So I was playing around with Furnace Celebration and realized that this deck might actually be viable, since it has some game against control (at least 8 must-counter spells), and has no problem against decks with creatures with 1 and 2 toughness (Merfolk, Goblins...). This was never meant to be a tier 1 deck or anything, but it is damn fun to play.
Here is the list I am testing:
3x Bayou
4x Taiga
4x Maze of Ith
4x Petrified Field
2x City of Traitors
1x Scorched Ruins
3x Wooded Foothills
3x Bloodstained Mire
3x Verdant Catacombs
1x Barbarian Ring
2x Treetop Village
3x Mishra's Factory
1x Dark Depths
4x Furnace Celebration
4x Exploration
4x Living Wish
3x Crop Rotation
3x Vampire Hexmage
4x Explore
4x Oracle of Mul Daya
SB:
1x Dark Depths
1x Vampire Hexmage
1x Bojuka Bog
1x Yixlid Jailer
Basically, the deck has to aggressively mulligan into either Oracle of Mul Daya or Furnace. Once it gets either of these online, it is very difficult to lose. Against aggro you can buy a lot of time with Maze of Ith, Mishra's Factory, and Treetop Village, and against control you can win by sneaking a Hexmage or Furnace into play.
Card choices -
Furnace Celebration: The main card in this deck. There is very little maindeck enchantment hate in Legacy right now, so this should win the game if it sticks. Almost everything in the deck is there to drive Furnace triggers, and starting turn 3 or 4 you should be able to trigger this two or three times per turn. I originally tried things like spellbombs and creatures that can sac, but it was unnecessary since you can just accelerate out Sac lands. With the lands to trigger it, it also means that all of your triggers are from uncounterable sources, giving you a ton of game vs. Countertop and Merfolk.
Scorched Ruins/City of Traitors/Petrified Field: All Furnace enablers. The ruins can pay for the furnace triggers it creates, and if you have two Furnaces out it will usually be Plague Wind. Since Petrified Field can get back City of Traitors, it usually equates to about 8 damage.
Crop Rotation: Creates a Furnace trigger, finds Dark Depths, finds Maze of Ith, pretty much Demonic Tutor for G in this deck.
Vampire Hexmage/Dark Depths/Living Wish: Fit right into the deck since I already wanted Living Wish a bit. Another win condition could be used, but these create a lot of games where you just kinda accidentally win turn 3. This will also confuse opponents trying to sideboard against you.
Some potential changes -
Crucible of Worlds/Wasteland/Ghost Quarter package: might be better than the hexmage package against some decks.
Treasure Hunt: I didn't like this card since it made me just want to play Seismic Assault instead of Furnace.
Last edited by Scatterbrain; 01-31-2011 at 07:26 PM. Reason: missed dark depths in main
Needs more Zuran Orb, more Crucibles and/or Life from the Loam ;-)
But I actually doubt Furnace Celebration is better, than just go for recurring Barbarian Ring with Crucible of Worlds and Exploration.
You have zero card advantage except Celebration, which is only good against swarm decks and no protection for your win condition (Dark Depths).
How would you win with Celebration? I mean it realllllyy slow...
At least run 1 Dark Depths for Crop Rotation MD.
Woops, that 1 Dark Depths is supposed to be there in the main. Zuran Orb seems like a good choice.
If you goldfish a few games with this list, you will usually have lethal off just Furnace triggers on turn 6 or 7 - Dark Depths is just an alternate mode of attack for decks that are faster than you. Oracle is the main card advantage engine, and moves you to the late game almost immediately.
have you considered mana bond? Also, enchanting reliant decks are kicked in the balls by pridemages and grips. What sort of resilience do you have for that?
I will make use of every tool that fate presents.
CoW/Wasteland would probably be damn good with all those Exploration effects. And it fuels your sacrifice engine. It also enables recurring Ring, like sco0ter mentioned.
Wouldn't SDT work very well with Oracle?
Bob could be another source of card advantage, especially with the rather low mana curve. It fuels your Explorations and would work rather well with SDT, too.
Knight of the Relinquary should work very well with tons of lands in your graveyard as well.
Edit: Vinelasher Kudzu probably works better with the theme of the deck than Knight.
Bob is definitely an interesting idea, and I think Crystal Vein could work, as it can pay for it's own sac
I will make use of every tool that fate presents.
I tried to add white, but the mana is actually already really sketchy since Furnace requires RR and you want it every turn 3. Vinelasher seems like a great card in this deck though.
Now testing this:
3x Bayou
3x Taiga
1x Badlands
4x Maze of Ith
4x Petrified Field
2x City of Traitors
1x Scorched Ruins
2x Wooded Foothills
3x Bloodstained Mire
3x Verdant Catacombs
1x Barbarian Ring
1x Treetop Village
3x Mishra's Factory
1x Dark Depths
1x Wasteland
4x Furnace Celebration
4x Exploration
3x Living Wish
3x Crop Rotation
2x Vampire Hexmage
3x Explore
3x Oracle of Mul Daya
4x Dark Confidant
1x Crucible of Worlds
SB:
1x Dark Depths
1x Vampire Hexmage
1x Bojuka Bog
1x Yixlid Jailer
4x Vinelasher Kudzu
4x Tarmogoyf
2x Crucible of Worlds
2x Wasteland
Basically, it tries to transform into a Junk-like deck post board with 8 huge threats, which is a much better plan against a lot of decks and dodges the Krosan Grips which wil come in against us.
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