extra dredgers?

    Edit: I'm being dumb, we just discard some erroneous card in response to the Relic tap. Nevermind, guys. But still, we need 2 dredgers, and what is the math behind having 2 dredgers + rainbow land + PImp/Tribe?

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