@Mchainmail: It would be very useful if you could record some games, because playing Lands is not easy, and it would be a nice tutorial :)
I'm afraid you shouldn't try that in tournament games as you will run out of time quite easily if you try to provide commentary while playing. If you feel like, we can record some games on the Merfolk matchup.
On a side note: you really don't want Chasm against deck that have Wasteland-on-a-stick Knight of the Reliquary.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
So? I don't see any connection between those two points.
Against a deck that has Knight of the Reliquary, Glacial Chasm is super weak as it will never protect you when it counts.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
Knight of the Reliquary is the bane of this deck and the main reason I currently don't run it in tournaments. If I was to face a deck running the Anti-Christ, I would definitly side out Chasm. If you have them, definitly bring in Needles to stop this guy. If you do, you're good to go.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
The best way to combat Knight of Reliquary is to attack the opponent's manabase with Wastelands and Ghost Quarter. Those decks usually only have 2 basic lands, and it is relatively easy to keep them off of multiple Reliquary activations. Remember that if they use his ability to get a Wasteland on our Maze, then that is one less plains or forest for their Knight to target on the next turn. Multiple Mazes plus mana denial beats the Knight; I have never had a problem with those decks maindeck before they bring in Extirpate.
As a sidenote, I think that Glacial Chasm is indeed pretty weak against the rock decks. Chasm is one of those cards that is the weakest card in the deck at times, yet it also just wins games. Most people who do not know very much about Lands always try to talk to me about Glacial Chasm, when in reality, it is probably my least-used card in the maindeck.
Ok guys, i'm really very upset. I went to a tounament with lands and lost agianst to 1 burn and a goblin which both side in magus of the moon. It was awful. I wished i had some moxes in the built. But fortunately i have a set of them at home. So yes, i'm going into mox. But before some question about them:
1-Do you feel that running them makes us more sensitive to counterspells and grave hate?
2-The decrement on cards dredged is relevant?
3- Could you help me to introduce them in my list?
4 Manabond
4 Exploration
1 Mindslaver
4 Life from the Loam
1 Engineered Explosives
1 Zuran Orb
4 Intuition
2 Misty Rainforest
2 Tropical Island
1 Breeding Pool
1 Taiga
1 Forest
1 Bojuka Bog
1 Cephalid Coliseum
3 Tranquil Thicket
4 Rishadan Port
4 Wasteland
1 Barbarian Ring
3 Mishra's Factory
1 Gargoyle Castle
4 Maze of Ith
1 The Tabernacle at Pendrell Vale
1 Academy Ruins
1 Glacial Chasm
1 Riftstone Portal
3 Tolaria West
1 Horizon Canopy
1 Worm Harvest
1 Karakas
1 Underground Sea
1 Creeping Tar Pit
SB: 1 Volrath's Stronghold
SB: 4 Chalice of the Void
SB: 1 Neviniral's Disk
SB: 2 Krosan Grip
SB: 2 Tormod's Crypt
SB: 4 Dark Confidant
SB: 1 Engineered Explosives
Besides in my meta there are (almost equally distributed):
Aggro (this includes zoo, goblins mainly and burn), Combo decks and in a minor quantity control. Could you help me with the side??
Thx you all in advance!!!
Okay, I've got a general question and I hope someone answers it realitivly quick because I've got to goto DC for the open tomorrow. Is karakas still worthy of demanding a MB slot, I've had mine in since I built the deck and haven't used it once....It seems to me the big hype about sneaking an Emrakul in has died down......I'm seriously considering pushing it to a SB slot. Input please.
Did you ask me if that spell could resolve?????
-Team HRW-
High Roll Wins
Well, as that's a meta dependent question, I guess there is no general answer to that. I have been very happy with MD Karakas. But there is Reanimator and Show and Tell in my meta. Probably you want a Karakas in the SB at least - so maybe the question can also be tackled from that angle. What would take Karakas' place MD and what do you have to cut from your SB to fit it there?
@GoldenCid: From that list, I would cut the red (Barbarian Ring, Taiga), Bojuka Bog (do not see why this is needed) and Gargoyle Castle (you have enough win conditions) for the Moxen. Sometimes it happens that you really want to dredge lands and hit like Mox, Exploration, Intuition - but I guess that's statistically neglegible (someone else do the math). Someone countering Mox Diamond is rarely a problem: They would have to have a very good read on your hand; else they probably should save their counters for Exploration/Manabond.
I really hate wasting sideboard space on lands, especially when the deck has a questionable land count as it stands. (Depending on build.) I would rather run one more maindeck land than a fringe hoser card. But my build plays many game-breaking sideboard cards.
Karakas isn't there to deal with Emrakul... the rest of the deck is there for that! (namely Bridge, but Tabernacle + Mana Disruption sometimes too)
Karakas deals with Gaddock Teeg and Mangara of Carondor very well, and both of those cards are serious issues for this deck. A resolved Karakas forces you to Ghost Quarter out an opponent, because it shuts off your maindeck removal (Explosives) and most win-cons.
Also, look for me in DC. I have the deck all foiled, probably wearing a white Jupiter Games shirt and sticking around the top tables.
I agree with Serbitar's comments for you.
GoldenCid: Underground Sea is kinda loose, I feel.
I presume the Rav dual is because of budget concerns? The deck really wants all real duals, as 2 life can be a game-breaker.
I like Disk in the board.
With the number of maindeck singletons you have, I would really try and feel it out and see what's not working. You should be able to identify the underperforming cards relatively quickly.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
Sounds good, I'll see ya there.
Did you ask me if that spell could resolve?????
-Team HRW-
High Roll Wins
Thx guys for the answers. I'm very afriad of the "bad dredge" with mox and the posible screw that it could mean. But i'll take courage and try will try it. I'm not sure if the red splash is good to be cut. Maybe taplands are better candidates??
Besides i liked the idea of Oblivion Stone in MD.
Targets for moxen:
Creeping tar pit
Tranquil thicket
Horizon Canopy
U-sea?
Tolaria West?
Is playing no moxen lands a sin? Maybe in the last posts i was influencied by my bad experience and the idea that my tournaments partners supposed that i was playing lands and included magus in their board.
Also, I removed mindslaver from my build. During the Legacy challenge on day 1 I went 1-0-2 because I couldn't get a quick enough kill in. I replaced it with Avenger of Zendikar.....everygame that I played it my opponent immediatly scooped, it appears to have the desired affect lol.
Did you ask me if that spell could resolve?????
-Team HRW-
High Roll Wins
What other win-cons did you play? Avenger seems vulnerable to swords in response to the trigger. Also, you're running Volrath's?
I'm having serious issues winning the Goblins matchup. I took the match to time twice, both in games I would've won in g3. (He had 2 vials and no lands in one, and I was swinging with Tar Pit in the other.)
Does anyone have ideas for bizzare win-cons for the matchup? I was almost thinking Helix Pinnacle.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
I agree, it is vulnerable to spot removal. But playing around the removal with fetches wasnt that hard. Yes I added a Volrath's and took out an ancient tomb I was running to power Mindslaver. My Goblin matchups seem to go pretty good, glacial chasm + Barb ring get there for me, the new addition of the Avenger will probably put me on a even leveler playing field when T4 drop avenger for 8 plants. Both games against fish it worked wonders. They scooped immediatly lol. Wish I had been feeling better for it though, on the way up my sinus's started acting up and I ended up playing horribly because of them. I'll post my decklist in a few minutes.
Did you ask me if that spell could resolve?????
-Team HRW-
High Roll Wins
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